Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/Public/MEnemySpawnPoint.h

31 lines
650 B

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "GameplayTagAssetInterfacE.h"
#include "MEnemySpawnPoint.generated.h"
UCLASS()
class MECHDEFENCE_API AMEnemySpawnPoint : public AActor, public IGameplayTagAssetInterface
{
GENERATED_BODY()
public:
AMEnemySpawnPoint();
protected:
virtual void BeginPlay() override;
UPROPERTY(EditDefaultsOnly, Category = "Tags")
FGameplayTagContainer ActorTags;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
private:
virtual void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const override;
};