Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/Private/MEnemySpawnPoint.cpp

32 lines
619 B

#include "MEnemySpawnPoint.h"
// Sets default values
AMEnemySpawnPoint::AMEnemySpawnPoint()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AMEnemySpawnPoint::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMEnemySpawnPoint::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AMEnemySpawnPoint::GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const
{
TagContainer = ActorTags;
}