Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/Public/MTargetableActor.h

27 lines
536 B

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "MTargetableActor.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UMTargetableActor : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class MECHDEFENCE_API IMTargetableActor
{
GENERATED_BODY()
public:
// Get the target points that will be used to aim at this actor by AI
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void GetTargetPoints(TArray<FVector>& TargetPoints);
};