#pragma once #include "CoreMinimal.h" #include "GameplayTagAssetInterface.h" #include "GameFramework/Actor.h" #include "MGameplayActor.generated.h" UCLASS() class MECHDEFENCE_API AMGameplayActor : public APawn, public IGameplayTagAssetInterface { GENERATED_BODY() public: // Sets default values for this actor's properties AMGameplayActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Gameplay") FGameplayTagContainer ActorTags; public: // Called every frame virtual void Tick(float DeltaTime) override; virtual void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const override; };