#include "MEnemySpawnPoint.h" // Sets default values AMEnemySpawnPoint::AMEnemySpawnPoint() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AMEnemySpawnPoint::BeginPlay() { Super::BeginPlay(); } // Called every frame void AMEnemySpawnPoint::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AMEnemySpawnPoint::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const { TagContainer = ActorTags; }