Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/Private/MGameplayActor.cpp

28 lines
395 B

#include "MGameplayActor.h"
AMGameplayActor::AMGameplayActor()
{
PrimaryActorTick.bCanEverTick = true;
}
void AMGameplayActor::BeginPlay()
{
Super::BeginPlay();
}
void AMGameplayActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AMGameplayActor::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const
{
TagContainer = ActorTags;
}