// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #define TRACE_CHANNEL_Interactable ECC_GameTraceChannel1 #define TRACE_CHANNEL_PlayerTeam ECC_GameTraceChannel2 #define TRACE_CHANNEL_Weapon ECC_GameTraceChannel3 #define TRACE_CHANNEL_BuildingPlacement ECC_GameTraceChannel4 #define TRACE_CHANNEL_ConstructedBuilding ECC_GameTraceChannel5 #define SurfaceType_HighFriction SurfaceType1 #define SurfaceType_MediumFriction SurfaceType2 #define SurfaceType_Vulnerable SurfaceType3 #define COLLISION_OBJECT_UIEnablingVolume ECC_GameTraceChannel6