Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/MechDefence.Build.cs

23 lines
873 B

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MechDefence : ModuleRules
{
public MechDefence(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "GameplayTags", "NavigationSystem", "UMG", "AIModule", "Niagara", "PhysicsCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}