Protptype of a wave based, first person shooter game made in Unreal Engine 4
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MechDefence/Public/MInteractableActor.h

26 lines
533 B

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "MInteractableActor.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UMInteractableActor : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class MECHDEFENCE_API IMInteractableActor
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
virtual UMeshComponent* GetHoveredMeshComponent() = 0;
};