#include "MGameplayActor.h" AMGameplayActor::AMGameplayActor() { PrimaryActorTick.bCanEverTick = true; } void AMGameplayActor::BeginPlay() { Super::BeginPlay(); } void AMGameplayActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AMGameplayActor::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const { TagContainer = ActorTags; }