#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "MInteractableActor.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UMInteractableActor : public UInterface { GENERATED_BODY() }; /** * */ class MECHDEFENCE_API IMInteractableActor { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: virtual UMeshComponent* GetHoveredMeshComponent() = 0; };