#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "MTargetableActor.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UMTargetableActor : public UInterface { GENERATED_BODY() }; /** * */ class MECHDEFENCE_API IMTargetableActor { GENERATED_BODY() public: // Get the target points that will be used to aim at this actor by AI UFUNCTION(BlueprintCallable, BlueprintNativeEvent) void GetTargetPoints(TArray& TargetPoints); };