parent
b151e2d52f
commit
1c031802d0
@ -1,6 +1,6 @@ |
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((c-mode . |
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((company-clang-arguments . ("-I/mnt/Dev/Projects/symmetry/libs/SDL2-2.0.5")) |
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(flycheck-clang-include-path . ("/mnt/Dev/Projects/symmetry/libs/SDL2-2.0.5"))) |
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((company-clang-arguments . ("-I/mnt/Dev/Projects/symmetry/include")) |
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(flycheck-clang-include-path . ("/mnt/Dev/Projects/symmetry/include"))) |
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) |
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((c++-mode . ((mode . c)))) |
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) |
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|
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@ -1,7 +1,5 @@ |
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Symmetry.* |
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bin/* |
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build/* |
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libs/* |
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include/* |
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#orgfile.org |
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#assets/* |
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@ -0,0 +1,285 @@ |
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#ifndef __khrplatform_h_ |
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#define __khrplatform_h_ |
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|
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/*
|
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** Copyright (c) 2008-2009 The Khronos Group Inc. |
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** |
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** Permission is hereby granted, free of charge, to any person obtaining a |
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** copy of this software and/or associated documentation files (the |
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** "Materials"), to deal in the Materials without restriction, including |
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** without limitation the rights to use, copy, modify, merge, publish, |
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** distribute, sublicense, and/or sell copies of the Materials, and to |
||||
** permit persons to whom the Materials are furnished to do so, subject to |
||||
** the following conditions: |
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** |
||||
** The above copyright notice and this permission notice shall be included |
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** in all copies or substantial portions of the Materials. |
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** |
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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*/ |
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|
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/* Khronos platform-specific types and definitions.
|
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* |
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* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $ |
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* |
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* Adopters may modify this file to suit their platform. Adopters are |
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* encouraged to submit platform specific modifications to the Khronos |
||||
* group so that they can be included in future versions of this file. |
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* Please submit changes by sending them to the public Khronos Bugzilla |
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* (http://khronos.org/bugzilla) by filing a bug against product
|
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* "Khronos (general)" component "Registry". |
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* |
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* A predefined template which fills in some of the bug fields can be |
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* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
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* must create a Bugzilla login first. |
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* |
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* |
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* See the Implementer's Guidelines for information about where this file |
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* should be located on your system and for more details of its use: |
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* http://www.khronos.org/registry/implementers_guide.pdf
|
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* |
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* This file should be included as |
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* #include <KHR/khrplatform.h> |
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* by Khronos client API header files that use its types and defines. |
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* |
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* The types in khrplatform.h should only be used to define API-specific types. |
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* |
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* Types defined in khrplatform.h: |
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* khronos_int8_t signed 8 bit |
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* khronos_uint8_t unsigned 8 bit |
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* khronos_int16_t signed 16 bit |
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* khronos_uint16_t unsigned 16 bit |
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* khronos_int32_t signed 32 bit |
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* khronos_uint32_t unsigned 32 bit |
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* khronos_int64_t signed 64 bit |
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* khronos_uint64_t unsigned 64 bit |
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* khronos_intptr_t signed same number of bits as a pointer |
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* khronos_uintptr_t unsigned same number of bits as a pointer |
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* khronos_ssize_t signed size |
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* khronos_usize_t unsigned size |
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* khronos_float_t signed 32 bit floating point |
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds |
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in |
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* nanoseconds |
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds |
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* khronos_boolean_enum_t enumerated boolean type. This should |
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* only be used as a base type when a client API's boolean type is |
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* an enum. Client APIs which use an integer or other type for |
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* booleans cannot use this as the base type for their boolean. |
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* |
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* Tokens defined in khrplatform.h: |
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* |
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. |
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* |
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. |
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. |
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* |
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* Calling convention macros defined in this file: |
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* KHRONOS_APICALL |
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* KHRONOS_APIENTRY |
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* KHRONOS_APIATTRIBUTES |
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* |
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* These may be used in function prototypes as: |
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* |
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( |
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* int arg1, |
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* int arg2) KHRONOS_APIATTRIBUTES; |
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*/ |
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|
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/*-------------------------------------------------------------------------
|
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* Definition of KHRONOS_APICALL |
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*------------------------------------------------------------------------- |
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* This precedes the return type of the function in the function prototype. |
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*/ |
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#if defined(_WIN32) && !defined(__SCITECH_SNAP__) |
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# define KHRONOS_APICALL __declspec(dllimport) |
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#elif defined (__SYMBIAN32__) |
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# define KHRONOS_APICALL IMPORT_C |
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#elif defined(__ANDROID__) |
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# include <sys/cdefs.h> |
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# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__ |
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#else |
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# define KHRONOS_APICALL |
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#endif |
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|
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/*-------------------------------------------------------------------------
|
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* Definition of KHRONOS_APIENTRY |
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*------------------------------------------------------------------------- |
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* This follows the return type of the function and precedes the function |
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* name in the function prototype. |
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*/ |
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) |
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/* Win32 but not WinCE */ |
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# define KHRONOS_APIENTRY __stdcall |
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#else |
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# define KHRONOS_APIENTRY |
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#endif |
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|
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/*-------------------------------------------------------------------------
|
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* Definition of KHRONOS_APIATTRIBUTES |
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*------------------------------------------------------------------------- |
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* This follows the closing parenthesis of the function prototype arguments. |
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*/ |
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#if defined (__ARMCC_2__) |
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#define KHRONOS_APIATTRIBUTES __softfp |
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#else |
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#define KHRONOS_APIATTRIBUTES |
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#endif |
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|
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/*-------------------------------------------------------------------------
|
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* basic type definitions |
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*-----------------------------------------------------------------------*/ |
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) |
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|
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|
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/*
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* Using <stdint.h> |
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*/ |
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#include <stdint.h> |
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typedef int32_t khronos_int32_t; |
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typedef uint32_t khronos_uint32_t; |
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typedef int64_t khronos_int64_t; |
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typedef uint64_t khronos_uint64_t; |
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#define KHRONOS_SUPPORT_INT64 1 |
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#define KHRONOS_SUPPORT_FLOAT 1 |
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|
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#elif defined(__VMS ) || defined(__sgi) |
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|
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/*
|
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* Using <inttypes.h> |
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*/ |
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#include <inttypes.h> |
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typedef int32_t khronos_int32_t; |
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typedef uint32_t khronos_uint32_t; |
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typedef int64_t khronos_int64_t; |
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typedef uint64_t khronos_uint64_t; |
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#define KHRONOS_SUPPORT_INT64 1 |
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#define KHRONOS_SUPPORT_FLOAT 1 |
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|
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) |
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|
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/*
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* Win32 |
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*/ |
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typedef __int32 khronos_int32_t; |
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typedef unsigned __int32 khronos_uint32_t; |
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typedef __int64 khronos_int64_t; |
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typedef unsigned __int64 khronos_uint64_t; |
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#define KHRONOS_SUPPORT_INT64 1 |
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#define KHRONOS_SUPPORT_FLOAT 1 |
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|
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#elif defined(__sun__) || defined(__digital__) |
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|
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/*
|
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* Sun or Digital |
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*/ |
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typedef int khronos_int32_t; |
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typedef unsigned int khronos_uint32_t; |
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#if defined(__arch64__) || defined(_LP64) |
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typedef long int khronos_int64_t; |
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typedef unsigned long int khronos_uint64_t; |
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#else |
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typedef long long int khronos_int64_t; |
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typedef unsigned long long int khronos_uint64_t; |
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#endif /* __arch64__ */ |
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#define KHRONOS_SUPPORT_INT64 1 |
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#define KHRONOS_SUPPORT_FLOAT 1 |
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|
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#elif 0 |
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|
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/*
|
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* Hypothetical platform with no float or int64 support |
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*/ |
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typedef int khronos_int32_t; |
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typedef unsigned int khronos_uint32_t; |
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#define KHRONOS_SUPPORT_INT64 0 |
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#define KHRONOS_SUPPORT_FLOAT 0 |
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|
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#else |
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|
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/*
|
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* Generic fallback |
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*/ |
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#include <stdint.h> |
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typedef int32_t khronos_int32_t; |
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typedef uint32_t khronos_uint32_t; |
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typedef int64_t khronos_int64_t; |
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typedef uint64_t khronos_uint64_t; |
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#define KHRONOS_SUPPORT_INT64 1 |
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#define KHRONOS_SUPPORT_FLOAT 1 |
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|
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#endif |
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|
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|
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/*
|
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* Types that are (so far) the same on all platforms |
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*/ |
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typedef signed char khronos_int8_t; |
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typedef unsigned char khronos_uint8_t; |
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typedef signed short int khronos_int16_t; |
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typedef unsigned short int khronos_uint16_t; |
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|
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/*
|
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* Types that differ between LLP64 and LP64 architectures - in LLP64, |
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears |
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* to be the only LLP64 architecture in current use. |
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*/ |
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#ifdef _WIN64 |
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typedef signed long long int khronos_intptr_t; |
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typedef unsigned long long int khronos_uintptr_t; |
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typedef signed long long int khronos_ssize_t; |
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typedef unsigned long long int khronos_usize_t; |
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#else |
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typedef signed long int khronos_intptr_t; |
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typedef unsigned long int khronos_uintptr_t; |
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typedef signed long int khronos_ssize_t; |
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typedef unsigned long int khronos_usize_t; |
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#endif |
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|
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#if KHRONOS_SUPPORT_FLOAT |
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/*
|
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* Float type |
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*/ |
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typedef float khronos_float_t; |
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#endif |
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|
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#if KHRONOS_SUPPORT_INT64 |
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/* Time types
|
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* |
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* These types can be used to represent a time interval in nanoseconds or |
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* an absolute Unadjusted System Time. Unadjusted System Time is the number |
||||
* of nanoseconds since some arbitrary system event (e.g. since the last |
||||
* time the system booted). The Unadjusted System Time is an unsigned |
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* 64 bit value that wraps back to 0 every 584 years. Time intervals |
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* may be either signed or unsigned. |
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*/ |
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typedef khronos_uint64_t khronos_utime_nanoseconds_t; |
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typedef khronos_int64_t khronos_stime_nanoseconds_t; |
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#endif |
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|
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/*
|
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* Dummy value used to pad enum types to 32 bits. |
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*/ |
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#ifndef KHRONOS_MAX_ENUM |
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF |
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#endif |
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|
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/*
|
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* Enumerated boolean type |
||||
* |
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* Values other than zero should be considered to be true. Therefore |
||||
* comparisons should not be made against KHRONOS_TRUE. |
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*/ |
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typedef enum { |
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KHRONOS_FALSE = 0, |
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KHRONOS_TRUE = 1, |
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KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM |
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} khronos_boolean_enum_t; |
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|
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#endif /* __khrplatform_h_ */ |
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@ -0,0 +1,132 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL.h |
||||
* |
||||
* Main include header for the SDL library |
||||
*/ |
||||
|
||||
|
||||
#ifndef _SDL_H |
||||
#define _SDL_H |
||||
|
||||
#include "SDL_main.h" |
||||
#include "SDL_stdinc.h" |
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#include "SDL_assert.h" |
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#include "SDL_atomic.h" |
||||
#include "SDL_audio.h" |
||||
#include "SDL_clipboard.h" |
||||
#include "SDL_cpuinfo.h" |
||||
#include "SDL_endian.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_events.h" |
||||
#include "SDL_filesystem.h" |
||||
#include "SDL_joystick.h" |
||||
#include "SDL_gamecontroller.h" |
||||
#include "SDL_haptic.h" |
||||
#include "SDL_hints.h" |
||||
#include "SDL_loadso.h" |
||||
#include "SDL_log.h" |
||||
#include "SDL_messagebox.h" |
||||
#include "SDL_mutex.h" |
||||
#include "SDL_power.h" |
||||
#include "SDL_render.h" |
||||
#include "SDL_rwops.h" |
||||
#include "SDL_system.h" |
||||
#include "SDL_thread.h" |
||||
#include "SDL_timer.h" |
||||
#include "SDL_version.h" |
||||
#include "SDL_video.h" |
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|
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */ |
||||
|
||||
/**
|
||||
* \name SDL_INIT_* |
||||
* |
||||
* These are the flags which may be passed to SDL_Init(). You should |
||||
* specify the subsystems which you will be using in your application. |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_INIT_TIMER 0x00000001u |
||||
#define SDL_INIT_AUDIO 0x00000010u |
||||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
||||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
||||
#define SDL_INIT_HAPTIC 0x00001000u |
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
||||
#define SDL_INIT_EVENTS 0x00004000u |
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
||||
#define SDL_INIT_EVERYTHING ( \ |
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
||||
) |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* This function initializes the subsystems specified by \c flags |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
||||
|
||||
/**
|
||||
* This function initializes specific SDL subsystems |
||||
* |
||||
* Subsystem initialization is ref-counted, you must call |
||||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
||||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
||||
* If a subsystem is already loaded then this call will |
||||
* increase the ref-count and return. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
||||
|
||||
/**
|
||||
* This function cleans up specific SDL subsystems |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
||||
|
||||
/**
|
||||
* This function returns a mask of the specified subsystems which have |
||||
* previously been initialized. |
||||
* |
||||
* If \c flags is 0, it returns a mask of all initialized subsystems. |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
||||
|
||||
/**
|
||||
* This function cleans up all initialized subsystems. You should |
||||
* call it upon all exit conditions. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_Quit(void); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_H */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,289 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_assert_h |
||||
#define _SDL_assert_h |
||||
|
||||
#include "SDL_config.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
#ifndef SDL_ASSERT_LEVEL |
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL |
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL |
||||
#elif defined(_DEBUG) || defined(DEBUG) || \ |
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__)) |
||||
#define SDL_ASSERT_LEVEL 2 |
||||
#else |
||||
#define SDL_ASSERT_LEVEL 1 |
||||
#endif |
||||
#endif /* SDL_ASSERT_LEVEL */ |
||||
|
||||
/*
|
||||
These are macros and not first class functions so that the debugger breaks |
||||
on the assertion line and not in some random guts of SDL, and so each |
||||
assert can have unique static variables associated with it. |
||||
*/ |
||||
|
||||
#if defined(_MSC_VER) |
||||
/* Don't include intrin.h here because it contains C++ code */ |
||||
extern void __cdecl __debugbreak(void); |
||||
#define SDL_TriggerBreakpoint() __debugbreak() |
||||
#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) |
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) |
||||
#elif defined(HAVE_SIGNAL_H) |
||||
#include <signal.h> |
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP) |
||||
#else |
||||
/* How do we trigger breakpoints on this platform? */ |
||||
#define SDL_TriggerBreakpoint() |
||||
#endif |
||||
|
||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ |
||||
# define SDL_FUNCTION __func__ |
||||
#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) |
||||
# define SDL_FUNCTION __FUNCTION__ |
||||
#else |
||||
# define SDL_FUNCTION "???" |
||||
#endif |
||||
#define SDL_FILE __FILE__ |
||||
#define SDL_LINE __LINE__ |
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without |
||||
assertions enabled, so the code is always checked at compile time, but |
||||
doesn't actually generate code for it, so there are no side effects or |
||||
expensive checks at run time, just the constant size of what x WOULD be, |
||||
which presumably gets optimized out as unused. |
||||
This also solves the problem of... |
||||
|
||||
int somevalue = blah(); |
||||
SDL_assert(somevalue == 1); |
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we |
||||
disable assertions. |
||||
*/ |
||||
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */ |
||||
#ifdef _MSC_VER /* stupid /W4 warnings. */ |
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) |
||||
#else |
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0) |
||||
#endif |
||||
|
||||
#define SDL_disabled_assert(condition) \ |
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) |
||||
|
||||
typedef enum |
||||
{ |
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ |
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ |
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */ |
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ |
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ |
||||
} SDL_AssertState; |
||||
|
||||
typedef struct SDL_AssertData |
||||
{ |
||||
int always_ignore; |
||||
unsigned int trigger_count; |
||||
const char *condition; |
||||
const char *filename; |
||||
int linenum; |
||||
const char *function; |
||||
const struct SDL_AssertData *next; |
||||
} SDL_AssertData; |
||||
|
||||
#if (SDL_ASSERT_LEVEL > 0) |
||||
|
||||
/* Never call this directly. Use the SDL_assert* macros. */ |
||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, |
||||
const char *, |
||||
const char *, int) |
||||
#if defined(__clang__) |
||||
#if __has_feature(attribute_analyzer_noreturn) |
||||
/* this tells Clang's static analysis that we're a custom assert function,
|
||||
and that the analyzer should assume the condition was always true past this |
||||
SDL_assert test. */ |
||||
__attribute__((analyzer_noreturn)) |
||||
#endif |
||||
#endif |
||||
; |
||||
|
||||
/* the do {} while(0) avoids dangling else problems:
|
||||
if (x) SDL_assert(y); else blah(); |
||||
... without the do/while, the "else" could attach to this macro's "if". |
||||
We try to handle just the minimum we need here in a macro...the loop, |
||||
the static vars, and break points. The heavy lifting is handled in |
||||
SDL_ReportAssertion(), in SDL_assert.c. |
||||
*/ |
||||
#define SDL_enabled_assert(condition) \ |
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { \
|
||||
0, 0, #condition, 0, 0, 0, 0 \
|
||||
}; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_TriggerBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION) |
||||
|
||||
#endif /* enabled assertions support code */ |
||||
|
||||
/* Enable various levels of assertions. */ |
||||
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ |
||||
# define SDL_assert(condition) SDL_disabled_assert(condition) |
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition) |
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) |
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ |
||||
# define SDL_assert(condition) SDL_disabled_assert(condition) |
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition) |
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) |
||||
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ |
||||
# define SDL_assert(condition) SDL_enabled_assert(condition) |
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition) |
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) |
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ |
||||
# define SDL_assert(condition) SDL_enabled_assert(condition) |
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition) |
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) |
||||
#else |
||||
# error Unknown assertion level. |
||||
#endif |
||||
|
||||
/* this assertion is never disabled at any level. */ |
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition) |
||||
|
||||
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( |
||||
const SDL_AssertData* data, void* userdata); |
||||
|
||||
/**
|
||||
* \brief Set an application-defined assertion handler. |
||||
* |
||||
* This allows an app to show its own assertion UI and/or force the |
||||
* response to an assertion failure. If the app doesn't provide this, SDL |
||||
* will try to do the right thing, popping up a system-specific GUI dialog, |
||||
* and probably minimizing any fullscreen windows. |
||||
* |
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so |
||||
* it will only fire from one thread at a time. |
||||
* |
||||
* Setting the callback to NULL restores SDL's original internal handler. |
||||
* |
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()! |
||||
* |
||||
* \return SDL_AssertState value of how to handle the assertion failure. |
||||
* |
||||
* \param handler Callback function, called when an assertion fails. |
||||
* \param userdata A pointer passed to the callback as-is. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( |
||||
SDL_AssertionHandler handler, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* \brief Get the default assertion handler. |
||||
* |
||||
* This returns the function pointer that is called by default when an |
||||
* assertion is triggered. This is an internal function provided by SDL, |
||||
* that is used for assertions when SDL_SetAssertionHandler() hasn't been |
||||
* used to provide a different function. |
||||
* |
||||
* \return The default SDL_AssertionHandler that is called when an assert triggers. |
||||
*/ |
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); |
||||
|
||||
/**
|
||||
* \brief Get the current assertion handler. |
||||
* |
||||
* This returns the function pointer that is called when an assertion is |
||||
* triggered. This is either the value last passed to |
||||
* SDL_SetAssertionHandler(), or if no application-specified function is |
||||
* set, is equivalent to calling SDL_GetDefaultAssertionHandler(). |
||||
* |
||||
* \param puserdata Pointer to a void*, which will store the "userdata" |
||||
* pointer that was passed to SDL_SetAssertionHandler(). |
||||
* This value will always be NULL for the default handler. |
||||
* If you don't care about this data, it is safe to pass |
||||
* a NULL pointer to this function to ignore it. |
||||
* \return The SDL_AssertionHandler that is called when an assert triggers. |
||||
*/ |
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); |
||||
|
||||
/**
|
||||
* \brief Get a list of all assertion failures. |
||||
* |
||||
* Get all assertions triggered since last call to SDL_ResetAssertionReport(), |
||||
* or the start of the program. |
||||
* |
||||
* The proper way to examine this data looks something like this: |
||||
* |
||||
* <code> |
||||
* const SDL_AssertData *item = SDL_GetAssertionReport(); |
||||
* while (item) { |
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", |
||||
* item->condition, item->function, item->filename, |
||||
* item->linenum, item->trigger_count, |
||||
* item->always_ignore ? "yes" : "no"); |
||||
* item = item->next; |
||||
* } |
||||
* </code> |
||||
* |
||||
* \return List of all assertions. |
||||
* \sa SDL_ResetAssertionReport |
||||
*/ |
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); |
||||
|
||||
/**
|
||||
* \brief Reset the list of all assertion failures. |
||||
* |
||||
* Reset list of all assertions triggered. |
||||
* |
||||
* \sa SDL_GetAssertionReport |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); |
||||
|
||||
|
||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */ |
||||
#define SDL_assert_state SDL_AssertState |
||||
#define SDL_assert_data SDL_AssertData |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_assert_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,268 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_atomic.h |
||||
* |
||||
* Atomic operations. |
||||
* |
||||
* IMPORTANT: |
||||
* If you are not an expert in concurrent lockless programming, you should |
||||
* only be using the atomic lock and reference counting functions in this |
||||
* file. In all other cases you should be protecting your data structures |
||||
* with full mutexes. |
||||
* |
||||
* The list of "safe" functions to use are: |
||||
* SDL_AtomicLock() |
||||
* SDL_AtomicUnlock() |
||||
* SDL_AtomicIncRef() |
||||
* SDL_AtomicDecRef() |
||||
* |
||||
* Seriously, here be dragons! |
||||
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
||||
* |
||||
* You can find out a little more about lockless programming and the |
||||
* subtle issues that can arise here: |
||||
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
||||
* |
||||
* There's also lots of good information here: |
||||
* http://www.1024cores.net/home/lock-free-algorithms
|
||||
* http://preshing.com/
|
||||
* |
||||
* These operations may or may not actually be implemented using |
||||
* processor specific atomic operations. When possible they are |
||||
* implemented as true processor specific atomic operations. When that |
||||
* is not possible the are implemented using locks that *do* use the |
||||
* available atomic operations. |
||||
* |
||||
* All of the atomic operations that modify memory are full memory barriers. |
||||
*/ |
||||
|
||||
#ifndef _SDL_atomic_h_ |
||||
#define _SDL_atomic_h_ |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_platform.h" |
||||
|
||||
#include "begin_code.h" |
||||
|
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \name SDL AtomicLock |
||||
* |
||||
* The atomic locks are efficient spinlocks using CPU instructions, |
||||
* but are vulnerable to starvation and can spin forever if a thread |
||||
* holding a lock has been terminated. For this reason you should |
||||
* minimize the code executed inside an atomic lock and never do |
||||
* expensive things like API or system calls while holding them. |
||||
* |
||||
* The atomic locks are not safe to lock recursively. |
||||
* |
||||
* Porting Note: |
||||
* The spin lock functions and type are required and can not be |
||||
* emulated because they are used in the atomic emulation code. |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
typedef int SDL_SpinLock; |
||||
|
||||
/**
|
||||
* \brief Try to lock a spin lock by setting it to a non-zero value. |
||||
* |
||||
* \param lock Points to the lock. |
||||
* |
||||
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); |
||||
|
||||
/**
|
||||
* \brief Lock a spin lock by setting it to a non-zero value. |
||||
* |
||||
* \param lock Points to the lock. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); |
||||
|
||||
/**
|
||||
* \brief Unlock a spin lock by setting it to 0. Always returns immediately |
||||
* |
||||
* \param lock Points to the lock. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); |
||||
|
||||
/* @} *//* SDL AtomicLock */ |
||||
|
||||
|
||||
/**
|
||||
* The compiler barrier prevents the compiler from reordering |
||||
* reads and writes to globally visible variables across the call. |
||||
*/ |
||||
#if defined(_MSC_VER) && (_MSC_VER > 1200) |
||||
void _ReadWriteBarrier(void); |
||||
#pragma intrinsic(_ReadWriteBarrier) |
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier() |
||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) |
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ |
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") |
||||
#else |
||||
#define SDL_CompilerBarrier() \ |
||||
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } |
||||
#endif |
||||
|
||||
/**
|
||||
* Memory barriers are designed to prevent reads and writes from being |
||||
* reordered by the compiler and being seen out of order on multi-core CPUs. |
||||
* |
||||
* A typical pattern would be for thread A to write some data and a flag, |
||||
* and for thread B to read the flag and get the data. In this case you |
||||
* would insert a release barrier between writing the data and the flag, |
||||
* guaranteeing that the data write completes no later than the flag is |
||||
* written, and you would insert an acquire barrier between reading the |
||||
* flag and reading the data, to ensure that all the reads associated |
||||
* with the flag have completed. |
||||
* |
||||
* In this pattern you should always see a release barrier paired with |
||||
* an acquire barrier and you should gate the data reads/writes with a |
||||
* single flag variable. |
||||
* |
||||
* For more information on these semantics, take a look at the blog post: |
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
*/ |
||||
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) |
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") |
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") |
||||
#elif defined(__GNUC__) && defined(__arm__) |
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) |
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") |
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") |
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) |
||||
#ifdef __thumb__ |
||||
/* The mcr instruction isn't available in thumb mode, use real functions */ |
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(); |
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); |
||||
#else |
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") |
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") |
||||
#endif /* __thumb__ */ |
||||
#else |
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") |
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") |
||||
#endif /* __GNUC__ && __arm__ */ |
||||
#else |
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) |
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ |
||||
#include <mbarrier.h> |
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier() |
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() |
||||
#else |
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ |
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() |
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() |
||||
#endif |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct |
||||
* so people don't accidentally use numeric operations on it. |
||||
*/ |
||||
typedef struct { int value; } SDL_atomic_t; |
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a new value if it is currently an old value. |
||||
* |
||||
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. |
||||
* |
||||
* \note If you don't know what this function is for, you shouldn't use it! |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); |
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a value. |
||||
* |
||||
* \return The previous value of the atomic variable. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); |
||||
|
||||
/**
|
||||
* \brief Get the value of an atomic variable |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); |
||||
|
||||
/**
|
||||
* \brief Add to an atomic variable. |
||||
* |
||||
* \return The previous value of the atomic variable. |
||||
* |
||||
* \note This same style can be used for any number operation |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); |
||||
|
||||
/**
|
||||
* \brief Increment an atomic variable used as a reference count. |
||||
*/ |
||||
#ifndef SDL_AtomicIncRef |
||||
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Decrement an atomic variable used as a reference count. |
||||
* |
||||
* \return SDL_TRUE if the variable reached zero after decrementing, |
||||
* SDL_FALSE otherwise |
||||
*/ |
||||
#ifndef SDL_AtomicDecRef |
||||
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Set a pointer to a new value if it is currently an old value. |
||||
* |
||||
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. |
||||
* |
||||
* \note If you don't know what this function is for, you shouldn't use it! |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); |
||||
|
||||
/**
|
||||
* \brief Set a pointer to a value atomically. |
||||
* |
||||
* \return The previous value of the pointer. |
||||
*/ |
||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); |
||||
|
||||
/**
|
||||
* \brief Get the value of a pointer atomically. |
||||
*/ |
||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_atomic_h_ */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,672 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_audio.h |
||||
* |
||||
* Access to the raw audio mixing buffer for the SDL library. |
||||
*/ |
||||
|
||||
#ifndef _SDL_audio_h |
||||
#define _SDL_audio_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_endian.h" |
||||
#include "SDL_mutex.h" |
||||
#include "SDL_thread.h" |
||||
#include "SDL_rwops.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Audio format flags. |
||||
* |
||||
* These are what the 16 bits in SDL_AudioFormat currently mean... |
||||
* (Unspecified bits are always zero). |
||||
* |
||||
* \verbatim |
||||
++-----------------------sample is signed if set |
||||
|| |
||||
|| ++-----------sample is bigendian if set |
||||
|| || |
||||
|| || ++---sample is float if set |
||||
|| || || |
||||
|| || || +---sample bit size---+ |
||||
|| || || | | |
||||
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 |
||||
\endverbatim |
||||
* |
||||
* There are macros in SDL 2.0 and later to query these bits. |
||||
*/ |
||||
typedef Uint16 SDL_AudioFormat; |
||||
|
||||
/**
|
||||
* \name Audio flags |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
#define SDL_AUDIO_MASK_BITSIZE (0xFF) |
||||
#define SDL_AUDIO_MASK_DATATYPE (1<<8) |
||||
#define SDL_AUDIO_MASK_ENDIAN (1<<12) |
||||
#define SDL_AUDIO_MASK_SIGNED (1<<15) |
||||
#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) |
||||
#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) |
||||
#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) |
||||
#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) |
||||
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) |
||||
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) |
||||
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) |
||||
|
||||
/**
|
||||
* \name Audio format flags |
||||
* |
||||
* Defaults to LSB byte order. |
||||
*/ |
||||
/* @{ */ |
||||
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ |
||||
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ |
||||
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ |
||||
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ |
||||
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ |
||||
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ |
||||
#define AUDIO_U16 AUDIO_U16LSB |
||||
#define AUDIO_S16 AUDIO_S16LSB |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* \name int32 support |
||||
*/ |
||||
/* @{ */ |
||||
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ |
||||
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ |
||||
#define AUDIO_S32 AUDIO_S32LSB |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* \name float32 support |
||||
*/ |
||||
/* @{ */ |
||||
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ |
||||
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ |
||||
#define AUDIO_F32 AUDIO_F32LSB |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* \name Native audio byte ordering |
||||
*/ |
||||
/* @{ */ |
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN |
||||
#define AUDIO_U16SYS AUDIO_U16LSB |
||||
#define AUDIO_S16SYS AUDIO_S16LSB |
||||
#define AUDIO_S32SYS AUDIO_S32LSB |
||||
#define AUDIO_F32SYS AUDIO_F32LSB |
||||
#else |
||||
#define AUDIO_U16SYS AUDIO_U16MSB |
||||
#define AUDIO_S16SYS AUDIO_S16MSB |
||||
#define AUDIO_S32SYS AUDIO_S32MSB |
||||
#define AUDIO_F32SYS AUDIO_F32MSB |
||||
#endif |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* \name Allow change flags |
||||
* |
||||
* Which audio format changes are allowed when opening a device. |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 |
||||
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 |
||||
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 |
||||
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) |
||||
/* @} */ |
||||
|
||||
/* @} *//* Audio flags */ |
||||
|
||||
/**
|
||||
* This function is called when the audio device needs more data. |
||||
* |
||||
* \param userdata An application-specific parameter saved in |
||||
* the SDL_AudioSpec structure |
||||
* \param stream A pointer to the audio data buffer. |
||||
* \param len The length of that buffer in bytes. |
||||
* |
||||
* Once the callback returns, the buffer will no longer be valid. |
||||
* Stereo samples are stored in a LRLRLR ordering. |
||||
* |
||||
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if |
||||
* you like. Just open your audio device with a NULL callback. |
||||
*/ |
||||
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, |
||||
int len); |
||||
|
||||
/**
|
||||
* The calculated values in this structure are calculated by SDL_OpenAudio(). |
||||
*/ |
||||
typedef struct SDL_AudioSpec |
||||
{ |
||||
int freq; /**< DSP frequency -- samples per second */ |
||||
SDL_AudioFormat format; /**< Audio data format */ |
||||
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ |
||||
Uint8 silence; /**< Audio buffer silence value (calculated) */ |
||||
Uint16 samples; /**< Audio buffer size in samples (power of 2) */ |
||||
Uint16 padding; /**< Necessary for some compile environments */ |
||||
Uint32 size; /**< Audio buffer size in bytes (calculated) */ |
||||
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ |
||||
void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ |
||||
} SDL_AudioSpec; |
||||
|
||||
|
||||
struct SDL_AudioCVT; |
||||
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, |
||||
SDL_AudioFormat format); |
||||
|
||||
/**
|
||||
* A structure to hold a set of audio conversion filters and buffers. |
||||
*/ |
||||
#ifdef __GNUC__ |
||||
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
|
||||
pad it out to 88 bytes to guarantee ABI compatibility between compilers. |
||||
vvv |
||||
The next time we rev the ABI, make sure to size the ints and add padding. |
||||
*/ |
||||
#define SDL_AUDIOCVT_PACKED __attribute__((packed)) |
||||
#else |
||||
#define SDL_AUDIOCVT_PACKED |
||||
#endif |
||||
/* */ |
||||
typedef struct SDL_AudioCVT |
||||
{ |
||||
int needed; /**< Set to 1 if conversion possible */ |
||||
SDL_AudioFormat src_format; /**< Source audio format */ |
||||
SDL_AudioFormat dst_format; /**< Target audio format */ |
||||
double rate_incr; /**< Rate conversion increment */ |
||||
Uint8 *buf; /**< Buffer to hold entire audio data */ |
||||
int len; /**< Length of original audio buffer */ |
||||
int len_cvt; /**< Length of converted audio buffer */ |
||||
int len_mult; /**< buffer must be len*len_mult big */ |
||||
double len_ratio; /**< Given len, final size is len*len_ratio */ |
||||
SDL_AudioFilter filters[10]; /**< Filter list */ |
||||
int filter_index; /**< Current audio conversion function */ |
||||
} SDL_AUDIOCVT_PACKED SDL_AudioCVT; |
||||
|
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \name Driver discovery functions |
||||
* |
||||
* These functions return the list of built in audio drivers, in the |
||||
* order that they are normally initialized by default. |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); |
||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* \name Initialization and cleanup |
||||
* |
||||
* \internal These functions are used internally, and should not be used unless |
||||
* you have a specific need to specify the audio driver you want to |
||||
* use. You should normally use SDL_Init() or SDL_InitSubSystem(). |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); |
||||
extern DECLSPEC void SDLCALL SDL_AudioQuit(void); |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* This function returns the name of the current audio driver, or NULL |
||||
* if no driver has been initialized. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); |
||||
|
||||
/**
|
||||
* This function opens the audio device with the desired parameters, and |
||||
* returns 0 if successful, placing the actual hardware parameters in the |
||||
* structure pointed to by \c obtained. If \c obtained is NULL, the audio |
||||
* data passed to the callback function will be guaranteed to be in the |
||||
* requested format, and will be automatically converted to the hardware |
||||
* audio format if necessary. This function returns -1 if it failed |
||||
* to open the audio device, or couldn't set up the audio thread. |
||||
* |
||||
* When filling in the desired audio spec structure, |
||||
* - \c desired->freq should be the desired audio frequency in samples-per- |
||||
* second. |
||||
* - \c desired->format should be the desired audio format. |
||||
* - \c desired->samples is the desired size of the audio buffer, in |
||||
* samples. This number should be a power of two, and may be adjusted by |
||||
* the audio driver to a value more suitable for the hardware. Good values |
||||
* seem to range between 512 and 8096 inclusive, depending on the |
||||
* application and CPU speed. Smaller values yield faster response time, |
||||
* but can lead to underflow if the application is doing heavy processing |
||||
* and cannot fill the audio buffer in time. A stereo sample consists of |
||||
* both right and left channels in LR ordering. |
||||
* Note that the number of samples is directly related to time by the |
||||
* following formula: \code ms = (samples*1000)/freq \endcode |
||||
* - \c desired->size is the size in bytes of the audio buffer, and is |
||||
* calculated by SDL_OpenAudio(). |
||||
* - \c desired->silence is the value used to set the buffer to silence, |
||||
* and is calculated by SDL_OpenAudio(). |
||||
* - \c desired->callback should be set to a function that will be called |
||||
* when the audio device is ready for more data. It is passed a pointer |
||||
* to the audio buffer, and the length in bytes of the audio buffer. |
||||
* This function usually runs in a separate thread, and so you should |
||||
* protect data structures that it accesses by calling SDL_LockAudio() |
||||
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL |
||||
* pointer here, and call SDL_QueueAudio() with some frequency, to queue |
||||
* more audio samples to be played (or for capture devices, call |
||||
* SDL_DequeueAudio() with some frequency, to obtain audio samples). |
||||
* - \c desired->userdata is passed as the first parameter to your callback |
||||
* function. If you passed a NULL callback, this value is ignored. |
||||
* |
||||
* The audio device starts out playing silence when it's opened, and should |
||||
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready |
||||
* for your audio callback function to be called. Since the audio driver |
||||
* may modify the requested size of the audio buffer, you should allocate |
||||
* any local mixing buffers after you open the audio device. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, |
||||
SDL_AudioSpec * obtained); |
||||
|
||||
/**
|
||||
* SDL Audio Device IDs. |
||||
* |
||||
* A successful call to SDL_OpenAudio() is always device id 1, and legacy |
||||
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls |
||||
* always returns devices >= 2 on success. The legacy calls are good both |
||||
* for backwards compatibility and when you don't care about multiple, |
||||
* specific, or capture devices. |
||||
*/ |
||||
typedef Uint32 SDL_AudioDeviceID; |
||||
|
||||
/**
|
||||
* Get the number of available devices exposed by the current driver. |
||||
* Only valid after a successfully initializing the audio subsystem. |
||||
* Returns -1 if an explicit list of devices can't be determined; this is |
||||
* not an error. For example, if SDL is set up to talk to a remote audio |
||||
* server, it can't list every one available on the Internet, but it will |
||||
* still allow a specific host to be specified to SDL_OpenAudioDevice(). |
||||
* |
||||
* In many common cases, when this function returns a value <= 0, it can still |
||||
* successfully open the default device (NULL for first argument of |
||||
* SDL_OpenAudioDevice()). |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); |
||||
|
||||
/**
|
||||
* Get the human-readable name of a specific audio device. |
||||
* Must be a value between 0 and (number of audio devices-1). |
||||
* Only valid after a successfully initializing the audio subsystem. |
||||
* The values returned by this function reflect the latest call to |
||||
* SDL_GetNumAudioDevices(); recall that function to redetect available |
||||
* hardware. |
||||
* |
||||
* The string returned by this function is UTF-8 encoded, read-only, and |
||||
* managed internally. You are not to free it. If you need to keep the |
||||
* string for any length of time, you should make your own copy of it, as it |
||||
* will be invalid next time any of several other SDL functions is called. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, |
||||
int iscapture); |
||||
|
||||
|
||||
/**
|
||||
* Open a specific audio device. Passing in a device name of NULL requests |
||||
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()). |
||||
* |
||||
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but |
||||
* some drivers allow arbitrary and driver-specific strings, such as a |
||||
* hostname/IP address for a remote audio server, or a filename in the |
||||
* diskaudio driver. |
||||
* |
||||
* \return 0 on error, a valid device ID that is >= 2 on success. |
||||
* |
||||
* SDL_OpenAudio(), unlike this function, always acts on device ID 1. |
||||
*/ |
||||
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char |
||||
*device, |
||||
int iscapture, |
||||
const |
||||
SDL_AudioSpec * |
||||
desired, |
||||
SDL_AudioSpec * |
||||
obtained, |
||||
int |
||||
allowed_changes); |
||||
|
||||
|
||||
|
||||
/**
|
||||
* \name Audio state |
||||
* |
||||
* Get the current audio state. |
||||
*/ |
||||
/* @{ */ |
||||
typedef enum |
||||
{ |
||||
SDL_AUDIO_STOPPED = 0, |
||||
SDL_AUDIO_PLAYING, |
||||
SDL_AUDIO_PAUSED |
||||
} SDL_AudioStatus; |
||||
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); |
||||
|
||||
extern DECLSPEC SDL_AudioStatus SDLCALL |
||||
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); |
||||
/* @} *//* Audio State */ |
||||
|
||||
/**
|
||||
* \name Pause audio functions |
||||
* |
||||
* These functions pause and unpause the audio callback processing. |
||||
* They should be called with a parameter of 0 after opening the audio |
||||
* device to start playing sound. This is so you can safely initialize |
||||
* data for your callback function after opening the audio device. |
||||
* Silence will be written to the audio device during the pause. |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); |
||||
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, |
||||
int pause_on); |
||||
/* @} *//* Pause audio functions */ |
||||
|
||||
/**
|
||||
* This function loads a WAVE from the data source, automatically freeing |
||||
* that source if \c freesrc is non-zero. For example, to load a WAVE file, |
||||
* you could do: |
||||
* \code |
||||
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); |
||||
* \endcode |
||||
* |
||||
* If this function succeeds, it returns the given SDL_AudioSpec, |
||||
* filled with the audio data format of the wave data, and sets |
||||
* \c *audio_buf to a malloc()'d buffer containing the audio data, |
||||
* and sets \c *audio_len to the length of that audio buffer, in bytes. |
||||
* You need to free the audio buffer with SDL_FreeWAV() when you are |
||||
* done with it. |
||||
* |
||||
* This function returns NULL and sets the SDL error message if the |
||||
* wave file cannot be opened, uses an unknown data format, or is |
||||
* corrupt. Currently raw and MS-ADPCM WAVE files are supported. |
||||
*/ |
||||
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, |
||||
int freesrc, |
||||
SDL_AudioSpec * spec, |
||||
Uint8 ** audio_buf, |
||||
Uint32 * audio_len); |
||||
|
||||
/**
|
||||
* Loads a WAV from a file. |
||||
* Compatibility convenience function. |
||||
*/ |
||||
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ |
||||
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) |
||||
|
||||
/**
|
||||
* This function frees data previously allocated with SDL_LoadWAV_RW() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); |
||||
|
||||
/**
|
||||
* This function takes a source format and rate and a destination format |
||||
* and rate, and initializes the \c cvt structure with information needed |
||||
* by SDL_ConvertAudio() to convert a buffer of audio data from one format |
||||
* to the other. |
||||
* |
||||
* \return -1 if the format conversion is not supported, 0 if there's |
||||
* no conversion needed, or 1 if the audio filter is set up. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, |
||||
SDL_AudioFormat src_format, |
||||
Uint8 src_channels, |
||||
int src_rate, |
||||
SDL_AudioFormat dst_format, |
||||
Uint8 dst_channels, |
||||
int dst_rate); |
||||
|
||||
/**
|
||||
* Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), |
||||
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of |
||||
* audio data in the source format, this function will convert it in-place |
||||
* to the desired format. |
||||
* |
||||
* The data conversion may expand the size of the audio data, so the buffer |
||||
* \c cvt->buf should be allocated after the \c cvt structure is initialized by |
||||
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); |
||||
|
||||
#define SDL_MIX_MAXVOLUME 128 |
||||
/**
|
||||
* This takes two audio buffers of the playing audio format and mixes |
||||
* them, performing addition, volume adjustment, and overflow clipping. |
||||
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME |
||||
* for full audio volume. Note this does not change hardware volume. |
||||
* This is provided for convenience -- you can mix your own audio data. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, |
||||
Uint32 len, int volume); |
||||
|
||||
/**
|
||||
* This works like SDL_MixAudio(), but you specify the audio format instead of |
||||
* using the format of audio device 1. Thus it can be used when no audio |
||||
* device is open at all. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, |
||||
const Uint8 * src, |
||||
SDL_AudioFormat format, |
||||
Uint32 len, int volume); |
||||
|
||||
/**
|
||||
* Queue more audio on non-callback devices. |
||||
* |
||||
* (If you are looking to retrieve queued audio from a non-callback capture |
||||
* device, you want SDL_DequeueAudio() instead. This will return -1 to |
||||
* signify an error if you use it with capture devices.) |
||||
* |
||||
* SDL offers two ways to feed audio to the device: you can either supply a |
||||
* callback that SDL triggers with some frequency to obtain more audio |
||||
* (pull method), or you can supply no callback, and then SDL will expect |
||||
* you to supply data at regular intervals (push method) with this function. |
||||
* |
||||
* There are no limits on the amount of data you can queue, short of |
||||
* exhaustion of address space. Queued data will drain to the device as |
||||
* necessary without further intervention from you. If the device needs |
||||
* audio but there is not enough queued, it will play silence to make up |
||||
* the difference. This means you will have skips in your audio playback |
||||
* if you aren't routinely queueing sufficient data. |
||||
* |
||||
* This function copies the supplied data, so you are safe to free it when |
||||
* the function returns. This function is thread-safe, but queueing to the |
||||
* same device from two threads at once does not promise which buffer will |
||||
* be queued first. |
||||
* |
||||
* You may not queue audio on a device that is using an application-supplied |
||||
* callback; doing so returns an error. You have to use the audio callback |
||||
* or queue audio with this function, but not both. |
||||
* |
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL |
||||
* handles locking internally for this function. |
||||
* |
||||
* \param dev The device ID to which we will queue audio. |
||||
* \param data The data to queue to the device for later playback. |
||||
* \param len The number of bytes (not samples!) to which (data) points. |
||||
* \return zero on success, -1 on error. |
||||
* |
||||
* \sa SDL_GetQueuedAudioSize |
||||
* \sa SDL_ClearQueuedAudio |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); |
||||
|
||||
/**
|
||||
* Dequeue more audio on non-callback devices. |
||||
* |
||||
* (If you are looking to queue audio for output on a non-callback playback |
||||
* device, you want SDL_QueueAudio() instead. This will always return 0 |
||||
* if you use it with playback devices.) |
||||
* |
||||
* SDL offers two ways to retrieve audio from a capture device: you can |
||||
* either supply a callback that SDL triggers with some frequency as the |
||||
* device records more audio data, (push method), or you can supply no |
||||
* callback, and then SDL will expect you to retrieve data at regular |
||||
* intervals (pull method) with this function. |
||||
* |
||||
* There are no limits on the amount of data you can queue, short of |
||||
* exhaustion of address space. Data from the device will keep queuing as |
||||
* necessary without further intervention from you. This means you will |
||||
* eventually run out of memory if you aren't routinely dequeueing data. |
||||
* |
||||
* Capture devices will not queue data when paused; if you are expecting |
||||
* to not need captured audio for some length of time, use |
||||
* SDL_PauseAudioDevice() to stop the capture device from queueing more |
||||
* data. This can be useful during, say, level loading times. When |
||||
* unpaused, capture devices will start queueing data from that point, |
||||
* having flushed any capturable data available while paused. |
||||
* |
||||
* This function is thread-safe, but dequeueing from the same device from |
||||
* two threads at once does not promise which thread will dequeued data |
||||
* first. |
||||
* |
||||
* You may not dequeue audio from a device that is using an |
||||
* application-supplied callback; doing so returns an error. You have to use |
||||
* the audio callback, or dequeue audio with this function, but not both. |
||||
* |
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL |
||||
* handles locking internally for this function. |
||||
* |
||||
* \param dev The device ID from which we will dequeue audio. |
||||
* \param data A pointer into where audio data should be copied. |
||||
* \param len The number of bytes (not samples!) to which (data) points. |
||||
* \return number of bytes dequeued, which could be less than requested. |
||||
* |
||||
* \sa SDL_GetQueuedAudioSize |
||||
* \sa SDL_ClearQueuedAudio |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); |
||||
|
||||
/**
|
||||
* Get the number of bytes of still-queued audio. |
||||
* |
||||
* For playback device: |
||||
* |
||||
* This is the number of bytes that have been queued for playback with |
||||
* SDL_QueueAudio(), but have not yet been sent to the hardware. This |
||||
* number may shrink at any time, so this only informs of pending data. |
||||
* |
||||
* Once we've sent it to the hardware, this function can not decide the |
||||
* exact byte boundary of what has been played. It's possible that we just |
||||
* gave the hardware several kilobytes right before you called this |
||||
* function, but it hasn't played any of it yet, or maybe half of it, etc. |
||||
* |
||||
* For capture devices: |
||||
* |
||||
* This is the number of bytes that have been captured by the device and |
||||
* are waiting for you to dequeue. This number may grow at any time, so |
||||
* this only informs of the lower-bound of available data. |
||||
* |
||||
* You may not queue audio on a device that is using an application-supplied |
||||
* callback; calling this function on such a device always returns 0. |
||||
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use |
||||
* the audio callback, but not both. |
||||
* |
||||
* You should not call SDL_LockAudio() on the device before querying; SDL |
||||
* handles locking internally for this function. |
||||
* |
||||
* \param dev The device ID of which we will query queued audio size. |
||||
* \return Number of bytes (not samples!) of queued audio. |
||||
* |
||||
* \sa SDL_QueueAudio |
||||
* \sa SDL_ClearQueuedAudio |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); |
||||
|
||||
/**
|
||||
* Drop any queued audio data. For playback devices, this is any queued data |
||||
* still waiting to be submitted to the hardware. For capture devices, this |
||||
* is any data that was queued by the device that hasn't yet been dequeued by |
||||
* the application. |
||||
* |
||||
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For |
||||
* playback devices, the hardware will start playing silence if more audio |
||||
* isn't queued. Unpaused capture devices will start filling the queue again |
||||
* as soon as they have more data available (which, depending on the state |
||||
* of the hardware and the thread, could be before this function call |
||||
* returns!). |
||||
* |
||||
* This will not prevent playback of queued audio that's already been sent |
||||
* to the hardware, as we can not undo that, so expect there to be some |
||||
* fraction of a second of audio that might still be heard. This can be |
||||
* useful if you want to, say, drop any pending music during a level change |
||||
* in your game. |
||||
* |
||||
* You may not queue audio on a device that is using an application-supplied |
||||
* callback; calling this function on such a device is always a no-op. |
||||
* You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use |
||||
* the audio callback, but not both. |
||||
* |
||||
* You should not call SDL_LockAudio() on the device before clearing the |
||||
* queue; SDL handles locking internally for this function. |
||||
* |
||||
* This function always succeeds and thus returns void. |
||||
* |
||||
* \param dev The device ID of which to clear the audio queue. |
||||
* |
||||
* \sa SDL_QueueAudio |
||||
* \sa SDL_GetQueuedAudioSize |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); |
||||
|
||||
|
||||
/**
|
||||
* \name Audio lock functions |
||||
* |
||||
* The lock manipulated by these functions protects the callback function. |
||||
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that |
||||
* the callback function is not running. Do not call these from the callback |
||||
* function or you will cause deadlock. |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC void SDLCALL SDL_LockAudio(void); |
||||
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); |
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); |
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); |
||||
/* @} *//* Audio lock functions */ |
||||
|
||||
/**
|
||||
* This function shuts down audio processing and closes the audio device. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_CloseAudio(void); |
||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_audio_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,97 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_bits.h |
||||
* |
||||
* Functions for fiddling with bits and bitmasks. |
||||
*/ |
||||
|
||||
#ifndef _SDL_bits_h |
||||
#define _SDL_bits_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \file SDL_bits.h |
||||
*/ |
||||
|
||||
/**
|
||||
* Get the index of the most significant bit. Result is undefined when called |
||||
* with 0. This operation can also be stated as "count leading zeroes" and |
||||
* "log base 2". |
||||
* |
||||
* \return Index of the most significant bit, or -1 if the value is 0. |
||||
*/ |
||||
SDL_FORCE_INLINE int |
||||
SDL_MostSignificantBitIndex32(Uint32 x) |
||||
{ |
||||
#if defined(__GNUC__) && __GNUC__ >= 4 |
||||
/* Count Leading Zeroes builtin in GCC.
|
||||
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
|
||||
*/ |
||||
if (x == 0) { |
||||
return -1; |
||||
} |
||||
return 31 - __builtin_clz(x); |
||||
#else |
||||
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
|
||||
* <seander@cs.stanford.edu>, released in the public domain. |
||||
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
||||
*/ |
||||
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; |
||||
const int S[] = {1, 2, 4, 8, 16}; |
||||
|
||||
int msbIndex = 0; |
||||
int i; |
||||
|
||||
if (x == 0) { |
||||
return -1; |
||||
} |
||||
|
||||
for (i = 4; i >= 0; i--) |
||||
{ |
||||
if (x & b[i]) |
||||
{ |
||||
x >>= S[i]; |
||||
msbIndex |= S[i]; |
||||
} |
||||
} |
||||
|
||||
return msbIndex; |
||||
#endif |
||||
} |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_bits_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,63 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_blendmode.h |
||||
* |
||||
* Header file declaring the SDL_BlendMode enumeration |
||||
*/ |
||||
|
||||
#ifndef _SDL_blendmode_h |
||||
#define _SDL_blendmode_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
|
||||
dstRGBA = srcRGBA */ |
||||
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
|
||||
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
||||
dstA = srcA + (dstA * (1-srcA)) */ |
||||
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
|
||||
dstRGB = (srcRGB * srcA) + dstRGB |
||||
dstA = dstA */ |
||||
SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate
|
||||
dstRGB = srcRGB * dstRGB |
||||
dstA = dstA */ |
||||
} SDL_BlendMode; |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_blendmode_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,71 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_clipboard.h |
||||
* |
||||
* Include file for SDL clipboard handling |
||||
*/ |
||||
|
||||
#ifndef _SDL_clipboard_h |
||||
#define _SDL_clipboard_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Put UTF-8 text into the clipboard |
||||
* |
||||
* \sa SDL_GetClipboardText() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); |
||||
|
||||
/**
|
||||
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() |
||||
* |
||||
* \sa SDL_SetClipboardText() |
||||
*/ |
||||
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); |
||||
|
||||
/**
|
||||
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty |
||||
* |
||||
* \sa SDL_GetClipboardText() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_clipboard_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,56 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_h |
||||
#define _SDL_config_h |
||||
|
||||
/**
|
||||
* \file SDL_config.h |
||||
*/ |
||||
|
||||
/* Add any platform that doesn't build using the configure system. */ |
||||
#ifdef __linux__ |
||||
#include "SDL_config_linux.h" |
||||
#elif defined(USING_PREMAKE_CONFIG_H) |
||||
#include "SDL_config_premake.h" |
||||
#elif defined(__WIN32__) |
||||
#include "SDL_config_windows.h" |
||||
#elif defined(__WINRT__) |
||||
#include "SDL_config_winrt.h" |
||||
#elif defined(__MACOSX__) |
||||
#include "SDL_config_macosx.h" |
||||
#elif defined(__IPHONEOS__) |
||||
#include "SDL_config_iphoneos.h" |
||||
#elif defined(__ANDROID__) |
||||
#include "SDL_config_android.h" |
||||
#elif defined(__PSP__) |
||||
#include "SDL_config_psp.h" |
||||
#else |
||||
/* This is a minimal configuration just to get SDL running on new platforms */ |
||||
#include "SDL_config_minimal.h" |
||||
#endif /* platform config */ |
||||
|
||||
#ifdef USING_GENERATED_CONFIG_H |
||||
#error Wrong SDL_config.h, check your include path? |
||||
#endif |
||||
|
||||
|
||||
#endif /* _SDL_config_h */ |
||||
@ -0,0 +1,148 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_android_h |
||||
#define _SDL_config_android_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
/**
|
||||
* \file SDL_config_android.h |
||||
* |
||||
* This is a configuration that can be used to build SDL for Android |
||||
*/ |
||||
|
||||
#include <stdarg.h> |
||||
|
||||
#define HAVE_GCC_ATOMICS 1 |
||||
|
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRLCPY 1 |
||||
#define HAVE_STRLCAT 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_ACOS 1 |
||||
#define HAVE_ASIN 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
#define HAVE_SYSCONF 1 |
||||
#define HAVE_CLOCK_GETTIME 1 |
||||
|
||||
#define SIZEOF_VOIDP 4 |
||||
|
||||
/* Enable various audio drivers */ |
||||
#define SDL_AUDIO_DRIVER_ANDROID 1 |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable various input drivers */ |
||||
#define SDL_JOYSTICK_ANDROID 1 |
||||
#define SDL_HAPTIC_DUMMY 1 |
||||
|
||||
/* Enable various shared object loading systems */ |
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
|
||||
/* Enable various threading systems */ |
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 |
||||
|
||||
/* Enable various timer systems */ |
||||
#define SDL_TIMER_UNIX 1 |
||||
|
||||
/* Enable various video drivers */ |
||||
#define SDL_VIDEO_DRIVER_ANDROID 1 |
||||
|
||||
/* Enable OpenGL ES */ |
||||
#define SDL_VIDEO_OPENGL_ES 1 |
||||
#define SDL_VIDEO_OPENGL_ES2 1 |
||||
#define SDL_VIDEO_OPENGL_EGL 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1 |
||||
|
||||
/* Enable system power support */ |
||||
#define SDL_POWER_ANDROID 1 |
||||
|
||||
/* Enable the filesystem driver */ |
||||
#define SDL_FILESYSTEM_ANDROID 1 |
||||
|
||||
#endif /* _SDL_config_android_h */ |
||||
@ -0,0 +1,158 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_iphoneos_h |
||||
#define _SDL_config_iphoneos_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
#ifdef __LP64__ |
||||
#define SIZEOF_VOIDP 8 |
||||
#else |
||||
#define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
#define HAVE_GCC_ATOMICS 1 |
||||
|
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRLCPY 1 |
||||
#define HAVE_STRLCAT 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_ACOS 1 |
||||
#define HAVE_ASIN 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
#define HAVE_SYSCONF 1 |
||||
#define HAVE_SYSCTLBYNAME 1 |
||||
|
||||
/* enable iPhone version of Core Audio driver */ |
||||
#define SDL_AUDIO_DRIVER_COREAUDIO 1 |
||||
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ |
||||
#define SDL_HAPTIC_DUMMY 1 |
||||
|
||||
/* Enable MFi joystick support */ |
||||
#define SDL_JOYSTICK_MFI 1 |
||||
|
||||
/* Enable Unix style SO loading */ |
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
|
||||
/* Enable various threading systems */ |
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 |
||||
|
||||
/* Enable various timer systems */ |
||||
#define SDL_TIMER_UNIX 1 |
||||
|
||||
/* Supported video drivers */ |
||||
#define SDL_VIDEO_DRIVER_UIKIT 1 |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
|
||||
/* enable OpenGL ES */ |
||||
#define SDL_VIDEO_OPENGL_ES2 1 |
||||
#define SDL_VIDEO_OPENGL_ES 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1 |
||||
|
||||
/* Enable system power support */ |
||||
#define SDL_POWER_UIKIT 1 |
||||
|
||||
/* enable iPhone keyboard support */ |
||||
#define SDL_IPHONE_KEYBOARD 1 |
||||
|
||||
/* enable iOS extended launch screen */ |
||||
#define SDL_IPHONE_LAUNCHSCREEN 1 |
||||
|
||||
/* Set max recognized G-force from accelerometer
|
||||
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
||||
*/ |
||||
#define SDL_IPHONE_MAX_GFORCE 5.0 |
||||
|
||||
/* enable filesystem support */ |
||||
#define SDL_FILESYSTEM_COCOA 1 |
||||
|
||||
#endif /* _SDL_config_iphoneos_h */ |
||||
@ -0,0 +1,415 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_linux_h |
||||
#define _SDL_config_linux_h |
||||
|
||||
/* General platform specific identifiers */ |
||||
#include "SDL_platform.h" |
||||
|
||||
/* C language features */ |
||||
/* #undef const */ |
||||
/* #undef inline */ |
||||
/* #undef volatile */ |
||||
|
||||
/* C datatypes */ |
||||
/* Define SIZEOF_VOIDP for 64/32 architectures */ |
||||
#ifdef __LP64__ |
||||
#define SIZEOF_VOIDP 8 |
||||
#else |
||||
#define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
#define HAVE_GCC_ATOMICS 1 |
||||
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ |
||||
|
||||
/* #undef HAVE_D3D_H */ |
||||
/* #undef HAVE_D3D11_H */ |
||||
/* #undef HAVE_DDRAW_H */ |
||||
/* #undef HAVE_DSOUND_H */ |
||||
/* #undef HAVE_DINPUT_H */ |
||||
/* #undef HAVE_XAUDIO2_H */ |
||||
#define HAVE_XINPUT_H 1 |
||||
/* #undef HAVE_DXGI_H */ |
||||
|
||||
/* Comment this if you want to build without any C library requirements */ |
||||
#define HAVE_LIBC 1 |
||||
#if HAVE_LIBC |
||||
|
||||
/* Useful headers */ |
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STDLIB_H 1 |
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_MALLOC_H 1 |
||||
#define HAVE_MEMORY_H 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_STRINGS_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_ICONV_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
/* #undef HAVE_ALTIVEC_H */ |
||||
/* #undef HAVE_PTHREAD_NP_H */ |
||||
#define HAVE_LIBUDEV_H 1 |
||||
#define HAVE_DBUS_DBUS_H 1 |
||||
#define HAVE_IBUS_IBUS_H 1 |
||||
#define HAVE_FCITX_FRONTEND_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
/* #undef HAVE_ALLOCA */ |
||||
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#endif |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
/* #undef HAVE_STRLCPY */ |
||||
/* #undef HAVE_STRLCAT */ |
||||
#define HAVE_STRDUP 1 |
||||
/* #undef HAVE__STRREV */ |
||||
/* #undef HAVE__STRUPR */ |
||||
/* #undef HAVE__STRLWR */ |
||||
/* #undef HAVE_INDEX */ |
||||
/* #undef HAVE_RINDEX */ |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
/* #undef HAVE_ITOA */ |
||||
/* #undef HAVE__LTOA */ |
||||
/* #undef HAVE__UITOA */ |
||||
/* #undef HAVE__ULTOA */ |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
/* #undef HAVE__I64TOA */ |
||||
/* #undef HAVE__UI64TOA */ |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
/* #undef HAVE__STRICMP */ |
||||
#define HAVE_STRCASECMP 1 |
||||
/* #undef HAVE__STRNICMP */ |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_ACOS 1 |
||||
#define HAVE_ASIN 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_FSEEKO 1 |
||||
#define HAVE_FSEEKO64 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SA_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
#define HAVE_SYSCONF 1 |
||||
/* #undef HAVE_SYSCTLBYNAME */ |
||||
/* #undef HAVE_CLOCK_GETTIME */ |
||||
/* #undef HAVE_GETPAGESIZE */ |
||||
#define HAVE_MPROTECT 1 |
||||
/* #undef HAVE_ICONV */ |
||||
#define HAVE_PTHREAD_SETNAME_NP 1 |
||||
/* #undef HAVE_PTHREAD_SET_NAME_NP */ |
||||
#define HAVE_SEM_TIMEDWAIT 1 |
||||
#elif __WIN32__ |
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_STDDEF_H 1 |
||||
#else |
||||
/* We may need some replacement for stdarg.h here */ |
||||
#include <stdarg.h> |
||||
#endif /* HAVE_LIBC */ |
||||
|
||||
/* SDL internal assertion support */ |
||||
/* #undef SDL_DEFAULT_ASSERT_LEVEL */ |
||||
|
||||
/* Allow disabling of core subsystems */ |
||||
/* #undef SDL_ATOMIC_DISABLED */ |
||||
/* #undef SDL_AUDIO_DISABLED */ |
||||
/* #undef SDL_CPUINFO_DISABLED */ |
||||
/* #undef SDL_EVENTS_DISABLED */ |
||||
/* #undef SDL_FILE_DISABLED */ |
||||
/* #undef SDL_JOYSTICK_DISABLED */ |
||||
/* #undef SDL_HAPTIC_DISABLED */ |
||||
/* #undef SDL_LOADSO_DISABLED */ |
||||
/* #undef SDL_RENDER_DISABLED */ |
||||
/* #undef SDL_THREADS_DISABLED */ |
||||
/* #undef SDL_TIMERS_DISABLED */ |
||||
/* #undef SDL_VIDEO_DISABLED */ |
||||
/* #undef SDL_POWER_DISABLED */ |
||||
/* #undef SDL_FILESYSTEM_DISABLED */ |
||||
|
||||
/* Enable various audio drivers */ |
||||
/* #undef SDL_AUDIO_DRIVER_ANDROID */ |
||||
#define SDL_AUDIO_DRIVER_ALSA 1 |
||||
#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so.2" |
||||
/* #undef SDL_AUDIO_DRIVER_ARTS */ |
||||
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
||||
#define SDL_AUDIO_DRIVER_PULSEAUDIO 1 |
||||
#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "libpulse-simple.so.0" |
||||
/* #undef SDL_AUDIO_DRIVER_HAIKU */ |
||||
/* #undef SDL_AUDIO_DRIVER_BSD */ |
||||
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */ |
||||
#define SDL_AUDIO_DRIVER_DISK 1 |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */ |
||||
/* #undef SDL_AUDIO_DRIVER_DSOUND */ |
||||
#define SDL_AUDIO_DRIVER_ESD 1 |
||||
#define SDL_AUDIO_DRIVER_ESD_DYNAMIC "libesd.so.0" |
||||
#define SDL_AUDIO_DRIVER_NAS 1 |
||||
#define SDL_AUDIO_DRIVER_NAS_DYNAMIC "libaudio.so.2" |
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */ |
||||
#define SDL_AUDIO_DRIVER_OSS 1 |
||||
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ |
||||
/* #undef SDL_AUDIO_DRIVER_PAUDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_QSA */ |
||||
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_WINMM */ |
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */ |
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */ |
||||
|
||||
/* Enable various input drivers */ |
||||
#define SDL_INPUT_LINUXEV 1 |
||||
#define SDL_INPUT_LINUXKD 1 |
||||
/* #undef SDL_INPUT_TSLIB */ |
||||
/* #undef SDL_JOYSTICK_ANDROID */ |
||||
/* #undef SDL_JOYSTICK_HAIKU */ |
||||
/* #undef SDL_JOYSTICK_DINPUT */ |
||||
/* #undef SDL_JOYSTICK_XINPUT */ |
||||
/* #undef SDL_JOYSTICK_DUMMY */ |
||||
/* #undef SDL_JOYSTICK_IOKIT */ |
||||
/* #undef SDL_JOYSTICK_MFI */ |
||||
#define SDL_JOYSTICK_LINUX 1 |
||||
/* #undef SDL_JOYSTICK_WINMM */ |
||||
/* #undef SDL_JOYSTICK_USBHID */ |
||||
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ |
||||
/* #undef SDL_JOYSTICK_EMSCRIPTEN */ |
||||
/* #undef SDL_HAPTIC_DUMMY */ |
||||
#define SDL_HAPTIC_LINUX 1 |
||||
/* #undef SDL_HAPTIC_IOKIT */ |
||||
/* #undef SDL_HAPTIC_DINPUT */ |
||||
/* #undef SDL_HAPTIC_XINPUT */ |
||||
|
||||
/* Enable various shared object loading systems */ |
||||
/* #undef SDL_LOADSO_HAIKU */ |
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
/* #undef SDL_LOADSO_DUMMY */ |
||||
/* #undef SDL_LOADSO_LDG */ |
||||
/* #undef SDL_LOADSO_WINDOWS */ |
||||
|
||||
/* Enable various threading systems */ |
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 |
||||
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ |
||||
/* #undef SDL_THREAD_WINDOWS */ |
||||
|
||||
/* Enable various timer systems */ |
||||
/* #undef SDL_TIMER_HAIKU */ |
||||
/* #undef SDL_TIMER_DUMMY */ |
||||
#define SDL_TIMER_UNIX 1 |
||||
/* #undef SDL_TIMER_WINDOWS */ |
||||
/* #undef SDL_TIMER_WINCE */ |
||||
|
||||
/* Enable various video drivers */ |
||||
/* #undef SDL_VIDEO_DRIVER_ANDROID */ |
||||
/* #undef SDL_VIDEO_DRIVER_HAIKU */ |
||||
/* #undef SDL_VIDEO_DRIVER_COCOA */ |
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */ |
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */ |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
/* #undef SDL_VIDEO_DRIVER_WINDOWS */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND */ |
||||
/* #undef SDL_VIDEO_DRIVER_RPI */ |
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE */ |
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */ |
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */ |
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_MIR */ |
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */ |
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */ |
||||
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */ |
||||
#define SDL_VIDEO_DRIVER_X11 1 |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so.1" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "libXinerama.so.1" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "libXi.so.6" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so.2" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "libXss.so.1" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "libXxf86vm.so.1" |
||||
#define SDL_VIDEO_DRIVER_X11_XCURSOR 1 |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XDBE */ |
||||
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XRANDR 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 |
||||
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 |
||||
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 |
||||
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 |
||||
|
||||
/* #undef SDL_VIDEO_RENDER_D3D */ |
||||
/* #undef SDL_VIDEO_RENDER_D3D11 */ |
||||
#define SDL_VIDEO_RENDER_OGL 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1 |
||||
/* #undef SDL_VIDEO_RENDER_DIRECTFB */ |
||||
|
||||
/* Enable OpenGL support */ |
||||
#define SDL_VIDEO_OPENGL 1 |
||||
#define SDL_VIDEO_OPENGL_ES 1 |
||||
#define SDL_VIDEO_OPENGL_ES2 1 |
||||
/* #undef SDL_VIDEO_OPENGL_BGL */ |
||||
/* #undef SDL_VIDEO_OPENGL_CGL */ |
||||
#define SDL_VIDEO_OPENGL_GLX 1 |
||||
/* #undef SDL_VIDEO_OPENGL_WGL */ |
||||
#define SDL_VIDEO_OPENGL_EGL 1 |
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA */ |
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ |
||||
|
||||
/* Enable system power support */ |
||||
/* #undef SDL_POWER_ANDROID */ |
||||
#define SDL_POWER_LINUX 1 |
||||
/* #undef SDL_POWER_WINDOWS */ |
||||
/* #undef SDL_POWER_MACOSX */ |
||||
/* #undef SDL_POWER_HAIKU */ |
||||
/* #undef SDL_POWER_EMSCRIPTEN */ |
||||
/* #undef SDL_POWER_HARDWIRED */ |
||||
|
||||
/* Enable system filesystem support */ |
||||
/* #undef SDL_FILESYSTEM_ANDROID */ |
||||
/* #undef SDL_FILESYSTEM_HAIKU */ |
||||
/* #undef SDL_FILESYSTEM_COCOA */ |
||||
/* #undef SDL_FILESYSTEM_DUMMY */ |
||||
#define SDL_FILESYSTEM_UNIX 1 |
||||
/* #undef SDL_FILESYSTEM_WINDOWS */ |
||||
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */ |
||||
|
||||
/* Enable assembly routines */ |
||||
#define SDL_ASSEMBLY_ROUTINES 1 |
||||
/* #undef SDL_ALTIVEC_BLITTERS */ |
||||
|
||||
|
||||
/* Platform specific definitions */ |
||||
#if !defined(__WIN32__) |
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) |
||||
typedef unsigned int size_t; |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
typedef unsigned long uintptr_t; |
||||
# endif /* if (stdint.h isn't available) */ |
||||
#else /* __WIN32__ */ |
||||
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) |
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) |
||||
#define HAVE_STDINT_H 1 |
||||
# elif defined(_MSC_VER) |
||||
typedef signed __int8 int8_t; |
||||
typedef unsigned __int8 uint8_t; |
||||
typedef signed __int16 int16_t; |
||||
typedef unsigned __int16 uint16_t; |
||||
typedef signed __int32 int32_t; |
||||
typedef unsigned __int32 uint32_t; |
||||
typedef signed __int64 int64_t; |
||||
typedef unsigned __int64 uint64_t; |
||||
# ifndef _UINTPTR_T_DEFINED |
||||
# ifdef _WIN64 |
||||
typedef unsigned __int64 uintptr_t; |
||||
# else |
||||
typedef unsigned int uintptr_t; |
||||
# endif |
||||
#define _UINTPTR_T_DEFINED |
||||
# endif |
||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ |
||||
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) |
||||
#define DWORD_PTR DWORD |
||||
# endif |
||||
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) |
||||
#define LONG_PTR LONG |
||||
# endif |
||||
# else /* !__GNUC__ && !_MSC_VER */ |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
# ifndef _SIZE_T_DEFINED_ |
||||
#define _SIZE_T_DEFINED_ |
||||
typedef unsigned int size_t; |
||||
# endif |
||||
typedef unsigned int uintptr_t; |
||||
# endif /* __GNUC__ || _MSC_VER */ |
||||
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ |
||||
#endif /* __WIN32__ */ |
||||
|
||||
#endif |
||||
@ -0,0 +1,188 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_macosx_h |
||||
#define _SDL_config_macosx_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ |
||||
#include <AvailabilityMacros.h> |
||||
|
||||
/* This is a set of defines to configure the SDL features */ |
||||
|
||||
#ifdef __LP64__ |
||||
#define SIZEOF_VOIDP 8 |
||||
#else |
||||
#define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
/* Useful headers */ |
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRLCPY 1 |
||||
#define HAVE_STRLCAT 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
#define HAVE_SYSCONF 1 |
||||
#define HAVE_SYSCTLBYNAME 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_ACOS 1 |
||||
#define HAVE_ASIN 1 |
||||
|
||||
/* Enable various audio drivers */ |
||||
#define SDL_AUDIO_DRIVER_COREAUDIO 1 |
||||
#define SDL_AUDIO_DRIVER_DISK 1 |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable various input drivers */ |
||||
#define SDL_JOYSTICK_IOKIT 1 |
||||
#define SDL_HAPTIC_IOKIT 1 |
||||
|
||||
/* Enable various shared object loading systems */ |
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
|
||||
/* Enable various threading systems */ |
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 |
||||
|
||||
/* Enable various timer systems */ |
||||
#define SDL_TIMER_UNIX 1 |
||||
|
||||
/* Enable various video drivers */ |
||||
#define SDL_VIDEO_DRIVER_COCOA 1 |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
#undef SDL_VIDEO_DRIVER_X11 |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" |
||||
#define SDL_VIDEO_DRIVER_X11_XDBE 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XRANDR 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 |
||||
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 |
||||
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 |
||||
|
||||
#ifdef MAC_OS_X_VERSION_10_8 |
||||
/*
|
||||
* No matter the versions targeted, this is the 10.8 or later SDK, so you have |
||||
* to use the external Xquartz, which is a more modern Xlib. Previous SDKs |
||||
* used an older Xlib. |
||||
*/ |
||||
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 |
||||
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 |
||||
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 |
||||
#endif |
||||
|
||||
#ifndef SDL_VIDEO_RENDER_OGL |
||||
#define SDL_VIDEO_RENDER_OGL 1 |
||||
#endif |
||||
|
||||
/* Enable OpenGL support */ |
||||
#ifndef SDL_VIDEO_OPENGL |
||||
#define SDL_VIDEO_OPENGL 1 |
||||
#endif |
||||
#ifndef SDL_VIDEO_OPENGL_CGL |
||||
#define SDL_VIDEO_OPENGL_CGL 1 |
||||
#endif |
||||
#ifndef SDL_VIDEO_OPENGL_GLX |
||||
#define SDL_VIDEO_OPENGL_GLX 1 |
||||
#endif |
||||
|
||||
/* Enable system power support */ |
||||
#define SDL_POWER_MACOSX 1 |
||||
|
||||
/* enable filesystem support */ |
||||
#define SDL_FILESYSTEM_COCOA 1 |
||||
|
||||
/* Enable assembly routines */ |
||||
#define SDL_ASSEMBLY_ROUTINES 1 |
||||
#ifdef __ppc__ |
||||
#define SDL_ALTIVEC_BLITTERS 1 |
||||
#endif |
||||
|
||||
#endif /* _SDL_config_macosx_h */ |
||||
@ -0,0 +1,81 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_minimal_h |
||||
#define _SDL_config_minimal_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
/**
|
||||
* \file SDL_config_minimal.h |
||||
* |
||||
* This is the minimal configuration that can be used to build SDL. |
||||
*/ |
||||
|
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_STDDEF_H 1 |
||||
|
||||
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ |
||||
#if defined(_MSC_VER) && (_MSC_VER < 1600) |
||||
/* Here are some reasonable defaults */ |
||||
typedef unsigned int size_t; |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
typedef unsigned long uintptr_t; |
||||
#else |
||||
#define HAVE_STDINT_H 1 |
||||
#endif /* Visual Studio 2008 */ |
||||
|
||||
#ifdef __GNUC__ |
||||
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 |
||||
#endif |
||||
|
||||
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ |
||||
#define SDL_JOYSTICK_DISABLED 1 |
||||
|
||||
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ |
||||
#define SDL_HAPTIC_DISABLED 1 |
||||
|
||||
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ |
||||
#define SDL_LOADSO_DISABLED 1 |
||||
|
||||
/* Enable the stub thread support (src/thread/generic/\*.c) */ |
||||
#define SDL_THREADS_DISABLED 1 |
||||
|
||||
/* Enable the stub timer support (src/timer/dummy/\*.c) */ |
||||
#define SDL_TIMERS_DISABLED 1 |
||||
|
||||
/* Enable the dummy video driver (src/video/dummy/\*.c) */ |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ |
||||
#define SDL_FILESYSTEM_DUMMY 1 |
||||
|
||||
#endif /* _SDL_config_minimal_h */ |
||||
@ -0,0 +1,127 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_h |
||||
#define _SDL_config_h |
||||
|
||||
/* This is a set of defines to configure the SDL features */ |
||||
|
||||
/* General platform specific identifiers */ |
||||
#include "SDL_platform.h" |
||||
|
||||
#ifdef __LP64__ |
||||
#define SIZEOF_VOIDP 8 |
||||
#else |
||||
#define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
#define SDL_BYTEORDER 1234 |
||||
|
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STDLIB_H 1 |
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_MALLOC_H 1 |
||||
#define HAVE_MEMORY_H 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_STRINGS_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_ICONV_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
#define SDL_AUDIO_DRIVER_OSS 1 |
||||
|
||||
#define SDL_INPUT_LINUXEV 1 |
||||
#define SDL_INPUT_TSLIB 1 |
||||
#define SDL_JOYSTICK_LINUX 1 |
||||
#define SDL_HAPTIC_LINUX 1 |
||||
|
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
|
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 |
||||
|
||||
#define SDL_TIMER_UNIX 1 |
||||
#define SDL_FILESYSTEM_UNIX 1 |
||||
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
#define SDL_VIDEO_DRIVER_X11 1 |
||||
#define SDL_VIDEO_DRIVER_PANDORA 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES 1 |
||||
#define SDL_VIDEO_OPENGL_ES 1 |
||||
|
||||
#endif /* _SDL_config_h */ |
||||
@ -0,0 +1,143 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_psp_h |
||||
#define _SDL_config_psp_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
|
||||
|
||||
#ifdef __GNUC__ |
||||
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 |
||||
#endif |
||||
|
||||
#define HAVE_GCC_ATOMICS 1 |
||||
|
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRLCPY 1 |
||||
#define HAVE_STRLCAT 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_ACOS 1 |
||||
#define HAVE_ASIN 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
/* #define HAVE_SYSCONF 1 */ |
||||
/* #define HAVE_SIGACTION 1 */ |
||||
|
||||
|
||||
/* PSP isn't that sophisticated */ |
||||
#define LACKS_SYS_MMAN_H 1 |
||||
|
||||
/* Enable the stub thread support (src/thread/psp/\*.c) */ |
||||
#define SDL_THREAD_PSP 1 |
||||
|
||||
/* Enable the stub timer support (src/timer/psp/\*.c) */ |
||||
#define SDL_TIMERS_PSP 1 |
||||
|
||||
/* Enable the stub joystick driver (src/joystick/psp/\*.c) */ |
||||
#define SDL_JOYSTICK_PSP 1 |
||||
|
||||
/* Enable the stub audio driver (src/audio/psp/\*.c) */ |
||||
#define SDL_AUDIO_DRIVER_PSP 1 |
||||
|
||||
/* PSP video dirver */ |
||||
#define SDL_VIDEO_DRIVER_PSP 1 |
||||
|
||||
/* PSP render dirver */ |
||||
#define SDL_VIDEO_RENDER_PSP 1 |
||||
|
||||
#define SDL_POWER_PSP 1 |
||||
|
||||
/* !!! FIXME: what does PSP do for filesystem stuff? */ |
||||
#define SDL_FILESYSTEM_DUMMY 1 |
||||
|
||||
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ |
||||
#define SDL_HAPTIC_DISABLED 1 |
||||
|
||||
/* PSP can't load shared object (src/loadso/dummy/\*.c) */ |
||||
#define SDL_LOADSO_DISABLED 1 |
||||
|
||||
|
||||
#endif /* _SDL_config_psp_h */ |
||||
@ -0,0 +1,415 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_windows_h |
||||
#define _SDL_config_windows_h |
||||
|
||||
/* General platform specific identifiers */ |
||||
#include "SDL_platform.h" |
||||
|
||||
/* C language features */ |
||||
/* #undef const */ |
||||
/* #undef inline */ |
||||
/* #undef volatile */ |
||||
|
||||
/* C datatypes */ |
||||
/* Define SIZEOF_VOIDP for 64/32 architectures */ |
||||
#ifdef __LP64__ |
||||
#define SIZEOF_VOIDP 8 |
||||
#else |
||||
#define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
/* #undef HAVE_GCC_ATOMICS */ |
||||
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ |
||||
|
||||
#define HAVE_D3D_H 1 |
||||
#define HAVE_D3D11_H 1 |
||||
#define HAVE_DDRAW_H 1 |
||||
#define HAVE_DSOUND_H 1 |
||||
#define HAVE_DINPUT_H 1 |
||||
/* #undef HAVE_XAUDIO2_H */ |
||||
#define HAVE_XINPUT_H 1 |
||||
#define HAVE_DXGI_H 1 |
||||
|
||||
/* Comment this if you want to build without any C library requirements */ |
||||
/* #undef HAVE_LIBC */ |
||||
#if HAVE_LIBC |
||||
|
||||
/* Useful headers */ |
||||
/* #undef HAVE_ALLOCA_H */ |
||||
/* #undef HAVE_SYS_TYPES_H */ |
||||
/* #undef HAVE_STDIO_H */ |
||||
/* #undef STDC_HEADERS */ |
||||
/* #undef HAVE_STDLIB_H */ |
||||
#define HAVE_STDARG_H 1 |
||||
/* #undef HAVE_MALLOC_H */ |
||||
/* #undef HAVE_MEMORY_H */ |
||||
/* #undef HAVE_STRING_H */ |
||||
/* #undef HAVE_STRINGS_H */ |
||||
/* #undef HAVE_INTTYPES_H */ |
||||
/* #undef HAVE_STDINT_H */ |
||||
/* #undef HAVE_CTYPE_H */ |
||||
/* #undef HAVE_MATH_H */ |
||||
/* #undef HAVE_ICONV_H */ |
||||
/* #undef HAVE_SIGNAL_H */ |
||||
/* #undef HAVE_ALTIVEC_H */ |
||||
/* #undef HAVE_PTHREAD_NP_H */ |
||||
/* #undef HAVE_LIBUDEV_H */ |
||||
/* #undef HAVE_DBUS_DBUS_H */ |
||||
/* #undef HAVE_IBUS_IBUS_H */ |
||||
/* #undef HAVE_FCITX_FRONTEND_H */ |
||||
|
||||
/* C library functions */ |
||||
/* #undef HAVE_MALLOC */ |
||||
/* #undef HAVE_CALLOC */ |
||||
/* #undef HAVE_REALLOC */ |
||||
/* #undef HAVE_FREE */ |
||||
/* #undef HAVE_ALLOCA */ |
||||
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ |
||||
/* #undef HAVE_GETENV */ |
||||
/* #undef HAVE_SETENV */ |
||||
/* #undef HAVE_PUTENV */ |
||||
/* #undef HAVE_UNSETENV */ |
||||
#endif |
||||
/* #undef HAVE_QSORT */ |
||||
/* #undef HAVE_ABS */ |
||||
/* #undef HAVE_BCOPY */ |
||||
/* #undef HAVE_MEMSET */ |
||||
/* #undef HAVE_MEMCPY */ |
||||
/* #undef HAVE_MEMMOVE */ |
||||
/* #undef HAVE_MEMCMP */ |
||||
/* #undef HAVE_STRLEN */ |
||||
/* #undef HAVE_STRLCPY */ |
||||
/* #undef HAVE_STRLCAT */ |
||||
/* #undef HAVE_STRDUP */ |
||||
/* #undef HAVE__STRREV */ |
||||
/* #undef HAVE__STRUPR */ |
||||
/* #undef HAVE__STRLWR */ |
||||
/* #undef HAVE_INDEX */ |
||||
/* #undef HAVE_RINDEX */ |
||||
/* #undef HAVE_STRCHR */ |
||||
/* #undef HAVE_STRRCHR */ |
||||
/* #undef HAVE_STRSTR */ |
||||
/* #undef HAVE_ITOA */ |
||||
/* #undef HAVE__LTOA */ |
||||
/* #undef HAVE__UITOA */ |
||||
/* #undef HAVE__ULTOA */ |
||||
/* #undef HAVE_STRTOL */ |
||||
/* #undef HAVE_STRTOUL */ |
||||
/* #undef HAVE__I64TOA */ |
||||
/* #undef HAVE__UI64TOA */ |
||||
/* #undef HAVE_STRTOLL */ |
||||
/* #undef HAVE_STRTOULL */ |
||||
/* #undef HAVE_STRTOD */ |
||||
/* #undef HAVE_ATOI */ |
||||
/* #undef HAVE_ATOF */ |
||||
/* #undef HAVE_STRCMP */ |
||||
/* #undef HAVE_STRNCMP */ |
||||
/* #undef HAVE__STRICMP */ |
||||
/* #undef HAVE_STRCASECMP */ |
||||
/* #undef HAVE__STRNICMP */ |
||||
/* #undef HAVE_STRNCASECMP */ |
||||
/* #undef HAVE_VSSCANF */ |
||||
/* #undef HAVE_VSNPRINTF */ |
||||
/* #undef HAVE_M_PI */ |
||||
/* #undef HAVE_ATAN */ |
||||
/* #undef HAVE_ATAN2 */ |
||||
/* #undef HAVE_ACOS */ |
||||
/* #undef HAVE_ASIN */ |
||||
/* #undef HAVE_CEIL */ |
||||
/* #undef HAVE_COPYSIGN */ |
||||
/* #undef HAVE_COS */ |
||||
/* #undef HAVE_COSF */ |
||||
/* #undef HAVE_FABS */ |
||||
/* #undef HAVE_FLOOR */ |
||||
/* #undef HAVE_LOG */ |
||||
/* #undef HAVE_POW */ |
||||
/* #undef HAVE_SCALBN */ |
||||
/* #undef HAVE_SIN */ |
||||
/* #undef HAVE_SINF */ |
||||
/* #undef HAVE_SQRT */ |
||||
/* #undef HAVE_SQRTF */ |
||||
/* #undef HAVE_TAN */ |
||||
/* #undef HAVE_TANF */ |
||||
/* #undef HAVE_FSEEKO */ |
||||
/* #undef HAVE_FSEEKO64 */ |
||||
/* #undef HAVE_SIGACTION */ |
||||
/* #undef HAVE_SA_SIGACTION */ |
||||
/* #undef HAVE_SETJMP */ |
||||
/* #undef HAVE_NANOSLEEP */ |
||||
/* #undef HAVE_SYSCONF */ |
||||
/* #undef HAVE_SYSCTLBYNAME */ |
||||
/* #undef HAVE_CLOCK_GETTIME */ |
||||
/* #undef HAVE_GETPAGESIZE */ |
||||
/* #undef HAVE_MPROTECT */ |
||||
/* #undef HAVE_ICONV */ |
||||
/* #undef HAVE_PTHREAD_SETNAME_NP */ |
||||
/* #undef HAVE_PTHREAD_SET_NAME_NP */ |
||||
/* #undef HAVE_SEM_TIMEDWAIT */ |
||||
#elif __WIN32__ |
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_STDDEF_H 1 |
||||
#else |
||||
/* We may need some replacement for stdarg.h here */ |
||||
#include <stdarg.h> |
||||
#endif /* HAVE_LIBC */ |
||||
|
||||
/* SDL internal assertion support */ |
||||
/* #undef SDL_DEFAULT_ASSERT_LEVEL */ |
||||
|
||||
/* Allow disabling of core subsystems */ |
||||
/* #undef SDL_ATOMIC_DISABLED */ |
||||
/* #undef SDL_AUDIO_DISABLED */ |
||||
/* #undef SDL_CPUINFO_DISABLED */ |
||||
/* #undef SDL_EVENTS_DISABLED */ |
||||
/* #undef SDL_FILE_DISABLED */ |
||||
/* #undef SDL_JOYSTICK_DISABLED */ |
||||
/* #undef SDL_HAPTIC_DISABLED */ |
||||
/* #undef SDL_LOADSO_DISABLED */ |
||||
/* #undef SDL_RENDER_DISABLED */ |
||||
/* #undef SDL_THREADS_DISABLED */ |
||||
/* #undef SDL_TIMERS_DISABLED */ |
||||
/* #undef SDL_VIDEO_DISABLED */ |
||||
/* #undef SDL_POWER_DISABLED */ |
||||
/* #undef SDL_FILESYSTEM_DISABLED */ |
||||
|
||||
/* Enable various audio drivers */ |
||||
/* #undef SDL_AUDIO_DRIVER_ANDROID */ |
||||
/* #undef SDL_AUDIO_DRIVER_ALSA */ |
||||
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_ARTS */ |
||||
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_HAIKU */ |
||||
/* #undef SDL_AUDIO_DRIVER_BSD */ |
||||
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */ |
||||
#define SDL_AUDIO_DRIVER_DISK 1 |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */ |
||||
#define SDL_AUDIO_DRIVER_DSOUND 1 |
||||
/* #undef SDL_AUDIO_DRIVER_ESD */ |
||||
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_NAS */ |
||||
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_OSS */ |
||||
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ |
||||
/* #undef SDL_AUDIO_DRIVER_PAUDIO */ |
||||
/* #undef SDL_AUDIO_DRIVER_QSA */ |
||||
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ |
||||
#define SDL_AUDIO_DRIVER_WINMM 1 |
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */ |
||||
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ |
||||
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */ |
||||
|
||||
/* Enable various input drivers */ |
||||
/* #undef SDL_INPUT_LINUXEV */ |
||||
/* #undef SDL_INPUT_LINUXKD */ |
||||
/* #undef SDL_INPUT_TSLIB */ |
||||
/* #undef SDL_JOYSTICK_ANDROID */ |
||||
/* #undef SDL_JOYSTICK_HAIKU */ |
||||
#define SDL_JOYSTICK_DINPUT 1 |
||||
#define SDL_JOYSTICK_XINPUT 1 |
||||
/* #undef SDL_JOYSTICK_DUMMY */ |
||||
/* #undef SDL_JOYSTICK_IOKIT */ |
||||
/* #undef SDL_JOYSTICK_MFI */ |
||||
/* #undef SDL_JOYSTICK_LINUX */ |
||||
/* #undef SDL_JOYSTICK_WINMM */ |
||||
/* #undef SDL_JOYSTICK_USBHID */ |
||||
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ |
||||
/* #undef SDL_JOYSTICK_EMSCRIPTEN */ |
||||
/* #undef SDL_HAPTIC_DUMMY */ |
||||
/* #undef SDL_HAPTIC_LINUX */ |
||||
/* #undef SDL_HAPTIC_IOKIT */ |
||||
#define SDL_HAPTIC_DINPUT 1 |
||||
#define SDL_HAPTIC_XINPUT 1 |
||||
|
||||
/* Enable various shared object loading systems */ |
||||
/* #undef SDL_LOADSO_HAIKU */ |
||||
/* #undef SDL_LOADSO_DLOPEN */ |
||||
/* #undef SDL_LOADSO_DUMMY */ |
||||
/* #undef SDL_LOADSO_LDG */ |
||||
#define SDL_LOADSO_WINDOWS 1 |
||||
|
||||
/* Enable various threading systems */ |
||||
/* #undef SDL_THREAD_PTHREAD */ |
||||
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */ |
||||
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ |
||||
#define SDL_THREAD_WINDOWS 1 |
||||
|
||||
/* Enable various timer systems */ |
||||
/* #undef SDL_TIMER_HAIKU */ |
||||
/* #undef SDL_TIMER_DUMMY */ |
||||
/* #undef SDL_TIMER_UNIX */ |
||||
#define SDL_TIMER_WINDOWS 1 |
||||
/* #undef SDL_TIMER_WINCE */ |
||||
|
||||
/* Enable various video drivers */ |
||||
/* #undef SDL_VIDEO_DRIVER_ANDROID */ |
||||
/* #undef SDL_VIDEO_DRIVER_HAIKU */ |
||||
/* #undef SDL_VIDEO_DRIVER_COCOA */ |
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */ |
||||
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */ |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
#define SDL_VIDEO_DRIVER_WINDOWS 1 |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND */ |
||||
/* #undef SDL_VIDEO_DRIVER_RPI */ |
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE */ |
||||
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */ |
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */ |
||||
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */ |
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_MIR */ |
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */ |
||||
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */ |
||||
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11 */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XDBE */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */ |
||||
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */ |
||||
|
||||
/* #undef SDL_VIDEO_RENDER_D3D */ |
||||
/* #undef SDL_VIDEO_RENDER_D3D11 */ |
||||
#define SDL_VIDEO_RENDER_OGL 1 |
||||
/* #undef SDL_VIDEO_RENDER_OGL_ES */ |
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1 |
||||
/* #undef SDL_VIDEO_RENDER_DIRECTFB */ |
||||
|
||||
/* Enable OpenGL support */ |
||||
#define SDL_VIDEO_OPENGL 1 |
||||
/* #undef SDL_VIDEO_OPENGL_ES */ |
||||
#define SDL_VIDEO_OPENGL_ES2 1 |
||||
/* #undef SDL_VIDEO_OPENGL_BGL */ |
||||
/* #undef SDL_VIDEO_OPENGL_CGL */ |
||||
/* #undef SDL_VIDEO_OPENGL_GLX */ |
||||
#define SDL_VIDEO_OPENGL_WGL 1 |
||||
#define SDL_VIDEO_OPENGL_EGL 1 |
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA */ |
||||
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ |
||||
|
||||
/* Enable system power support */ |
||||
/* #undef SDL_POWER_ANDROID */ |
||||
/* #undef SDL_POWER_LINUX */ |
||||
#define SDL_POWER_WINDOWS 1 |
||||
/* #undef SDL_POWER_MACOSX */ |
||||
/* #undef SDL_POWER_HAIKU */ |
||||
/* #undef SDL_POWER_EMSCRIPTEN */ |
||||
/* #undef SDL_POWER_HARDWIRED */ |
||||
|
||||
/* Enable system filesystem support */ |
||||
/* #undef SDL_FILESYSTEM_ANDROID */ |
||||
/* #undef SDL_FILESYSTEM_HAIKU */ |
||||
/* #undef SDL_FILESYSTEM_COCOA */ |
||||
/* #undef SDL_FILESYSTEM_DUMMY */ |
||||
/* #undef SDL_FILESYSTEM_UNIX */ |
||||
#define SDL_FILESYSTEM_WINDOWS 1 |
||||
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */ |
||||
|
||||
/* Enable assembly routines */ |
||||
#define SDL_ASSEMBLY_ROUTINES 1 |
||||
/* #undef SDL_ALTIVEC_BLITTERS */ |
||||
|
||||
|
||||
/* Platform specific definitions */ |
||||
#if !defined(__WIN32__) |
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) |
||||
typedef unsigned int size_t; |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
typedef unsigned long uintptr_t; |
||||
# endif /* if (stdint.h isn't available) */ |
||||
#else /* __WIN32__ */ |
||||
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) |
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) |
||||
#define HAVE_STDINT_H 1 |
||||
# elif defined(_MSC_VER) |
||||
typedef signed __int8 int8_t; |
||||
typedef unsigned __int8 uint8_t; |
||||
typedef signed __int16 int16_t; |
||||
typedef unsigned __int16 uint16_t; |
||||
typedef signed __int32 int32_t; |
||||
typedef unsigned __int32 uint32_t; |
||||
typedef signed __int64 int64_t; |
||||
typedef unsigned __int64 uint64_t; |
||||
# ifndef _UINTPTR_T_DEFINED |
||||
# ifdef _WIN64 |
||||
typedef unsigned __int64 uintptr_t; |
||||
# else |
||||
typedef unsigned int uintptr_t; |
||||
# endif |
||||
#define _UINTPTR_T_DEFINED |
||||
# endif |
||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ |
||||
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) |
||||
#define DWORD_PTR DWORD |
||||
# endif |
||||
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) |
||||
#define LONG_PTR LONG |
||||
# endif |
||||
# else /* !__GNUC__ && !_MSC_VER */ |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
# ifndef _SIZE_T_DEFINED_ |
||||
#define _SIZE_T_DEFINED_ |
||||
typedef unsigned int size_t; |
||||
# endif |
||||
typedef unsigned int uintptr_t; |
||||
# endif /* __GNUC__ || _MSC_VER */ |
||||
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ |
||||
#endif /* __WIN32__ */ |
||||
|
||||
#endif /* _SDL_config_windows_h */ |
||||
@ -0,0 +1,214 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_winrt_h |
||||
#define _SDL_config_winrt_h |
||||
|
||||
#include "SDL_platform.h" |
||||
|
||||
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
|
||||
by SDL to determine which version of the Windows SDK is being used. |
||||
*/ |
||||
#include <sdkddkver.h> |
||||
|
||||
/* Define possibly-undefined NTDDI values (used when compiling SDL against
|
||||
older versions of the Windows SDK. |
||||
*/ |
||||
#ifndef NTDDI_WINBLUE |
||||
#define NTDDI_WINBLUE 0x06030000 |
||||
#endif |
||||
#ifndef NTDDI_WIN10 |
||||
#define NTDDI_WIN10 0x0A000000 |
||||
#endif |
||||
|
||||
/* This is a set of defines to configure the SDL features */ |
||||
|
||||
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) |
||||
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) |
||||
#define HAVE_STDINT_H 1 |
||||
#elif defined(_MSC_VER) |
||||
typedef signed __int8 int8_t; |
||||
typedef unsigned __int8 uint8_t; |
||||
typedef signed __int16 int16_t; |
||||
typedef unsigned __int16 uint16_t; |
||||
typedef signed __int32 int32_t; |
||||
typedef unsigned __int32 uint32_t; |
||||
typedef signed __int64 int64_t; |
||||
typedef unsigned __int64 uint64_t; |
||||
#ifndef _UINTPTR_T_DEFINED |
||||
#ifdef _WIN64 |
||||
typedef unsigned __int64 uintptr_t; |
||||
#else |
||||
typedef unsigned int uintptr_t; |
||||
#endif |
||||
#define _UINTPTR_T_DEFINED |
||||
#endif |
||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ |
||||
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) |
||||
#define DWORD_PTR DWORD |
||||
#endif |
||||
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) |
||||
#define LONG_PTR LONG |
||||
#endif |
||||
#else /* !__GNUC__ && !_MSC_VER */ |
||||
typedef signed char int8_t; |
||||
typedef unsigned char uint8_t; |
||||
typedef signed short int16_t; |
||||
typedef unsigned short uint16_t; |
||||
typedef signed int int32_t; |
||||
typedef unsigned int uint32_t; |
||||
typedef signed long long int64_t; |
||||
typedef unsigned long long uint64_t; |
||||
#ifndef _SIZE_T_DEFINED_ |
||||
#define _SIZE_T_DEFINED_ |
||||
typedef unsigned int size_t; |
||||
#endif |
||||
typedef unsigned int uintptr_t; |
||||
#endif /* __GNUC__ || _MSC_VER */ |
||||
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ |
||||
|
||||
#ifdef _WIN64 |
||||
# define SIZEOF_VOIDP 8 |
||||
#else |
||||
# define SIZEOF_VOIDP 4 |
||||
#endif |
||||
|
||||
/* Useful headers */ |
||||
#define HAVE_DXGI_H 1 |
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
||||
#define HAVE_XINPUT_H 1 |
||||
#endif |
||||
#define HAVE_LIBC 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_FLOAT_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
|
||||
/* C library functions */ |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_MEMCMP 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE__STRREV 1 |
||||
#define HAVE__STRUPR 1 |
||||
//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
|
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
|
||||
//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
|
||||
//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
|
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
//#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOD 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE__STRICMP 1 |
||||
#define HAVE__STRNICMP 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
|
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_ATAN 1 |
||||
#define HAVE_ATAN2 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE__COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_POW 1 |
||||
//#define HAVE_SCALBN 1
|
||||
#define HAVE__SCALB 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE__FSEEKI64 1 |
||||
|
||||
/* Enable various audio drivers */ |
||||
#define SDL_AUDIO_DRIVER_XAUDIO2 1 |
||||
#define SDL_AUDIO_DRIVER_DISK 1 |
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable various input drivers */ |
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
||||
#define SDL_JOYSTICK_DISABLED 1 |
||||
#define SDL_HAPTIC_DISABLED 1 |
||||
#else |
||||
#define SDL_JOYSTICK_XINPUT 1 |
||||
#define SDL_HAPTIC_XINPUT 1 |
||||
#endif |
||||
|
||||
/* Enable various shared object loading systems */ |
||||
#define SDL_LOADSO_WINDOWS 1 |
||||
|
||||
/* Enable various threading systems */ |
||||
#if (NTDDI_VERSION >= NTDDI_WINBLUE) |
||||
#define SDL_THREAD_WINDOWS 1 |
||||
#else |
||||
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ |
||||
#define SDL_THREAD_STDCPP 1 |
||||
#endif |
||||
|
||||
/* Enable various timer systems */ |
||||
#define SDL_TIMER_WINDOWS 1 |
||||
|
||||
/* Enable various video drivers */ |
||||
#define SDL_VIDEO_DRIVER_WINRT 1 |
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
|
||||
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ |
||||
#define SDL_VIDEO_OPENGL_ES2 1 |
||||
#define SDL_VIDEO_OPENGL_EGL 1 |
||||
|
||||
/* Enable appropriate renderer(s) */ |
||||
#define SDL_VIDEO_RENDER_D3D11 1 |
||||
|
||||
#if SDL_VIDEO_OPENGL_ES2 |
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1 |
||||
#endif |
||||
|
||||
/* Enable system power support */ |
||||
#define SDL_POWER_WINRT 1 |
||||
|
||||
/* Enable assembly routines (Win64 doesn't have inline asm) */ |
||||
#ifndef _WIN64 |
||||
#define SDL_ASSEMBLY_ROUTINES 1 |
||||
#endif |
||||
|
||||
#endif /* _SDL_config_winrt_h */ |
||||
@ -0,0 +1,120 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_config_h |
||||
#define _SDL_config_h |
||||
|
||||
/* This is a set of defines to configure the SDL features */ |
||||
|
||||
/* General platform specific identifiers */ |
||||
#include "SDL_platform.h" |
||||
|
||||
#define SDL_BYTEORDER 1234 |
||||
|
||||
#define HAVE_ALLOCA_H 1 |
||||
#define HAVE_SYS_TYPES_H 1 |
||||
#define HAVE_STDIO_H 1 |
||||
#define STDC_HEADERS 1 |
||||
#define HAVE_STDLIB_H 1 |
||||
#define HAVE_STDARG_H 1 |
||||
#define HAVE_MALLOC_H 1 |
||||
#define HAVE_MEMORY_H 1 |
||||
#define HAVE_STRING_H 1 |
||||
#define HAVE_STRINGS_H 1 |
||||
#define HAVE_INTTYPES_H 1 |
||||
#define HAVE_STDINT_H 1 |
||||
#define HAVE_CTYPE_H 1 |
||||
#define HAVE_MATH_H 1 |
||||
#define HAVE_ICONV_H 1 |
||||
#define HAVE_SIGNAL_H 1 |
||||
#define HAVE_MALLOC 1 |
||||
#define HAVE_CALLOC 1 |
||||
#define HAVE_REALLOC 1 |
||||
#define HAVE_FREE 1 |
||||
#define HAVE_ALLOCA 1 |
||||
#define HAVE_GETENV 1 |
||||
#define HAVE_SETENV 1 |
||||
#define HAVE_PUTENV 1 |
||||
#define HAVE_UNSETENV 1 |
||||
#define HAVE_QSORT 1 |
||||
#define HAVE_ABS 1 |
||||
#define HAVE_BCOPY 1 |
||||
#define HAVE_MEMSET 1 |
||||
#define HAVE_MEMCPY 1 |
||||
#define HAVE_MEMMOVE 1 |
||||
#define HAVE_STRLEN 1 |
||||
#define HAVE_STRDUP 1 |
||||
#define HAVE_STRCHR 1 |
||||
#define HAVE_STRRCHR 1 |
||||
#define HAVE_STRSTR 1 |
||||
#define HAVE_STRTOL 1 |
||||
#define HAVE_STRTOUL 1 |
||||
#define HAVE_STRTOLL 1 |
||||
#define HAVE_STRTOULL 1 |
||||
#define HAVE_ATOI 1 |
||||
#define HAVE_ATOF 1 |
||||
#define HAVE_STRCMP 1 |
||||
#define HAVE_STRNCMP 1 |
||||
#define HAVE_STRCASECMP 1 |
||||
#define HAVE_STRNCASECMP 1 |
||||
#define HAVE_VSSCANF 1 |
||||
#define HAVE_VSNPRINTF 1 |
||||
#define HAVE_M_PI 1 |
||||
#define HAVE_CEIL 1 |
||||
#define HAVE_COPYSIGN 1 |
||||
#define HAVE_COS 1 |
||||
#define HAVE_COSF 1 |
||||
#define HAVE_FABS 1 |
||||
#define HAVE_FLOOR 1 |
||||
#define HAVE_LOG 1 |
||||
#define HAVE_SCALBN 1 |
||||
#define HAVE_SIN 1 |
||||
#define HAVE_SINF 1 |
||||
#define HAVE_SQRT 1 |
||||
#define HAVE_SQRTF 1 |
||||
#define HAVE_TAN 1 |
||||
#define HAVE_TANF 1 |
||||
#define HAVE_SIGACTION 1 |
||||
#define HAVE_SETJMP 1 |
||||
#define HAVE_NANOSLEEP 1 |
||||
#define HAVE_POW 1 |
||||
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1 |
||||
#define SDL_AUDIO_DRIVER_OSS 1 |
||||
|
||||
#define SDL_INPUT_LINUXEV 1 |
||||
#define SDL_INPUT_TSLIB 1 |
||||
#define SDL_JOYSTICK_LINUX 1 |
||||
#define SDL_HAPTIC_LINUX 1 |
||||
|
||||
#define SDL_LOADSO_DLOPEN 1 |
||||
|
||||
#define SDL_THREAD_PTHREAD 1 |
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 |
||||
|
||||
#define SDL_TIMER_UNIX 1 |
||||
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1 |
||||
#define SDL_VIDEO_DRIVER_PANDORA 1 |
||||
#define SDL_VIDEO_RENDER_OGL_ES 1 |
||||
#define SDL_VIDEO_OPENGL_ES 1 |
||||
|
||||
#endif /* _SDL_config_h */ |
||||
@ -0,0 +1,20 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
@ -0,0 +1,161 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_cpuinfo.h |
||||
* |
||||
* CPU feature detection for SDL. |
||||
*/ |
||||
|
||||
#ifndef _SDL_cpuinfo_h |
||||
#define _SDL_cpuinfo_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
/* Need to do this here because intrin.h has C++ code in it */ |
||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ |
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) |
||||
#include <intrin.h> |
||||
#ifndef _WIN64 |
||||
#define __MMX__ |
||||
#define __3dNOW__ |
||||
#endif |
||||
#define __SSE__ |
||||
#define __SSE2__ |
||||
#elif defined(__MINGW64_VERSION_MAJOR) |
||||
#include <intrin.h> |
||||
#else |
||||
#ifdef __ALTIVEC__ |
||||
#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) |
||||
#include <altivec.h> |
||||
#undef pixel |
||||
#endif |
||||
#endif |
||||
#ifdef __MMX__ |
||||
#include <mmintrin.h> |
||||
#endif |
||||
#ifdef __3dNOW__ |
||||
#include <mm3dnow.h> |
||||
#endif |
||||
#ifdef __SSE__ |
||||
#include <xmmintrin.h> |
||||
#endif |
||||
#ifdef __SSE2__ |
||||
#include <emmintrin.h> |
||||
#endif |
||||
#endif |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* This is a guess for the cacheline size used for padding.
|
||||
* Most x86 processors have a 64 byte cache line. |
||||
* The 64-bit PowerPC processors have a 128 byte cache line. |
||||
* We'll use the larger value to be generally safe. |
||||
*/ |
||||
#define SDL_CACHELINE_SIZE 128 |
||||
|
||||
/**
|
||||
* This function returns the number of CPU cores available. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); |
||||
|
||||
/**
|
||||
* This function returns the L1 cache line size of the CPU |
||||
* |
||||
* This is useful for determining multi-threaded structure padding |
||||
* or SIMD prefetch sizes. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has the RDTSC instruction. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AltiVec features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has MMX features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has 3DNow! features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE2 features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE3 features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.1 features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.2 features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); |
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX2 features. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); |
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_cpuinfo_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,239 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_endian.h |
||||
* |
||||
* Functions for reading and writing endian-specific values |
||||
*/ |
||||
|
||||
#ifndef _SDL_endian_h |
||||
#define _SDL_endian_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
/**
|
||||
* \name The two types of endianness |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_LIL_ENDIAN 1234 |
||||
#define SDL_BIG_ENDIAN 4321 |
||||
/* @} */ |
||||
|
||||
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ |
||||
#ifdef __linux__ |
||||
#include <endian.h> |
||||
#define SDL_BYTEORDER __BYTE_ORDER |
||||
#else /* __linux__ */ |
||||
#if defined(__hppa__) || \ |
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MISPEB__)) || \
|
||||
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
|
||||
defined(__sparc__) |
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN |
||||
#else |
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN |
||||
#endif |
||||
#endif /* __linux__ */ |
||||
#endif /* !SDL_BYTEORDER */ |
||||
|
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \file SDL_endian.h |
||||
*/ |
||||
#if defined(__GNUC__) && defined(__i386__) && \ |
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) |
||||
SDL_FORCE_INLINE Uint16 |
||||
SDL_Swap16(Uint16 x) |
||||
{ |
||||
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); |
||||
return x; |
||||
} |
||||
#elif defined(__GNUC__) && defined(__x86_64__) |
||||
SDL_FORCE_INLINE Uint16 |
||||
SDL_Swap16(Uint16 x) |
||||
{ |
||||
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); |
||||
return x; |
||||
} |
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) |
||||
SDL_FORCE_INLINE Uint16 |
||||
SDL_Swap16(Uint16 x) |
||||
{ |
||||
int result; |
||||
|
||||
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); |
||||
return (Uint16)result; |
||||
} |
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) |
||||
SDL_FORCE_INLINE Uint16 |
||||
SDL_Swap16(Uint16 x) |
||||
{ |
||||
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); |
||||
return x; |
||||
} |
||||
#else |
||||
SDL_FORCE_INLINE Uint16 |
||||
SDL_Swap16(Uint16 x) |
||||
{ |
||||
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); |
||||
} |
||||
#endif |
||||
|
||||
#if defined(__GNUC__) && defined(__i386__) |
||||
SDL_FORCE_INLINE Uint32 |
||||
SDL_Swap32(Uint32 x) |
||||
{ |
||||
__asm__("bswap %0": "=r"(x):"0"(x)); |
||||
return x; |
||||
} |
||||
#elif defined(__GNUC__) && defined(__x86_64__) |
||||
SDL_FORCE_INLINE Uint32 |
||||
SDL_Swap32(Uint32 x) |
||||
{ |
||||
__asm__("bswapl %0": "=r"(x):"0"(x)); |
||||
return x; |
||||
} |
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) |
||||
SDL_FORCE_INLINE Uint32 |
||||
SDL_Swap32(Uint32 x) |
||||
{ |
||||
Uint32 result; |
||||
|
||||
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); |
||||
__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); |
||||
__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); |
||||
return result; |
||||
} |
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) |
||||
SDL_FORCE_INLINE Uint32 |
||||
SDL_Swap32(Uint32 x) |
||||
{ |
||||
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); |
||||
return x; |
||||
} |
||||
#else |
||||
SDL_FORCE_INLINE Uint32 |
||||
SDL_Swap32(Uint32 x) |
||||
{ |
||||
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | |
||||
((x >> 8) & 0x0000FF00) | (x >> 24))); |
||||
} |
||||
#endif |
||||
|
||||
#if defined(__GNUC__) && defined(__i386__) |
||||
SDL_FORCE_INLINE Uint64 |
||||
SDL_Swap64(Uint64 x) |
||||
{ |
||||
union |
||||
{ |
||||
struct |
||||
{ |
||||
Uint32 a, b; |
||||
} s; |
||||
Uint64 u; |
||||
} v; |
||||
v.u = x; |
||||
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), |
||||
"1"(v.s. |
||||
b)); |
||||
return v.u; |
||||
} |
||||
#elif defined(__GNUC__) && defined(__x86_64__) |
||||
SDL_FORCE_INLINE Uint64 |
||||
SDL_Swap64(Uint64 x) |
||||
{ |
||||
__asm__("bswapq %0": "=r"(x):"0"(x)); |
||||
return x; |
||||
} |
||||
#else |
||||
SDL_FORCE_INLINE Uint64 |
||||
SDL_Swap64(Uint64 x) |
||||
{ |
||||
Uint32 hi, lo; |
||||
|
||||
/* Separate into high and low 32-bit values and swap them */ |
||||
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); |
||||
x >>= 32; |
||||
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); |
||||
x = SDL_Swap32(lo); |
||||
x <<= 32; |
||||
x |= SDL_Swap32(hi); |
||||
return (x); |
||||
} |
||||
#endif |
||||
|
||||
|
||||
SDL_FORCE_INLINE float |
||||
SDL_SwapFloat(float x) |
||||
{ |
||||
union |
||||
{ |
||||
float f; |
||||
Uint32 ui32; |
||||
} swapper; |
||||
swapper.f = x; |
||||
swapper.ui32 = SDL_Swap32(swapper.ui32); |
||||
return swapper.f; |
||||
} |
||||
|
||||
|
||||
/**
|
||||
* \name Swap to native |
||||
* Byteswap item from the specified endianness to the native endianness. |
||||
*/ |
||||
/* @{ */ |
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN |
||||
#define SDL_SwapLE16(X) (X) |
||||
#define SDL_SwapLE32(X) (X) |
||||
#define SDL_SwapLE64(X) (X) |
||||
#define SDL_SwapFloatLE(X) (X) |
||||
#define SDL_SwapBE16(X) SDL_Swap16(X) |
||||
#define SDL_SwapBE32(X) SDL_Swap32(X) |
||||
#define SDL_SwapBE64(X) SDL_Swap64(X) |
||||
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) |
||||
#else |
||||
#define SDL_SwapLE16(X) SDL_Swap16(X) |
||||
#define SDL_SwapLE32(X) SDL_Swap32(X) |
||||
#define SDL_SwapLE64(X) SDL_Swap64(X) |
||||
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) |
||||
#define SDL_SwapBE16(X) (X) |
||||
#define SDL_SwapBE32(X) (X) |
||||
#define SDL_SwapBE64(X) (X) |
||||
#define SDL_SwapFloatBE(X) (X) |
||||
#endif |
||||
/* @} *//* Swap to native */ |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_endian_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,76 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_error.h |
||||
* |
||||
* Simple error message routines for SDL. |
||||
*/ |
||||
|
||||
#ifndef _SDL_error_h |
||||
#define _SDL_error_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Public functions */ |
||||
/* SDL_SetError() unconditionally returns -1. */ |
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); |
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void); |
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void); |
||||
|
||||
/**
|
||||
* \name Internal error functions |
||||
* |
||||
* \internal |
||||
* Private error reporting function - used internally. |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) |
||||
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) |
||||
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) |
||||
typedef enum |
||||
{ |
||||
SDL_ENOMEM, |
||||
SDL_EFREAD, |
||||
SDL_EFWRITE, |
||||
SDL_EFSEEK, |
||||
SDL_UNSUPPORTED, |
||||
SDL_LASTERROR |
||||
} SDL_errorcode; |
||||
/* SDL_Error() unconditionally returns -1. */ |
||||
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); |
||||
/* @} *//* Internal error functions */ |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_error_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,754 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_events.h |
||||
* |
||||
* Include file for SDL event handling. |
||||
*/ |
||||
|
||||
#ifndef _SDL_events_h |
||||
#define _SDL_events_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_video.h" |
||||
#include "SDL_keyboard.h" |
||||
#include "SDL_mouse.h" |
||||
#include "SDL_joystick.h" |
||||
#include "SDL_gamecontroller.h" |
||||
#include "SDL_quit.h" |
||||
#include "SDL_gesture.h" |
||||
#include "SDL_touch.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* General keyboard/mouse state definitions */ |
||||
#define SDL_RELEASED 0 |
||||
#define SDL_PRESSED 1 |
||||
|
||||
/**
|
||||
* \brief The types of events that can be delivered. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
||||
|
||||
/* Application events */ |
||||
SDL_QUIT = 0x100, /**< User-requested quit */ |
||||
|
||||
/* These application events have special meaning on iOS, see README-ios.md for details */ |
||||
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
|
||||
Called on iOS in applicationWillTerminate() |
||||
Called on Android in onDestroy() |
||||
*/ |
||||
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
|
||||
Called on iOS in applicationDidReceiveMemoryWarning() |
||||
Called on Android in onLowMemory() |
||||
*/ |
||||
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
|
||||
Called on iOS in applicationWillResignActive() |
||||
Called on Android in onPause() |
||||
*/ |
||||
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
|
||||
Called on iOS in applicationDidEnterBackground() |
||||
Called on Android in onPause() |
||||
*/ |
||||
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
|
||||
Called on iOS in applicationWillEnterForeground() |
||||
Called on Android in onResume() |
||||
*/ |
||||
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
|
||||
Called on iOS in applicationDidBecomeActive() |
||||
Called on Android in onResume() |
||||
*/ |
||||
|
||||
/* Window events */ |
||||
SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
||||
SDL_SYSWMEVENT, /**< System specific event */ |
||||
|
||||
/* Keyboard events */ |
||||
SDL_KEYDOWN = 0x300, /**< Key pressed */ |
||||
SDL_KEYUP, /**< Key released */ |
||||
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
||||
SDL_TEXTINPUT, /**< Keyboard text input */ |
||||
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
|
||||
input language or keyboard layout change. |
||||
*/ |
||||
|
||||
/* Mouse events */ |
||||
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
||||
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
||||
SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
||||
SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
||||
|
||||
/* Joystick events */ |
||||
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
||||
SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
||||
SDL_JOYHATMOTION, /**< Joystick hat position change */ |
||||
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
||||
SDL_JOYBUTTONUP, /**< Joystick button released */ |
||||
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
||||
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
||||
|
||||
/* Game controller events */ |
||||
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
||||
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
||||
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
||||
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
||||
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
||||
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
||||
|
||||
/* Touch events */ |
||||
SDL_FINGERDOWN = 0x700, |
||||
SDL_FINGERUP, |
||||
SDL_FINGERMOTION, |
||||
|
||||
/* Gesture events */ |
||||
SDL_DOLLARGESTURE = 0x800, |
||||
SDL_DOLLARRECORD, |
||||
SDL_MULTIGESTURE, |
||||
|
||||
/* Clipboard events */ |
||||
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
||||
|
||||
/* Drag and drop events */ |
||||
SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
||||
SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
||||
SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
||||
SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
||||
|
||||
/* Audio hotplug events */ |
||||
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
||||
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
||||
|
||||
/* Render events */ |
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents() |
||||
*/ |
||||
SDL_USEREVENT = 0x8000, |
||||
|
||||
/**
|
||||
* This last event is only for bounding internal arrays |
||||
*/ |
||||
SDL_LASTEVENT = 0xFFFF |
||||
} SDL_EventType; |
||||
|
||||
/**
|
||||
* \brief Fields shared by every event |
||||
*/ |
||||
typedef struct SDL_CommonEvent |
||||
{ |
||||
Uint32 type; |
||||
Uint32 timestamp; |
||||
} SDL_CommonEvent; |
||||
|
||||
/**
|
||||
* \brief Window state change event data (event.window.*) |
||||
*/ |
||||
typedef struct SDL_WindowEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_WINDOWEVENT */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The associated window */ |
||||
Uint8 event; /**< ::SDL_WindowEventID */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
Sint32 data1; /**< event dependent data */ |
||||
Sint32 data2; /**< event dependent data */ |
||||
} SDL_WindowEvent; |
||||
|
||||
/**
|
||||
* \brief Keyboard button event structure (event.key.*) |
||||
*/ |
||||
typedef struct SDL_KeyboardEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with keyboard focus, if any */ |
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
||||
Uint8 repeat; /**< Non-zero if this is a key repeat */ |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
SDL_Keysym keysym; /**< The key that was pressed or released */ |
||||
} SDL_KeyboardEvent; |
||||
|
||||
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
||||
/**
|
||||
* \brief Keyboard text editing event structure (event.edit.*) |
||||
*/ |
||||
typedef struct SDL_TextEditingEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_TEXTEDITING */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with keyboard focus, if any */ |
||||
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
||||
Sint32 start; /**< The start cursor of selected editing text */ |
||||
Sint32 length; /**< The length of selected editing text */ |
||||
} SDL_TextEditingEvent; |
||||
|
||||
|
||||
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
||||
/**
|
||||
* \brief Keyboard text input event structure (event.text.*) |
||||
*/ |
||||
typedef struct SDL_TextInputEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_TEXTINPUT */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with keyboard focus, if any */ |
||||
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
||||
} SDL_TextInputEvent; |
||||
|
||||
/**
|
||||
* \brief Mouse motion event structure (event.motion.*) |
||||
*/ |
||||
typedef struct SDL_MouseMotionEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_MOUSEMOTION */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with mouse focus, if any */ |
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
||||
Uint32 state; /**< The current button state */ |
||||
Sint32 x; /**< X coordinate, relative to window */ |
||||
Sint32 y; /**< Y coordinate, relative to window */ |
||||
Sint32 xrel; /**< The relative motion in the X direction */ |
||||
Sint32 yrel; /**< The relative motion in the Y direction */ |
||||
} SDL_MouseMotionEvent; |
||||
|
||||
/**
|
||||
* \brief Mouse button event structure (event.button.*) |
||||
*/ |
||||
typedef struct SDL_MouseButtonEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with mouse focus, if any */ |
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
||||
Uint8 button; /**< The mouse button index */ |
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
||||
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
||||
Uint8 padding1; |
||||
Sint32 x; /**< X coordinate, relative to window */ |
||||
Sint32 y; /**< Y coordinate, relative to window */ |
||||
} SDL_MouseButtonEvent; |
||||
|
||||
/**
|
||||
* \brief Mouse wheel event structure (event.wheel.*) |
||||
*/ |
||||
typedef struct SDL_MouseWheelEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The window with mouse focus, if any */ |
||||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
||||
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
||||
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
||||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
||||
} SDL_MouseWheelEvent; |
||||
|
||||
/**
|
||||
* \brief Joystick axis motion event structure (event.jaxis.*) |
||||
*/ |
||||
typedef struct SDL_JoyAxisEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 axis; /**< The joystick axis index */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
||||
Uint16 padding4; |
||||
} SDL_JoyAxisEvent; |
||||
|
||||
/**
|
||||
* \brief Joystick trackball motion event structure (event.jball.*) |
||||
*/ |
||||
typedef struct SDL_JoyBallEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 ball; /**< The joystick trackball index */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
Sint16 xrel; /**< The relative motion in the X direction */ |
||||
Sint16 yrel; /**< The relative motion in the Y direction */ |
||||
} SDL_JoyBallEvent; |
||||
|
||||
/**
|
||||
* \brief Joystick hat position change event structure (event.jhat.*) |
||||
*/ |
||||
typedef struct SDL_JoyHatEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_JOYHATMOTION */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 hat; /**< The joystick hat index */ |
||||
Uint8 value; /**< The hat position value.
|
||||
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
||||
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
||||
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
||||
* |
||||
* Note that zero means the POV is centered. |
||||
*/ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
} SDL_JoyHatEvent; |
||||
|
||||
/**
|
||||
* \brief Joystick button event structure (event.jbutton.*) |
||||
*/ |
||||
typedef struct SDL_JoyButtonEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 button; /**< The joystick button index */ |
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
} SDL_JoyButtonEvent; |
||||
|
||||
/**
|
||||
* \brief Joystick device event structure (event.jdevice.*) |
||||
*/ |
||||
typedef struct SDL_JoyDeviceEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
||||
Uint32 timestamp; |
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
||||
} SDL_JoyDeviceEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Game controller axis motion event structure (event.caxis.*) |
||||
*/ |
||||
typedef struct SDL_ControllerAxisEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
||||
Uint16 padding4; |
||||
} SDL_ControllerAxisEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Game controller button event structure (event.cbutton.*) |
||||
*/ |
||||
typedef struct SDL_ControllerButtonEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
||||
Uint32 timestamp; |
||||
SDL_JoystickID which; /**< The joystick instance id */ |
||||
Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
} SDL_ControllerButtonEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Controller device event structure (event.cdevice.*) |
||||
*/ |
||||
typedef struct SDL_ControllerDeviceEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
||||
Uint32 timestamp; |
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
||||
} SDL_ControllerDeviceEvent; |
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*) |
||||
*/ |
||||
typedef struct SDL_AudioDeviceEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
||||
Uint32 timestamp; |
||||
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
||||
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
||||
Uint8 padding1; |
||||
Uint8 padding2; |
||||
Uint8 padding3; |
||||
} SDL_AudioDeviceEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*) |
||||
*/ |
||||
typedef struct SDL_TouchFingerEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
||||
Uint32 timestamp; |
||||
SDL_TouchID touchId; /**< The touch device id */ |
||||
SDL_FingerID fingerId; |
||||
float x; /**< Normalized in the range 0...1 */ |
||||
float y; /**< Normalized in the range 0...1 */ |
||||
float dx; /**< Normalized in the range -1...1 */ |
||||
float dy; /**< Normalized in the range -1...1 */ |
||||
float pressure; /**< Normalized in the range 0...1 */ |
||||
} SDL_TouchFingerEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Multiple Finger Gesture Event (event.mgesture.*) |
||||
*/ |
||||
typedef struct SDL_MultiGestureEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_MULTIGESTURE */ |
||||
Uint32 timestamp; |
||||
SDL_TouchID touchId; /**< The touch device index */ |
||||
float dTheta; |
||||
float dDist; |
||||
float x; |
||||
float y; |
||||
Uint16 numFingers; |
||||
Uint16 padding; |
||||
} SDL_MultiGestureEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief Dollar Gesture Event (event.dgesture.*) |
||||
*/ |
||||
typedef struct SDL_DollarGestureEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
||||
Uint32 timestamp; |
||||
SDL_TouchID touchId; /**< The touch device id */ |
||||
SDL_GestureID gestureId; |
||||
Uint32 numFingers; |
||||
float error; |
||||
float x; /**< Normalized center of gesture */ |
||||
float y; /**< Normalized center of gesture */ |
||||
} SDL_DollarGestureEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*) |
||||
* This event is enabled by default, you can disable it with SDL_EventState(). |
||||
* \note If this event is enabled, you must free the filename in the event. |
||||
*/ |
||||
typedef struct SDL_DropEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
||||
Uint32 timestamp; |
||||
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
||||
Uint32 windowID; /**< The window that was dropped on, if any */ |
||||
} SDL_DropEvent; |
||||
|
||||
|
||||
/**
|
||||
* \brief The "quit requested" event |
||||
*/ |
||||
typedef struct SDL_QuitEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_QUIT */ |
||||
Uint32 timestamp; |
||||
} SDL_QuitEvent; |
||||
|
||||
/**
|
||||
* \brief OS Specific event |
||||
*/ |
||||
typedef struct SDL_OSEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_QUIT */ |
||||
Uint32 timestamp; |
||||
} SDL_OSEvent; |
||||
|
||||
/**
|
||||
* \brief A user-defined event type (event.user.*) |
||||
*/ |
||||
typedef struct SDL_UserEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
||||
Uint32 timestamp; |
||||
Uint32 windowID; /**< The associated window if any */ |
||||
Sint32 code; /**< User defined event code */ |
||||
void *data1; /**< User defined data pointer */ |
||||
void *data2; /**< User defined data pointer */ |
||||
} SDL_UserEvent; |
||||
|
||||
|
||||
struct SDL_SysWMmsg; |
||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
||||
|
||||
/**
|
||||
* \brief A video driver dependent system event (event.syswm.*) |
||||
* This event is disabled by default, you can enable it with SDL_EventState() |
||||
* |
||||
* \note If you want to use this event, you should include SDL_syswm.h. |
||||
*/ |
||||
typedef struct SDL_SysWMEvent |
||||
{ |
||||
Uint32 type; /**< ::SDL_SYSWMEVENT */ |
||||
Uint32 timestamp; |
||||
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
||||
} SDL_SysWMEvent; |
||||
|
||||
/**
|
||||
* \brief General event structure |
||||
*/ |
||||
typedef union SDL_Event |
||||
{ |
||||
Uint32 type; /**< Event type, shared with all events */ |
||||
SDL_CommonEvent common; /**< Common event data */ |
||||
SDL_WindowEvent window; /**< Window event data */ |
||||
SDL_KeyboardEvent key; /**< Keyboard event data */ |
||||
SDL_TextEditingEvent edit; /**< Text editing event data */ |
||||
SDL_TextInputEvent text; /**< Text input event data */ |
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */ |
||||
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
||||
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
||||
SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
||||
SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
||||
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
||||
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
||||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
||||
SDL_QuitEvent quit; /**< Quit request event data */ |
||||
SDL_UserEvent user; /**< Custom event data */ |
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */ |
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
||||
SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
||||
SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
||||
SDL_DropEvent drop; /**< Drag and drop event data */ |
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes for |
||||
this structure, and GCC will use the alignment of the largest datatype |
||||
within the union, which is 8 bytes. |
||||
|
||||
So... we'll add padding to force the size to be 56 bytes for both. |
||||
*/ |
||||
Uint8 padding[56]; |
||||
} SDL_Event; |
||||
|
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* Pumps the event loop, gathering events from the input devices. |
||||
* |
||||
* This function updates the event queue and internal input device state. |
||||
* |
||||
* This should only be run in the thread that sets the video mode. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
||||
|
||||
/* @{ */ |
||||
typedef enum |
||||
{ |
||||
SDL_ADDEVENT, |
||||
SDL_PEEKEVENT, |
||||
SDL_GETEVENT |
||||
} SDL_eventaction; |
||||
|
||||
/**
|
||||
* Checks the event queue for messages and optionally returns them. |
||||
* |
||||
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
||||
* the back of the event queue. |
||||
* |
||||
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
||||
* of the event queue, within the specified minimum and maximum type, |
||||
* will be returned and will not be removed from the queue. |
||||
* |
||||
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
||||
* of the event queue, within the specified minimum and maximum type, |
||||
* will be returned and will be removed from the queue. |
||||
* |
||||
* \return The number of events actually stored, or -1 if there was an error. |
||||
* |
||||
* This function is thread-safe. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
||||
SDL_eventaction action, |
||||
Uint32 minType, Uint32 maxType); |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* Checks to see if certain event types are in the event queue. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
||||
|
||||
/**
|
||||
* This function clears events from the event queue |
||||
* This function only affects currently queued events. If you want to make |
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||||
* on the main thread immediately before the flush call. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
||||
|
||||
/**
|
||||
* \brief Polls for currently pending events. |
||||
* |
||||
* \return 1 if there are any pending events, or 0 if there are none available. |
||||
* |
||||
* \param event If not NULL, the next event is removed from the queue and |
||||
* stored in that area. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
||||
|
||||
/**
|
||||
* \brief Waits indefinitely for the next available event. |
||||
* |
||||
* \return 1, or 0 if there was an error while waiting for events. |
||||
* |
||||
* \param event If not NULL, the next event is removed from the queue and |
||||
* stored in that area. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
||||
|
||||
/**
|
||||
* \brief Waits until the specified timeout (in milliseconds) for the next |
||||
* available event. |
||||
* |
||||
* \return 1, or 0 if there was an error while waiting for events. |
||||
* |
||||
* \param event If not NULL, the next event is removed from the queue and |
||||
* stored in that area. |
||||
* \param timeout The timeout (in milliseconds) to wait for next event. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
||||
int timeout); |
||||
|
||||
/**
|
||||
* \brief Add an event to the event queue. |
||||
* |
||||
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
||||
* was full or there was some other error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
||||
|
||||
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
||||
|
||||
/**
|
||||
* Sets up a filter to process all events before they change internal state and |
||||
* are posted to the internal event queue. |
||||
* |
||||
* The filter is prototyped as: |
||||
* \code |
||||
* int SDL_EventFilter(void *userdata, SDL_Event * event); |
||||
* \endcode |
||||
* |
||||
* If the filter returns 1, then the event will be added to the internal queue. |
||||
* If it returns 0, then the event will be dropped from the queue, but the |
||||
* internal state will still be updated. This allows selective filtering of |
||||
* dynamically arriving events. |
||||
* |
||||
* \warning Be very careful of what you do in the event filter function, as |
||||
* it may run in a different thread! |
||||
* |
||||
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
||||
* event filter is only called when the window manager desires to close the |
||||
* application window. If the event filter returns 1, then the window will |
||||
* be closed, otherwise the window will remain open if possible. |
||||
* |
||||
* If the quit event is generated by an interrupt signal, it will bypass the |
||||
* internal queue and be delivered to the application at the next event poll. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* Return the current event filter - can be used to "chain" filters. |
||||
* If there is no event filter set, this function returns SDL_FALSE. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
||||
void **userdata); |
||||
|
||||
/**
|
||||
* Add a function which is called when an event is added to the queue. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* Remove an event watch function added with SDL_AddEventWatch() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* Run the filter function on the current event queue, removing any |
||||
* events for which the filter returns 0. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
||||
void *userdata); |
||||
|
||||
/* @{ */ |
||||
#define SDL_QUERY -1 |
||||
#define SDL_IGNORE 0 |
||||
#define SDL_DISABLE 0 |
||||
#define SDL_ENABLE 1 |
||||
|
||||
/**
|
||||
* This function allows you to set the state of processing certain events. |
||||
* - If \c state is set to ::SDL_IGNORE, that event will be automatically |
||||
* dropped from the event queue and will not event be filtered. |
||||
* - If \c state is set to ::SDL_ENABLE, that event will be processed |
||||
* normally. |
||||
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
||||
* current processing state of the specified event. |
||||
*/ |
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
||||
/* @} */ |
||||
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
||||
|
||||
/**
|
||||
* This function allocates a set of user-defined events, and returns |
||||
* the beginning event number for that set of events. |
||||
* |
||||
* If there aren't enough user-defined events left, this function |
||||
* returns (Uint32)-1 |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_events_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,136 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_filesystem.h |
||||
* |
||||
* \brief Include file for filesystem SDL API functions |
||||
*/ |
||||
|
||||
#ifndef _SDL_filesystem_h |
||||
#define _SDL_filesystem_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
|
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Get the path where the application resides. |
||||
* |
||||
* Get the "base path". This is the directory where the application was run |
||||
* from, which is probably the installation directory, and may or may not |
||||
* be the process's current working directory. |
||||
* |
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to |
||||
* end with a path separator ('\\' on Windows, '/' most other places). |
||||
* |
||||
* The pointer returned by this function is owned by you. Please call |
||||
* SDL_free() on the pointer when you are done with it, or it will be a |
||||
* memory leak. This is not necessarily a fast call, though, so you should |
||||
* call this once near startup and save the string if you need it. |
||||
* |
||||
* Some platforms can't determine the application's path, and on other |
||||
* platforms, this might be meaningless. In such cases, this function will |
||||
* return NULL. |
||||
* |
||||
* \return String of base dir in UTF-8 encoding, or NULL on error. |
||||
* |
||||
* \sa SDL_GetPrefPath |
||||
*/ |
||||
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
||||
|
||||
/**
|
||||
* \brief Get the user-and-app-specific path where files can be written. |
||||
* |
||||
* Get the "pref dir". This is meant to be where users can write personal |
||||
* files (preferences and save games, etc) that are specific to your |
||||
* application. This directory is unique per user, per application. |
||||
* |
||||
* This function will decide the appropriate location in the native filesystem, |
||||
* create the directory if necessary, and return a string of the absolute |
||||
* path to the directory in UTF-8 encoding. |
||||
* |
||||
* On Windows, the string might look like: |
||||
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" |
||||
* |
||||
* On Linux, the string might look like: |
||||
* "/home/bob/.local/share/My Program Name/" |
||||
* |
||||
* On Mac OS X, the string might look like: |
||||
* "/Users/bob/Library/Application Support/My Program Name/" |
||||
* |
||||
* (etc.) |
||||
* |
||||
* You specify the name of your organization (if it's not a real organization, |
||||
* your name or an Internet domain you own might do) and the name of your |
||||
* application. These should be untranslated proper names. |
||||
* |
||||
* Both the org and app strings may become part of a directory name, so |
||||
* please follow these rules: |
||||
* |
||||
* - Try to use the same org string (including case-sensitivity) for |
||||
* all your applications that use this function. |
||||
* - Always use a unique app string for each one, and make sure it never |
||||
* changes for an app once you've decided on it. |
||||
* - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like |
||||
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
||||
* |
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to |
||||
* end with a path separator ('\\' on Windows, '/' most other places). |
||||
* |
||||
* The pointer returned by this function is owned by you. Please call |
||||
* SDL_free() on the pointer when you are done with it, or it will be a |
||||
* memory leak. This is not necessarily a fast call, though, so you should |
||||
* call this once near startup and save the string if you need it. |
||||
* |
||||
* You should assume the path returned by this function is the only safe |
||||
* place to write files (and that SDL_GetBasePath(), while it might be |
||||
* writable, or even the parent of the returned path, aren't where you |
||||
* should be writing things). |
||||
* |
||||
* Some platforms can't determine the pref path, and on other |
||||
* platforms, this might be meaningless. In such cases, this function will |
||||
* return NULL. |
||||
* |
||||
* \param org The name of your organization. |
||||
* \param app The name of your application. |
||||
* \return UTF-8 string of user dir in platform-dependent notation. NULL |
||||
* if there's a problem (creating directory failed, etc). |
||||
* |
||||
* \sa SDL_GetBasePath |
||||
*/ |
||||
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_filesystem_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,323 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h |
||||
* |
||||
* Include file for SDL game controller event handling |
||||
*/ |
||||
|
||||
#ifndef _SDL_gamecontroller_h |
||||
#define _SDL_gamecontroller_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_rwops.h" |
||||
#include "SDL_joystick.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h |
||||
* |
||||
* In order to use these functions, SDL_Init() must have been called |
||||
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system |
||||
* for game controllers, and load appropriate drivers. |
||||
* |
||||
* If you would like to receive controller updates while the application |
||||
* is in the background, you should set the following hint before calling |
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
||||
*/ |
||||
|
||||
/* The gamecontroller structure used to identify an SDL game controller */ |
||||
struct _SDL_GameController; |
||||
typedef struct _SDL_GameController SDL_GameController; |
||||
|
||||
|
||||
typedef enum |
||||
{ |
||||
SDL_CONTROLLER_BINDTYPE_NONE = 0, |
||||
SDL_CONTROLLER_BINDTYPE_BUTTON, |
||||
SDL_CONTROLLER_BINDTYPE_AXIS, |
||||
SDL_CONTROLLER_BINDTYPE_HAT |
||||
} SDL_GameControllerBindType; |
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button/axis mapping |
||||
*/ |
||||
typedef struct SDL_GameControllerButtonBind |
||||
{ |
||||
SDL_GameControllerBindType bindType; |
||||
union |
||||
{ |
||||
int button; |
||||
int axis; |
||||
struct { |
||||
int hat; |
||||
int hat_mask; |
||||
} hat; |
||||
} value; |
||||
|
||||
} SDL_GameControllerButtonBind; |
||||
|
||||
|
||||
/**
|
||||
* To count the number of game controllers in the system for the following: |
||||
* int nJoysticks = SDL_NumJoysticks(); |
||||
* int nGameControllers = 0; |
||||
* for ( int i = 0; i < nJoysticks; i++ ) { |
||||
* if ( SDL_IsGameController(i) ) { |
||||
* nGameControllers++; |
||||
* } |
||||
* } |
||||
* |
||||
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: |
||||
* guid,name,mappings |
||||
* |
||||
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. |
||||
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. |
||||
* The mapping format for joystick is: |
||||
* bX - a joystick button, index X |
||||
* hX.Y - hat X with value Y |
||||
* aX - axis X of the joystick |
||||
* Buttons can be used as a controller axis and vice versa. |
||||
* |
||||
* This string shows an example of a valid mapping for a controller |
||||
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", |
||||
* |
||||
*/ |
||||
|
||||
/**
|
||||
* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() |
||||
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
* |
||||
* If \c freerw is non-zero, the stream will be closed after being read. |
||||
*
|
||||
* \return number of mappings added, -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); |
||||
|
||||
/**
|
||||
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform() |
||||
* |
||||
* Convenience macro. |
||||
*/ |
||||
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) |
||||
|
||||
/**
|
||||
* Add or update an existing mapping configuration |
||||
* |
||||
* \return 1 if mapping is added, 0 if updated, -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); |
||||
|
||||
/**
|
||||
* Get a mapping string for a GUID |
||||
* |
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available |
||||
*/ |
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); |
||||
|
||||
/**
|
||||
* Get a mapping string for an open GameController |
||||
* |
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available |
||||
*/ |
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); |
||||
|
||||
/**
|
||||
* Is the joystick on this index supported by the game controller interface? |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); |
||||
|
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a game controller. |
||||
* This can be called before any controllers are opened. |
||||
* If no name can be found, this function returns NULL. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); |
||||
|
||||
/**
|
||||
* Open a game controller for use. |
||||
* The index passed as an argument refers to the N'th game controller on the system. |
||||
* This index is not the value which will identify this controller in future |
||||
* controller events. The joystick's instance id (::SDL_JoystickID) will be |
||||
* used there instead. |
||||
* |
||||
* \return A controller identifier, or NULL if an error occurred. |
||||
*/ |
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); |
||||
|
||||
/**
|
||||
* Return the SDL_GameController associated with an instance id. |
||||
*/ |
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); |
||||
|
||||
/**
|
||||
* Return the name for this currently opened controller |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); |
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the controller has been opened and currently connected, |
||||
* or SDL_FALSE if it has not. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); |
||||
|
||||
/**
|
||||
* Get the underlying joystick object used by a controller |
||||
*/ |
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); |
||||
|
||||
/**
|
||||
* Enable/disable controller event polling. |
||||
* |
||||
* If controller events are disabled, you must call SDL_GameControllerUpdate() |
||||
* yourself and check the state of the controller when you want controller |
||||
* information. |
||||
* |
||||
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); |
||||
|
||||
/**
|
||||
* Update the current state of the open game controllers. |
||||
* |
||||
* This is called automatically by the event loop if any game controller |
||||
* events are enabled. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); |
||||
|
||||
|
||||
/**
|
||||
* The list of axes available from a controller |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_CONTROLLER_AXIS_INVALID = -1, |
||||
SDL_CONTROLLER_AXIS_LEFTX, |
||||
SDL_CONTROLLER_AXIS_LEFTY, |
||||
SDL_CONTROLLER_AXIS_RIGHTX, |
||||
SDL_CONTROLLER_AXIS_RIGHTY, |
||||
SDL_CONTROLLER_AXIS_TRIGGERLEFT, |
||||
SDL_CONTROLLER_AXIS_TRIGGERRIGHT, |
||||
SDL_CONTROLLER_AXIS_MAX |
||||
} SDL_GameControllerAxis; |
||||
|
||||
/**
|
||||
* turn this string into a axis mapping |
||||
*/ |
||||
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); |
||||
|
||||
/**
|
||||
* turn this axis enum into a string mapping |
||||
*/ |
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); |
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button mapping |
||||
*/ |
||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL |
||||
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, |
||||
SDL_GameControllerAxis axis); |
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a game controller. |
||||
* |
||||
* The state is a value ranging from -32768 to 32767 (except for the triggers, |
||||
* which range from 0 to 32767). |
||||
* |
||||
* The axis indices start at index 0. |
||||
*/ |
||||
extern DECLSPEC Sint16 SDLCALL |
||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, |
||||
SDL_GameControllerAxis axis); |
||||
|
||||
/**
|
||||
* The list of buttons available from a controller |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_CONTROLLER_BUTTON_INVALID = -1, |
||||
SDL_CONTROLLER_BUTTON_A, |
||||
SDL_CONTROLLER_BUTTON_B, |
||||
SDL_CONTROLLER_BUTTON_X, |
||||
SDL_CONTROLLER_BUTTON_Y, |
||||
SDL_CONTROLLER_BUTTON_BACK, |
||||
SDL_CONTROLLER_BUTTON_GUIDE, |
||||
SDL_CONTROLLER_BUTTON_START, |
||||
SDL_CONTROLLER_BUTTON_LEFTSTICK, |
||||
SDL_CONTROLLER_BUTTON_RIGHTSTICK, |
||||
SDL_CONTROLLER_BUTTON_LEFTSHOULDER, |
||||
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, |
||||
SDL_CONTROLLER_BUTTON_DPAD_UP, |
||||
SDL_CONTROLLER_BUTTON_DPAD_DOWN, |
||||
SDL_CONTROLLER_BUTTON_DPAD_LEFT, |
||||
SDL_CONTROLLER_BUTTON_DPAD_RIGHT, |
||||
SDL_CONTROLLER_BUTTON_MAX |
||||
} SDL_GameControllerButton; |
||||
|
||||
/**
|
||||
* turn this string into a button mapping |
||||
*/ |
||||
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); |
||||
|
||||
/**
|
||||
* turn this button enum into a string mapping |
||||
*/ |
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); |
||||
|
||||
/**
|
||||
* Get the SDL joystick layer binding for this controller button mapping |
||||
*/ |
||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL |
||||
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, |
||||
SDL_GameControllerButton button); |
||||
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a game controller. |
||||
* |
||||
* The button indices start at index 0. |
||||
*/ |
||||
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, |
||||
SDL_GameControllerButton button); |
||||
|
||||
/**
|
||||
* Close a controller previously opened with SDL_GameControllerOpen(). |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_gamecontroller_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,87 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_gesture.h |
||||
* |
||||
* Include file for SDL gesture event handling. |
||||
*/ |
||||
|
||||
#ifndef _SDL_gesture_h |
||||
#define _SDL_gesture_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "SDL_touch.h" |
||||
|
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
typedef Sint64 SDL_GestureID; |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Begin Recording a gesture on the specified touch, or all touches (-1) |
||||
* |
||||
* |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); |
||||
|
||||
|
||||
/**
|
||||
* \brief Save all currently loaded Dollar Gesture templates |
||||
* |
||||
* |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); |
||||
|
||||
/**
|
||||
* \brief Save a currently loaded Dollar Gesture template |
||||
* |
||||
* |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); |
||||
|
||||
|
||||
/**
|
||||
* \brief Load Dollar Gesture templates from a file |
||||
* |
||||
* |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_gesture_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,795 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_hints.h |
||||
* |
||||
* Official documentation for SDL configuration variables |
||||
* |
||||
* This file contains functions to set and get configuration hints, |
||||
* as well as listing each of them alphabetically. |
||||
* |
||||
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
||||
* the environment variable that can be used to override the default. |
||||
* |
||||
* In general these hints are just that - they may or may not be |
||||
* supported or applicable on any given platform, but they provide |
||||
* a way for an application or user to give the library a hint as |
||||
* to how they would like the library to work. |
||||
*/ |
||||
|
||||
#ifndef _SDL_hints_h |
||||
#define _SDL_hints_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
||||
* |
||||
* SDL can try to accelerate the SDL screen surface by using streaming |
||||
* textures with a 3D rendering engine. This variable controls whether and |
||||
* how this is done. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable 3D acceleration |
||||
* "1" - Enable 3D acceleration, using the default renderer. |
||||
* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
||||
* |
||||
* By default SDL tries to make a best guess for each platform whether |
||||
* to use acceleration or not. |
||||
*/ |
||||
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
||||
|
||||
/**
|
||||
* \brief A variable specifying which render driver to use. |
||||
* |
||||
* If the application doesn't pick a specific renderer to use, this variable |
||||
* specifies the name of the preferred renderer. If the preferred renderer |
||||
* can't be initialized, the normal default renderer is used. |
||||
* |
||||
* This variable is case insensitive and can be set to the following values: |
||||
* "direct3d" |
||||
* "opengl" |
||||
* "opengles2" |
||||
* "opengles" |
||||
* "software" |
||||
* |
||||
* The default varies by platform, but it's the first one in the list that |
||||
* is available on the current platform. |
||||
*/ |
||||
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable shaders |
||||
* "1" - Enable shaders |
||||
* |
||||
* By default shaders are used if OpenGL supports them. |
||||
*/ |
||||
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Thread-safety is not enabled (faster) |
||||
* "1" - Thread-safety is enabled |
||||
* |
||||
* By default the Direct3D device is created with thread-safety disabled. |
||||
*/ |
||||
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
||||
* |
||||
* This variable does not have any effect on the Direct3D 9 based renderer. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable Debug Layer use |
||||
* "1" - Enable Debug Layer use |
||||
* |
||||
* By default, SDL does not use Direct3D Debug Layer. |
||||
*/ |
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
||||
|
||||
/**
|
||||
* \brief A variable controlling the scaling quality |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" or "nearest" - Nearest pixel sampling |
||||
* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
||||
* "2" or "best" - Currently this is the same as "linear" |
||||
* |
||||
* By default nearest pixel sampling is used |
||||
*/ |
||||
#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable vsync |
||||
* "1" - Enable vsync |
||||
* |
||||
* By default SDL does not sync screen surface updates with vertical refresh. |
||||
*/ |
||||
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the screensaver is enabled.
|
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable screensaver |
||||
* "1" - Enable screensaver |
||||
* |
||||
* By default SDL will disable the screensaver. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 VidMode extension should be used. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable XVidMode |
||||
* "1" - Enable XVidMode |
||||
* |
||||
* By default SDL will use XVidMode if it is available. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 Xinerama extension should be used. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable Xinerama |
||||
* "1" - Enable Xinerama |
||||
* |
||||
* By default SDL will use Xinerama if it is available. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 XRandR extension should be used. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable XRandR |
||||
* "1" - Enable XRandR |
||||
* |
||||
* By default SDL will not use XRandR because of window manager issues. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Disable _NET_WM_PING |
||||
* "1" - Enable _NET_WM_PING |
||||
* |
||||
* By default SDL will use _NET_WM_PING, but for applications that know they |
||||
* will not always be able to respond to ping requests in a timely manner they can |
||||
* turn it off to avoid the window manager thinking the app is hung. |
||||
* The hint is checked in CreateWindow. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
||||
* "1" - The window frame is interactive when the cursor is hidden |
||||
* |
||||
* By default SDL will allow interaction with the window frame when the cursor is hidden |
||||
*/ |
||||
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the windows message loop is processed by SDL
|
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - The window message loop is not run |
||||
* "1" - The window message loop is processed in SDL_PumpEvents() |
||||
* |
||||
* By default SDL will process the windows message loop |
||||
*/ |
||||
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether grabbing input grabs the keyboard |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Grab will affect only the mouse |
||||
* "1" - Grab will affect mouse and keyboard |
||||
* |
||||
* By default SDL will not grab the keyboard so system shortcuts still work. |
||||
*/ |
||||
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Relative mouse mode uses raw input |
||||
* "1" - Relative mouse mode uses mouse warping |
||||
* |
||||
* By default SDL will use raw input for relative mouse mode |
||||
*/ |
||||
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
||||
|
||||
/**
|
||||
* \brief Allow mouse click events when clicking to focus an SDL window |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Ignore mouse clicks that activate a window |
||||
* "1" - Generate events for mouse clicks that activate a window |
||||
* |
||||
* By default SDL will ignore mouse clicks that activate a window |
||||
*/ |
||||
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
||||
|
||||
/**
|
||||
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. |
||||
* |
||||
*/ |
||||
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the idle timer is disabled on iOS. |
||||
* |
||||
* When an iOS app does not receive touches for some time, the screen is |
||||
* dimmed automatically. For games where the accelerometer is the only input |
||||
* this is problematic. This functionality can be disabled by setting this |
||||
* hint. |
||||
* |
||||
* As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
||||
* accomplish the same thing on iOS. They should be preferred over this hint. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Enable idle timer |
||||
* "1" - Disable idle timer |
||||
*/ |
||||
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
||||
|
||||
/**
|
||||
* \brief A variable controlling which orientations are allowed on iOS. |
||||
* |
||||
* In some circumstances it is necessary to be able to explicitly control |
||||
* which UI orientations are allowed. |
||||
* |
||||
* This variable is a space delimited list of the following values: |
||||
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
||||
*/ |
||||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether controllers used with the Apple TV |
||||
* generate UI events. |
||||
* |
||||
* When UI events are generated by controller input, the app will be |
||||
* backgrounded when the Apple TV remote's menu button is pressed, and when the |
||||
* pause or B buttons on gamepads are pressed. |
||||
* |
||||
* More information about properly making use of controllers for the Apple TV |
||||
* can be found here: |
||||
* https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
|
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Controller input does not generate UI events (the default). |
||||
* "1" - Controller input generates UI events. |
||||
*/ |
||||
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the Apple TV remote's joystick axes |
||||
* will automatically match the rotation of the remote. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - Remote orientation does not affect joystick axes (the default). |
||||
* "1" - Joystick axes are based on the orientation of the remote. |
||||
*/ |
||||
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the Android / iOS built-in |
||||
* accelerometer should be listed as a joystick device, rather than listing |
||||
* actual joysticks only. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - List only real joysticks and accept input from them |
||||
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). |
||||
*/ |
||||
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - Disable XInput detection (only uses direct input) |
||||
* "1" - Enable XInput detection (the default) |
||||
*/ |
||||
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
||||
* |
||||
* This hint is for backwards compatibility only and will be removed in SDL 2.1 |
||||
* |
||||
* The default value is "0". This hint must be set before SDL_Init() |
||||
*/ |
||||
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you manually hint extra gamecontroller db entries |
||||
* |
||||
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
||||
* |
||||
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||||
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
||||
*/ |
||||
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - Disable joystick & gamecontroller input events when the |
||||
* application is in the background. |
||||
* "1" - Enable joystick & gamecontroller input events when the |
||||
* application is in the background. |
||||
* |
||||
* The default value is "0". This hint may be set at any time. |
||||
*/ |
||||
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
||||
|
||||
|
||||
/**
|
||||
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
||||
* This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "0" - don't allow topmost |
||||
* "1" - allow topmost |
||||
*/ |
||||
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that controls the timer resolution, in milliseconds. |
||||
* |
||||
* The higher resolution the timer, the more frequently the CPU services |
||||
* timer interrupts, and the more precise delays are, but this takes up |
||||
* power and CPU time. This hint is only used on Windows 7 and earlier. |
||||
* |
||||
* See this blog post for more information: |
||||
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
||||
* |
||||
* If this variable is set to "0", the system timer resolution is not set. |
||||
* |
||||
* The default value is "1". This hint may be set at any time. |
||||
*/ |
||||
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
||||
|
||||
|
||||
|
||||
/**
|
||||
* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
||||
* |
||||
* Use this hint in case you need to set SDL's threads stack size to other than the default. |
||||
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
||||
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
||||
* Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
||||
*/ |
||||
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
||||
*/ |
||||
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
||||
|
||||
/**
|
||||
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
||||
* |
||||
* If present, holding ctrl while left clicking will generate a right click |
||||
* event when on Mac. |
||||
*/ |
||||
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
||||
|
||||
/**
|
||||
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
||||
* |
||||
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
||||
* can use two different sets of binaries, those compiled by the user from source |
||||
* or those provided by the Chrome browser. In the later case, these binaries require |
||||
* that SDL loads a DLL providing the shader compiler. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* "d3dcompiler_46.dll" - default, best for Vista or later. |
||||
* "d3dcompiler_43.dll" - for XP support. |
||||
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
||||
* |
||||
*/ |
||||
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
||||
|
||||
/**
|
||||
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
||||
*
|
||||
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
||||
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
||||
* created SDL_Window: |
||||
* |
||||
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
||||
* needed for example when sharing an OpenGL context across multiple windows. |
||||
* |
||||
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
||||
* OpenGL rendering. |
||||
* |
||||
* This variable can be set to the following values: |
||||
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
||||
* share a pixel format with. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
||||
|
||||
/**
|
||||
* \brief A URL to a WinRT app's privacy policy |
||||
* |
||||
* All network-enabled WinRT apps must make a privacy policy available to its |
||||
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
||||
* be available in the Windows Settings charm, as accessed from within the app. |
||||
* SDL provides code to add a URL-based link there, which can point to the app's |
||||
* privacy policy. |
||||
* |
||||
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||||
* before calling any SDL_Init() functions. The contents of the hint should |
||||
* be a valid URL. For example, "http://www.example.com". |
||||
* |
||||
* The default value is "", which will prevent SDL from adding a privacy policy |
||||
* link to the Settings charm. This hint should only be set during app init. |
||||
* |
||||
* The label text of an app's "Privacy Policy" link may be customized via another |
||||
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||||
* |
||||
* Please note that on Windows Phone, Microsoft does not provide standard UI |
||||
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||||
* will not get used on that platform. Network-enabled phone apps should display |
||||
* their privacy policy through some other, in-app means. |
||||
*/ |
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
||||
|
||||
/** \brief Label text for a WinRT app's privacy policy link
|
||||
* |
||||
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
||||
* Microsoft mandates that this policy be available via the Windows Settings charm. |
||||
* SDL provides code to add a link there, with its label text being set via the |
||||
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||||
* |
||||
* Please note that a privacy policy's contents are not set via this hint. A separate |
||||
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
||||
* policy. |
||||
* |
||||
* The contents of this hint should be encoded as a UTF8 string. |
||||
* |
||||
* The default value is "Privacy Policy". This hint should only be set during app |
||||
* initialization, preferably before any calls to SDL_Init(). |
||||
* |
||||
* For additional information on linking to a privacy policy, see the documentation for |
||||
* SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
||||
*/ |
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
||||
|
||||
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
||||
* |
||||
* Windows Phone devices typically feature a Back button. When pressed, |
||||
* the OS will emit back-button-press events, which apps are expected to |
||||
* handle in an appropriate manner. If apps do not explicitly mark these |
||||
* events as 'Handled', then the OS will invoke its default behavior for |
||||
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
||||
* terminate the app (and attempt to switch to the previous app, or to the |
||||
* device's home screen). |
||||
* |
||||
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
||||
* to mark back-button-press events as Handled, if and when one is sent to |
||||
* the app. |
||||
* |
||||
* Internally, Windows Phone sends back button events as parameters to |
||||
* special back-button-press callback functions. Apps that need to respond |
||||
* to back-button-press events are expected to register one or more |
||||
* callback functions for such, shortly after being launched (during the |
||||
* app's initialization phase). After the back button is pressed, the OS |
||||
* will invoke these callbacks. If the app's callback(s) do not explicitly |
||||
* mark the event as handled by the time they return, or if the app never |
||||
* registers one of these callback, the OS will consider the event |
||||
* un-handled, and it will apply its default back button behavior (terminate |
||||
* the app). |
||||
* |
||||
* SDL registers its own back-button-press callback with the Windows Phone |
||||
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
||||
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
||||
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
||||
* If the hint's value is set to "1", the back button event's Handled |
||||
* property will get set to 'true'. If the hint's value is set to something |
||||
* else, or if it is unset, SDL will leave the event's Handled property |
||||
* alone. (By default, the OS sets this property to 'false', to note.) |
||||
* |
||||
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
||||
* back button is pressed, or can set it in direct-response to a back button |
||||
* being pressed. |
||||
* |
||||
* In order to get notified when a back button is pressed, SDL apps should |
||||
* register a callback function with SDL_AddEventWatch(), and have it listen |
||||
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
||||
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
||||
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
||||
* set by such a callback, will be applied to the OS' current |
||||
* back-button-press event. |
||||
* |
||||
* More details on back button behavior in Windows Phone apps can be found |
||||
* at the following page, on Microsoft's developer site: |
||||
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
||||
*/ |
||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
||||
|
||||
/**
|
||||
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
||||
* |
||||
* This hint only applies to Mac OS X. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
||||
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
||||
* button on their titlebars). |
||||
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
||||
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
||||
* button on their titlebars). |
||||
* |
||||
* The default value is "1". Spaces are disabled regardless of this hint if |
||||
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before |
||||
* any windows are created. |
||||
*/ |
||||
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
||||
|
||||
/**
|
||||
* \brief When set don't force the SDL app to become a foreground process |
||||
* |
||||
* This hint only applies to Mac OS X. |
||||
* |
||||
*/ |
||||
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
||||
|
||||
/**
|
||||
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
||||
* |
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
||||
* |
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files |
||||
* after a given relative path was not found in the internal storage and assets. |
||||
* |
||||
* By default this hint is not set and the APK expansion files are not searched. |
||||
*/ |
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
||||
|
||||
/**
|
||||
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
||||
* |
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
||||
* |
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files |
||||
* after a given relative path was not found in the internal storage and assets. |
||||
* |
||||
* By default this hint is not set and the APK expansion files are not searched. |
||||
*/ |
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
||||
|
||||
/**
|
||||
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - SDL_TEXTEDITING events are sent, and it is the application's |
||||
* responsibility to render the text from these events and
|
||||
* differentiate it somehow from committed text. (default) |
||||
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
||||
* and text that is being composed will be rendered in its own UI. |
||||
*/ |
||||
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
||||
|
||||
/**
|
||||
* \brief A variable to control whether mouse and touch events are to be treated together or separately |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse |
||||
* events. This is the behaviour of SDL <= 2.0.3. (default) |
||||
* "1" - Mouse events will be handled separately from pure touch events. |
||||
* |
||||
* The value of this hint is used at runtime, so it can be changed at any time. |
||||
*/ |
||||
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" |
||||
|
||||
/**
|
||||
* \brief override the binding element for keyboard inputs for Emscripten builds |
||||
* |
||||
* This hint only applies to the emscripten platform |
||||
* |
||||
* The variable can be one of |
||||
* "#window" - The javascript window object (this is the default) |
||||
* "#document" - The javascript document object |
||||
* "#screen" - the javascript window.screen object |
||||
* "#canvas" - the WebGL canvas element |
||||
* any other string without a leading # sign applies to the element on the page with that ID. |
||||
*/ |
||||
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
||||
|
||||
/**
|
||||
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
||||
* |
||||
* This hint only applies to Unix-like platforms. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
||||
* catches a signal, convert it into an SDL_QUIT event. |
||||
* "1" - SDL will not install a signal handler at all. |
||||
*/ |
||||
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
||||
|
||||
/**
|
||||
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - SDL will generate a window-close event when it sees Alt+F4. |
||||
* "1" - SDL will only do normal key handling for Alt+F4. |
||||
*/ |
||||
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
||||
|
||||
/**
|
||||
* \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
||||
* |
||||
* The bitmap header version 4 is required for proper alpha channel support and |
||||
* SDL will use it when required. Should this not be desired, this hint can |
||||
* force the use of the 40 byte header version which is supported everywhere. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - Surfaces with a colorkey or an alpha channel are saved to a |
||||
* 32-bit BMP file with an alpha mask. SDL will use the bitmap |
||||
* header version 4 and set the alpha mask accordingly. |
||||
* "1" - Surfaces with a colorkey or an alpha channel are saved to a |
||||
* 32-bit BMP file without an alpha mask. The alpha channel data |
||||
* will be in the file, but applications are going to ignore it. |
||||
* |
||||
* The default value is "0". |
||||
*/ |
||||
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
||||
|
||||
/**
|
||||
* \brief Tell SDL not to name threads on Windows. |
||||
* |
||||
* The variable can be set to the following values: |
||||
* "0" - SDL will raise the 0x406D1388 Exception to name threads. |
||||
* This is the default behavior of SDL <= 2.0.4. (default) |
||||
* "1" - SDL will not raise this exception, and threads will be unnamed. |
||||
* For .NET languages this is required when running under a debugger. |
||||
*/ |
||||
#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
||||
|
||||
/**
|
||||
* \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
||||
* |
||||
* Also known as Z-order. The variable can take a negative or positive value. |
||||
* The default is 10000. |
||||
*/ |
||||
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
||||
|
||||
/**
|
||||
* \brief An enumeration of hint priorities |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_HINT_DEFAULT, |
||||
SDL_HINT_NORMAL, |
||||
SDL_HINT_OVERRIDE |
||||
} SDL_HintPriority; |
||||
|
||||
|
||||
/**
|
||||
* \brief Set a hint with a specific priority |
||||
* |
||||
* The priority controls the behavior when setting a hint that already |
||||
* has a value. Hints will replace existing hints of their priority and |
||||
* lower. Environment variables are considered to have override priority. |
||||
* |
||||
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
||||
const char *value, |
||||
SDL_HintPriority priority); |
||||
|
||||
/**
|
||||
* \brief Set a hint with normal priority |
||||
* |
||||
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
||||
const char *value); |
||||
|
||||
/**
|
||||
* \brief Get a hint |
||||
* |
||||
* \return The string value of a hint variable. |
||||
*/ |
||||
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
||||
|
||||
/**
|
||||
* \brief Get a hint |
||||
* |
||||
* \return The boolean value of a hint variable. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
||||
|
||||
/**
|
||||
* \brief Add a function to watch a particular hint |
||||
* |
||||
* \param name The hint to watch |
||||
* \param callback The function to call when the hint value changes |
||||
* \param userdata A pointer to pass to the callback function |
||||
*/ |
||||
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
||||
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
||||
SDL_HintCallback callback, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* \brief Remove a function watching a particular hint |
||||
* |
||||
* \param name The hint being watched |
||||
* \param callback The function being called when the hint value changes |
||||
* \param userdata A pointer being passed to the callback function |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
||||
SDL_HintCallback callback, |
||||
void *userdata); |
||||
|
||||
/**
|
||||
* \brief Clear all hints |
||||
* |
||||
* This function is called during SDL_Quit() to free stored hints. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_hints_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,273 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_joystick.h |
||||
* |
||||
* Include file for SDL joystick event handling |
||||
* |
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
||||
* behind a device_index changing as joysticks are plugged and unplugged. |
||||
* |
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
||||
* |
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
||||
* the device (a X360 wired controller for example). This identifier is platform dependent. |
||||
* |
||||
* |
||||
*/ |
||||
|
||||
#ifndef _SDL_joystick_h |
||||
#define _SDL_joystick_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \file SDL_joystick.h |
||||
* |
||||
* In order to use these functions, SDL_Init() must have been called |
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
||||
* for joysticks, and load appropriate drivers. |
||||
* |
||||
* If you would like to receive joystick updates while the application |
||||
* is in the background, you should set the following hint before calling |
||||
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
||||
*/ |
||||
|
||||
/* The joystick structure used to identify an SDL joystick */ |
||||
struct _SDL_Joystick; |
||||
typedef struct _SDL_Joystick SDL_Joystick; |
||||
|
||||
/* A structure that encodes the stable unique id for a joystick device */ |
||||
typedef struct { |
||||
Uint8 data[16]; |
||||
} SDL_JoystickGUID; |
||||
|
||||
typedef Sint32 SDL_JoystickID; |
||||
|
||||
typedef enum |
||||
{ |
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1, |
||||
SDL_JOYSTICK_POWER_EMPTY, |
||||
SDL_JOYSTICK_POWER_LOW, |
||||
SDL_JOYSTICK_POWER_MEDIUM, |
||||
SDL_JOYSTICK_POWER_FULL, |
||||
SDL_JOYSTICK_POWER_WIRED, |
||||
SDL_JOYSTICK_POWER_MAX |
||||
} SDL_JoystickPowerLevel; |
||||
|
||||
/* Function prototypes */ |
||||
/**
|
||||
* Count the number of joysticks attached to the system right now |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
||||
|
||||
/**
|
||||
* Get the implementation dependent name of a joystick. |
||||
* This can be called before any joysticks are opened. |
||||
* If no name can be found, this function returns NULL. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
||||
|
||||
/**
|
||||
* Open a joystick for use. |
||||
* The index passed as an argument refers to the N'th joystick on the system. |
||||
* This index is not the value which will identify this joystick in future |
||||
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used |
||||
* there instead. |
||||
* |
||||
* \return A joystick identifier, or NULL if an error occurred. |
||||
*/ |
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
||||
|
||||
/**
|
||||
* Return the SDL_Joystick associated with an instance id. |
||||
*/ |
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); |
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick. |
||||
* If no name can be found, this function returns NULL. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Return the GUID for the joystick at this index |
||||
*/ |
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick |
||||
*/ |
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Return a string representation for this guid. pszGUID must point to at least 33 bytes |
||||
* (32 for the string plus a NULL terminator). |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
||||
|
||||
/**
|
||||
* convert a string into a joystick formatted guid |
||||
*/ |
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Get the instance ID of an opened joystick or -1 if the joystick is invalid. |
||||
*/ |
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Get the number of trackballs on a joystick. |
||||
* |
||||
* Joystick trackballs have only relative motion events associated |
||||
* with them and their state cannot be polled. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Get the number of POV hats on a joystick. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Get the number of buttons on a joystick. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Update the current state of the open joysticks. |
||||
* |
||||
* This is called automatically by the event loop if any joystick |
||||
* events are enabled. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
||||
|
||||
/**
|
||||
* Enable/disable joystick event polling. |
||||
* |
||||
* If joystick events are disabled, you must call SDL_JoystickUpdate() |
||||
* yourself and check the state of the joystick when you want joystick |
||||
* information. |
||||
* |
||||
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick. |
||||
* |
||||
* The state is a value ranging from -32768 to 32767. |
||||
* |
||||
* The axis indices start at index 0. |
||||
*/ |
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, |
||||
int axis); |
||||
|
||||
/**
|
||||
* \name Hat positions |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_HAT_CENTERED 0x00 |
||||
#define SDL_HAT_UP 0x01 |
||||
#define SDL_HAT_RIGHT 0x02 |
||||
#define SDL_HAT_DOWN 0x04 |
||||
#define SDL_HAT_LEFT 0x08 |
||||
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
||||
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
||||
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
||||
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
||||
/* @} */ |
||||
|
||||
/**
|
||||
* Get the current state of a POV hat on a joystick. |
||||
* |
||||
* The hat indices start at index 0. |
||||
* |
||||
* \return The return value is one of the following positions: |
||||
* - ::SDL_HAT_CENTERED |
||||
* - ::SDL_HAT_UP |
||||
* - ::SDL_HAT_RIGHT |
||||
* - ::SDL_HAT_DOWN |
||||
* - ::SDL_HAT_LEFT |
||||
* - ::SDL_HAT_RIGHTUP |
||||
* - ::SDL_HAT_RIGHTDOWN |
||||
* - ::SDL_HAT_LEFTUP |
||||
* - ::SDL_HAT_LEFTDOWN |
||||
*/ |
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, |
||||
int hat); |
||||
|
||||
/**
|
||||
* Get the ball axis change since the last poll. |
||||
* |
||||
* \return 0, or -1 if you passed it invalid parameters. |
||||
* |
||||
* The ball indices start at index 0. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, |
||||
int ball, int *dx, int *dy); |
||||
|
||||
/**
|
||||
* Get the current state of a button on a joystick. |
||||
* |
||||
* The button indices start at index 0. |
||||
*/ |
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, |
||||
int button); |
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen(). |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); |
||||
|
||||
/**
|
||||
* Return the battery level of this joystick |
||||
*/ |
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_joystick_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,217 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_keyboard.h |
||||
* |
||||
* Include file for SDL keyboard event handling |
||||
*/ |
||||
|
||||
#ifndef _SDL_keyboard_h |
||||
#define _SDL_keyboard_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_keycode.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief The SDL keysym structure, used in key events. |
||||
* |
||||
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. |
||||
*/ |
||||
typedef struct SDL_Keysym |
||||
{ |
||||
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ |
||||
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ |
||||
Uint16 mod; /**< current key modifiers */ |
||||
Uint32 unused; |
||||
} SDL_Keysym; |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Get the window which currently has keyboard focus. |
||||
*/ |
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
||||
|
||||
/**
|
||||
* \brief Get a snapshot of the current state of the keyboard. |
||||
* |
||||
* \param numkeys if non-NULL, receives the length of the returned array. |
||||
* |
||||
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. |
||||
* |
||||
* \b Example: |
||||
* \code |
||||
* const Uint8 *state = SDL_GetKeyboardState(NULL); |
||||
* if ( state[SDL_SCANCODE_RETURN] ) { |
||||
* printf("<RETURN> is pressed.\n"); |
||||
* } |
||||
* \endcode |
||||
*/ |
||||
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
||||
|
||||
/**
|
||||
* \brief Get the current key modifier state for the keyboard. |
||||
*/ |
||||
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
||||
|
||||
/**
|
||||
* \brief Set the current key modifier state for the keyboard. |
||||
* |
||||
* \note This does not change the keyboard state, only the key modifier flags. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
||||
|
||||
/**
|
||||
* \brief Get the key code corresponding to the given scancode according |
||||
* to the current keyboard layout. |
||||
* |
||||
* See ::SDL_Keycode for details. |
||||
* |
||||
* \sa SDL_GetKeyName() |
||||
*/ |
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); |
||||
|
||||
/**
|
||||
* \brief Get the scancode corresponding to the given key code according to the |
||||
* current keyboard layout. |
||||
* |
||||
* See ::SDL_Scancode for details. |
||||
* |
||||
* \sa SDL_GetScancodeName() |
||||
*/ |
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); |
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a scancode. |
||||
* |
||||
* \return A pointer to the name for the scancode. |
||||
* If the scancode doesn't have a name, this function returns |
||||
* an empty string (""). |
||||
* |
||||
* \sa SDL_Scancode |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
||||
|
||||
/**
|
||||
* \brief Get a scancode from a human-readable name |
||||
* |
||||
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized |
||||
* |
||||
* \sa SDL_Scancode |
||||
*/ |
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a key. |
||||
* |
||||
* \return A pointer to a UTF-8 string that stays valid at least until the next |
||||
* call to this function. If you need it around any longer, you must |
||||
* copy it. If the key doesn't have a name, this function returns an |
||||
* empty string (""). |
||||
* |
||||
* \sa SDL_Keycode |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); |
||||
|
||||
/**
|
||||
* \brief Get a key code from a human-readable name |
||||
* |
||||
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized |
||||
* |
||||
* \sa SDL_Keycode |
||||
*/ |
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
||||
|
||||
/**
|
||||
* \brief Start accepting Unicode text input events. |
||||
* This function will show the on-screen keyboard if supported. |
||||
* |
||||
* \sa SDL_StopTextInput() |
||||
* \sa SDL_SetTextInputRect() |
||||
* \sa SDL_HasScreenKeyboardSupport() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
||||
|
||||
/**
|
||||
* \brief Return whether or not Unicode text input events are enabled. |
||||
* |
||||
* \sa SDL_StartTextInput() |
||||
* \sa SDL_StopTextInput() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); |
||||
|
||||
/**
|
||||
* \brief Stop receiving any text input events. |
||||
* This function will hide the on-screen keyboard if supported. |
||||
* |
||||
* \sa SDL_StartTextInput() |
||||
* \sa SDL_HasScreenKeyboardSupport() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
||||
|
||||
/**
|
||||
* \brief Set the rectangle used to type Unicode text inputs. |
||||
* This is used as a hint for IME and on-screen keyboard placement. |
||||
* |
||||
* \sa SDL_StartTextInput() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
||||
|
||||
/**
|
||||
* \brief Returns whether the platform has some screen keyboard support. |
||||
* |
||||
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE. |
||||
* |
||||
* \note Not all screen keyboard functions are supported on all platforms. |
||||
* |
||||
* \sa SDL_IsScreenKeyboardShown() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
||||
|
||||
/**
|
||||
* \brief Returns whether the screen keyboard is shown for given window. |
||||
* |
||||
* \param window The window for which screen keyboard should be queried. |
||||
* |
||||
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. |
||||
* |
||||
* \sa SDL_HasScreenKeyboardSupport() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_keyboard_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,341 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_keycode.h |
||||
* |
||||
* Defines constants which identify keyboard keys and modifiers. |
||||
*/ |
||||
|
||||
#ifndef _SDL_keycode_h |
||||
#define _SDL_keycode_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_scancode.h" |
||||
|
||||
/**
|
||||
* \brief The SDL virtual key representation. |
||||
* |
||||
* Values of this type are used to represent keyboard keys using the current |
||||
* layout of the keyboard. These values include Unicode values representing |
||||
* the unmodified character that would be generated by pressing the key, or |
||||
* an SDLK_* constant for those keys that do not generate characters. |
||||
*/ |
||||
typedef Sint32 SDL_Keycode; |
||||
|
||||
#define SDLK_SCANCODE_MASK (1<<30) |
||||
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) |
||||
|
||||
enum |
||||
{ |
||||
SDLK_UNKNOWN = 0, |
||||
|
||||
SDLK_RETURN = '\r', |
||||
SDLK_ESCAPE = '\033', |
||||
SDLK_BACKSPACE = '\b', |
||||
SDLK_TAB = '\t', |
||||
SDLK_SPACE = ' ', |
||||
SDLK_EXCLAIM = '!', |
||||
SDLK_QUOTEDBL = '"', |
||||
SDLK_HASH = '#', |
||||
SDLK_PERCENT = '%', |
||||
SDLK_DOLLAR = '$', |
||||
SDLK_AMPERSAND = '&', |
||||
SDLK_QUOTE = '\'', |
||||
SDLK_LEFTPAREN = '(', |
||||
SDLK_RIGHTPAREN = ')', |
||||
SDLK_ASTERISK = '*', |
||||
SDLK_PLUS = '+', |
||||
SDLK_COMMA = ',', |
||||
SDLK_MINUS = '-', |
||||
SDLK_PERIOD = '.', |
||||
SDLK_SLASH = '/', |
||||
SDLK_0 = '0', |
||||
SDLK_1 = '1', |
||||
SDLK_2 = '2', |
||||
SDLK_3 = '3', |
||||
SDLK_4 = '4', |
||||
SDLK_5 = '5', |
||||
SDLK_6 = '6', |
||||
SDLK_7 = '7', |
||||
SDLK_8 = '8', |
||||
SDLK_9 = '9', |
||||
SDLK_COLON = ':', |
||||
SDLK_SEMICOLON = ';', |
||||
SDLK_LESS = '<', |
||||
SDLK_EQUALS = '=', |
||||
SDLK_GREATER = '>', |
||||
SDLK_QUESTION = '?', |
||||
SDLK_AT = '@', |
||||
/*
|
||||
Skip uppercase letters |
||||
*/ |
||||
SDLK_LEFTBRACKET = '[', |
||||
SDLK_BACKSLASH = '\\', |
||||
SDLK_RIGHTBRACKET = ']', |
||||
SDLK_CARET = '^', |
||||
SDLK_UNDERSCORE = '_', |
||||
SDLK_BACKQUOTE = '`', |
||||
SDLK_a = 'a', |
||||
SDLK_b = 'b', |
||||
SDLK_c = 'c', |
||||
SDLK_d = 'd', |
||||
SDLK_e = 'e', |
||||
SDLK_f = 'f', |
||||
SDLK_g = 'g', |
||||
SDLK_h = 'h', |
||||
SDLK_i = 'i', |
||||
SDLK_j = 'j', |
||||
SDLK_k = 'k', |
||||
SDLK_l = 'l', |
||||
SDLK_m = 'm', |
||||
SDLK_n = 'n', |
||||
SDLK_o = 'o', |
||||
SDLK_p = 'p', |
||||
SDLK_q = 'q', |
||||
SDLK_r = 'r', |
||||
SDLK_s = 's', |
||||
SDLK_t = 't', |
||||
SDLK_u = 'u', |
||||
SDLK_v = 'v', |
||||
SDLK_w = 'w', |
||||
SDLK_x = 'x', |
||||
SDLK_y = 'y', |
||||
SDLK_z = 'z', |
||||
|
||||
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), |
||||
|
||||
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), |
||||
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), |
||||
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), |
||||
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), |
||||
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), |
||||
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), |
||||
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), |
||||
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), |
||||
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), |
||||
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), |
||||
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), |
||||
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), |
||||
|
||||
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), |
||||
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), |
||||
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), |
||||
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), |
||||
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), |
||||
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), |
||||
SDLK_DELETE = '\177', |
||||
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), |
||||
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), |
||||
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), |
||||
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), |
||||
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), |
||||
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), |
||||
|
||||
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), |
||||
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), |
||||
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), |
||||
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), |
||||
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), |
||||
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), |
||||
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), |
||||
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), |
||||
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), |
||||
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), |
||||
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), |
||||
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), |
||||
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), |
||||
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), |
||||
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), |
||||
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), |
||||
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), |
||||
|
||||
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), |
||||
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), |
||||
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), |
||||
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), |
||||
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), |
||||
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), |
||||
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), |
||||
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), |
||||
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), |
||||
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), |
||||
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), |
||||
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), |
||||
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), |
||||
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), |
||||
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), |
||||
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), |
||||
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), |
||||
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), |
||||
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), |
||||
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), |
||||
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), |
||||
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), |
||||
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), |
||||
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), |
||||
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), |
||||
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), |
||||
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), |
||||
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), |
||||
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), |
||||
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), |
||||
SDLK_KP_EQUALSAS400 = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), |
||||
|
||||
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), |
||||
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), |
||||
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), |
||||
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), |
||||
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), |
||||
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), |
||||
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), |
||||
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), |
||||
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), |
||||
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), |
||||
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), |
||||
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), |
||||
|
||||
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), |
||||
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), |
||||
SDLK_THOUSANDSSEPARATOR = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), |
||||
SDLK_DECIMALSEPARATOR = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), |
||||
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), |
||||
SDLK_CURRENCYSUBUNIT = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), |
||||
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), |
||||
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), |
||||
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), |
||||
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), |
||||
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), |
||||
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), |
||||
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), |
||||
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), |
||||
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), |
||||
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), |
||||
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), |
||||
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), |
||||
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), |
||||
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), |
||||
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), |
||||
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), |
||||
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), |
||||
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), |
||||
SDLK_KP_DBLAMPERSAND = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), |
||||
SDLK_KP_VERTICALBAR = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), |
||||
SDLK_KP_DBLVERTICALBAR = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), |
||||
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), |
||||
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), |
||||
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), |
||||
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), |
||||
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), |
||||
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), |
||||
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), |
||||
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), |
||||
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), |
||||
SDLK_KP_MEMSUBTRACT = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), |
||||
SDLK_KP_MEMMULTIPLY = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), |
||||
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), |
||||
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), |
||||
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), |
||||
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), |
||||
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), |
||||
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), |
||||
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), |
||||
SDLK_KP_HEXADECIMAL = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), |
||||
|
||||
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), |
||||
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), |
||||
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), |
||||
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), |
||||
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), |
||||
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), |
||||
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), |
||||
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), |
||||
|
||||
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), |
||||
|
||||
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), |
||||
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), |
||||
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), |
||||
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), |
||||
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), |
||||
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), |
||||
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), |
||||
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), |
||||
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), |
||||
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), |
||||
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), |
||||
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), |
||||
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), |
||||
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), |
||||
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), |
||||
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), |
||||
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), |
||||
|
||||
SDLK_BRIGHTNESSDOWN = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), |
||||
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), |
||||
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), |
||||
SDLK_KBDILLUMTOGGLE = |
||||
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), |
||||
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), |
||||
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), |
||||
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), |
||||
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) |
||||
}; |
||||
|
||||
/**
|
||||
* \brief Enumeration of valid key mods (possibly OR'd together). |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
KMOD_NONE = 0x0000, |
||||
KMOD_LSHIFT = 0x0001, |
||||
KMOD_RSHIFT = 0x0002, |
||||
KMOD_LCTRL = 0x0040, |
||||
KMOD_RCTRL = 0x0080, |
||||
KMOD_LALT = 0x0100, |
||||
KMOD_RALT = 0x0200, |
||||
KMOD_LGUI = 0x0400, |
||||
KMOD_RGUI = 0x0800, |
||||
KMOD_NUM = 0x1000, |
||||
KMOD_CAPS = 0x2000, |
||||
KMOD_MODE = 0x4000, |
||||
KMOD_RESERVED = 0x8000 |
||||
} SDL_Keymod; |
||||
|
||||
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) |
||||
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) |
||||
#define KMOD_ALT (KMOD_LALT|KMOD_RALT) |
||||
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) |
||||
|
||||
#endif /* _SDL_keycode_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,81 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_loadso.h |
||||
* |
||||
* System dependent library loading routines |
||||
* |
||||
* Some things to keep in mind: |
||||
* \li These functions only work on C function names. Other languages may |
||||
* have name mangling and intrinsic language support that varies from |
||||
* compiler to compiler. |
||||
* \li Make sure you declare your function pointers with the same calling |
||||
* convention as the actual library function. Your code will crash |
||||
* mysteriously if you do not do this. |
||||
* \li Avoid namespace collisions. If you load a symbol from the library, |
||||
* it is not defined whether or not it goes into the global symbol |
||||
* namespace for the application. If it does and it conflicts with |
||||
* symbols in your code or other shared libraries, you will not get |
||||
* the results you expect. :) |
||||
*/ |
||||
|
||||
#ifndef _SDL_loadso_h |
||||
#define _SDL_loadso_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* This function dynamically loads a shared object and returns a pointer |
||||
* to the object handle (or NULL if there was an error). |
||||
* The 'sofile' parameter is a system dependent name of the object file. |
||||
*/ |
||||
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); |
||||
|
||||
/**
|
||||
* Given an object handle, this function looks up the address of the |
||||
* named function in the shared object and returns it. This address |
||||
* is no longer valid after calling SDL_UnloadObject(). |
||||
*/ |
||||
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, |
||||
const char *name); |
||||
|
||||
/**
|
||||
* Unload a shared object from memory. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_loadso_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,211 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_log.h |
||||
* |
||||
* Simple log messages with categories and priorities. |
||||
* |
||||
* By default logs are quiet, but if you're debugging SDL you might want: |
||||
* |
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); |
||||
* |
||||
* Here's where the messages go on different platforms: |
||||
* Windows: debug output stream |
||||
* Android: log output |
||||
* Others: standard error output (stderr) |
||||
*/ |
||||
|
||||
#ifndef _SDL_log_h |
||||
#define _SDL_log_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
|
||||
/**
|
||||
* \brief The maximum size of a log message |
||||
* |
||||
* Messages longer than the maximum size will be truncated |
||||
*/ |
||||
#define SDL_MAX_LOG_MESSAGE 4096 |
||||
|
||||
/**
|
||||
* \brief The predefined log categories |
||||
* |
||||
* By default the application category is enabled at the INFO level, |
||||
* the assert category is enabled at the WARN level, test is enabled |
||||
* at the VERBOSE level and all other categories are enabled at the |
||||
* CRITICAL level. |
||||
*/ |
||||
enum |
||||
{ |
||||
SDL_LOG_CATEGORY_APPLICATION, |
||||
SDL_LOG_CATEGORY_ERROR, |
||||
SDL_LOG_CATEGORY_ASSERT, |
||||
SDL_LOG_CATEGORY_SYSTEM, |
||||
SDL_LOG_CATEGORY_AUDIO, |
||||
SDL_LOG_CATEGORY_VIDEO, |
||||
SDL_LOG_CATEGORY_RENDER, |
||||
SDL_LOG_CATEGORY_INPUT, |
||||
SDL_LOG_CATEGORY_TEST, |
||||
|
||||
/* Reserved for future SDL library use */ |
||||
SDL_LOG_CATEGORY_RESERVED1, |
||||
SDL_LOG_CATEGORY_RESERVED2, |
||||
SDL_LOG_CATEGORY_RESERVED3, |
||||
SDL_LOG_CATEGORY_RESERVED4, |
||||
SDL_LOG_CATEGORY_RESERVED5, |
||||
SDL_LOG_CATEGORY_RESERVED6, |
||||
SDL_LOG_CATEGORY_RESERVED7, |
||||
SDL_LOG_CATEGORY_RESERVED8, |
||||
SDL_LOG_CATEGORY_RESERVED9, |
||||
SDL_LOG_CATEGORY_RESERVED10, |
||||
|
||||
/* Beyond this point is reserved for application use, e.g.
|
||||
enum { |
||||
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, |
||||
MYAPP_CATEGORY_AWESOME2, |
||||
MYAPP_CATEGORY_AWESOME3, |
||||
... |
||||
}; |
||||
*/ |
||||
SDL_LOG_CATEGORY_CUSTOM |
||||
}; |
||||
|
||||
/**
|
||||
* \brief The predefined log priorities |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_LOG_PRIORITY_VERBOSE = 1, |
||||
SDL_LOG_PRIORITY_DEBUG, |
||||
SDL_LOG_PRIORITY_INFO, |
||||
SDL_LOG_PRIORITY_WARN, |
||||
SDL_LOG_PRIORITY_ERROR, |
||||
SDL_LOG_PRIORITY_CRITICAL, |
||||
SDL_NUM_LOG_PRIORITIES |
||||
} SDL_LogPriority; |
||||
|
||||
|
||||
/**
|
||||
* \brief Set the priority of all log categories |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); |
||||
|
||||
/**
|
||||
* \brief Set the priority of a particular log category |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, |
||||
SDL_LogPriority priority); |
||||
|
||||
/**
|
||||
* \brief Get the priority of a particular log category |
||||
*/ |
||||
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); |
||||
|
||||
/**
|
||||
* \brief Reset all priorities to default. |
||||
* |
||||
* \note This is called in SDL_Quit(). |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_INFO |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_WARN |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_ERROR |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category, |
||||
SDL_LogPriority priority, |
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); |
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, |
||||
SDL_LogPriority priority, |
||||
const char *fmt, va_list ap); |
||||
|
||||
/**
|
||||
* \brief The prototype for the log output function |
||||
*/ |
||||
typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); |
||||
|
||||
/**
|
||||
* \brief Get the current log output function. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); |
||||
|
||||
/**
|
||||
* \brief This function allows you to replace the default log output |
||||
* function with one of your own. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_log_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,161 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_main_h |
||||
#define _SDL_main_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
/**
|
||||
* \file SDL_main.h |
||||
* |
||||
* Redefine main() on some platforms so that it is called by SDL. |
||||
*/ |
||||
|
||||
#ifndef SDL_MAIN_HANDLED |
||||
#if defined(__WIN32__) |
||||
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
||||
the arguments to your main function. |
||||
|
||||
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED |
||||
*/ |
||||
#define SDL_MAIN_AVAILABLE |
||||
|
||||
#elif defined(__WINRT__) |
||||
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
||||
creating an instance of IFrameworkView in the process. |
||||
|
||||
Please note that #include'ing SDL_main.h is not enough to get a main() |
||||
function working. In non-XAML apps, the file, |
||||
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled |
||||
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be |
||||
called, with a pointer to the Direct3D-hosted XAML control passed in. |
||||
*/ |
||||
#define SDL_MAIN_NEEDED |
||||
|
||||
#elif defined(__IPHONEOS__) |
||||
/* On iOS SDL provides a main function that creates an application delegate
|
||||
and starts the iOS application run loop. |
||||
|
||||
See src/video/uikit/SDL_uikitappdelegate.m for more details. |
||||
*/ |
||||
#define SDL_MAIN_NEEDED |
||||
|
||||
#elif defined(__ANDROID__) |
||||
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
||||
main activity entry point. |
||||
|
||||
See README-android.md for more details on extending that class. |
||||
*/ |
||||
#define SDL_MAIN_NEEDED |
||||
|
||||
#elif defined(__NACL__) |
||||
/* On NACL we use ppapi_simple to set up the application helper code,
|
||||
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
||||
starting the user main function. |
||||
All user code is run in a separate thread by ppapi_simple, thus
|
||||
allowing for blocking io to take place via nacl_io |
||||
*/ |
||||
#define SDL_MAIN_NEEDED |
||||
|
||||
#endif |
||||
#endif /* SDL_MAIN_HANDLED */ |
||||
|
||||
#ifdef __cplusplus |
||||
#define C_LINKAGE "C" |
||||
#else |
||||
#define C_LINKAGE |
||||
#endif /* __cplusplus */ |
||||
|
||||
/**
|
||||
* \file SDL_main.h |
||||
* |
||||
* The application's main() function must be called with C linkage, |
||||
* and should be declared like this: |
||||
* \code |
||||
* #ifdef __cplusplus |
||||
* extern "C" |
||||
* #endif |
||||
* int main(int argc, char *argv[]) |
||||
* { |
||||
* } |
||||
* \endcode |
||||
*/ |
||||
|
||||
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) |
||||
#define main SDL_main |
||||
#endif |
||||
|
||||
/**
|
||||
* The prototype for the application's main() function |
||||
*/ |
||||
extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
||||
|
||||
|
||||
#include "begin_code.h" |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* This is called by the real SDL main function to let the rest of the |
||||
* library know that initialization was done properly. |
||||
* |
||||
* Calling this yourself without knowing what you're doing can cause |
||||
* crashes and hard to diagnose problems with your application. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetMainReady(void); |
||||
|
||||
#ifdef __WIN32__ |
||||
|
||||
/**
|
||||
* This can be called to set the application class at startup |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, |
||||
void *hInst); |
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
||||
|
||||
#endif /* __WIN32__ */ |
||||
|
||||
|
||||
#ifdef __WINRT__ |
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL/WinRT application. |
||||
* |
||||
* \param mainFunction The SDL app's C-style main(). |
||||
* \param reserved Reserved for future use; should be NULL |
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more |
||||
* information on the failure. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); |
||||
|
||||
#endif /* __WINRT__ */ |
||||
|
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_main_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,144 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_messagebox_h |
||||
#define _SDL_messagebox_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_video.h" /* For SDL_Window */ |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief SDL_MessageBox flags. If supported will display warning icon, etc. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ |
||||
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ |
||||
SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ |
||||
} SDL_MessageBoxFlags; |
||||
|
||||
/**
|
||||
* \brief Flags for SDL_MessageBoxButtonData. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ |
||||
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ |
||||
} SDL_MessageBoxButtonFlags; |
||||
|
||||
/**
|
||||
* \brief Individual button data. |
||||
*/ |
||||
typedef struct |
||||
{ |
||||
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ |
||||
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ |
||||
const char * text; /**< The UTF-8 button text */ |
||||
} SDL_MessageBoxButtonData; |
||||
|
||||
/**
|
||||
* \brief RGB value used in a message box color scheme |
||||
*/ |
||||
typedef struct |
||||
{ |
||||
Uint8 r, g, b; |
||||
} SDL_MessageBoxColor; |
||||
|
||||
typedef enum |
||||
{ |
||||
SDL_MESSAGEBOX_COLOR_BACKGROUND, |
||||
SDL_MESSAGEBOX_COLOR_TEXT, |
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, |
||||
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, |
||||
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, |
||||
SDL_MESSAGEBOX_COLOR_MAX |
||||
} SDL_MessageBoxColorType; |
||||
|
||||
/**
|
||||
* \brief A set of colors to use for message box dialogs |
||||
*/ |
||||
typedef struct |
||||
{ |
||||
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; |
||||
} SDL_MessageBoxColorScheme; |
||||
|
||||
/**
|
||||
* \brief MessageBox structure containing title, text, window, etc. |
||||
*/ |
||||
typedef struct |
||||
{ |
||||
Uint32 flags; /**< ::SDL_MessageBoxFlags */ |
||||
SDL_Window *window; /**< Parent window, can be NULL */ |
||||
const char *title; /**< UTF-8 title */ |
||||
const char *message; /**< UTF-8 message text */ |
||||
|
||||
int numbuttons; |
||||
const SDL_MessageBoxButtonData *buttons; |
||||
|
||||
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ |
||||
} SDL_MessageBoxData; |
||||
|
||||
/**
|
||||
* \brief Create a modal message box. |
||||
* |
||||
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. |
||||
* \param buttonid The pointer to which user id of hit button should be copied. |
||||
* |
||||
* \return -1 on error, otherwise 0 and buttonid contains user id of button |
||||
* hit or -1 if dialog was closed. |
||||
* |
||||
* \note This function should be called on the thread that created the parent |
||||
* window, or on the main thread if the messagebox has no parent. It will |
||||
* block execution of that thread until the user clicks a button or |
||||
* closes the messagebox. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); |
||||
|
||||
/**
|
||||
* \brief Create a simple modal message box |
||||
* |
||||
* \param flags ::SDL_MessageBoxFlags |
||||
* \param title UTF-8 title text |
||||
* \param message UTF-8 message text |
||||
* \param window The parent window, or NULL for no parent |
||||
* |
||||
* \return 0 on success, -1 on error |
||||
* |
||||
* \sa SDL_ShowMessageBox |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_messagebox_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,302 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_mouse.h |
||||
* |
||||
* Include file for SDL mouse event handling. |
||||
*/ |
||||
|
||||
#ifndef _SDL_mouse_h |
||||
#define _SDL_mouse_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
||||
|
||||
/**
|
||||
* \brief Cursor types for SDL_CreateSystemCursor(). |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
||||
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
||||
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
||||
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
||||
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
||||
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
||||
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
||||
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
||||
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
||||
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
||||
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
||||
SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
||||
SDL_NUM_SYSTEM_CURSORS |
||||
} SDL_SystemCursor; |
||||
|
||||
/**
|
||||
* \brief Scroll direction types for the Scroll event |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
||||
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
||||
} SDL_MouseWheelDirection; |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Get the window which currently has mouse focus. |
||||
*/ |
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
||||
|
||||
/**
|
||||
* \brief Retrieve the current state of the mouse. |
||||
* |
||||
* The current button state is returned as a button bitmask, which can |
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
||||
* mouse cursor position relative to the focus window for the currently |
||||
* selected mouse. You can pass NULL for either x or y. |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
||||
|
||||
/**
|
||||
* \brief Get the current state of the mouse, in relation to the desktop |
||||
* |
||||
* This works just like SDL_GetMouseState(), but the coordinates will be |
||||
* reported relative to the top-left of the desktop. This can be useful if |
||||
* you need to track the mouse outside of a specific window and |
||||
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be |
||||
* useful if you need to track the mouse while dragging a window, where |
||||
* coordinates relative to a window might not be in sync at all times. |
||||
* |
||||
* \note SDL_GetMouseState() returns the mouse position as SDL understands |
||||
* it from the last pump of the event queue. This function, however, |
||||
* queries the OS for the current mouse position, and as such, might |
||||
* be a slightly less efficient function. Unless you know what you're |
||||
* doing and have a good reason to use this function, you probably want |
||||
* SDL_GetMouseState() instead. |
||||
* |
||||
* \param x Returns the current X coord, relative to the desktop. Can be NULL. |
||||
* \param y Returns the current Y coord, relative to the desktop. Can be NULL. |
||||
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. |
||||
* |
||||
* \sa SDL_GetMouseState |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
||||
|
||||
/**
|
||||
* \brief Retrieve the relative state of the mouse. |
||||
* |
||||
* The current button state is returned as a button bitmask, which can |
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState(). |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position within the window. |
||||
* |
||||
* \param window The window to move the mouse into, or NULL for the current mouse focus |
||||
* \param x The x coordinate within the window |
||||
* \param y The y coordinate within the window |
||||
* |
||||
* \note This function generates a mouse motion event |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
||||
int x, int y); |
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position in global screen space. |
||||
* |
||||
* \param x The x coordinate |
||||
* \param y The y coordinate |
||||
* \return 0 on success, -1 on error (usually: unsupported by a platform). |
||||
* |
||||
* \note This function generates a mouse motion event |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
||||
|
||||
/**
|
||||
* \brief Set relative mouse mode. |
||||
* |
||||
* \param enabled Whether or not to enable relative mode |
||||
* |
||||
* \return 0 on success, or -1 if relative mode is not supported. |
||||
* |
||||
* While the mouse is in relative mode, the cursor is hidden, and the |
||||
* driver will try to report continuous motion in the current window. |
||||
* Only relative motion events will be delivered, the mouse position |
||||
* will not change. |
||||
* |
||||
* \note This function will flush any pending mouse motion. |
||||
* |
||||
* \sa SDL_GetRelativeMouseMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
||||
|
||||
/**
|
||||
* \brief Capture the mouse, to track input outside an SDL window. |
||||
* |
||||
* \param enabled Whether or not to enable capturing |
||||
* |
||||
* Capturing enables your app to obtain mouse events globally, instead of |
||||
* just within your window. Not all video targets support this function. |
||||
* When capturing is enabled, the current window will get all mouse events, |
||||
* but unlike relative mode, no change is made to the cursor and it is |
||||
* not restrained to your window. |
||||
* |
||||
* This function may also deny mouse input to other windows--both those in |
||||
* your application and others on the system--so you should use this |
||||
* function sparingly, and in small bursts. For example, you might want to |
||||
* track the mouse while the user is dragging something, until the user |
||||
* releases a mouse button. It is not recommended that you capture the mouse |
||||
* for long periods of time, such as the entire time your app is running. |
||||
* |
||||
* While captured, mouse events still report coordinates relative to the |
||||
* current (foreground) window, but those coordinates may be outside the |
||||
* bounds of the window (including negative values). Capturing is only |
||||
* allowed for the foreground window. If the window loses focus while |
||||
* capturing, the capture will be disabled automatically. |
||||
* |
||||
* While capturing is enabled, the current window will have the |
||||
* SDL_WINDOW_MOUSE_CAPTURE flag set. |
||||
* |
||||
* \return 0 on success, or -1 if not supported. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
||||
|
||||
/**
|
||||
* \brief Query whether relative mouse mode is enabled. |
||||
* |
||||
* \sa SDL_SetRelativeMouseMode() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
||||
|
||||
/**
|
||||
* \brief Create a cursor, using the specified bitmap data and |
||||
* mask (in MSB format). |
||||
* |
||||
* The cursor width must be a multiple of 8 bits. |
||||
* |
||||
* The cursor is created in black and white according to the following: |
||||
* <table> |
||||
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> |
||||
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr> |
||||
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> |
||||
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> |
||||
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black |
||||
* if not. </td></tr> |
||||
* </table> |
||||
* |
||||
* \sa SDL_FreeCursor() |
||||
*/ |
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
||||
const Uint8 * mask, |
||||
int w, int h, int hot_x, |
||||
int hot_y); |
||||
|
||||
/**
|
||||
* \brief Create a color cursor. |
||||
* |
||||
* \sa SDL_FreeCursor() |
||||
*/ |
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
||||
int hot_x, |
||||
int hot_y); |
||||
|
||||
/**
|
||||
* \brief Create a system cursor. |
||||
* |
||||
* \sa SDL_FreeCursor() |
||||
*/ |
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
||||
|
||||
/**
|
||||
* \brief Set the active cursor. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
||||
|
||||
/**
|
||||
* \brief Return the active cursor. |
||||
*/ |
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
||||
|
||||
/**
|
||||
* \brief Return the default cursor. |
||||
*/ |
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
||||
|
||||
/**
|
||||
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions. |
||||
* |
||||
* \sa SDL_CreateCursor() |
||||
* \sa SDL_CreateColorCursor() |
||||
* \sa SDL_CreateSystemCursor() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
||||
|
||||
/**
|
||||
* \brief Toggle whether or not the cursor is shown. |
||||
* |
||||
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current |
||||
* state. |
||||
* |
||||
* \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
||||
|
||||
/**
|
||||
* Used as a mask when testing buttons in buttonstate. |
||||
* - Button 1: Left mouse button |
||||
* - Button 2: Middle mouse button |
||||
* - Button 3: Right mouse button |
||||
*/ |
||||
#define SDL_BUTTON(X) (1 << ((X)-1)) |
||||
#define SDL_BUTTON_LEFT 1 |
||||
#define SDL_BUTTON_MIDDLE 2 |
||||
#define SDL_BUTTON_RIGHT 3 |
||||
#define SDL_BUTTON_X1 4 |
||||
#define SDL_BUTTON_X2 5 |
||||
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
||||
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
||||
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
||||
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
||||
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_mouse_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,251 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_mutex_h |
||||
#define _SDL_mutex_h |
||||
|
||||
/**
|
||||
* \file SDL_mutex.h |
||||
* |
||||
* Functions to provide thread synchronization primitives. |
||||
*/ |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* Synchronization functions which can time out return this value |
||||
* if they time out. |
||||
*/ |
||||
#define SDL_MUTEX_TIMEDOUT 1 |
||||
|
||||
/**
|
||||
* This is the timeout value which corresponds to never time out. |
||||
*/ |
||||
#define SDL_MUTEX_MAXWAIT (~(Uint32)0) |
||||
|
||||
|
||||
/**
|
||||
* \name Mutex functions |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
/* The SDL mutex structure, defined in SDL_sysmutex.c */ |
||||
struct SDL_mutex; |
||||
typedef struct SDL_mutex SDL_mutex; |
||||
|
||||
/**
|
||||
* Create a mutex, initialized unlocked. |
||||
*/ |
||||
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); |
||||
|
||||
/**
|
||||
* Lock the mutex. |
||||
* |
||||
* \return 0, or -1 on error. |
||||
*/ |
||||
#define SDL_mutexP(m) SDL_LockMutex(m) |
||||
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); |
||||
|
||||
/**
|
||||
* Try to lock the mutex |
||||
* |
||||
* \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); |
||||
|
||||
/**
|
||||
* Unlock the mutex. |
||||
* |
||||
* \return 0, or -1 on error. |
||||
* |
||||
* \warning It is an error to unlock a mutex that has not been locked by |
||||
* the current thread, and doing so results in undefined behavior. |
||||
*/ |
||||
#define SDL_mutexV(m) SDL_UnlockMutex(m) |
||||
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); |
||||
|
||||
/**
|
||||
* Destroy a mutex. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); |
||||
|
||||
/* @} *//* Mutex functions */ |
||||
|
||||
|
||||
/**
|
||||
* \name Semaphore functions |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
/* The SDL semaphore structure, defined in SDL_syssem.c */ |
||||
struct SDL_semaphore; |
||||
typedef struct SDL_semaphore SDL_sem; |
||||
|
||||
/**
|
||||
* Create a semaphore, initialized with value, returns NULL on failure. |
||||
*/ |
||||
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); |
||||
|
||||
/**
|
||||
* Destroy a semaphore. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); |
||||
|
||||
/**
|
||||
* This function suspends the calling thread until the semaphore pointed |
||||
* to by \c sem has a positive count. It then atomically decreases the |
||||
* semaphore count. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); |
||||
|
||||
/**
|
||||
* Non-blocking variant of SDL_SemWait(). |
||||
* |
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would |
||||
* block, and -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); |
||||
|
||||
/**
|
||||
* Variant of SDL_SemWait() with a timeout in milliseconds. |
||||
* |
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not |
||||
* succeed in the allotted time, and -1 on error. |
||||
* |
||||
* \warning On some platforms this function is implemented by looping with a |
||||
* delay of 1 ms, and so should be avoided if possible. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); |
||||
|
||||
/**
|
||||
* Atomically increases the semaphore's count (not blocking). |
||||
* |
||||
* \return 0, or -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); |
||||
|
||||
/**
|
||||
* Returns the current count of the semaphore. |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); |
||||
|
||||
/* @} *//* Semaphore functions */ |
||||
|
||||
|
||||
/**
|
||||
* \name Condition variable functions |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
/* The SDL condition variable structure, defined in SDL_syscond.c */ |
||||
struct SDL_cond; |
||||
typedef struct SDL_cond SDL_cond; |
||||
|
||||
/**
|
||||
* Create a condition variable. |
||||
* |
||||
* Typical use of condition variables: |
||||
* |
||||
* Thread A: |
||||
* SDL_LockMutex(lock); |
||||
* while ( ! condition ) { |
||||
* SDL_CondWait(cond, lock); |
||||
* } |
||||
* SDL_UnlockMutex(lock); |
||||
* |
||||
* Thread B: |
||||
* SDL_LockMutex(lock); |
||||
* ... |
||||
* condition = true; |
||||
* ... |
||||
* SDL_CondSignal(cond); |
||||
* SDL_UnlockMutex(lock); |
||||
* |
||||
* There is some discussion whether to signal the condition variable |
||||
* with the mutex locked or not. There is some potential performance |
||||
* benefit to unlocking first on some platforms, but there are some |
||||
* potential race conditions depending on how your code is structured. |
||||
* |
||||
* In general it's safer to signal the condition variable while the |
||||
* mutex is locked. |
||||
*/ |
||||
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); |
||||
|
||||
/**
|
||||
* Destroy a condition variable. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); |
||||
|
||||
/**
|
||||
* Restart one of the threads that are waiting on the condition variable. |
||||
* |
||||
* \return 0 or -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); |
||||
|
||||
/**
|
||||
* Restart all threads that are waiting on the condition variable. |
||||
* |
||||
* \return 0 or -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); |
||||
|
||||
/**
|
||||
* Wait on the condition variable, unlocking the provided mutex. |
||||
* |
||||
* \warning The mutex must be locked before entering this function! |
||||
* |
||||
* The mutex is re-locked once the condition variable is signaled. |
||||
* |
||||
* \return 0 when it is signaled, or -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); |
||||
|
||||
/**
|
||||
* Waits for at most \c ms milliseconds, and returns 0 if the condition |
||||
* variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not |
||||
* signaled in the allotted time, and -1 on error. |
||||
* |
||||
* \warning On some platforms this function is implemented by looping with a |
||||
* delay of 1 ms, and so should be avoided if possible. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, |
||||
SDL_mutex * mutex, Uint32 ms); |
||||
|
||||
/* @} *//* Condition variable functions */ |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_mutex_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,33 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDLname_h_ |
||||
#define _SDLname_h_ |
||||
|
||||
#if defined(__STDC__) || defined(__cplusplus) |
||||
#define NeedFunctionPrototypes 1 |
||||
#endif |
||||
|
||||
#define SDL_NAME(X) SDL_##X |
||||
|
||||
#endif /* _SDLname_h_ */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,39 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_opengles.h |
||||
* |
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers. |
||||
*/ |
||||
#include "SDL_config.h" |
||||
|
||||
#ifdef __IPHONEOS__ |
||||
#include <OpenGLES/ES1/gl.h> |
||||
#include <OpenGLES/ES1/glext.h> |
||||
#else |
||||
#include <GLES/gl.h> |
||||
#include <GLES/glext.h> |
||||
#endif |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY |
||||
#endif |
||||
@ -0,0 +1,52 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_opengles2.h |
||||
* |
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers. |
||||
*/ |
||||
#include "SDL_config.h" |
||||
|
||||
#ifndef _MSC_VER |
||||
|
||||
#ifdef __IPHONEOS__ |
||||
#include <OpenGLES/ES2/gl.h> |
||||
#include <OpenGLES/ES2/glext.h> |
||||
#else |
||||
#include <GLES2/gl2platform.h> |
||||
#include <GLES2/gl2.h> |
||||
#include <GLES2/gl2ext.h> |
||||
#endif |
||||
|
||||
#else /* _MSC_VER */ |
||||
|
||||
/* OpenGL ES2 headers for Visual Studio */ |
||||
#include "SDL_opengles2_khrplatform.h" |
||||
#include "SDL_opengles2_gl2platform.h" |
||||
#include "SDL_opengles2_gl2.h" |
||||
#include "SDL_opengles2_gl2ext.h" |
||||
|
||||
#endif /* _MSC_VER */ |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY GL_APIENTRY |
||||
#endif |
||||
@ -0,0 +1,621 @@ |
||||
#ifndef __gl2_h_ |
||||
#define __gl2_h_ |
||||
|
||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ |
||||
|
||||
/*#include <GLES2/gl2platform.h>*/ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version |
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/ |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions |
||||
*-----------------------------------------------------------------------*/ |
||||
|
||||
typedef void GLvoid; |
||||
typedef char GLchar; |
||||
typedef unsigned int GLenum; |
||||
typedef unsigned char GLboolean; |
||||
typedef unsigned int GLbitfield; |
||||
typedef khronos_int8_t GLbyte; |
||||
typedef short GLshort; |
||||
typedef int GLint; |
||||
typedef int GLsizei; |
||||
typedef khronos_uint8_t GLubyte; |
||||
typedef unsigned short GLushort; |
||||
typedef unsigned int GLuint; |
||||
typedef khronos_float_t GLfloat; |
||||
typedef khronos_float_t GLclampf; |
||||
typedef khronos_int32_t GLfixed; |
||||
|
||||
/* GL types for handling large vertex buffer objects */ |
||||
typedef khronos_intptr_t GLintptr; |
||||
typedef khronos_ssize_t GLsizeiptr; |
||||
|
||||
/* OpenGL ES core versions */ |
||||
#define GL_ES_VERSION_2_0 1 |
||||
|
||||
/* ClearBufferMask */ |
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
||||
#define GL_COLOR_BUFFER_BIT 0x00004000 |
||||
|
||||
/* Boolean */ |
||||
#define GL_FALSE 0 |
||||
#define GL_TRUE 1 |
||||
|
||||
/* BeginMode */ |
||||
#define GL_POINTS 0x0000 |
||||
#define GL_LINES 0x0001 |
||||
#define GL_LINE_LOOP 0x0002 |
||||
#define GL_LINE_STRIP 0x0003 |
||||
#define GL_TRIANGLES 0x0004 |
||||
#define GL_TRIANGLE_STRIP 0x0005 |
||||
#define GL_TRIANGLE_FAN 0x0006 |
||||
|
||||
/* AlphaFunction (not supported in ES20) */ |
||||
/* GL_NEVER */ |
||||
/* GL_LESS */ |
||||
/* GL_EQUAL */ |
||||
/* GL_LEQUAL */ |
||||
/* GL_GREATER */ |
||||
/* GL_NOTEQUAL */ |
||||
/* GL_GEQUAL */ |
||||
/* GL_ALWAYS */ |
||||
|
||||
/* BlendingFactorDest */ |
||||
#define GL_ZERO 0 |
||||
#define GL_ONE 1 |
||||
#define GL_SRC_COLOR 0x0300 |
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
||||
#define GL_SRC_ALPHA 0x0302 |
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
||||
#define GL_DST_ALPHA 0x0304 |
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
||||
|
||||
/* BlendingFactorSrc */ |
||||
/* GL_ZERO */ |
||||
/* GL_ONE */ |
||||
#define GL_DST_COLOR 0x0306 |
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
||||
#define GL_SRC_ALPHA_SATURATE 0x0308 |
||||
/* GL_SRC_ALPHA */ |
||||
/* GL_ONE_MINUS_SRC_ALPHA */ |
||||
/* GL_DST_ALPHA */ |
||||
/* GL_ONE_MINUS_DST_ALPHA */ |
||||
|
||||
/* BlendEquationSeparate */ |
||||
#define GL_FUNC_ADD 0x8006 |
||||
#define GL_BLEND_EQUATION 0x8009 |
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D |
||||
|
||||
/* BlendSubtract */ |
||||
#define GL_FUNC_SUBTRACT 0x800A |
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
||||
|
||||
/* Separate Blend Functions */ |
||||
#define GL_BLEND_DST_RGB 0x80C8 |
||||
#define GL_BLEND_SRC_RGB 0x80C9 |
||||
#define GL_BLEND_DST_ALPHA 0x80CA |
||||
#define GL_BLEND_SRC_ALPHA 0x80CB |
||||
#define GL_CONSTANT_COLOR 0x8001 |
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
||||
#define GL_CONSTANT_ALPHA 0x8003 |
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
||||
#define GL_BLEND_COLOR 0x8005 |
||||
|
||||
/* Buffer Objects */ |
||||
#define GL_ARRAY_BUFFER 0x8892 |
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
||||
|
||||
#define GL_STREAM_DRAW 0x88E0 |
||||
#define GL_STATIC_DRAW 0x88E4 |
||||
#define GL_DYNAMIC_DRAW 0x88E8 |
||||
|
||||
#define GL_BUFFER_SIZE 0x8764 |
||||
#define GL_BUFFER_USAGE 0x8765 |
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
||||
|
||||
/* CullFaceMode */ |
||||
#define GL_FRONT 0x0404 |
||||
#define GL_BACK 0x0405 |
||||
#define GL_FRONT_AND_BACK 0x0408 |
||||
|
||||
/* DepthFunction */ |
||||
/* GL_NEVER */ |
||||
/* GL_LESS */ |
||||
/* GL_EQUAL */ |
||||
/* GL_LEQUAL */ |
||||
/* GL_GREATER */ |
||||
/* GL_NOTEQUAL */ |
||||
/* GL_GEQUAL */ |
||||
/* GL_ALWAYS */ |
||||
|
||||
/* EnableCap */ |
||||
#define GL_TEXTURE_2D 0x0DE1 |
||||
#define GL_CULL_FACE 0x0B44 |
||||
#define GL_BLEND 0x0BE2 |
||||
#define GL_DITHER 0x0BD0 |
||||
#define GL_STENCIL_TEST 0x0B90 |
||||
#define GL_DEPTH_TEST 0x0B71 |
||||
#define GL_SCISSOR_TEST 0x0C11 |
||||
#define GL_POLYGON_OFFSET_FILL 0x8037 |
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
||||
#define GL_SAMPLE_COVERAGE 0x80A0 |
||||
|
||||
/* ErrorCode */ |
||||
#define GL_NO_ERROR 0 |
||||
#define GL_INVALID_ENUM 0x0500 |
||||
#define GL_INVALID_VALUE 0x0501 |
||||
#define GL_INVALID_OPERATION 0x0502 |
||||
#define GL_OUT_OF_MEMORY 0x0505 |
||||
|
||||
/* FrontFaceDirection */ |
||||
#define GL_CW 0x0900 |
||||
#define GL_CCW 0x0901 |
||||
|
||||
/* GetPName */ |
||||
#define GL_LINE_WIDTH 0x0B21 |
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
||||
#define GL_CULL_FACE_MODE 0x0B45 |
||||
#define GL_FRONT_FACE 0x0B46 |
||||
#define GL_DEPTH_RANGE 0x0B70 |
||||
#define GL_DEPTH_WRITEMASK 0x0B72 |
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
||||
#define GL_DEPTH_FUNC 0x0B74 |
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
||||
#define GL_STENCIL_FUNC 0x0B92 |
||||
#define GL_STENCIL_FAIL 0x0B94 |
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
||||
#define GL_STENCIL_REF 0x0B97 |
||||
#define GL_STENCIL_VALUE_MASK 0x0B93 |
||||
#define GL_STENCIL_WRITEMASK 0x0B98 |
||||
#define GL_STENCIL_BACK_FUNC 0x8800 |
||||
#define GL_STENCIL_BACK_FAIL 0x8801 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
||||
#define GL_STENCIL_BACK_REF 0x8CA3 |
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
||||
#define GL_VIEWPORT 0x0BA2 |
||||
#define GL_SCISSOR_BOX 0x0C10 |
||||
/* GL_SCISSOR_TEST */ |
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
||||
#define GL_COLOR_WRITEMASK 0x0C23 |
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
||||
#define GL_PACK_ALIGNMENT 0x0D05 |
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
||||
#define GL_SUBPIXEL_BITS 0x0D50 |
||||
#define GL_RED_BITS 0x0D52 |
||||
#define GL_GREEN_BITS 0x0D53 |
||||
#define GL_BLUE_BITS 0x0D54 |
||||
#define GL_ALPHA_BITS 0x0D55 |
||||
#define GL_DEPTH_BITS 0x0D56 |
||||
#define GL_STENCIL_BITS 0x0D57 |
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
||||
/* GL_POLYGON_OFFSET_FILL */ |
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
||||
#define GL_TEXTURE_BINDING_2D 0x8069 |
||||
#define GL_SAMPLE_BUFFERS 0x80A8 |
||||
#define GL_SAMPLES 0x80A9 |
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
||||
|
||||
/* GetTextureParameter */ |
||||
/* GL_TEXTURE_MAG_FILTER */ |
||||
/* GL_TEXTURE_MIN_FILTER */ |
||||
/* GL_TEXTURE_WRAP_S */ |
||||
/* GL_TEXTURE_WRAP_T */ |
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
||||
|
||||
/* HintMode */ |
||||
#define GL_DONT_CARE 0x1100 |
||||
#define GL_FASTEST 0x1101 |
||||
#define GL_NICEST 0x1102 |
||||
|
||||
/* HintTarget */ |
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
||||
|
||||
/* DataType */ |
||||
#define GL_BYTE 0x1400 |
||||
#define GL_UNSIGNED_BYTE 0x1401 |
||||
#define GL_SHORT 0x1402 |
||||
#define GL_UNSIGNED_SHORT 0x1403 |
||||
#define GL_INT 0x1404 |
||||
#define GL_UNSIGNED_INT 0x1405 |
||||
#define GL_FLOAT 0x1406 |
||||
#define GL_FIXED 0x140C |
||||
|
||||
/* PixelFormat */ |
||||
#define GL_DEPTH_COMPONENT 0x1902 |
||||
#define GL_ALPHA 0x1906 |
||||
#define GL_RGB 0x1907 |
||||
#define GL_RGBA 0x1908 |
||||
#define GL_LUMINANCE 0x1909 |
||||
#define GL_LUMINANCE_ALPHA 0x190A |
||||
|
||||
/* PixelType */ |
||||
/* GL_UNSIGNED_BYTE */ |
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
||||
|
||||
/* Shaders */ |
||||
#define GL_FRAGMENT_SHADER 0x8B30 |
||||
#define GL_VERTEX_SHADER 0x8B31 |
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC |
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
||||
#define GL_SHADER_TYPE 0x8B4F |
||||
#define GL_DELETE_STATUS 0x8B80 |
||||
#define GL_LINK_STATUS 0x8B82 |
||||
#define GL_VALIDATE_STATUS 0x8B83 |
||||
#define GL_ATTACHED_SHADERS 0x8B85 |
||||
#define GL_ACTIVE_UNIFORMS 0x8B86 |
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
||||
#define GL_CURRENT_PROGRAM 0x8B8D |
||||
|
||||
/* StencilFunction */ |
||||
#define GL_NEVER 0x0200 |
||||
#define GL_LESS 0x0201 |
||||
#define GL_EQUAL 0x0202 |
||||
#define GL_LEQUAL 0x0203 |
||||
#define GL_GREATER 0x0204 |
||||
#define GL_NOTEQUAL 0x0205 |
||||
#define GL_GEQUAL 0x0206 |
||||
#define GL_ALWAYS 0x0207 |
||||
|
||||
/* StencilOp */ |
||||
/* GL_ZERO */ |
||||
#define GL_KEEP 0x1E00 |
||||
#define GL_REPLACE 0x1E01 |
||||
#define GL_INCR 0x1E02 |
||||
#define GL_DECR 0x1E03 |
||||
#define GL_INVERT 0x150A |
||||
#define GL_INCR_WRAP 0x8507 |
||||
#define GL_DECR_WRAP 0x8508 |
||||
|
||||
/* StringName */ |
||||
#define GL_VENDOR 0x1F00 |
||||
#define GL_RENDERER 0x1F01 |
||||
#define GL_VERSION 0x1F02 |
||||
#define GL_EXTENSIONS 0x1F03 |
||||
|
||||
/* TextureMagFilter */ |
||||
#define GL_NEAREST 0x2600 |
||||
#define GL_LINEAR 0x2601 |
||||
|
||||
/* TextureMinFilter */ |
||||
/* GL_NEAREST */ |
||||
/* GL_LINEAR */ |
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
||||
|
||||
/* TextureParameterName */ |
||||
#define GL_TEXTURE_MAG_FILTER 0x2800 |
||||
#define GL_TEXTURE_MIN_FILTER 0x2801 |
||||
#define GL_TEXTURE_WRAP_S 0x2802 |
||||
#define GL_TEXTURE_WRAP_T 0x2803 |
||||
|
||||
/* TextureTarget */ |
||||
/* GL_TEXTURE_2D */ |
||||
#define GL_TEXTURE 0x1702 |
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513 |
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
||||
|
||||
/* TextureUnit */ |
||||
#define GL_TEXTURE0 0x84C0 |
||||
#define GL_TEXTURE1 0x84C1 |
||||
#define GL_TEXTURE2 0x84C2 |
||||
#define GL_TEXTURE3 0x84C3 |
||||
#define GL_TEXTURE4 0x84C4 |
||||
#define GL_TEXTURE5 0x84C5 |
||||
#define GL_TEXTURE6 0x84C6 |
||||
#define GL_TEXTURE7 0x84C7 |
||||
#define GL_TEXTURE8 0x84C8 |
||||
#define GL_TEXTURE9 0x84C9 |
||||
#define GL_TEXTURE10 0x84CA |
||||
#define GL_TEXTURE11 0x84CB |
||||
#define GL_TEXTURE12 0x84CC |
||||
#define GL_TEXTURE13 0x84CD |
||||
#define GL_TEXTURE14 0x84CE |
||||
#define GL_TEXTURE15 0x84CF |
||||
#define GL_TEXTURE16 0x84D0 |
||||
#define GL_TEXTURE17 0x84D1 |
||||
#define GL_TEXTURE18 0x84D2 |
||||
#define GL_TEXTURE19 0x84D3 |
||||
#define GL_TEXTURE20 0x84D4 |
||||
#define GL_TEXTURE21 0x84D5 |
||||
#define GL_TEXTURE22 0x84D6 |
||||
#define GL_TEXTURE23 0x84D7 |
||||
#define GL_TEXTURE24 0x84D8 |
||||
#define GL_TEXTURE25 0x84D9 |
||||
#define GL_TEXTURE26 0x84DA |
||||
#define GL_TEXTURE27 0x84DB |
||||
#define GL_TEXTURE28 0x84DC |
||||
#define GL_TEXTURE29 0x84DD |
||||
#define GL_TEXTURE30 0x84DE |
||||
#define GL_TEXTURE31 0x84DF |
||||
#define GL_ACTIVE_TEXTURE 0x84E0 |
||||
|
||||
/* TextureWrapMode */ |
||||
#define GL_REPEAT 0x2901 |
||||
#define GL_CLAMP_TO_EDGE 0x812F |
||||
#define GL_MIRRORED_REPEAT 0x8370 |
||||
|
||||
/* Uniform Types */ |
||||
#define GL_FLOAT_VEC2 0x8B50 |
||||
#define GL_FLOAT_VEC3 0x8B51 |
||||
#define GL_FLOAT_VEC4 0x8B52 |
||||
#define GL_INT_VEC2 0x8B53 |
||||
#define GL_INT_VEC3 0x8B54 |
||||
#define GL_INT_VEC4 0x8B55 |
||||
#define GL_BOOL 0x8B56 |
||||
#define GL_BOOL_VEC2 0x8B57 |
||||
#define GL_BOOL_VEC3 0x8B58 |
||||
#define GL_BOOL_VEC4 0x8B59 |
||||
#define GL_FLOAT_MAT2 0x8B5A |
||||
#define GL_FLOAT_MAT3 0x8B5B |
||||
#define GL_FLOAT_MAT4 0x8B5C |
||||
#define GL_SAMPLER_2D 0x8B5E |
||||
#define GL_SAMPLER_CUBE 0x8B60 |
||||
|
||||
/* Vertex Arrays */ |
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
||||
|
||||
/* Read Format */ |
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
||||
|
||||
/* Shader Source */ |
||||
#define GL_COMPILE_STATUS 0x8B81 |
||||
#define GL_INFO_LOG_LENGTH 0x8B84 |
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
||||
#define GL_SHADER_COMPILER 0x8DFA |
||||
|
||||
/* Shader Binary */ |
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
||||
|
||||
/* Shader Precision-Specified Types */ |
||||
#define GL_LOW_FLOAT 0x8DF0 |
||||
#define GL_MEDIUM_FLOAT 0x8DF1 |
||||
#define GL_HIGH_FLOAT 0x8DF2 |
||||
#define GL_LOW_INT 0x8DF3 |
||||
#define GL_MEDIUM_INT 0x8DF4 |
||||
#define GL_HIGH_INT 0x8DF5 |
||||
|
||||
/* Framebuffer Object. */ |
||||
#define GL_FRAMEBUFFER 0x8D40 |
||||
#define GL_RENDERBUFFER 0x8D41 |
||||
|
||||
#define GL_RGBA4 0x8056 |
||||
#define GL_RGB5_A1 0x8057 |
||||
#define GL_RGB565 0x8D62 |
||||
#define GL_DEPTH_COMPONENT16 0x81A5 |
||||
#define GL_STENCIL_INDEX8 0x8D48 |
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
||||
#define GL_DEPTH_ATTACHMENT 0x8D00 |
||||
#define GL_STENCIL_ATTACHMENT 0x8D20 |
||||
|
||||
#define GL_NONE 0 |
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
||||
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions. |
||||
*-----------------------------------------------------------------------*/ |
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glFinish (void); |
||||
GL_APICALL void GL_APIENTRY glFlush (void); |
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); |
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif /* __gl2_h_ */ |
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,30 @@ |
||||
#ifndef __gl2platform_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ |
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version |
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/ |
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
* |
||||
* Adopters may modify khrplatform.h and this file to suit their platform. |
||||
* You are encouraged to submit all modifications to the Khronos group so that |
||||
* they can be included in future versions of this file. Please submit changes |
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry". |
||||
*/ |
||||
|
||||
/*#include <KHR/khrplatform.h>*/ |
||||
|
||||
#ifndef GL_APICALL |
||||
#define GL_APICALL KHRONOS_APICALL |
||||
#endif |
||||
|
||||
#ifndef GL_APIENTRY |
||||
#define GL_APIENTRY KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
#endif /* __gl2platform_h_ */ |
||||
@ -0,0 +1,282 @@ |
||||
#ifndef __khrplatform_h_ |
||||
#define __khrplatform_h_ |
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc. |
||||
** |
||||
** Permission is hereby granted, free of charge, to any person obtaining a |
||||
** copy of this software and/or associated documentation files (the |
||||
** "Materials"), to deal in the Materials without restriction, including |
||||
** without limitation the rights to use, copy, modify, merge, publish, |
||||
** distribute, sublicense, and/or sell copies of the Materials, and to |
||||
** permit persons to whom the Materials are furnished to do so, subject to |
||||
** the following conditions: |
||||
** |
||||
** The above copyright notice and this permission notice shall be included |
||||
** in all copies or substantial portions of the Materials. |
||||
** |
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
||||
*/ |
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
* |
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ |
||||
* |
||||
* Adopters may modify this file to suit their platform. Adopters are |
||||
* encouraged to submit platform specific modifications to the Khronos |
||||
* group so that they can be included in future versions of this file. |
||||
* Please submit changes by sending them to the public Khronos Bugzilla |
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry". |
||||
* |
||||
* A predefined template which fills in some of the bug fields can be |
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first. |
||||
* |
||||
* |
||||
* See the Implementer's Guidelines for information about where this file |
||||
* should be located on your system and for more details of its use: |
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
* |
||||
* This file should be included as |
||||
* #include <KHR/khrplatform.h> |
||||
* by Khronos client API header files that use its types and defines. |
||||
* |
||||
* The types in khrplatform.h should only be used to define API-specific types. |
||||
* |
||||
* Types defined in khrplatform.h: |
||||
* khronos_int8_t signed 8 bit |
||||
* khronos_uint8_t unsigned 8 bit |
||||
* khronos_int16_t signed 16 bit |
||||
* khronos_uint16_t unsigned 16 bit |
||||
* khronos_int32_t signed 32 bit |
||||
* khronos_uint32_t unsigned 32 bit |
||||
* khronos_int64_t signed 64 bit |
||||
* khronos_uint64_t unsigned 64 bit |
||||
* khronos_intptr_t signed same number of bits as a pointer |
||||
* khronos_uintptr_t unsigned same number of bits as a pointer |
||||
* khronos_ssize_t signed size |
||||
* khronos_usize_t unsigned size |
||||
* khronos_float_t signed 32 bit floating point |
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds |
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in |
||||
* nanoseconds |
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds |
||||
* khronos_boolean_enum_t enumerated boolean type. This should |
||||
* only be used as a base type when a client API's boolean type is |
||||
* an enum. Client APIs which use an integer or other type for |
||||
* booleans cannot use this as the base type for their boolean. |
||||
* |
||||
* Tokens defined in khrplatform.h: |
||||
* |
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. |
||||
* |
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. |
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. |
||||
* |
||||
* Calling convention macros defined in this file: |
||||
* KHRONOS_APICALL |
||||
* KHRONOS_APIENTRY |
||||
* KHRONOS_APIATTRIBUTES |
||||
* |
||||
* These may be used in function prototypes as: |
||||
* |
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( |
||||
* int arg1, |
||||
* int arg2) KHRONOS_APIATTRIBUTES; |
||||
*/ |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL |
||||
*------------------------------------------------------------------------- |
||||
* This precedes the return type of the function in the function prototype. |
||||
*/ |
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__) |
||||
# define KHRONOS_APICALL __declspec(dllimport) |
||||
#elif defined (__SYMBIAN32__) |
||||
# define KHRONOS_APICALL IMPORT_C |
||||
#else |
||||
# define KHRONOS_APICALL |
||||
#endif |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY |
||||
*------------------------------------------------------------------------- |
||||
* This follows the return type of the function and precedes the function |
||||
* name in the function prototype. |
||||
*/ |
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) |
||||
/* Win32 but not WinCE */ |
||||
# define KHRONOS_APIENTRY __stdcall |
||||
#else |
||||
# define KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES |
||||
*------------------------------------------------------------------------- |
||||
* This follows the closing parenthesis of the function prototype arguments. |
||||
*/ |
||||
#if defined (__ARMCC_2__) |
||||
#define KHRONOS_APIATTRIBUTES __softfp |
||||
#else |
||||
#define KHRONOS_APIATTRIBUTES |
||||
#endif |
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions |
||||
*-----------------------------------------------------------------------*/ |
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) |
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h> |
||||
*/ |
||||
#include <stdint.h> |
||||
typedef int32_t khronos_int32_t; |
||||
typedef uint32_t khronos_uint32_t; |
||||
typedef int64_t khronos_int64_t; |
||||
typedef uint64_t khronos_uint64_t; |
||||
#define KHRONOS_SUPPORT_INT64 1 |
||||
#define KHRONOS_SUPPORT_FLOAT 1 |
||||
|
||||
#elif defined(__VMS ) || defined(__sgi) |
||||
|
||||
/*
|
||||
* Using <inttypes.h> |
||||
*/ |
||||
#include <inttypes.h> |
||||
typedef int32_t khronos_int32_t; |
||||
typedef uint32_t khronos_uint32_t; |
||||
typedef int64_t khronos_int64_t; |
||||
typedef uint64_t khronos_uint64_t; |
||||
#define KHRONOS_SUPPORT_INT64 1 |
||||
#define KHRONOS_SUPPORT_FLOAT 1 |
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) |
||||
|
||||
/*
|
||||
* Win32 |
||||
*/ |
||||
typedef __int32 khronos_int32_t; |
||||
typedef unsigned __int32 khronos_uint32_t; |
||||
typedef __int64 khronos_int64_t; |
||||
typedef unsigned __int64 khronos_uint64_t; |
||||
#define KHRONOS_SUPPORT_INT64 1 |
||||
#define KHRONOS_SUPPORT_FLOAT 1 |
||||
|
||||
#elif defined(__sun__) || defined(__digital__) |
||||
|
||||
/*
|
||||
* Sun or Digital |
||||
*/ |
||||
typedef int khronos_int32_t; |
||||
typedef unsigned int khronos_uint32_t; |
||||
#if defined(__arch64__) || defined(_LP64) |
||||
typedef long int khronos_int64_t; |
||||
typedef unsigned long int khronos_uint64_t; |
||||
#else |
||||
typedef long long int khronos_int64_t; |
||||
typedef unsigned long long int khronos_uint64_t; |
||||
#endif /* __arch64__ */ |
||||
#define KHRONOS_SUPPORT_INT64 1 |
||||
#define KHRONOS_SUPPORT_FLOAT 1 |
||||
|
||||
#elif 0 |
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support |
||||
*/ |
||||
typedef int khronos_int32_t; |
||||
typedef unsigned int khronos_uint32_t; |
||||
#define KHRONOS_SUPPORT_INT64 0 |
||||
#define KHRONOS_SUPPORT_FLOAT 0 |
||||
|
||||
#else |
||||
|
||||
/*
|
||||
* Generic fallback |
||||
*/ |
||||
#include <stdint.h> |
||||
typedef int32_t khronos_int32_t; |
||||
typedef uint32_t khronos_uint32_t; |
||||
typedef int64_t khronos_int64_t; |
||||
typedef uint64_t khronos_uint64_t; |
||||
#define KHRONOS_SUPPORT_INT64 1 |
||||
#define KHRONOS_SUPPORT_FLOAT 1 |
||||
|
||||
#endif |
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms |
||||
*/ |
||||
typedef signed char khronos_int8_t; |
||||
typedef unsigned char khronos_uint8_t; |
||||
typedef signed short int khronos_int16_t; |
||||
typedef unsigned short int khronos_uint16_t; |
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears |
||||
* to be the only LLP64 architecture in current use. |
||||
*/ |
||||
#ifdef _WIN64 |
||||
typedef signed long long int khronos_intptr_t; |
||||
typedef unsigned long long int khronos_uintptr_t; |
||||
typedef signed long long int khronos_ssize_t; |
||||
typedef unsigned long long int khronos_usize_t; |
||||
#else |
||||
typedef signed long int khronos_intptr_t; |
||||
typedef unsigned long int khronos_uintptr_t; |
||||
typedef signed long int khronos_ssize_t; |
||||
typedef unsigned long int khronos_usize_t; |
||||
#endif |
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT |
||||
/*
|
||||
* Float type |
||||
*/ |
||||
typedef float khronos_float_t; |
||||
#endif |
||||
|
||||
#if KHRONOS_SUPPORT_INT64 |
||||
/* Time types
|
||||
* |
||||
* These types can be used to represent a time interval in nanoseconds or |
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number |
||||
* of nanoseconds since some arbitrary system event (e.g. since the last |
||||
* time the system booted). The Unadjusted System Time is an unsigned |
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals |
||||
* may be either signed or unsigned. |
||||
*/ |
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t; |
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t; |
||||
#endif |
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits. |
||||
*/ |
||||
#ifndef KHRONOS_MAX_ENUM |
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF |
||||
#endif |
||||
|
||||
/*
|
||||
* Enumerated boolean type |
||||
* |
||||
* Values other than zero should be considered to be true. Therefore |
||||
* comparisons should not be made against KHRONOS_TRUE. |
||||
*/ |
||||
typedef enum { |
||||
KHRONOS_FALSE = 0, |
||||
KHRONOS_TRUE = 1, |
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM |
||||
} khronos_boolean_enum_t; |
||||
|
||||
#endif /* __khrplatform_h_ */ |
||||
@ -0,0 +1,468 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_pixels.h |
||||
* |
||||
* Header for the enumerated pixel format definitions. |
||||
*/ |
||||
|
||||
#ifndef _SDL_pixels_h |
||||
#define _SDL_pixels_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_endian.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \name Transparency definitions |
||||
* |
||||
* These define alpha as the opacity of a surface. |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_ALPHA_OPAQUE 255 |
||||
#define SDL_ALPHA_TRANSPARENT 0 |
||||
/* @} */ |
||||
|
||||
/** Pixel type. */ |
||||
enum |
||||
{ |
||||
SDL_PIXELTYPE_UNKNOWN, |
||||
SDL_PIXELTYPE_INDEX1, |
||||
SDL_PIXELTYPE_INDEX4, |
||||
SDL_PIXELTYPE_INDEX8, |
||||
SDL_PIXELTYPE_PACKED8, |
||||
SDL_PIXELTYPE_PACKED16, |
||||
SDL_PIXELTYPE_PACKED32, |
||||
SDL_PIXELTYPE_ARRAYU8, |
||||
SDL_PIXELTYPE_ARRAYU16, |
||||
SDL_PIXELTYPE_ARRAYU32, |
||||
SDL_PIXELTYPE_ARRAYF16, |
||||
SDL_PIXELTYPE_ARRAYF32 |
||||
}; |
||||
|
||||
/** Bitmap pixel order, high bit -> low bit. */ |
||||
enum |
||||
{ |
||||
SDL_BITMAPORDER_NONE, |
||||
SDL_BITMAPORDER_4321, |
||||
SDL_BITMAPORDER_1234 |
||||
}; |
||||
|
||||
/** Packed component order, high bit -> low bit. */ |
||||
enum |
||||
{ |
||||
SDL_PACKEDORDER_NONE, |
||||
SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDORDER_RGBX, |
||||
SDL_PACKEDORDER_ARGB, |
||||
SDL_PACKEDORDER_RGBA, |
||||
SDL_PACKEDORDER_XBGR, |
||||
SDL_PACKEDORDER_BGRX, |
||||
SDL_PACKEDORDER_ABGR, |
||||
SDL_PACKEDORDER_BGRA |
||||
}; |
||||
|
||||
/** Array component order, low byte -> high byte. */ |
||||
/* !!! FIXME: in 2.1, make these not overlap differently with
|
||||
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ |
||||
enum |
||||
{ |
||||
SDL_ARRAYORDER_NONE, |
||||
SDL_ARRAYORDER_RGB, |
||||
SDL_ARRAYORDER_RGBA, |
||||
SDL_ARRAYORDER_ARGB, |
||||
SDL_ARRAYORDER_BGR, |
||||
SDL_ARRAYORDER_BGRA, |
||||
SDL_ARRAYORDER_ABGR |
||||
}; |
||||
|
||||
/** Packed component layout. */ |
||||
enum |
||||
{ |
||||
SDL_PACKEDLAYOUT_NONE, |
||||
SDL_PACKEDLAYOUT_332, |
||||
SDL_PACKEDLAYOUT_4444, |
||||
SDL_PACKEDLAYOUT_1555, |
||||
SDL_PACKEDLAYOUT_5551, |
||||
SDL_PACKEDLAYOUT_565, |
||||
SDL_PACKEDLAYOUT_8888, |
||||
SDL_PACKEDLAYOUT_2101010, |
||||
SDL_PACKEDLAYOUT_1010102 |
||||
}; |
||||
|
||||
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) |
||||
|
||||
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ |
||||
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
|
||||
((bits) << 8) | ((bytes) << 0)) |
||||
|
||||
#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) |
||||
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) |
||||
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) |
||||
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) |
||||
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) |
||||
#define SDL_BYTESPERPIXEL(X) \ |
||||
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
|
||||
((((X) == SDL_PIXELFORMAT_YUY2) || \
|
||||
((X) == SDL_PIXELFORMAT_UYVY) || \
|
||||
((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) |
||||
|
||||
#define SDL_ISPIXELFORMAT_INDEXED(format) \ |
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) |
||||
|
||||
#define SDL_ISPIXELFORMAT_PACKED(format) \ |
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) |
||||
|
||||
#define SDL_ISPIXELFORMAT_ARRAY(format) \ |
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) |
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \ |
||||
((SDL_ISPIXELFORMAT_PACKED(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
|
||||
(SDL_ISPIXELFORMAT_ARRAY(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) |
||||
|
||||
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ |
||||
#define SDL_ISPIXELFORMAT_FOURCC(format) \ |
||||
((format) && (SDL_PIXELFLAG(format) != 1)) |
||||
|
||||
/* Note: If you modify this list, update SDL_GetPixelFormatName() */ |
||||
enum |
||||
{ |
||||
SDL_PIXELFORMAT_UNKNOWN, |
||||
SDL_PIXELFORMAT_INDEX1LSB = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, |
||||
1, 0), |
||||
SDL_PIXELFORMAT_INDEX1MSB = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, |
||||
1, 0), |
||||
SDL_PIXELFORMAT_INDEX4LSB = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, |
||||
4, 0), |
||||
SDL_PIXELFORMAT_INDEX4MSB = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, |
||||
4, 0), |
||||
SDL_PIXELFORMAT_INDEX8 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), |
||||
SDL_PIXELFORMAT_RGB332 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDLAYOUT_332, 8, 1), |
||||
SDL_PIXELFORMAT_RGB444 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDLAYOUT_4444, 12, 2), |
||||
SDL_PIXELFORMAT_RGB555 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDLAYOUT_1555, 15, 2), |
||||
SDL_PIXELFORMAT_BGR555 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, |
||||
SDL_PACKEDLAYOUT_1555, 15, 2), |
||||
SDL_PIXELFORMAT_ARGB4444 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, |
||||
SDL_PACKEDLAYOUT_4444, 16, 2), |
||||
SDL_PIXELFORMAT_RGBA4444 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, |
||||
SDL_PACKEDLAYOUT_4444, 16, 2), |
||||
SDL_PIXELFORMAT_ABGR4444 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, |
||||
SDL_PACKEDLAYOUT_4444, 16, 2), |
||||
SDL_PIXELFORMAT_BGRA4444 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, |
||||
SDL_PACKEDLAYOUT_4444, 16, 2), |
||||
SDL_PIXELFORMAT_ARGB1555 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, |
||||
SDL_PACKEDLAYOUT_1555, 16, 2), |
||||
SDL_PIXELFORMAT_RGBA5551 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, |
||||
SDL_PACKEDLAYOUT_5551, 16, 2), |
||||
SDL_PIXELFORMAT_ABGR1555 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, |
||||
SDL_PACKEDLAYOUT_1555, 16, 2), |
||||
SDL_PIXELFORMAT_BGRA5551 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, |
||||
SDL_PACKEDLAYOUT_5551, 16, 2), |
||||
SDL_PIXELFORMAT_RGB565 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDLAYOUT_565, 16, 2), |
||||
SDL_PIXELFORMAT_BGR565 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, |
||||
SDL_PACKEDLAYOUT_565, 16, 2), |
||||
SDL_PIXELFORMAT_RGB24 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, |
||||
24, 3), |
||||
SDL_PIXELFORMAT_BGR24 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, |
||||
24, 3), |
||||
SDL_PIXELFORMAT_RGB888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, |
||||
SDL_PACKEDLAYOUT_8888, 24, 4), |
||||
SDL_PIXELFORMAT_RGBX8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, |
||||
SDL_PACKEDLAYOUT_8888, 24, 4), |
||||
SDL_PIXELFORMAT_BGR888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, |
||||
SDL_PACKEDLAYOUT_8888, 24, 4), |
||||
SDL_PIXELFORMAT_BGRX8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, |
||||
SDL_PACKEDLAYOUT_8888, 24, 4), |
||||
SDL_PIXELFORMAT_ARGB8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, |
||||
SDL_PACKEDLAYOUT_8888, 32, 4), |
||||
SDL_PIXELFORMAT_RGBA8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, |
||||
SDL_PACKEDLAYOUT_8888, 32, 4), |
||||
SDL_PIXELFORMAT_ABGR8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, |
||||
SDL_PACKEDLAYOUT_8888, 32, 4), |
||||
SDL_PIXELFORMAT_BGRA8888 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, |
||||
SDL_PACKEDLAYOUT_8888, 32, 4), |
||||
SDL_PIXELFORMAT_ARGB2101010 = |
||||
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, |
||||
SDL_PACKEDLAYOUT_2101010, 32, 4), |
||||
|
||||
/* Aliases for RGBA byte arrays of color data, for the current platform */ |
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN |
||||
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, |
||||
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, |
||||
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, |
||||
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, |
||||
#else |
||||
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, |
||||
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, |
||||
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, |
||||
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, |
||||
#endif |
||||
|
||||
SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ |
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), |
||||
SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ |
||||
SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), |
||||
SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
||||
SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), |
||||
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
||||
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), |
||||
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), |
||||
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ |
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), |
||||
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ |
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') |
||||
}; |
||||
|
||||
typedef struct SDL_Color |
||||
{ |
||||
Uint8 r; |
||||
Uint8 g; |
||||
Uint8 b; |
||||
Uint8 a; |
||||
} SDL_Color; |
||||
#define SDL_Colour SDL_Color |
||||
|
||||
typedef struct SDL_Palette |
||||
{ |
||||
int ncolors; |
||||
SDL_Color *colors; |
||||
Uint32 version; |
||||
int refcount; |
||||
} SDL_Palette; |
||||
|
||||
/**
|
||||
* \note Everything in the pixel format structure is read-only. |
||||
*/ |
||||
typedef struct SDL_PixelFormat |
||||
{ |
||||
Uint32 format; |
||||
SDL_Palette *palette; |
||||
Uint8 BitsPerPixel; |
||||
Uint8 BytesPerPixel; |
||||
Uint8 padding[2]; |
||||
Uint32 Rmask; |
||||
Uint32 Gmask; |
||||
Uint32 Bmask; |
||||
Uint32 Amask; |
||||
Uint8 Rloss; |
||||
Uint8 Gloss; |
||||
Uint8 Bloss; |
||||
Uint8 Aloss; |
||||
Uint8 Rshift; |
||||
Uint8 Gshift; |
||||
Uint8 Bshift; |
||||
Uint8 Ashift; |
||||
int refcount; |
||||
struct SDL_PixelFormat *next; |
||||
} SDL_PixelFormat; |
||||
|
||||
/**
|
||||
* \brief Get the human readable name of a pixel format |
||||
*/ |
||||
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); |
||||
|
||||
/**
|
||||
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. |
||||
* |
||||
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. |
||||
* |
||||
* \sa SDL_MasksToPixelFormatEnum() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, |
||||
int *bpp, |
||||
Uint32 * Rmask, |
||||
Uint32 * Gmask, |
||||
Uint32 * Bmask, |
||||
Uint32 * Amask); |
||||
|
||||
/**
|
||||
* \brief Convert a bpp and RGBA masks to an enumerated pixel format. |
||||
* |
||||
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion |
||||
* wasn't possible. |
||||
* |
||||
* \sa SDL_PixelFormatEnumToMasks() |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, |
||||
Uint32 Rmask, |
||||
Uint32 Gmask, |
||||
Uint32 Bmask, |
||||
Uint32 Amask); |
||||
|
||||
/**
|
||||
* \brief Create an SDL_PixelFormat structure from a pixel format enum. |
||||
*/ |
||||
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); |
||||
|
||||
/**
|
||||
* \brief Free an SDL_PixelFormat structure. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); |
||||
|
||||
/**
|
||||
* \brief Create a palette structure with the specified number of color |
||||
* entries. |
||||
* |
||||
* \return A new palette, or NULL if there wasn't enough memory. |
||||
* |
||||
* \note The palette entries are initialized to white. |
||||
* |
||||
* \sa SDL_FreePalette() |
||||
*/ |
||||
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); |
||||
|
||||
/**
|
||||
* \brief Set the palette for a pixel format structure. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, |
||||
SDL_Palette *palette); |
||||
|
||||
/**
|
||||
* \brief Set a range of colors in a palette. |
||||
* |
||||
* \param palette The palette to modify. |
||||
* \param colors An array of colors to copy into the palette. |
||||
* \param firstcolor The index of the first palette entry to modify. |
||||
* \param ncolors The number of entries to modify. |
||||
* |
||||
* \return 0 on success, or -1 if not all of the colors could be set. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, |
||||
const SDL_Color * colors, |
||||
int firstcolor, int ncolors); |
||||
|
||||
/**
|
||||
* \brief Free a palette created with SDL_AllocPalette(). |
||||
* |
||||
* \sa SDL_AllocPalette() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); |
||||
|
||||
/**
|
||||
* \brief Maps an RGB triple to an opaque pixel value for a given pixel format. |
||||
* |
||||
* \sa SDL_MapRGBA |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, |
||||
Uint8 r, Uint8 g, Uint8 b); |
||||
|
||||
/**
|
||||
* \brief Maps an RGBA quadruple to a pixel value for a given pixel format. |
||||
* |
||||
* \sa SDL_MapRGB |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, |
||||
Uint8 r, Uint8 g, Uint8 b, |
||||
Uint8 a); |
||||
|
||||
/**
|
||||
* \brief Get the RGB components from a pixel of the specified format. |
||||
* |
||||
* \sa SDL_GetRGBA |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, |
||||
const SDL_PixelFormat * format, |
||||
Uint8 * r, Uint8 * g, Uint8 * b); |
||||
|
||||
/**
|
||||
* \brief Get the RGBA components from a pixel of the specified format. |
||||
* |
||||
* \sa SDL_GetRGB |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, |
||||
const SDL_PixelFormat * format, |
||||
Uint8 * r, Uint8 * g, Uint8 * b, |
||||
Uint8 * a); |
||||
|
||||
/**
|
||||
* \brief Calculate a 256 entry gamma ramp for a gamma value. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_pixels_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,185 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_platform.h |
||||
* |
||||
* Try to get a standard set of platform defines. |
||||
*/ |
||||
|
||||
#ifndef _SDL_platform_h |
||||
#define _SDL_platform_h |
||||
|
||||
#if defined(_AIX) |
||||
#undef __AIX__ |
||||
#define __AIX__ 1 |
||||
#endif |
||||
#if defined(__HAIKU__) |
||||
#undef __HAIKU__ |
||||
#define __HAIKU__ 1 |
||||
#endif |
||||
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) |
||||
#undef __BSDI__ |
||||
#define __BSDI__ 1 |
||||
#endif |
||||
#if defined(_arch_dreamcast) |
||||
#undef __DREAMCAST__ |
||||
#define __DREAMCAST__ 1 |
||||
#endif |
||||
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) |
||||
#undef __FREEBSD__ |
||||
#define __FREEBSD__ 1 |
||||
#endif |
||||
#if defined(hpux) || defined(__hpux) || defined(__hpux__) |
||||
#undef __HPUX__ |
||||
#define __HPUX__ 1 |
||||
#endif |
||||
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) |
||||
#undef __IRIX__ |
||||
#define __IRIX__ 1 |
||||
#endif |
||||
#if (defined(linux) || defined(__linux) || defined(__linux__)) |
||||
#undef __LINUX__ |
||||
#define __LINUX__ 1 |
||||
#endif |
||||
#if defined(ANDROID) || defined(__ANDROID__) |
||||
#undef __ANDROID__ |
||||
#undef __LINUX__ /* do we need to do this? */ |
||||
#define __ANDROID__ 1 |
||||
#endif |
||||
|
||||
#if defined(__APPLE__) |
||||
/* lets us know what version of Mac OS X we're compiling on */ |
||||
#include "AvailabilityMacros.h" |
||||
#include "TargetConditionals.h" |
||||
#if TARGET_OS_TV |
||||
#undef __TVOS__ |
||||
#define __TVOS__ 1 |
||||
#endif |
||||
#if TARGET_OS_IPHONE |
||||
/* if compiling for iOS */ |
||||
#undef __IPHONEOS__ |
||||
#define __IPHONEOS__ 1 |
||||
#undef __MACOSX__ |
||||
#else |
||||
/* if not compiling for iOS */ |
||||
#undef __MACOSX__ |
||||
#define __MACOSX__ 1 |
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 |
||||
# error SDL for Mac OS X only supports deploying on 10.6 and above. |
||||
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ |
||||
#endif /* TARGET_OS_IPHONE */ |
||||
#endif /* defined(__APPLE__) */ |
||||
|
||||
#if defined(__NetBSD__) |
||||
#undef __NETBSD__ |
||||
#define __NETBSD__ 1 |
||||
#endif |
||||
#if defined(__OpenBSD__) |
||||
#undef __OPENBSD__ |
||||
#define __OPENBSD__ 1 |
||||
#endif |
||||
#if defined(__OS2__) |
||||
#undef __OS2__ |
||||
#define __OS2__ 1 |
||||
#endif |
||||
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) |
||||
#undef __OSF__ |
||||
#define __OSF__ 1 |
||||
#endif |
||||
#if defined(__QNXNTO__) |
||||
#undef __QNXNTO__ |
||||
#define __QNXNTO__ 1 |
||||
#endif |
||||
#if defined(riscos) || defined(__riscos) || defined(__riscos__) |
||||
#undef __RISCOS__ |
||||
#define __RISCOS__ 1 |
||||
#endif |
||||
#if defined(__sun) && defined(__SVR4) |
||||
#undef __SOLARIS__ |
||||
#define __SOLARIS__ 1 |
||||
#endif |
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) |
||||
/* Try to find out if we're compiling for WinRT or non-WinRT */ |
||||
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ |
||||
#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ |
||||
#include <winapifamily.h> |
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) |
||||
#undef __WINDOWS__ |
||||
#define __WINDOWS__ 1 |
||||
/* See if we're compiling for WinRT: */ |
||||
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) |
||||
#undef __WINRT__ |
||||
#define __WINRT__ 1 |
||||
#endif |
||||
#else |
||||
#undef __WINDOWS__ |
||||
#define __WINDOWS__ 1 |
||||
#endif /* _MSC_VER < 1700 */ |
||||
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ |
||||
|
||||
#if defined(__WINDOWS__) |
||||
#undef __WIN32__ |
||||
#define __WIN32__ 1 |
||||
#endif |
||||
#if defined(__PSP__) |
||||
#undef __PSP__ |
||||
#define __PSP__ 1 |
||||
#endif |
||||
|
||||
/* The NACL compiler defines __native_client__ and __pnacl__
|
||||
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
||||
*/ |
||||
#if defined(__native_client__) |
||||
#undef __LINUX__ |
||||
#undef __NACL__ |
||||
#define __NACL__ 1 |
||||
#endif |
||||
#if defined(__pnacl__) |
||||
#undef __LINUX__ |
||||
#undef __PNACL__ |
||||
#define __PNACL__ 1 |
||||
/* PNACL with newlib supports static linking only */ |
||||
#define __SDL_NOGETPROCADDR__ |
||||
#endif |
||||
|
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Gets the name of the platform. |
||||
*/ |
||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_platform_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,75 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_power_h |
||||
#define _SDL_power_h |
||||
|
||||
/**
|
||||
* \file SDL_power.h |
||||
* |
||||
* Header for the SDL power management routines. |
||||
*/ |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief The basic state for the system's power supply. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ |
||||
SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ |
||||
SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ |
||||
SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ |
||||
SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ |
||||
} SDL_PowerState; |
||||
|
||||
|
||||
/**
|
||||
* \brief Get the current power supply details. |
||||
* |
||||
* \param secs Seconds of battery life left. You can pass a NULL here if |
||||
* you don't care. Will return -1 if we can't determine a |
||||
* value, or we're not running on a battery. |
||||
* |
||||
* \param pct Percentage of battery life left, between 0 and 100. You can |
||||
* pass a NULL here if you don't care. Will return -1 if we |
||||
* can't determine a value, or we're not running on a battery. |
||||
* |
||||
* \return The state of the battery (if any). |
||||
*/ |
||||
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_power_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,58 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_quit.h |
||||
* |
||||
* Include file for SDL quit event handling. |
||||
*/ |
||||
|
||||
#ifndef _SDL_quit_h |
||||
#define _SDL_quit_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
/**
|
||||
* \file SDL_quit.h |
||||
* |
||||
* An ::SDL_QUIT event is generated when the user tries to close the application |
||||
* window. If it is ignored or filtered out, the window will remain open. |
||||
* If it is not ignored or filtered, it is queued normally and the window |
||||
* is allowed to close. When the window is closed, screen updates will |
||||
* complete, but have no effect. |
||||
* |
||||
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) |
||||
* and SIGTERM (system termination request), if handlers do not already |
||||
* exist, that generate ::SDL_QUIT events as well. There is no way |
||||
* to determine the cause of an ::SDL_QUIT event, but setting a signal |
||||
* handler in your application will override the default generation of |
||||
* quit events for that signal. |
||||
* |
||||
* \sa SDL_Quit() |
||||
*/ |
||||
|
||||
/* There are no functions directly affecting the quit event */ |
||||
|
||||
#define SDL_QuitRequested() \ |
||||
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) |
||||
|
||||
#endif /* _SDL_quit_h */ |
||||
@ -0,0 +1,148 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_rect.h |
||||
* |
||||
* Header file for SDL_rect definition and management functions. |
||||
*/ |
||||
|
||||
#ifndef _SDL_rect_h |
||||
#define _SDL_rect_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_pixels.h" |
||||
#include "SDL_rwops.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief The structure that defines a point |
||||
* |
||||
* \sa SDL_EnclosePoints |
||||
* \sa SDL_PointInRect |
||||
*/ |
||||
typedef struct SDL_Point |
||||
{ |
||||
int x; |
||||
int y; |
||||
} SDL_Point; |
||||
|
||||
/**
|
||||
* \brief A rectangle, with the origin at the upper left. |
||||
* |
||||
* \sa SDL_RectEmpty |
||||
* \sa SDL_RectEquals |
||||
* \sa SDL_HasIntersection |
||||
* \sa SDL_IntersectRect |
||||
* \sa SDL_UnionRect |
||||
* \sa SDL_EnclosePoints |
||||
*/ |
||||
typedef struct SDL_Rect |
||||
{ |
||||
int x, y; |
||||
int w, h; |
||||
} SDL_Rect; |
||||
|
||||
/**
|
||||
* \brief Returns true if point resides inside a rectangle. |
||||
*/ |
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
||||
{ |
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
||||
} |
||||
|
||||
/**
|
||||
* \brief Returns true if the rectangle has no area. |
||||
*/ |
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) |
||||
{ |
||||
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; |
||||
} |
||||
|
||||
/**
|
||||
* \brief Returns true if the two rectangles are equal. |
||||
*/ |
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) |
||||
{ |
||||
return (a && b && (a->x == b->x) && (a->y == b->y) && |
||||
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; |
||||
} |
||||
|
||||
/**
|
||||
* \brief Determine whether two rectangles intersect. |
||||
* |
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
||||
const SDL_Rect * B); |
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of two rectangles. |
||||
* |
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
||||
const SDL_Rect * B, |
||||
SDL_Rect * result); |
||||
|
||||
/**
|
||||
* \brief Calculate the union of two rectangles. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
||||
const SDL_Rect * B, |
||||
SDL_Rect * result); |
||||
|
||||
/**
|
||||
* \brief Calculate a minimal rectangle enclosing a set of points |
||||
* |
||||
* \return SDL_TRUE if any points were within the clipping rect |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, |
||||
int count, |
||||
const SDL_Rect * clip, |
||||
SDL_Rect * result); |
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of a rectangle and line segment. |
||||
* |
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * |
||||
rect, int *X1, |
||||
int *Y1, int *X2, |
||||
int *Y2); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_rect_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,905 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_render.h |
||||
* |
||||
* Header file for SDL 2D rendering functions. |
||||
* |
||||
* This API supports the following features: |
||||
* * single pixel points |
||||
* * single pixel lines |
||||
* * filled rectangles |
||||
* * texture images |
||||
* |
||||
* The primitives may be drawn in opaque, blended, or additive modes. |
||||
* |
||||
* The texture images may be drawn in opaque, blended, or additive modes. |
||||
* They can have an additional color tint or alpha modulation applied to |
||||
* them, and may also be stretched with linear interpolation. |
||||
* |
||||
* This API is designed to accelerate simple 2D operations. You may |
||||
* want more functionality such as polygons and particle effects and |
||||
* in that case you should use SDL's OpenGL/Direct3D support or one |
||||
* of the many good 3D engines. |
||||
* |
||||
* These functions must be called from the main thread. |
||||
* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
|
||||
*/ |
||||
|
||||
#ifndef _SDL_render_h |
||||
#define _SDL_render_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_rect.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Flags used when creating a rendering context |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
||||
SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
|
||||
acceleration */ |
||||
SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
|
||||
with the refresh rate */ |
||||
SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
|
||||
rendering to texture */ |
||||
} SDL_RendererFlags; |
||||
|
||||
/**
|
||||
* \brief Information on the capabilities of a render driver or context. |
||||
*/ |
||||
typedef struct SDL_RendererInfo |
||||
{ |
||||
const char *name; /**< The name of the renderer */ |
||||
Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
||||
Uint32 num_texture_formats; /**< The number of available texture formats */ |
||||
Uint32 texture_formats[16]; /**< The available texture formats */ |
||||
int max_texture_width; /**< The maximum texture width */ |
||||
int max_texture_height; /**< The maximum texture height */ |
||||
} SDL_RendererInfo; |
||||
|
||||
/**
|
||||
* \brief The access pattern allowed for a texture. |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
||||
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
||||
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
||||
} SDL_TextureAccess; |
||||
|
||||
/**
|
||||
* \brief The texture channel modulation used in SDL_RenderCopy(). |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
||||
SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
||||
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
||||
} SDL_TextureModulate; |
||||
|
||||
/**
|
||||
* \brief Flip constants for SDL_RenderCopyEx |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
||||
SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
||||
SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
||||
} SDL_RendererFlip; |
||||
|
||||
/**
|
||||
* \brief A structure representing rendering state |
||||
*/ |
||||
struct SDL_Renderer; |
||||
typedef struct SDL_Renderer SDL_Renderer; |
||||
|
||||
/**
|
||||
* \brief An efficient driver-specific representation of pixel data |
||||
*/ |
||||
struct SDL_Texture; |
||||
typedef struct SDL_Texture SDL_Texture; |
||||
|
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Get the number of 2D rendering drivers available for the current |
||||
* display. |
||||
* |
||||
* A render driver is a set of code that handles rendering and texture |
||||
* management on a particular display. Normally there is only one, but |
||||
* some drivers may have several available with different capabilities. |
||||
* |
||||
* \sa SDL_GetRenderDriverInfo() |
||||
* \sa SDL_CreateRenderer() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
||||
|
||||
/**
|
||||
* \brief Get information about a specific 2D rendering driver for the current |
||||
* display. |
||||
* |
||||
* \param index The index of the driver to query information about. |
||||
* \param info A pointer to an SDL_RendererInfo struct to be filled with |
||||
* information on the rendering driver. |
||||
* |
||||
* \return 0 on success, -1 if the index was out of range. |
||||
* |
||||
* \sa SDL_CreateRenderer() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
||||
SDL_RendererInfo * info); |
||||
|
||||
/**
|
||||
* \brief Create a window and default renderer |
||||
* |
||||
* \param width The width of the window |
||||
* \param height The height of the window |
||||
* \param window_flags The flags used to create the window |
||||
* \param window A pointer filled with the window, or NULL on error |
||||
* \param renderer A pointer filled with the renderer, or NULL on error |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
||||
int width, int height, Uint32 window_flags, |
||||
SDL_Window **window, SDL_Renderer **renderer); |
||||
|
||||
|
||||
/**
|
||||
* \brief Create a 2D rendering context for a window. |
||||
* |
||||
* \param window The window where rendering is displayed. |
||||
* \param index The index of the rendering driver to initialize, or -1 to |
||||
* initialize the first one supporting the requested flags. |
||||
* \param flags ::SDL_RendererFlags. |
||||
* |
||||
* \return A valid rendering context or NULL if there was an error. |
||||
* |
||||
* \sa SDL_CreateSoftwareRenderer() |
||||
* \sa SDL_GetRendererInfo() |
||||
* \sa SDL_DestroyRenderer() |
||||
*/ |
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
||||
int index, Uint32 flags); |
||||
|
||||
/**
|
||||
* \brief Create a 2D software rendering context for a surface. |
||||
* |
||||
* \param surface The surface where rendering is done. |
||||
* |
||||
* \return A valid rendering context or NULL if there was an error. |
||||
* |
||||
* \sa SDL_CreateRenderer() |
||||
* \sa SDL_DestroyRenderer() |
||||
*/ |
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
||||
|
||||
/**
|
||||
* \brief Get the renderer associated with a window. |
||||
*/ |
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
||||
|
||||
/**
|
||||
* \brief Get information about a rendering context. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
||||
SDL_RendererInfo * info); |
||||
|
||||
/**
|
||||
* \brief Get the output size in pixels of a rendering context. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
||||
int *w, int *h); |
||||
|
||||
/**
|
||||
* \brief Create a texture for a rendering context. |
||||
* |
||||
* \param renderer The renderer. |
||||
* \param format The format of the texture. |
||||
* \param access One of the enumerated values in ::SDL_TextureAccess. |
||||
* \param w The width of the texture in pixels. |
||||
* \param h The height of the texture in pixels. |
||||
* |
||||
* \return The created texture is returned, or NULL if no rendering context was |
||||
* active, the format was unsupported, or the width or height were out |
||||
* of range. |
||||
* |
||||
* \sa SDL_QueryTexture() |
||||
* \sa SDL_UpdateTexture() |
||||
* \sa SDL_DestroyTexture() |
||||
*/ |
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
||||
Uint32 format, |
||||
int access, int w, |
||||
int h); |
||||
|
||||
/**
|
||||
* \brief Create a texture from an existing surface. |
||||
* |
||||
* \param renderer The renderer. |
||||
* \param surface The surface containing pixel data used to fill the texture. |
||||
* |
||||
* \return The created texture is returned, or NULL on error. |
||||
* |
||||
* \note The surface is not modified or freed by this function. |
||||
* |
||||
* \sa SDL_QueryTexture() |
||||
* \sa SDL_DestroyTexture() |
||||
*/ |
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
||||
|
||||
/**
|
||||
* \brief Query the attributes of a texture |
||||
* |
||||
* \param texture A texture to be queried. |
||||
* \param format A pointer filled in with the raw format of the texture. The |
||||
* actual format may differ, but pixel transfers will use this |
||||
* format. |
||||
* \param access A pointer filled in with the actual access to the texture. |
||||
* \param w A pointer filled in with the width of the texture in pixels. |
||||
* \param h A pointer filled in with the height of the texture in pixels. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
||||
Uint32 * format, int *access, |
||||
int *w, int *h); |
||||
|
||||
/**
|
||||
* \brief Set an additional color value used in render copy operations. |
||||
* |
||||
* \param texture The texture to update. |
||||
* \param r The red color value multiplied into copy operations. |
||||
* \param g The green color value multiplied into copy operations. |
||||
* \param b The blue color value multiplied into copy operations. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid or color modulation |
||||
* is not supported. |
||||
* |
||||
* \sa SDL_GetTextureColorMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
||||
Uint8 r, Uint8 g, Uint8 b); |
||||
|
||||
|
||||
/**
|
||||
* \brief Get the additional color value used in render copy operations. |
||||
* |
||||
* \param texture The texture to query. |
||||
* \param r A pointer filled in with the current red color value. |
||||
* \param g A pointer filled in with the current green color value. |
||||
* \param b A pointer filled in with the current blue color value. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
* |
||||
* \sa SDL_SetTextureColorMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
||||
Uint8 * r, Uint8 * g, |
||||
Uint8 * b); |
||||
|
||||
/**
|
||||
* \brief Set an additional alpha value used in render copy operations. |
||||
* |
||||
* \param texture The texture to update. |
||||
* \param alpha The alpha value multiplied into copy operations. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid or alpha modulation |
||||
* is not supported. |
||||
* |
||||
* \sa SDL_GetTextureAlphaMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
||||
Uint8 alpha); |
||||
|
||||
/**
|
||||
* \brief Get the additional alpha value used in render copy operations. |
||||
* |
||||
* \param texture The texture to query. |
||||
* \param alpha A pointer filled in with the current alpha value. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
* |
||||
* \sa SDL_SetTextureAlphaMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
||||
Uint8 * alpha); |
||||
|
||||
/**
|
||||
* \brief Set the blend mode used for texture copy operations. |
||||
* |
||||
* \param texture The texture to update. |
||||
* \param blendMode ::SDL_BlendMode to use for texture blending. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid or the blend mode is |
||||
* not supported. |
||||
* |
||||
* \note If the blend mode is not supported, the closest supported mode is |
||||
* chosen. |
||||
* |
||||
* \sa SDL_GetTextureBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
||||
SDL_BlendMode blendMode); |
||||
|
||||
/**
|
||||
* \brief Get the blend mode used for texture copy operations. |
||||
* |
||||
* \param texture The texture to query. |
||||
* \param blendMode A pointer filled in with the current blend mode. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
* |
||||
* \sa SDL_SetTextureBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
||||
SDL_BlendMode *blendMode); |
||||
|
||||
/**
|
||||
* \brief Update the given texture rectangle with new pixel data. |
||||
* |
||||
* \param texture The texture to update |
||||
* \param rect A pointer to the rectangle of pixels to update, or NULL to |
||||
* update the entire texture. |
||||
* \param pixels The raw pixel data. |
||||
* \param pitch The number of bytes in a row of pixel data, including padding between lines. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
* |
||||
* \note This is a fairly slow function. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
||||
const SDL_Rect * rect, |
||||
const void *pixels, int pitch); |
||||
|
||||
/**
|
||||
* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
||||
* |
||||
* \param texture The texture to update |
||||
* \param rect A pointer to the rectangle of pixels to update, or NULL to |
||||
* update the entire texture. |
||||
* \param Yplane The raw pixel data for the Y plane. |
||||
* \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
||||
* \param Uplane The raw pixel data for the U plane. |
||||
* \param Upitch The number of bytes between rows of pixel data for the U plane. |
||||
* \param Vplane The raw pixel data for the V plane. |
||||
* \param Vpitch The number of bytes between rows of pixel data for the V plane. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid. |
||||
* |
||||
* \note You can use SDL_UpdateTexture() as long as your pixel data is |
||||
* a contiguous block of Y and U/V planes in the proper order, but |
||||
* this function is available if your pixel data is not contiguous. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
||||
const SDL_Rect * rect, |
||||
const Uint8 *Yplane, int Ypitch, |
||||
const Uint8 *Uplane, int Upitch, |
||||
const Uint8 *Vplane, int Vpitch); |
||||
|
||||
/**
|
||||
* \brief Lock a portion of the texture for write-only pixel access. |
||||
* |
||||
* \param texture The texture to lock for access, which was created with |
||||
* ::SDL_TEXTUREACCESS_STREAMING. |
||||
* \param rect A pointer to the rectangle to lock for access. If the rect |
||||
* is NULL, the entire texture will be locked. |
||||
* \param pixels This is filled in with a pointer to the locked pixels, |
||||
* appropriately offset by the locked area. |
||||
* \param pitch This is filled in with the pitch of the locked pixels. |
||||
* |
||||
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
||||
* |
||||
* \sa SDL_UnlockTexture() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
||||
const SDL_Rect * rect, |
||||
void **pixels, int *pitch); |
||||
|
||||
/**
|
||||
* \brief Unlock a texture, uploading the changes to video memory, if needed. |
||||
* |
||||
* \sa SDL_LockTexture() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
||||
|
||||
/**
|
||||
* \brief Determines whether a window supports the use of render targets |
||||
* |
||||
* \param renderer The renderer that will be checked |
||||
* |
||||
* \return SDL_TRUE if supported, SDL_FALSE if not. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
||||
|
||||
/**
|
||||
* \brief Set a texture as the current rendering target. |
||||
* |
||||
* \param renderer The renderer. |
||||
* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
* |
||||
* \sa SDL_GetRenderTarget() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
||||
SDL_Texture *texture); |
||||
|
||||
/**
|
||||
* \brief Get the current render target or NULL for the default render target. |
||||
* |
||||
* \return The current render target |
||||
* |
||||
* \sa SDL_SetRenderTarget() |
||||
*/ |
||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
||||
|
||||
/**
|
||||
* \brief Set device independent resolution for rendering |
||||
* |
||||
* \param renderer The renderer for which resolution should be set. |
||||
* \param w The width of the logical resolution |
||||
* \param h The height of the logical resolution |
||||
* |
||||
* This function uses the viewport and scaling functionality to allow a fixed logical |
||||
* resolution for rendering, regardless of the actual output resolution. If the actual |
||||
* output resolution doesn't have the same aspect ratio the output rendering will be |
||||
* centered within the output display. |
||||
* |
||||
* If the output display is a window, mouse events in the window will be filtered |
||||
* and scaled so they seem to arrive within the logical resolution. |
||||
* |
||||
* \note If this function results in scaling or subpixel drawing by the |
||||
* rendering backend, it will be handled using the appropriate |
||||
* quality hints. |
||||
* |
||||
* \sa SDL_RenderGetLogicalSize() |
||||
* \sa SDL_RenderSetScale() |
||||
* \sa SDL_RenderSetViewport() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
||||
|
||||
/**
|
||||
* \brief Get device independent resolution for rendering |
||||
* |
||||
* \param renderer The renderer from which resolution should be queried. |
||||
* \param w A pointer filled with the width of the logical resolution |
||||
* \param h A pointer filled with the height of the logical resolution |
||||
* |
||||
* \sa SDL_RenderSetLogicalSize() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
||||
|
||||
/**
|
||||
* \brief Set whether to force integer scales for resolution-independent rendering |
||||
* |
||||
* \param renderer The renderer for which integer scaling should be set. |
||||
* \param enable Enable or disable integer scaling |
||||
* |
||||
* This function restricts the logical viewport to integer values - that is, when |
||||
* a resolution is between two multiples of a logical size, the viewport size is |
||||
* rounded down to the lower multiple. |
||||
* |
||||
* \sa SDL_RenderSetLogicalSize() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
||||
SDL_bool enable); |
||||
|
||||
/**
|
||||
* \brief Get whether integer scales are forced for resolution-independent rendering |
||||
* |
||||
* \param renderer The renderer from which integer scaling should be queried. |
||||
* |
||||
* \sa SDL_RenderSetIntegerScale() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
||||
|
||||
/**
|
||||
* \brief Set the drawing area for rendering on the current target. |
||||
* |
||||
* \param renderer The renderer for which the drawing area should be set. |
||||
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
||||
* |
||||
* The x,y of the viewport rect represents the origin for rendering. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
* |
||||
* \note If the window associated with the renderer is resized, the viewport is automatically reset. |
||||
* |
||||
* \sa SDL_RenderGetViewport() |
||||
* \sa SDL_RenderSetLogicalSize() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
||||
const SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Get the drawing area for the current target. |
||||
* |
||||
* \sa SDL_RenderSetViewport() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
||||
SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Set the clip rectangle for the current target. |
||||
* |
||||
* \param renderer The renderer for which clip rectangle should be set. |
||||
* \param rect A pointer to the rectangle to set as the clip rectangle, or |
||||
* NULL to disable clipping. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
* |
||||
* \sa SDL_RenderGetClipRect() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
||||
const SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Get the clip rectangle for the current target. |
||||
* |
||||
* \param renderer The renderer from which clip rectangle should be queried. |
||||
* \param rect A pointer filled in with the current clip rectangle, or |
||||
* an empty rectangle if clipping is disabled. |
||||
* |
||||
* \sa SDL_RenderSetClipRect() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
||||
SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Get whether clipping is enabled on the given renderer. |
||||
* |
||||
* \param renderer The renderer from which clip state should be queried. |
||||
* |
||||
* \sa SDL_RenderGetClipRect() |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
||||
|
||||
|
||||
/**
|
||||
* \brief Set the drawing scale for rendering on the current target. |
||||
* |
||||
* \param renderer The renderer for which the drawing scale should be set. |
||||
* \param scaleX The horizontal scaling factor |
||||
* \param scaleY The vertical scaling factor |
||||
* |
||||
* The drawing coordinates are scaled by the x/y scaling factors |
||||
* before they are used by the renderer. This allows resolution |
||||
* independent drawing with a single coordinate system. |
||||
* |
||||
* \note If this results in scaling or subpixel drawing by the |
||||
* rendering backend, it will be handled using the appropriate |
||||
* quality hints. For best results use integer scaling factors. |
||||
* |
||||
* \sa SDL_RenderGetScale() |
||||
* \sa SDL_RenderSetLogicalSize() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
||||
float scaleX, float scaleY); |
||||
|
||||
/**
|
||||
* \brief Get the drawing scale for the current target. |
||||
* |
||||
* \param renderer The renderer from which drawing scale should be queried. |
||||
* \param scaleX A pointer filled in with the horizontal scaling factor |
||||
* \param scaleY A pointer filled in with the vertical scaling factor |
||||
* |
||||
* \sa SDL_RenderSetScale() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
||||
float *scaleX, float *scaleY); |
||||
|
||||
/**
|
||||
* \brief Set the color used for drawing operations (Rect, Line and Clear). |
||||
* |
||||
* \param renderer The renderer for which drawing color should be set. |
||||
* \param r The red value used to draw on the rendering target. |
||||
* \param g The green value used to draw on the rendering target. |
||||
* \param b The blue value used to draw on the rendering target. |
||||
* \param a The alpha value used to draw on the rendering target, usually |
||||
* ::SDL_ALPHA_OPAQUE (255). |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
||||
Uint8 r, Uint8 g, Uint8 b, |
||||
Uint8 a); |
||||
|
||||
/**
|
||||
* \brief Get the color used for drawing operations (Rect, Line and Clear). |
||||
* |
||||
* \param renderer The renderer from which drawing color should be queried. |
||||
* \param r A pointer to the red value used to draw on the rendering target. |
||||
* \param g A pointer to the green value used to draw on the rendering target. |
||||
* \param b A pointer to the blue value used to draw on the rendering target. |
||||
* \param a A pointer to the alpha value used to draw on the rendering target, |
||||
* usually ::SDL_ALPHA_OPAQUE (255). |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
||||
Uint8 * r, Uint8 * g, Uint8 * b, |
||||
Uint8 * a); |
||||
|
||||
/**
|
||||
* \brief Set the blend mode used for drawing operations (Fill and Line). |
||||
* |
||||
* \param renderer The renderer for which blend mode should be set. |
||||
* \param blendMode ::SDL_BlendMode to use for blending. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
* |
||||
* \note If the blend mode is not supported, the closest supported mode is |
||||
* chosen. |
||||
* |
||||
* \sa SDL_GetRenderDrawBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
||||
SDL_BlendMode blendMode); |
||||
|
||||
/**
|
||||
* \brief Get the blend mode used for drawing operations. |
||||
* |
||||
* \param renderer The renderer from which blend mode should be queried. |
||||
* \param blendMode A pointer filled in with the current blend mode. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
* |
||||
* \sa SDL_SetRenderDrawBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
||||
SDL_BlendMode *blendMode); |
||||
|
||||
/**
|
||||
* \brief Clear the current rendering target with the drawing color |
||||
* |
||||
* This function clears the entire rendering target, ignoring the viewport and |
||||
* the clip rectangle. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
||||
|
||||
/**
|
||||
* \brief Draw a point on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw a point. |
||||
* \param x The x coordinate of the point. |
||||
* \param y The y coordinate of the point. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
||||
int x, int y); |
||||
|
||||
/**
|
||||
* \brief Draw multiple points on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw multiple points. |
||||
* \param points The points to draw |
||||
* \param count The number of points to draw |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
||||
const SDL_Point * points, |
||||
int count); |
||||
|
||||
/**
|
||||
* \brief Draw a line on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw a line. |
||||
* \param x1 The x coordinate of the start point. |
||||
* \param y1 The y coordinate of the start point. |
||||
* \param x2 The x coordinate of the end point. |
||||
* \param y2 The y coordinate of the end point. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
||||
int x1, int y1, int x2, int y2); |
||||
|
||||
/**
|
||||
* \brief Draw a series of connected lines on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw multiple lines. |
||||
* \param points The points along the lines |
||||
* \param count The number of points, drawing count-1 lines |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
||||
const SDL_Point * points, |
||||
int count); |
||||
|
||||
/**
|
||||
* \brief Draw a rectangle on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw a rectangle. |
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
||||
const SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Draw some number of rectangles on the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should draw multiple rectangles. |
||||
* \param rects A pointer to an array of destination rectangles. |
||||
* \param count The number of rectangles. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
||||
const SDL_Rect * rects, |
||||
int count); |
||||
|
||||
/**
|
||||
* \brief Fill a rectangle on the current rendering target with the drawing color. |
||||
* |
||||
* \param renderer The renderer which should fill a rectangle. |
||||
* \param rect A pointer to the destination rectangle, or NULL for the entire |
||||
* rendering target. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
||||
const SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* \brief Fill some number of rectangles on the current rendering target with the drawing color. |
||||
* |
||||
* \param renderer The renderer which should fill multiple rectangles. |
||||
* \param rects A pointer to an array of destination rectangles. |
||||
* \param count The number of rectangles. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
||||
const SDL_Rect * rects, |
||||
int count); |
||||
|
||||
/**
|
||||
* \brief Copy a portion of the texture to the current rendering target. |
||||
* |
||||
* \param renderer The renderer which should copy parts of a texture. |
||||
* \param texture The source texture. |
||||
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
||||
* texture. |
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the |
||||
* entire rendering target. |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
||||
SDL_Texture * texture, |
||||
const SDL_Rect * srcrect, |
||||
const SDL_Rect * dstrect); |
||||
|
||||
/**
|
||||
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
||||
* |
||||
* \param renderer The renderer which should copy parts of a texture. |
||||
* \param texture The source texture. |
||||
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
||||
* texture. |
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the |
||||
* entire rendering target. |
||||
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect |
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
||||
* |
||||
* \return 0 on success, or -1 on error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
||||
SDL_Texture * texture, |
||||
const SDL_Rect * srcrect, |
||||
const SDL_Rect * dstrect, |
||||
const double angle, |
||||
const SDL_Point *center, |
||||
const SDL_RendererFlip flip); |
||||
|
||||
/**
|
||||
* \brief Read pixels from the current rendering target. |
||||
* |
||||
* \param renderer The renderer from which pixels should be read. |
||||
* \param rect A pointer to the rectangle to read, or NULL for the entire |
||||
* render target. |
||||
* \param format The desired format of the pixel data, or 0 to use the format |
||||
* of the rendering target |
||||
* \param pixels A pointer to be filled in with the pixel data |
||||
* \param pitch The pitch of the pixels parameter. |
||||
* |
||||
* \return 0 on success, or -1 if pixel reading is not supported. |
||||
* |
||||
* \warning This is a very slow operation, and should not be used frequently. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
||||
const SDL_Rect * rect, |
||||
Uint32 format, |
||||
void *pixels, int pitch); |
||||
|
||||
/**
|
||||
* \brief Update the screen with rendering performed. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
||||
|
||||
/**
|
||||
* \brief Destroy the specified texture. |
||||
* |
||||
* \sa SDL_CreateTexture() |
||||
* \sa SDL_CreateTextureFromSurface() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
||||
|
||||
/**
|
||||
* \brief Destroy the rendering context for a window and free associated |
||||
* textures. |
||||
* |
||||
* \sa SDL_CreateRenderer() |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
||||
|
||||
|
||||
/**
|
||||
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
||||
* OpenGL instructions. |
||||
* |
||||
* \param texture The SDL texture to bind |
||||
* \param texw A pointer to a float that will be filled with the texture width |
||||
* \param texh A pointer to a float that will be filled with the texture height |
||||
* |
||||
* \return 0 on success, or -1 if the operation is not supported |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
||||
|
||||
/**
|
||||
* \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
||||
* |
||||
* \param texture The SDL texture to unbind |
||||
* |
||||
* \return 0 on success, or -1 if the operation is not supported |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_render_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,2 @@ |
||||
#define SDL_REVISION "hg-10556:007dfe83abf8" |
||||
#define SDL_REVISION_NUMBER 10556 |
||||
@ -0,0 +1,231 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_rwops.h |
||||
* |
||||
* This file provides a general interface for SDL to read and write |
||||
* data streams. It can easily be extended to files, memory, etc. |
||||
*/ |
||||
|
||||
#ifndef _SDL_rwops_h |
||||
#define _SDL_rwops_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* RWops Types */ |
||||
#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ |
||||
#define SDL_RWOPS_WINFILE 1U /* Win32 file */ |
||||
#define SDL_RWOPS_STDFILE 2U /* Stdio file */ |
||||
#define SDL_RWOPS_JNIFILE 3U /* Android asset */ |
||||
#define SDL_RWOPS_MEMORY 4U /* Memory stream */ |
||||
#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ |
||||
|
||||
/**
|
||||
* This is the read/write operation structure -- very basic. |
||||
*/ |
||||
typedef struct SDL_RWops |
||||
{ |
||||
/**
|
||||
* Return the size of the file in this rwops, or -1 if unknown |
||||
*/ |
||||
Sint64 (SDLCALL * size) (struct SDL_RWops * context); |
||||
|
||||
/**
|
||||
* Seek to \c offset relative to \c whence, one of stdio's whence values: |
||||
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END |
||||
* |
||||
* \return the final offset in the data stream, or -1 on error. |
||||
*/ |
||||
Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, |
||||
int whence); |
||||
|
||||
/**
|
||||
* Read up to \c maxnum objects each of size \c size from the data |
||||
* stream to the area pointed at by \c ptr. |
||||
* |
||||
* \return the number of objects read, or 0 at error or end of file. |
||||
*/ |
||||
size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, |
||||
size_t size, size_t maxnum); |
||||
|
||||
/**
|
||||
* Write exactly \c num objects each of size \c size from the area |
||||
* pointed at by \c ptr to data stream. |
||||
* |
||||
* \return the number of objects written, or 0 at error or end of file. |
||||
*/ |
||||
size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, |
||||
size_t size, size_t num); |
||||
|
||||
/**
|
||||
* Close and free an allocated SDL_RWops structure. |
||||
* |
||||
* \return 0 if successful or -1 on write error when flushing data. |
||||
*/ |
||||
int (SDLCALL * close) (struct SDL_RWops * context); |
||||
|
||||
Uint32 type; |
||||
union |
||||
{ |
||||
#if defined(__ANDROID__) |
||||
struct |
||||
{ |
||||
void *fileNameRef; |
||||
void *inputStreamRef; |
||||
void *readableByteChannelRef; |
||||
void *readMethod; |
||||
void *assetFileDescriptorRef; |
||||
long position; |
||||
long size; |
||||
long offset; |
||||
int fd; |
||||
} androidio; |
||||
#elif defined(__WIN32__) |
||||
struct |
||||
{ |
||||
SDL_bool append; |
||||
void *h; |
||||
struct |
||||
{ |
||||
void *data; |
||||
size_t size; |
||||
size_t left; |
||||
} buffer; |
||||
} windowsio; |
||||
#endif |
||||
|
||||
#ifdef HAVE_STDIO_H |
||||
struct |
||||
{ |
||||
SDL_bool autoclose; |
||||
FILE *fp; |
||||
} stdio; |
||||
#endif |
||||
struct |
||||
{ |
||||
Uint8 *base; |
||||
Uint8 *here; |
||||
Uint8 *stop; |
||||
} mem; |
||||
struct |
||||
{ |
||||
void *data1; |
||||
void *data2; |
||||
} unknown; |
||||
} hidden; |
||||
|
||||
} SDL_RWops; |
||||
|
||||
|
||||
/**
|
||||
* \name RWFrom functions |
||||
* |
||||
* Functions to create SDL_RWops structures from various data streams. |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, |
||||
const char *mode); |
||||
|
||||
#ifdef HAVE_STDIO_H |
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, |
||||
SDL_bool autoclose); |
||||
#else |
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, |
||||
SDL_bool autoclose); |
||||
#endif |
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); |
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, |
||||
int size); |
||||
|
||||
/* @} *//* RWFrom functions */ |
||||
|
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); |
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); |
||||
|
||||
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ |
||||
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ |
||||
#define RW_SEEK_END 2 /**< Seek relative to the end of data */ |
||||
|
||||
/**
|
||||
* \name Read/write macros |
||||
* |
||||
* Macros to easily read and write from an SDL_RWops structure. |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_RWsize(ctx) (ctx)->size(ctx) |
||||
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) |
||||
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) |
||||
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) |
||||
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) |
||||
#define SDL_RWclose(ctx) (ctx)->close(ctx) |
||||
/* @} *//* Read/write macros */ |
||||
|
||||
|
||||
/**
|
||||
* \name Read endian functions |
||||
* |
||||
* Read an item of the specified endianness and return in native format. |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); |
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); |
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); |
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); |
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); |
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); |
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); |
||||
/* @} *//* Read endian functions */ |
||||
|
||||
/**
|
||||
* \name Write endian functions |
||||
* |
||||
* Write an item of native format to the specified endianness. |
||||
*/ |
||||
/* @{ */ |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); |
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); |
||||
/* @} *//* Write endian functions */ |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_rwops_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,401 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_scancode.h |
||||
* |
||||
* Defines keyboard scancodes. |
||||
*/ |
||||
|
||||
#ifndef _SDL_scancode_h |
||||
#define _SDL_scancode_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
/**
|
||||
* \brief The SDL keyboard scancode representation. |
||||
* |
||||
* Values of this type are used to represent keyboard keys, among other places |
||||
* in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the |
||||
* SDL_Event structure. |
||||
* |
||||
* The values in this enumeration are based on the USB usage page standard: |
||||
* http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
|
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_SCANCODE_UNKNOWN = 0, |
||||
|
||||
/**
|
||||
* \name Usage page 0x07 |
||||
* |
||||
* These values are from usage page 0x07 (USB keyboard page). |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
SDL_SCANCODE_A = 4, |
||||
SDL_SCANCODE_B = 5, |
||||
SDL_SCANCODE_C = 6, |
||||
SDL_SCANCODE_D = 7, |
||||
SDL_SCANCODE_E = 8, |
||||
SDL_SCANCODE_F = 9, |
||||
SDL_SCANCODE_G = 10, |
||||
SDL_SCANCODE_H = 11, |
||||
SDL_SCANCODE_I = 12, |
||||
SDL_SCANCODE_J = 13, |
||||
SDL_SCANCODE_K = 14, |
||||
SDL_SCANCODE_L = 15, |
||||
SDL_SCANCODE_M = 16, |
||||
SDL_SCANCODE_N = 17, |
||||
SDL_SCANCODE_O = 18, |
||||
SDL_SCANCODE_P = 19, |
||||
SDL_SCANCODE_Q = 20, |
||||
SDL_SCANCODE_R = 21, |
||||
SDL_SCANCODE_S = 22, |
||||
SDL_SCANCODE_T = 23, |
||||
SDL_SCANCODE_U = 24, |
||||
SDL_SCANCODE_V = 25, |
||||
SDL_SCANCODE_W = 26, |
||||
SDL_SCANCODE_X = 27, |
||||
SDL_SCANCODE_Y = 28, |
||||
SDL_SCANCODE_Z = 29, |
||||
|
||||
SDL_SCANCODE_1 = 30, |
||||
SDL_SCANCODE_2 = 31, |
||||
SDL_SCANCODE_3 = 32, |
||||
SDL_SCANCODE_4 = 33, |
||||
SDL_SCANCODE_5 = 34, |
||||
SDL_SCANCODE_6 = 35, |
||||
SDL_SCANCODE_7 = 36, |
||||
SDL_SCANCODE_8 = 37, |
||||
SDL_SCANCODE_9 = 38, |
||||
SDL_SCANCODE_0 = 39, |
||||
|
||||
SDL_SCANCODE_RETURN = 40, |
||||
SDL_SCANCODE_ESCAPE = 41, |
||||
SDL_SCANCODE_BACKSPACE = 42, |
||||
SDL_SCANCODE_TAB = 43, |
||||
SDL_SCANCODE_SPACE = 44, |
||||
|
||||
SDL_SCANCODE_MINUS = 45, |
||||
SDL_SCANCODE_EQUALS = 46, |
||||
SDL_SCANCODE_LEFTBRACKET = 47, |
||||
SDL_SCANCODE_RIGHTBRACKET = 48, |
||||
SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
|
||||
* key on ISO keyboards and at the right end |
||||
* of the QWERTY row on ANSI keyboards. |
||||
* Produces REVERSE SOLIDUS (backslash) and |
||||
* VERTICAL LINE in a US layout, REVERSE |
||||
* SOLIDUS and VERTICAL LINE in a UK Mac |
||||
* layout, NUMBER SIGN and TILDE in a UK |
||||
* Windows layout, DOLLAR SIGN and POUND SIGN |
||||
* in a Swiss German layout, NUMBER SIGN and |
||||
* APOSTROPHE in a German layout, GRAVE |
||||
* ACCENT and POUND SIGN in a French Mac |
||||
* layout, and ASTERISK and MICRO SIGN in a |
||||
* French Windows layout. |
||||
*/ |
||||
SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
|
||||
* instead of 49 for the same key, but all |
||||
* OSes I've seen treat the two codes |
||||
* identically. So, as an implementor, unless |
||||
* your keyboard generates both of those |
||||
* codes and your OS treats them differently, |
||||
* you should generate SDL_SCANCODE_BACKSLASH |
||||
* instead of this code. As a user, you |
||||
* should not rely on this code because SDL |
||||
* will never generate it with most (all?) |
||||
* keyboards. |
||||
*/ |
||||
SDL_SCANCODE_SEMICOLON = 51, |
||||
SDL_SCANCODE_APOSTROPHE = 52, |
||||
SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
|
||||
* and ISO keyboards). Produces GRAVE ACCENT and |
||||
* TILDE in a US Windows layout and in US and UK |
||||
* Mac layouts on ANSI keyboards, GRAVE ACCENT |
||||
* and NOT SIGN in a UK Windows layout, SECTION |
||||
* SIGN and PLUS-MINUS SIGN in US and UK Mac |
||||
* layouts on ISO keyboards, SECTION SIGN and |
||||
* DEGREE SIGN in a Swiss German layout (Mac: |
||||
* only on ISO keyboards), CIRCUMFLEX ACCENT and |
||||
* DEGREE SIGN in a German layout (Mac: only on |
||||
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a |
||||
* French Windows layout, COMMERCIAL AT and |
||||
* NUMBER SIGN in a French Mac layout on ISO |
||||
* keyboards, and LESS-THAN SIGN and GREATER-THAN |
||||
* SIGN in a Swiss German, German, or French Mac |
||||
* layout on ANSI keyboards. |
||||
*/ |
||||
SDL_SCANCODE_COMMA = 54, |
||||
SDL_SCANCODE_PERIOD = 55, |
||||
SDL_SCANCODE_SLASH = 56, |
||||
|
||||
SDL_SCANCODE_CAPSLOCK = 57, |
||||
|
||||
SDL_SCANCODE_F1 = 58, |
||||
SDL_SCANCODE_F2 = 59, |
||||
SDL_SCANCODE_F3 = 60, |
||||
SDL_SCANCODE_F4 = 61, |
||||
SDL_SCANCODE_F5 = 62, |
||||
SDL_SCANCODE_F6 = 63, |
||||
SDL_SCANCODE_F7 = 64, |
||||
SDL_SCANCODE_F8 = 65, |
||||
SDL_SCANCODE_F9 = 66, |
||||
SDL_SCANCODE_F10 = 67, |
||||
SDL_SCANCODE_F11 = 68, |
||||
SDL_SCANCODE_F12 = 69, |
||||
|
||||
SDL_SCANCODE_PRINTSCREEN = 70, |
||||
SDL_SCANCODE_SCROLLLOCK = 71, |
||||
SDL_SCANCODE_PAUSE = 72, |
||||
SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
|
||||
does send code 73, not 117) */ |
||||
SDL_SCANCODE_HOME = 74, |
||||
SDL_SCANCODE_PAGEUP = 75, |
||||
SDL_SCANCODE_DELETE = 76, |
||||
SDL_SCANCODE_END = 77, |
||||
SDL_SCANCODE_PAGEDOWN = 78, |
||||
SDL_SCANCODE_RIGHT = 79, |
||||
SDL_SCANCODE_LEFT = 80, |
||||
SDL_SCANCODE_DOWN = 81, |
||||
SDL_SCANCODE_UP = 82, |
||||
|
||||
SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
|
||||
*/ |
||||
SDL_SCANCODE_KP_DIVIDE = 84, |
||||
SDL_SCANCODE_KP_MULTIPLY = 85, |
||||
SDL_SCANCODE_KP_MINUS = 86, |
||||
SDL_SCANCODE_KP_PLUS = 87, |
||||
SDL_SCANCODE_KP_ENTER = 88, |
||||
SDL_SCANCODE_KP_1 = 89, |
||||
SDL_SCANCODE_KP_2 = 90, |
||||
SDL_SCANCODE_KP_3 = 91, |
||||
SDL_SCANCODE_KP_4 = 92, |
||||
SDL_SCANCODE_KP_5 = 93, |
||||
SDL_SCANCODE_KP_6 = 94, |
||||
SDL_SCANCODE_KP_7 = 95, |
||||
SDL_SCANCODE_KP_8 = 96, |
||||
SDL_SCANCODE_KP_9 = 97, |
||||
SDL_SCANCODE_KP_0 = 98, |
||||
SDL_SCANCODE_KP_PERIOD = 99, |
||||
|
||||
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
|
||||
* keyboards have over ANSI ones, |
||||
* located between left shift and Y. |
||||
* Produces GRAVE ACCENT and TILDE in a |
||||
* US or UK Mac layout, REVERSE SOLIDUS |
||||
* (backslash) and VERTICAL LINE in a |
||||
* US or UK Windows layout, and |
||||
* LESS-THAN SIGN and GREATER-THAN SIGN |
||||
* in a Swiss German, German, or French |
||||
* layout. */ |
||||
SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ |
||||
SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
|
||||
* not a physical key - but some Mac keyboards |
||||
* do have a power key. */ |
||||
SDL_SCANCODE_KP_EQUALS = 103, |
||||
SDL_SCANCODE_F13 = 104, |
||||
SDL_SCANCODE_F14 = 105, |
||||
SDL_SCANCODE_F15 = 106, |
||||
SDL_SCANCODE_F16 = 107, |
||||
SDL_SCANCODE_F17 = 108, |
||||
SDL_SCANCODE_F18 = 109, |
||||
SDL_SCANCODE_F19 = 110, |
||||
SDL_SCANCODE_F20 = 111, |
||||
SDL_SCANCODE_F21 = 112, |
||||
SDL_SCANCODE_F22 = 113, |
||||
SDL_SCANCODE_F23 = 114, |
||||
SDL_SCANCODE_F24 = 115, |
||||
SDL_SCANCODE_EXECUTE = 116, |
||||
SDL_SCANCODE_HELP = 117, |
||||
SDL_SCANCODE_MENU = 118, |
||||
SDL_SCANCODE_SELECT = 119, |
||||
SDL_SCANCODE_STOP = 120, |
||||
SDL_SCANCODE_AGAIN = 121, /**< redo */ |
||||
SDL_SCANCODE_UNDO = 122, |
||||
SDL_SCANCODE_CUT = 123, |
||||
SDL_SCANCODE_COPY = 124, |
||||
SDL_SCANCODE_PASTE = 125, |
||||
SDL_SCANCODE_FIND = 126, |
||||
SDL_SCANCODE_MUTE = 127, |
||||
SDL_SCANCODE_VOLUMEUP = 128, |
||||
SDL_SCANCODE_VOLUMEDOWN = 129, |
||||
/* not sure whether there's a reason to enable these */ |
||||
/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ |
||||
/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ |
||||
/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ |
||||
SDL_SCANCODE_KP_COMMA = 133, |
||||
SDL_SCANCODE_KP_EQUALSAS400 = 134, |
||||
|
||||
SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
|
||||
footnotes in USB doc */ |
||||
SDL_SCANCODE_INTERNATIONAL2 = 136, |
||||
SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ |
||||
SDL_SCANCODE_INTERNATIONAL4 = 138, |
||||
SDL_SCANCODE_INTERNATIONAL5 = 139, |
||||
SDL_SCANCODE_INTERNATIONAL6 = 140, |
||||
SDL_SCANCODE_INTERNATIONAL7 = 141, |
||||
SDL_SCANCODE_INTERNATIONAL8 = 142, |
||||
SDL_SCANCODE_INTERNATIONAL9 = 143, |
||||
SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ |
||||
SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ |
||||
SDL_SCANCODE_LANG3 = 146, /**< Katakana */ |
||||
SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ |
||||
SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ |
||||
SDL_SCANCODE_LANG6 = 149, /**< reserved */ |
||||
SDL_SCANCODE_LANG7 = 150, /**< reserved */ |
||||
SDL_SCANCODE_LANG8 = 151, /**< reserved */ |
||||
SDL_SCANCODE_LANG9 = 152, /**< reserved */ |
||||
|
||||
SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ |
||||
SDL_SCANCODE_SYSREQ = 154, |
||||
SDL_SCANCODE_CANCEL = 155, |
||||
SDL_SCANCODE_CLEAR = 156, |
||||
SDL_SCANCODE_PRIOR = 157, |
||||
SDL_SCANCODE_RETURN2 = 158, |
||||
SDL_SCANCODE_SEPARATOR = 159, |
||||
SDL_SCANCODE_OUT = 160, |
||||
SDL_SCANCODE_OPER = 161, |
||||
SDL_SCANCODE_CLEARAGAIN = 162, |
||||
SDL_SCANCODE_CRSEL = 163, |
||||
SDL_SCANCODE_EXSEL = 164, |
||||
|
||||
SDL_SCANCODE_KP_00 = 176, |
||||
SDL_SCANCODE_KP_000 = 177, |
||||
SDL_SCANCODE_THOUSANDSSEPARATOR = 178, |
||||
SDL_SCANCODE_DECIMALSEPARATOR = 179, |
||||
SDL_SCANCODE_CURRENCYUNIT = 180, |
||||
SDL_SCANCODE_CURRENCYSUBUNIT = 181, |
||||
SDL_SCANCODE_KP_LEFTPAREN = 182, |
||||
SDL_SCANCODE_KP_RIGHTPAREN = 183, |
||||
SDL_SCANCODE_KP_LEFTBRACE = 184, |
||||
SDL_SCANCODE_KP_RIGHTBRACE = 185, |
||||
SDL_SCANCODE_KP_TAB = 186, |
||||
SDL_SCANCODE_KP_BACKSPACE = 187, |
||||
SDL_SCANCODE_KP_A = 188, |
||||
SDL_SCANCODE_KP_B = 189, |
||||
SDL_SCANCODE_KP_C = 190, |
||||
SDL_SCANCODE_KP_D = 191, |
||||
SDL_SCANCODE_KP_E = 192, |
||||
SDL_SCANCODE_KP_F = 193, |
||||
SDL_SCANCODE_KP_XOR = 194, |
||||
SDL_SCANCODE_KP_POWER = 195, |
||||
SDL_SCANCODE_KP_PERCENT = 196, |
||||
SDL_SCANCODE_KP_LESS = 197, |
||||
SDL_SCANCODE_KP_GREATER = 198, |
||||
SDL_SCANCODE_KP_AMPERSAND = 199, |
||||
SDL_SCANCODE_KP_DBLAMPERSAND = 200, |
||||
SDL_SCANCODE_KP_VERTICALBAR = 201, |
||||
SDL_SCANCODE_KP_DBLVERTICALBAR = 202, |
||||
SDL_SCANCODE_KP_COLON = 203, |
||||
SDL_SCANCODE_KP_HASH = 204, |
||||
SDL_SCANCODE_KP_SPACE = 205, |
||||
SDL_SCANCODE_KP_AT = 206, |
||||
SDL_SCANCODE_KP_EXCLAM = 207, |
||||
SDL_SCANCODE_KP_MEMSTORE = 208, |
||||
SDL_SCANCODE_KP_MEMRECALL = 209, |
||||
SDL_SCANCODE_KP_MEMCLEAR = 210, |
||||
SDL_SCANCODE_KP_MEMADD = 211, |
||||
SDL_SCANCODE_KP_MEMSUBTRACT = 212, |
||||
SDL_SCANCODE_KP_MEMMULTIPLY = 213, |
||||
SDL_SCANCODE_KP_MEMDIVIDE = 214, |
||||
SDL_SCANCODE_KP_PLUSMINUS = 215, |
||||
SDL_SCANCODE_KP_CLEAR = 216, |
||||
SDL_SCANCODE_KP_CLEARENTRY = 217, |
||||
SDL_SCANCODE_KP_BINARY = 218, |
||||
SDL_SCANCODE_KP_OCTAL = 219, |
||||
SDL_SCANCODE_KP_DECIMAL = 220, |
||||
SDL_SCANCODE_KP_HEXADECIMAL = 221, |
||||
|
||||
SDL_SCANCODE_LCTRL = 224, |
||||
SDL_SCANCODE_LSHIFT = 225, |
||||
SDL_SCANCODE_LALT = 226, /**< alt, option */ |
||||
SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ |
||||
SDL_SCANCODE_RCTRL = 228, |
||||
SDL_SCANCODE_RSHIFT = 229, |
||||
SDL_SCANCODE_RALT = 230, /**< alt gr, option */ |
||||
SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ |
||||
|
||||
SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
|
||||
* by any of the above, but since there's a |
||||
* special KMOD_MODE for it I'm adding it here |
||||
*/ |
||||
|
||||
/* @} *//* Usage page 0x07 */ |
||||
|
||||
/**
|
||||
* \name Usage page 0x0C |
||||
* |
||||
* These values are mapped from usage page 0x0C (USB consumer page). |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
SDL_SCANCODE_AUDIONEXT = 258, |
||||
SDL_SCANCODE_AUDIOPREV = 259, |
||||
SDL_SCANCODE_AUDIOSTOP = 260, |
||||
SDL_SCANCODE_AUDIOPLAY = 261, |
||||
SDL_SCANCODE_AUDIOMUTE = 262, |
||||
SDL_SCANCODE_MEDIASELECT = 263, |
||||
SDL_SCANCODE_WWW = 264, |
||||
SDL_SCANCODE_MAIL = 265, |
||||
SDL_SCANCODE_CALCULATOR = 266, |
||||
SDL_SCANCODE_COMPUTER = 267, |
||||
SDL_SCANCODE_AC_SEARCH = 268, |
||||
SDL_SCANCODE_AC_HOME = 269, |
||||
SDL_SCANCODE_AC_BACK = 270, |
||||
SDL_SCANCODE_AC_FORWARD = 271, |
||||
SDL_SCANCODE_AC_STOP = 272, |
||||
SDL_SCANCODE_AC_REFRESH = 273, |
||||
SDL_SCANCODE_AC_BOOKMARKS = 274, |
||||
|
||||
/* @} *//* Usage page 0x0C */ |
||||
|
||||
/**
|
||||
* \name Walther keys |
||||
* |
||||
* These are values that Christian Walther added (for mac keyboard?). |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
SDL_SCANCODE_BRIGHTNESSDOWN = 275, |
||||
SDL_SCANCODE_BRIGHTNESSUP = 276, |
||||
SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
|
||||
switch, video mode switch */ |
||||
SDL_SCANCODE_KBDILLUMTOGGLE = 278, |
||||
SDL_SCANCODE_KBDILLUMDOWN = 279, |
||||
SDL_SCANCODE_KBDILLUMUP = 280, |
||||
SDL_SCANCODE_EJECT = 281, |
||||
SDL_SCANCODE_SLEEP = 282, |
||||
|
||||
SDL_SCANCODE_APP1 = 283, |
||||
SDL_SCANCODE_APP2 = 284, |
||||
|
||||
/* @} *//* Walther keys */ |
||||
|
||||
/* Add any other keys here. */ |
||||
|
||||
SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
|
||||
for array bounds */ |
||||
} SDL_Scancode; |
||||
|
||||
#endif /* _SDL_scancode_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,143 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_shape_h |
||||
#define _SDL_shape_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_pixels.h" |
||||
#include "SDL_rect.h" |
||||
#include "SDL_surface.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/** \file SDL_shape.h
|
||||
* |
||||
* Header file for the shaped window API. |
||||
*/ |
||||
|
||||
#define SDL_NONSHAPEABLE_WINDOW -1 |
||||
#define SDL_INVALID_SHAPE_ARGUMENT -2 |
||||
#define SDL_WINDOW_LACKS_SHAPE -3 |
||||
|
||||
/**
|
||||
* \brief Create a window that can be shaped with the specified position, dimensions, and flags. |
||||
* |
||||
* \param title The title of the window, in UTF-8 encoding. |
||||
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||||
* ::SDL_WINDOWPOS_UNDEFINED. |
||||
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||||
* ::SDL_WINDOWPOS_UNDEFINED. |
||||
* \param w The width of the window. |
||||
* \param h The height of the window. |
||||
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: |
||||
* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, |
||||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, |
||||
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, |
||||
* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. |
||||
* |
||||
* \return The window created, or NULL if window creation failed. |
||||
* |
||||
* \sa SDL_DestroyWindow() |
||||
*/ |
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); |
||||
|
||||
/**
|
||||
* \brief Return whether the given window is a shaped window. |
||||
* |
||||
* \param window The window to query for being shaped. |
||||
* |
||||
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. |
||||
* \sa SDL_CreateShapedWindow |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); |
||||
|
||||
/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ |
||||
typedef enum { |
||||
/** \brief The default mode, a binarized alpha cutoff of 1. */ |
||||
ShapeModeDefault, |
||||
/** \brief A binarized alpha cutoff with a given integer value. */ |
||||
ShapeModeBinarizeAlpha, |
||||
/** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ |
||||
ShapeModeReverseBinarizeAlpha, |
||||
/** \brief A color key is applied. */ |
||||
ShapeModeColorKey |
||||
} WindowShapeMode; |
||||
|
||||
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) |
||||
|
||||
/** \brief A union containing parameters for shaped windows. */ |
||||
typedef union { |
||||
/** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ |
||||
Uint8 binarizationCutoff; |
||||
SDL_Color colorKey; |
||||
} SDL_WindowShapeParams; |
||||
|
||||
/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ |
||||
typedef struct SDL_WindowShapeMode { |
||||
/** \brief The mode of these window-shape parameters. */ |
||||
WindowShapeMode mode; |
||||
/** \brief Window-shape parameters. */ |
||||
SDL_WindowShapeParams parameters; |
||||
} SDL_WindowShapeMode; |
||||
|
||||
/**
|
||||
* \brief Set the shape and parameters of a shaped window. |
||||
* |
||||
* \param window The shaped window whose parameters should be set. |
||||
* \param shape A surface encoding the desired shape for the window. |
||||
* \param shape_mode The parameters to set for the shaped window. |
||||
* |
||||
* \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW |
||||
* if the SDL_Window* given does not reference a valid shaped window. |
||||
* |
||||
* \sa SDL_WindowShapeMode |
||||
* \sa SDL_GetShapedWindowMode. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
||||
|
||||
/**
|
||||
* \brief Get the shape parameters of a shaped window. |
||||
* |
||||
* \param window The shaped window whose parameters should be retrieved. |
||||
* \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. |
||||
* |
||||
* \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode |
||||
* data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if |
||||
* the SDL_Window* given is a shapeable window currently lacking a shape. |
||||
* |
||||
* \sa SDL_WindowShapeMode |
||||
* \sa SDL_SetWindowShape |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_shape_h */ |
||||
@ -0,0 +1,531 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_stdinc.h |
||||
* |
||||
* This is a general header that includes C language support. |
||||
*/ |
||||
|
||||
#ifndef _SDL_stdinc_h |
||||
#define _SDL_stdinc_h |
||||
|
||||
#include "SDL_config.h" |
||||
|
||||
#ifdef HAVE_SYS_TYPES_H |
||||
#include <sys/types.h> |
||||
#endif |
||||
#ifdef HAVE_STDIO_H |
||||
#include <stdio.h> |
||||
#endif |
||||
#if defined(STDC_HEADERS) |
||||
# include <stdlib.h> |
||||
# include <stddef.h> |
||||
# include <stdarg.h> |
||||
#else |
||||
# if defined(HAVE_STDLIB_H) |
||||
# include <stdlib.h> |
||||
# elif defined(HAVE_MALLOC_H) |
||||
# include <malloc.h> |
||||
# endif |
||||
# if defined(HAVE_STDDEF_H) |
||||
# include <stddef.h> |
||||
# endif |
||||
# if defined(HAVE_STDARG_H) |
||||
# include <stdarg.h> |
||||
# endif |
||||
#endif |
||||
#ifdef HAVE_STRING_H |
||||
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) |
||||
# include <memory.h> |
||||
# endif |
||||
# include <string.h> |
||||
#endif |
||||
#ifdef HAVE_STRINGS_H |
||||
# include <strings.h> |
||||
#endif |
||||
#if defined(HAVE_INTTYPES_H) |
||||
# include <inttypes.h> |
||||
#elif defined(HAVE_STDINT_H) |
||||
# include <stdint.h> |
||||
#endif |
||||
#ifdef HAVE_CTYPE_H |
||||
# include <ctype.h> |
||||
#endif |
||||
#ifdef HAVE_MATH_H |
||||
# if defined(__WINRT__) |
||||
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
|
||||
WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
|
||||
for more information. |
||||
*/ |
||||
# define _USE_MATH_DEFINES |
||||
# endif |
||||
# include <math.h> |
||||
#endif |
||||
#ifdef HAVE_FLOAT_H |
||||
# include <float.h> |
||||
#endif |
||||
|
||||
/**
|
||||
* The number of elements in an array. |
||||
*/ |
||||
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) |
||||
#define SDL_TABLESIZE(table) SDL_arraysize(table) |
||||
|
||||
/**
|
||||
* Macro useful for building other macros with strings in them |
||||
* |
||||
* e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") |
||||
*/ |
||||
#define SDL_STRINGIFY_ARG(arg) #arg |
||||
|
||||
/**
|
||||
* \name Cast operators |
||||
* |
||||
* Use proper C++ casts when compiled as C++ to be compatible with the option |
||||
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). |
||||
*/ |
||||
/* @{ */ |
||||
#ifdef __cplusplus |
||||
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression) |
||||
#define SDL_static_cast(type, expression) static_cast<type>(expression) |
||||
#define SDL_const_cast(type, expression) const_cast<type>(expression) |
||||
#else |
||||
#define SDL_reinterpret_cast(type, expression) ((type)(expression)) |
||||
#define SDL_static_cast(type, expression) ((type)(expression)) |
||||
#define SDL_const_cast(type, expression) ((type)(expression)) |
||||
#endif |
||||
/* @} *//* Cast operators */ |
||||
|
||||
/* Define a four character code as a Uint32 */ |
||||
#define SDL_FOURCC(A, B, C, D) \ |
||||
((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
|
||||
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
|
||||
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
|
||||
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) |
||||
|
||||
/**
|
||||
* \name Basic data types |
||||
*/ |
||||
/* @{ */ |
||||
|
||||
typedef enum |
||||
{ |
||||
SDL_FALSE = 0, |
||||
SDL_TRUE = 1 |
||||
} SDL_bool; |
||||
|
||||
/**
|
||||
* \brief A signed 8-bit integer type. |
||||
*/ |
||||
typedef int8_t Sint8; |
||||
/**
|
||||
* \brief An unsigned 8-bit integer type. |
||||
*/ |
||||
typedef uint8_t Uint8; |
||||
/**
|
||||
* \brief A signed 16-bit integer type. |
||||
*/ |
||||
typedef int16_t Sint16; |
||||
/**
|
||||
* \brief An unsigned 16-bit integer type. |
||||
*/ |
||||
typedef uint16_t Uint16; |
||||
/**
|
||||
* \brief A signed 32-bit integer type. |
||||
*/ |
||||
typedef int32_t Sint32; |
||||
/**
|
||||
* \brief An unsigned 32-bit integer type. |
||||
*/ |
||||
typedef uint32_t Uint32; |
||||
|
||||
/**
|
||||
* \brief A signed 64-bit integer type. |
||||
*/ |
||||
typedef int64_t Sint64; |
||||
/**
|
||||
* \brief An unsigned 64-bit integer type. |
||||
*/ |
||||
typedef uint64_t Uint64; |
||||
|
||||
/* @} *//* Basic data types */ |
||||
|
||||
/* Make sure we have macros for printing 64 bit values.
|
||||
* <stdint.h> should define these but this is not true all platforms. |
||||
* (for example win32) */ |
||||
#ifndef SDL_PRIs64 |
||||
#ifdef PRIs64 |
||||
#define SDL_PRIs64 PRIs64 |
||||
#elif defined(__WIN32__) |
||||
#define SDL_PRIs64 "I64d" |
||||
#elif defined(__LINUX__) && defined(__LP64__) |
||||
#define SDL_PRIs64 "ld" |
||||
#else |
||||
#define SDL_PRIs64 "lld" |
||||
#endif |
||||
#endif |
||||
#ifndef SDL_PRIu64 |
||||
#ifdef PRIu64 |
||||
#define SDL_PRIu64 PRIu64 |
||||
#elif defined(__WIN32__) |
||||
#define SDL_PRIu64 "I64u" |
||||
#elif defined(__LINUX__) && defined(__LP64__) |
||||
#define SDL_PRIu64 "lu" |
||||
#else |
||||
#define SDL_PRIu64 "llu" |
||||
#endif |
||||
#endif |
||||
#ifndef SDL_PRIx64 |
||||
#ifdef PRIx64 |
||||
#define SDL_PRIx64 PRIx64 |
||||
#elif defined(__WIN32__) |
||||
#define SDL_PRIx64 "I64x" |
||||
#elif defined(__LINUX__) && defined(__LP64__) |
||||
#define SDL_PRIx64 "lx" |
||||
#else |
||||
#define SDL_PRIx64 "llx" |
||||
#endif |
||||
#endif |
||||
#ifndef SDL_PRIX64 |
||||
#ifdef PRIX64 |
||||
#define SDL_PRIX64 PRIX64 |
||||
#elif defined(__WIN32__) |
||||
#define SDL_PRIX64 "I64X" |
||||
#elif defined(__LINUX__) && defined(__LP64__) |
||||
#define SDL_PRIX64 "lX" |
||||
#else |
||||
#define SDL_PRIX64 "llX" |
||||
#endif |
||||
#endif |
||||
|
||||
/* Annotations to help code analysis tools */ |
||||
#ifdef SDL_DISABLE_ANALYZE_MACROS |
||||
#define SDL_IN_BYTECAP(x) |
||||
#define SDL_INOUT_Z_CAP(x) |
||||
#define SDL_OUT_Z_CAP(x) |
||||
#define SDL_OUT_CAP(x) |
||||
#define SDL_OUT_BYTECAP(x) |
||||
#define SDL_OUT_Z_BYTECAP(x) |
||||
#define SDL_PRINTF_FORMAT_STRING |
||||
#define SDL_SCANF_FORMAT_STRING |
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) |
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) |
||||
#else |
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ |
||||
#include <sal.h> |
||||
|
||||
#define SDL_IN_BYTECAP(x) _In_bytecount_(x) |
||||
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) |
||||
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) |
||||
#define SDL_OUT_CAP(x) _Out_cap_(x) |
||||
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) |
||||
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) |
||||
|
||||
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ |
||||
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ |
||||
#else |
||||
#define SDL_IN_BYTECAP(x) |
||||
#define SDL_INOUT_Z_CAP(x) |
||||
#define SDL_OUT_Z_CAP(x) |
||||
#define SDL_OUT_CAP(x) |
||||
#define SDL_OUT_BYTECAP(x) |
||||
#define SDL_OUT_Z_BYTECAP(x) |
||||
#define SDL_PRINTF_FORMAT_STRING |
||||
#define SDL_SCANF_FORMAT_STRING |
||||
#endif |
||||
#if defined(__GNUC__) |
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) |
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) |
||||
#else |
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) |
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) |
||||
#endif |
||||
#endif /* SDL_DISABLE_ANALYZE_MACROS */ |
||||
|
||||
#define SDL_COMPILE_TIME_ASSERT(name, x) \ |
||||
typedef int SDL_dummy_ ## name[(x) * 2 - 1] |
||||
/** \cond */ |
||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS |
||||
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); |
||||
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); |
||||
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); |
||||
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); |
||||
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); |
||||
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); |
||||
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); |
||||
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); |
||||
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ |
||||
/** \endcond */ |
||||
|
||||
/* Check to make sure enums are the size of ints, for structure packing.
|
||||
For both Watcom C/C++ and Borland C/C++ the compiler option that makes |
||||
enums having the size of an int must be enabled. |
||||
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). |
||||
*/ |
||||
|
||||
/** \cond */ |
||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS |
||||
#if !defined(__ANDROID__) |
||||
/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ |
||||
typedef enum |
||||
{ |
||||
DUMMY_ENUM_VALUE |
||||
} SDL_DUMMY_ENUM; |
||||
|
||||
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); |
||||
#endif |
||||
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ |
||||
/** \endcond */ |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
#if defined(HAVE_ALLOCA) && !defined(alloca) |
||||
# if defined(HAVE_ALLOCA_H) |
||||
# include <alloca.h> |
||||
# elif defined(__GNUC__) |
||||
# define alloca __builtin_alloca |
||||
# elif defined(_MSC_VER) |
||||
# include <malloc.h> |
||||
# define alloca _alloca |
||||
# elif defined(__WATCOMC__) |
||||
# include <malloc.h> |
||||
# elif defined(__BORLANDC__) |
||||
# include <malloc.h> |
||||
# elif defined(__DMC__) |
||||
# include <stdlib.h> |
||||
# elif defined(__AIX__) |
||||
#pragma alloca |
||||
# elif defined(__MRC__) |
||||
void *alloca(unsigned); |
||||
# else |
||||
char *alloca(); |
||||
# endif |
||||
#endif |
||||
#ifdef HAVE_ALLOCA |
||||
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) |
||||
#define SDL_stack_free(data) |
||||
#else |
||||
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) |
||||
#define SDL_stack_free(data) SDL_free(data) |
||||
#endif |
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); |
||||
extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); |
||||
extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); |
||||
extern DECLSPEC void SDLCALL SDL_free(void *mem); |
||||
|
||||
extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); |
||||
extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); |
||||
|
||||
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); |
||||
|
||||
extern DECLSPEC int SDLCALL SDL_abs(int x); |
||||
|
||||
/* !!! FIXME: these have side effects. You probably shouldn't use them. */ |
||||
/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ |
||||
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) |
||||
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) |
||||
|
||||
extern DECLSPEC int SDLCALL SDL_isdigit(int x); |
||||
extern DECLSPEC int SDLCALL SDL_isspace(int x); |
||||
extern DECLSPEC int SDLCALL SDL_toupper(int x); |
||||
extern DECLSPEC int SDLCALL SDL_tolower(int x); |
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); |
||||
|
||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) |
||||
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) |
||||
|
||||
/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ |
||||
SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) |
||||
{ |
||||
#if defined(__GNUC__) && defined(i386) |
||||
int u0, u1, u2; |
||||
__asm__ __volatile__ ( |
||||
"cld \n\t" |
||||
"rep ; stosl \n\t" |
||||
: "=&D" (u0), "=&a" (u1), "=&c" (u2) |
||||
: "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) |
||||
: "memory" |
||||
); |
||||
#else |
||||
size_t _n = (dwords + 3) / 4; |
||||
Uint32 *_p = SDL_static_cast(Uint32 *, dst); |
||||
Uint32 _val = (val); |
||||
if (dwords == 0) |
||||
return; |
||||
switch (dwords % 4) |
||||
{ |
||||
case 0: do { *_p++ = _val; |
||||
case 3: *_p++ = _val; |
||||
case 2: *_p++ = _val; |
||||
case 1: *_p++ = _val; |
||||
} while ( --_n ); |
||||
} |
||||
#endif |
||||
} |
||||
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); |
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); |
||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); |
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); |
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); |
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); |
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); |
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); |
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); |
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); |
||||
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); |
||||
extern DECLSPEC char *SDLCALL SDL_strrev(char *str); |
||||
extern DECLSPEC char *SDLCALL SDL_strupr(char *str); |
||||
extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); |
||||
extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); |
||||
extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); |
||||
extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); |
||||
|
||||
extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); |
||||
extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); |
||||
extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); |
||||
extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); |
||||
extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); |
||||
extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); |
||||
|
||||
extern DECLSPEC int SDLCALL SDL_atoi(const char *str); |
||||
extern DECLSPEC double SDLCALL SDL_atof(const char *str); |
||||
extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); |
||||
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); |
||||
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); |
||||
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); |
||||
extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); |
||||
|
||||
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); |
||||
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); |
||||
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); |
||||
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); |
||||
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); |
||||
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); |
||||
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); |
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); |
||||
|
||||
#ifndef HAVE_M_PI |
||||
#ifndef M_PI |
||||
#define M_PI 3.14159265358979323846264338327950288 /* pi */ |
||||
#endif |
||||
#endif |
||||
|
||||
extern DECLSPEC double SDLCALL SDL_acos(double x); |
||||
extern DECLSPEC double SDLCALL SDL_asin(double x); |
||||
extern DECLSPEC double SDLCALL SDL_atan(double x); |
||||
extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); |
||||
extern DECLSPEC double SDLCALL SDL_ceil(double x); |
||||
extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); |
||||
extern DECLSPEC double SDLCALL SDL_cos(double x); |
||||
extern DECLSPEC float SDLCALL SDL_cosf(float x); |
||||
extern DECLSPEC double SDLCALL SDL_fabs(double x); |
||||
extern DECLSPEC double SDLCALL SDL_floor(double x); |
||||
extern DECLSPEC double SDLCALL SDL_log(double x); |
||||
extern DECLSPEC double SDLCALL SDL_pow(double x, double y); |
||||
extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); |
||||
extern DECLSPEC double SDLCALL SDL_sin(double x); |
||||
extern DECLSPEC float SDLCALL SDL_sinf(float x); |
||||
extern DECLSPEC double SDLCALL SDL_sqrt(double x); |
||||
extern DECLSPEC float SDLCALL SDL_sqrtf(float x); |
||||
extern DECLSPEC double SDLCALL SDL_tan(double x); |
||||
extern DECLSPEC float SDLCALL SDL_tanf(float x); |
||||
|
||||
/* The SDL implementation of iconv() returns these error codes */ |
||||
#define SDL_ICONV_ERROR (size_t)-1 |
||||
#define SDL_ICONV_E2BIG (size_t)-2 |
||||
#define SDL_ICONV_EILSEQ (size_t)-3 |
||||
#define SDL_ICONV_EINVAL (size_t)-4 |
||||
|
||||
/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ |
||||
typedef struct _SDL_iconv_t *SDL_iconv_t; |
||||
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, |
||||
const char *fromcode); |
||||
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); |
||||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, |
||||
size_t * inbytesleft, char **outbuf, |
||||
size_t * outbytesleft); |
||||
/**
|
||||
* This function converts a string between encodings in one pass, returning a |
||||
* string that must be freed with SDL_free() or NULL on error. |
||||
*/ |
||||
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, |
||||
const char *fromcode, |
||||
const char *inbuf, |
||||
size_t inbytesleft); |
||||
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) |
||||
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) |
||||
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) |
||||
|
||||
/* force builds using Clang's static analysis tools to use literal C runtime
|
||||
here, since there are possibly tests that are ineffective otherwise. */ |
||||
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) |
||||
#define SDL_malloc malloc |
||||
#define SDL_calloc calloc |
||||
#define SDL_realloc realloc |
||||
#define SDL_free free |
||||
#define SDL_memset memset |
||||
#define SDL_memcpy memcpy |
||||
#define SDL_memmove memmove |
||||
#define SDL_memcmp memcmp |
||||
#define SDL_strlen strlen |
||||
#define SDL_strlcpy strlcpy |
||||
#define SDL_strlcat strlcat |
||||
#define SDL_strdup strdup |
||||
#define SDL_strchr strchr |
||||
#define SDL_strrchr strrchr |
||||
#define SDL_strstr strstr |
||||
#define SDL_strcmp strcmp |
||||
#define SDL_strncmp strncmp |
||||
#define SDL_strcasecmp strcasecmp |
||||
#define SDL_strncasecmp strncasecmp |
||||
#define SDL_sscanf sscanf |
||||
#define SDL_vsscanf vsscanf |
||||
#define SDL_snprintf snprintf |
||||
#define SDL_vsnprintf vsnprintf |
||||
#endif |
||||
|
||||
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) |
||||
{ |
||||
return SDL_memcpy(dst, src, dwords * 4); |
||||
} |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_stdinc_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,513 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_surface.h |
||||
* |
||||
* Header file for ::SDL_Surface definition and management functions. |
||||
*/ |
||||
|
||||
#ifndef _SDL_surface_h |
||||
#define _SDL_surface_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_pixels.h" |
||||
#include "SDL_rect.h" |
||||
#include "SDL_blendmode.h" |
||||
#include "SDL_rwops.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \name Surface flags |
||||
* |
||||
* These are the currently supported flags for the ::SDL_Surface. |
||||
* |
||||
* \internal |
||||
* Used internally (read-only). |
||||
*/ |
||||
/* @{ */ |
||||
#define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
||||
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
||||
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
||||
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
||||
/* @} *//* Surface flags */ |
||||
|
||||
/**
|
||||
* Evaluates to true if the surface needs to be locked before access. |
||||
*/ |
||||
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
||||
|
||||
/**
|
||||
* \brief A collection of pixels used in software blitting. |
||||
* |
||||
* \note This structure should be treated as read-only, except for \c pixels, |
||||
* which, if not NULL, contains the raw pixel data for the surface. |
||||
*/ |
||||
typedef struct SDL_Surface |
||||
{ |
||||
Uint32 flags; /**< Read-only */ |
||||
SDL_PixelFormat *format; /**< Read-only */ |
||||
int w, h; /**< Read-only */ |
||||
int pitch; /**< Read-only */ |
||||
void *pixels; /**< Read-write */ |
||||
|
||||
/** Application data associated with the surface */ |
||||
void *userdata; /**< Read-write */ |
||||
|
||||
/** information needed for surfaces requiring locks */ |
||||
int locked; /**< Read-only */ |
||||
void *lock_data; /**< Read-only */ |
||||
|
||||
/** clipping information */ |
||||
SDL_Rect clip_rect; /**< Read-only */ |
||||
|
||||
/** info for fast blit mapping to other surfaces */ |
||||
struct SDL_BlitMap *map; /**< Private */ |
||||
|
||||
/** Reference count -- used when freeing surface */ |
||||
int refcount; /**< Read-mostly */ |
||||
} SDL_Surface; |
||||
|
||||
/**
|
||||
* \brief The type of function used for surface blitting functions. |
||||
*/ |
||||
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
||||
struct SDL_Surface * dst, SDL_Rect * dstrect); |
||||
|
||||
/**
|
||||
* Allocate and free an RGB surface. |
||||
* |
||||
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
||||
* If the depth is greater than 8 bits, the pixel format is set using the |
||||
* flags '[RGB]mask'. |
||||
* |
||||
* If the function runs out of memory, it will return NULL. |
||||
* |
||||
* \param flags The \c flags are obsolete and should be set to 0. |
||||
* \param width The width in pixels of the surface to create. |
||||
* \param height The height in pixels of the surface to create. |
||||
* \param depth The depth in bits of the surface to create. |
||||
* \param Rmask The red mask of the surface to create. |
||||
* \param Gmask The green mask of the surface to create. |
||||
* \param Bmask The blue mask of the surface to create. |
||||
* \param Amask The alpha mask of the surface to create. |
||||
*/ |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
||||
(Uint32 flags, int width, int height, int depth, |
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
||||
(Uint32 flags, int width, int height, int depth, Uint32 format); |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
||||
int width, |
||||
int height, |
||||
int depth, |
||||
int pitch, |
||||
Uint32 Rmask, |
||||
Uint32 Gmask, |
||||
Uint32 Bmask, |
||||
Uint32 Amask); |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
||||
(void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
||||
|
||||
/**
|
||||
* \brief Set the palette used by a surface. |
||||
* |
||||
* \return 0, or -1 if the surface format doesn't use a palette. |
||||
* |
||||
* \note A single palette can be shared with many surfaces. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
||||
SDL_Palette * palette); |
||||
|
||||
/**
|
||||
* \brief Sets up a surface for directly accessing the pixels. |
||||
* |
||||
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write |
||||
* to and read from \c surface->pixels, using the pixel format stored in |
||||
* \c surface->format. Once you are done accessing the surface, you should |
||||
* use SDL_UnlockSurface() to release it. |
||||
* |
||||
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
||||
* to 0, then you can read and write to the surface at any time, and the |
||||
* pixel format of the surface will not change. |
||||
* |
||||
* No operating system or library calls should be made between lock/unlock |
||||
* pairs, as critical system locks may be held during this time. |
||||
* |
||||
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
||||
* |
||||
* \sa SDL_UnlockSurface() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
||||
/** \sa SDL_LockSurface() */ |
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
||||
|
||||
/**
|
||||
* Load a surface from a seekable SDL data stream (memory or file). |
||||
* |
||||
* If \c freesrc is non-zero, the stream will be closed after being read. |
||||
* |
||||
* The new surface should be freed with SDL_FreeSurface(). |
||||
* |
||||
* \return the new surface, or NULL if there was an error. |
||||
*/ |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
||||
int freesrc); |
||||
|
||||
/**
|
||||
* Load a surface from a file. |
||||
* |
||||
* Convenience macro. |
||||
*/ |
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
||||
|
||||
/**
|
||||
* Save a surface to a seekable SDL data stream (memory or file). |
||||
* |
||||
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
||||
* BMP directly. Other RGB formats with 8-bit or higher get converted to a |
||||
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
||||
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
||||
* not supported. |
||||
* |
||||
* If \c freedst is non-zero, the stream will be closed after being written. |
||||
* |
||||
* \return 0 if successful or -1 if there was an error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
||||
(SDL_Surface * surface, SDL_RWops * dst, int freedst); |
||||
|
||||
/**
|
||||
* Save a surface to a file. |
||||
* |
||||
* Convenience macro. |
||||
*/ |
||||
#define SDL_SaveBMP(surface, file) \ |
||||
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
||||
|
||||
/**
|
||||
* \brief Sets the RLE acceleration hint for a surface. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid |
||||
* |
||||
* \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
||||
* but the surface must be locked before directly accessing the pixels. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
||||
int flag); |
||||
|
||||
/**
|
||||
* \brief Sets the color key (transparent pixel) in a blittable surface. |
||||
* |
||||
* \param surface The surface to update |
||||
* \param flag Non-zero to enable colorkey and 0 to disable colorkey |
||||
* \param key The transparent pixel in the native surface format |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid |
||||
* |
||||
* You can pass SDL_RLEACCEL to enable RLE accelerated blits. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
||||
int flag, Uint32 key); |
||||
|
||||
/**
|
||||
* \brief Gets the color key (transparent pixel) in a blittable surface. |
||||
* |
||||
* \param surface The surface to update |
||||
* \param key A pointer filled in with the transparent pixel in the native |
||||
* surface format |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid or colorkey is not |
||||
* enabled. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
||||
Uint32 * key); |
||||
|
||||
/**
|
||||
* \brief Set an additional color value used in blit operations. |
||||
* |
||||
* \param surface The surface to update. |
||||
* \param r The red color value multiplied into blit operations. |
||||
* \param g The green color value multiplied into blit operations. |
||||
* \param b The blue color value multiplied into blit operations. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid. |
||||
* |
||||
* \sa SDL_GetSurfaceColorMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
||||
Uint8 r, Uint8 g, Uint8 b); |
||||
|
||||
|
||||
/**
|
||||
* \brief Get the additional color value used in blit operations. |
||||
* |
||||
* \param surface The surface to query. |
||||
* \param r A pointer filled in with the current red color value. |
||||
* \param g A pointer filled in with the current green color value. |
||||
* \param b A pointer filled in with the current blue color value. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid. |
||||
* |
||||
* \sa SDL_SetSurfaceColorMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
||||
Uint8 * r, Uint8 * g, |
||||
Uint8 * b); |
||||
|
||||
/**
|
||||
* \brief Set an additional alpha value used in blit operations. |
||||
* |
||||
* \param surface The surface to update. |
||||
* \param alpha The alpha value multiplied into blit operations. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid. |
||||
* |
||||
* \sa SDL_GetSurfaceAlphaMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
||||
Uint8 alpha); |
||||
|
||||
/**
|
||||
* \brief Get the additional alpha value used in blit operations. |
||||
* |
||||
* \param surface The surface to query. |
||||
* \param alpha A pointer filled in with the current alpha value. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid. |
||||
* |
||||
* \sa SDL_SetSurfaceAlphaMod() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
||||
Uint8 * alpha); |
||||
|
||||
/**
|
||||
* \brief Set the blend mode used for blit operations. |
||||
* |
||||
* \param surface The surface to update. |
||||
* \param blendMode ::SDL_BlendMode to use for blit blending. |
||||
* |
||||
* \return 0 on success, or -1 if the parameters are not valid. |
||||
* |
||||
* \sa SDL_GetSurfaceBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
||||
SDL_BlendMode blendMode); |
||||
|
||||
/**
|
||||
* \brief Get the blend mode used for blit operations. |
||||
* |
||||
* \param surface The surface to query. |
||||
* \param blendMode A pointer filled in with the current blend mode. |
||||
* |
||||
* \return 0 on success, or -1 if the surface is not valid. |
||||
* |
||||
* \sa SDL_SetSurfaceBlendMode() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
||||
SDL_BlendMode *blendMode); |
||||
|
||||
/**
|
||||
* Sets the clipping rectangle for the destination surface in a blit. |
||||
* |
||||
* If the clip rectangle is NULL, clipping will be disabled. |
||||
* |
||||
* If the clip rectangle doesn't intersect the surface, the function will |
||||
* return SDL_FALSE and blits will be completely clipped. Otherwise the |
||||
* function returns SDL_TRUE and blits to the surface will be clipped to |
||||
* the intersection of the surface area and the clipping rectangle. |
||||
* |
||||
* Note that blits are automatically clipped to the edges of the source |
||||
* and destination surfaces. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
||||
const SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* Gets the clipping rectangle for the destination surface in a blit. |
||||
* |
||||
* \c rect must be a pointer to a valid rectangle which will be filled |
||||
* with the correct values. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
||||
SDL_Rect * rect); |
||||
|
||||
/**
|
||||
* Creates a new surface of the specified format, and then copies and maps |
||||
* the given surface to it so the blit of the converted surface will be as |
||||
* fast as possible. If this function fails, it returns NULL. |
||||
* |
||||
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those |
||||
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and |
||||
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
||||
* surface. |
||||
*/ |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
||||
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
||||
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
||||
|
||||
/**
|
||||
* \brief Copy a block of pixels of one format to another format |
||||
* |
||||
* \return 0 on success, or -1 if there was an error |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
||||
Uint32 src_format, |
||||
const void * src, int src_pitch, |
||||
Uint32 dst_format, |
||||
void * dst, int dst_pitch); |
||||
|
||||
/**
|
||||
* Performs a fast fill of the given rectangle with \c color. |
||||
* |
||||
* If \c rect is NULL, the whole surface will be filled with \c color. |
||||
* |
||||
* The color should be a pixel of the format used by the surface, and |
||||
* can be generated by the SDL_MapRGB() function. |
||||
* |
||||
* \return 0 on success, or -1 on error. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_FillRect |
||||
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
||||
extern DECLSPEC int SDLCALL SDL_FillRects |
||||
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
||||
|
||||
/**
|
||||
* Performs a fast blit from the source surface to the destination surface. |
||||
* |
||||
* This assumes that the source and destination rectangles are |
||||
* the same size. If either \c srcrect or \c dstrect are NULL, the entire |
||||
* surface (\c src or \c dst) is copied. The final blit rectangles are saved |
||||
* in \c srcrect and \c dstrect after all clipping is performed. |
||||
* |
||||
* \return If the blit is successful, it returns 0, otherwise it returns -1. |
||||
* |
||||
* The blit function should not be called on a locked surface. |
||||
* |
||||
* The blit semantics for surfaces with and without blending and colorkey |
||||
* are defined as follows: |
||||
* \verbatim |
||||
RGBA->RGB: |
||||
Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||||
alpha-blend (using the source alpha-channel and per-surface alpha) |
||||
SDL_SRCCOLORKEY ignored. |
||||
Source surface blend mode set to SDL_BLENDMODE_NONE: |
||||
copy RGB. |
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||||
RGB values of the source color key, ignoring alpha in the |
||||
comparison. |
||||
|
||||
RGB->RGBA: |
||||
Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||||
alpha-blend (using the source per-surface alpha) |
||||
Source surface blend mode set to SDL_BLENDMODE_NONE: |
||||
copy RGB, set destination alpha to source per-surface alpha value. |
||||
both: |
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||||
source color key. |
||||
|
||||
RGBA->RGBA: |
||||
Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||||
alpha-blend (using the source alpha-channel and per-surface alpha) |
||||
SDL_SRCCOLORKEY ignored. |
||||
Source surface blend mode set to SDL_BLENDMODE_NONE: |
||||
copy all of RGBA to the destination. |
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||||
RGB values of the source color key, ignoring alpha in the |
||||
comparison. |
||||
|
||||
RGB->RGB: |
||||
Source surface blend mode set to SDL_BLENDMODE_BLEND: |
||||
alpha-blend (using the source per-surface alpha) |
||||
Source surface blend mode set to SDL_BLENDMODE_NONE: |
||||
copy RGB. |
||||
both: |
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the |
||||
source color key. |
||||
\endverbatim |
||||
* |
||||
* You should call SDL_BlitSurface() unless you know exactly how SDL |
||||
* blitting works internally and how to use the other blit functions. |
||||
*/ |
||||
#define SDL_BlitSurface SDL_UpperBlit |
||||
|
||||
/**
|
||||
* This is the public blit function, SDL_BlitSurface(), and it performs |
||||
* rectangle validation and clipping before passing it to SDL_LowerBlit() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit |
||||
(SDL_Surface * src, const SDL_Rect * srcrect, |
||||
SDL_Surface * dst, SDL_Rect * dstrect); |
||||
|
||||
/**
|
||||
* This is a semi-private blit function and it performs low-level surface |
||||
* blitting only. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit |
||||
(SDL_Surface * src, SDL_Rect * srcrect, |
||||
SDL_Surface * dst, SDL_Rect * dstrect); |
||||
|
||||
/**
|
||||
* \brief Perform a fast, low quality, stretch blit between two surfaces of the |
||||
* same pixel format. |
||||
* |
||||
* \note This function uses a static buffer, and is not thread-safe. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
||||
const SDL_Rect * srcrect, |
||||
SDL_Surface * dst, |
||||
const SDL_Rect * dstrect); |
||||
|
||||
#define SDL_BlitScaled SDL_UpperBlitScaled |
||||
|
||||
/**
|
||||
* This is the public scaled blit function, SDL_BlitScaled(), and it performs |
||||
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
||||
(SDL_Surface * src, const SDL_Rect * srcrect, |
||||
SDL_Surface * dst, SDL_Rect * dstrect); |
||||
|
||||
/**
|
||||
* This is a semi-private blit function and it performs low-level surface |
||||
* scaled blitting only. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
||||
(SDL_Surface * src, SDL_Rect * srcrect, |
||||
SDL_Surface * dst, SDL_Rect * dstrect); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_surface_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,216 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_system.h |
||||
* |
||||
* Include file for platform specific SDL API functions |
||||
*/ |
||||
|
||||
#ifndef _SDL_system_h |
||||
#define _SDL_system_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_keyboard.h" |
||||
#include "SDL_render.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
|
||||
/* Platform specific functions for Windows */ |
||||
#ifdef __WIN32__ |
||||
|
||||
/**
|
||||
\brief Set a function that is called for every windows message, before TranslateMessage() |
||||
*/ |
||||
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
||||
|
||||
/**
|
||||
\brief Returns the D3D9 adapter index that matches the specified display index. |
||||
|
||||
This adapter index can be passed to IDirect3D9::CreateDevice and controls |
||||
on which monitor a full screen application will appear. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
||||
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9; |
||||
/**
|
||||
\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. |
||||
|
||||
Once you are done using the device, you should release it to avoid a resource leak. |
||||
*/ |
||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
||||
|
||||
/**
|
||||
\brief Returns the DXGI Adapter and Output indices for the specified display index. |
||||
|
||||
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects |
||||
required to create a DX10 or DX11 device and swap chain. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
||||
|
||||
#endif /* __WIN32__ */ |
||||
|
||||
|
||||
/* Platform specific functions for iOS */ |
||||
#if defined(__IPHONEOS__) && __IPHONEOS__ |
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
||||
|
||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
||||
|
||||
#endif /* __IPHONEOS__ */ |
||||
|
||||
|
||||
/* Platform specific functions for Android */ |
||||
#if defined(__ANDROID__) && __ANDROID__ |
||||
|
||||
/**
|
||||
\brief Get the JNI environment for the current thread |
||||
|
||||
This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
||||
*/ |
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); |
||||
|
||||
/**
|
||||
\brief Get the SDL Activity object for the application |
||||
|
||||
This returns jobject, but the prototype is void* so we don't need jni.h |
||||
The jobject returned by SDL_AndroidGetActivity is a local reference. |
||||
It is the caller's responsibility to properly release it |
||||
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
||||
*/ |
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); |
||||
|
||||
/**
|
||||
See the official Android developer guide for more information: |
||||
http://developer.android.com/guide/topics/data/data-storage.html
|
||||
*/ |
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
||||
|
||||
/**
|
||||
\brief Get the path used for internal storage for this application. |
||||
|
||||
This path is unique to your application and cannot be written to |
||||
by other applications. |
||||
*/ |
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); |
||||
|
||||
/**
|
||||
\brief Get the current state of external storage, a bitmask of these values: |
||||
SDL_ANDROID_EXTERNAL_STORAGE_READ |
||||
SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
||||
|
||||
If external storage is currently unavailable, this will return 0. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); |
||||
|
||||
/**
|
||||
\brief Get the path used for external storage for this application. |
||||
|
||||
This path is unique to your application, but is public and can be |
||||
written to by other applications. |
||||
*/ |
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); |
||||
|
||||
#endif /* __ANDROID__ */ |
||||
|
||||
/* Platform specific functions for WinRT */ |
||||
#if defined(__WINRT__) && __WINRT__ |
||||
|
||||
/**
|
||||
* \brief WinRT / Windows Phone path types |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
/** \brief The installed app's root directory.
|
||||
Files here are likely to be read-only. */ |
||||
SDL_WINRT_PATH_INSTALLED_LOCATION, |
||||
|
||||
/** \brief The app's local data store. Files may be written here */ |
||||
SDL_WINRT_PATH_LOCAL_FOLDER, |
||||
|
||||
/** \brief The app's roaming data store. Unsupported on Windows Phone.
|
||||
Files written here may be copied to other machines via a network |
||||
connection. |
||||
*/ |
||||
SDL_WINRT_PATH_ROAMING_FOLDER, |
||||
|
||||
/** \brief The app's temporary data store. Unsupported on Windows Phone.
|
||||
Files written here may be deleted at any time. */ |
||||
SDL_WINRT_PATH_TEMP_FOLDER |
||||
} SDL_WinRT_Path; |
||||
|
||||
|
||||
/**
|
||||
* \brief Retrieves a WinRT defined path on the local file system |
||||
* |
||||
* \note Documentation on most app-specific path types on WinRT |
||||
* can be found on MSDN, at the URL: |
||||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
* |
||||
* \param pathType The type of path to retrieve. |
||||
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL |
||||
* if the path is not available for any reason. Not all paths are |
||||
* available on all versions of Windows. This is especially true on |
||||
* Windows Phone. Check the documentation for the given |
||||
* SDL_WinRT_Path for more information on which path types are |
||||
* supported where. |
||||
*/ |
||||
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
||||
|
||||
/**
|
||||
* \brief Retrieves a WinRT defined path on the local file system |
||||
* |
||||
* \note Documentation on most app-specific path types on WinRT |
||||
* can be found on MSDN, at the URL: |
||||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
* |
||||
* \param pathType The type of path to retrieve. |
||||
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL |
||||
* if the path is not available for any reason. Not all paths are |
||||
* available on all versions of Windows. This is especially true on |
||||
* Windows Phone. Check the documentation for the given |
||||
* SDL_WinRT_Path for more information on which path types are |
||||
* supported where. |
||||
*/ |
||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
||||
|
||||
#endif /* __WINRT__ */ |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_system_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,321 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_syswm.h |
||||
* |
||||
* Include file for SDL custom system window manager hooks. |
||||
*/ |
||||
|
||||
#ifndef _SDL_syswm_h |
||||
#define _SDL_syswm_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_video.h" |
||||
#include "SDL_version.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \file SDL_syswm.h |
||||
* |
||||
* Your application has access to a special type of event ::SDL_SYSWMEVENT, |
||||
* which contains window-manager specific information and arrives whenever |
||||
* an unhandled window event occurs. This event is ignored by default, but |
||||
* you can enable it with SDL_EventState(). |
||||
*/ |
||||
#ifdef SDL_PROTOTYPES_ONLY |
||||
struct SDL_SysWMinfo; |
||||
#else |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
||||
#ifndef WIN32_LEAN_AND_MEAN |
||||
#define WIN32_LEAN_AND_MEAN |
||||
#endif |
||||
#include <windows.h> |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_WINRT) |
||||
#include <Inspectable.h> |
||||
#endif |
||||
|
||||
/* This is the structure for custom window manager events */ |
||||
#if defined(SDL_VIDEO_DRIVER_X11) |
||||
#if defined(__APPLE__) && defined(__MACH__) |
||||
/* conflicts with Quickdraw.h */ |
||||
#define Cursor X11Cursor |
||||
#endif |
||||
|
||||
#include <X11/Xlib.h> |
||||
#include <X11/Xatom.h> |
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__) |
||||
/* matches the re-define above */ |
||||
#undef Cursor |
||||
#endif |
||||
|
||||
#endif /* defined(SDL_VIDEO_DRIVER_X11) */ |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB) |
||||
#include <directfb.h> |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_COCOA) |
||||
#ifdef __OBJC__ |
||||
@class NSWindow; |
||||
#else |
||||
typedef struct _NSWindow NSWindow; |
||||
#endif |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT) |
||||
#ifdef __OBJC__ |
||||
#include <UIKit/UIKit.h> |
||||
#else |
||||
typedef struct _UIWindow UIWindow; |
||||
typedef struct _UIViewController UIViewController; |
||||
#endif |
||||
typedef Uint32 GLuint; |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID) |
||||
typedef struct ANativeWindow ANativeWindow; |
||||
typedef void *EGLSurface; |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE) |
||||
#include "SDL_egl.h" |
||||
#endif |
||||
|
||||
/**
|
||||
* These are the various supported windowing subsystems |
||||
*/ |
||||
typedef enum |
||||
{ |
||||
SDL_SYSWM_UNKNOWN, |
||||
SDL_SYSWM_WINDOWS, |
||||
SDL_SYSWM_X11, |
||||
SDL_SYSWM_DIRECTFB, |
||||
SDL_SYSWM_COCOA, |
||||
SDL_SYSWM_UIKIT, |
||||
SDL_SYSWM_WAYLAND, |
||||
SDL_SYSWM_MIR, |
||||
SDL_SYSWM_WINRT, |
||||
SDL_SYSWM_ANDROID, |
||||
SDL_SYSWM_VIVANTE |
||||
} SDL_SYSWM_TYPE; |
||||
|
||||
/**
|
||||
* The custom event structure. |
||||
*/ |
||||
struct SDL_SysWMmsg |
||||
{ |
||||
SDL_version version; |
||||
SDL_SYSWM_TYPE subsystem; |
||||
union |
||||
{ |
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
||||
struct { |
||||
HWND hwnd; /**< The window for the message */ |
||||
UINT msg; /**< The type of message */ |
||||
WPARAM wParam; /**< WORD message parameter */ |
||||
LPARAM lParam; /**< LONG message parameter */ |
||||
} win; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_X11) |
||||
struct { |
||||
XEvent event; |
||||
} x11; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB) |
||||
struct { |
||||
DFBEvent event; |
||||
} dfb; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_COCOA) |
||||
struct |
||||
{ |
||||
/* Latest version of Xcode clang complains about empty structs in C v. C++:
|
||||
error: empty struct has size 0 in C, size 1 in C++ |
||||
*/ |
||||
int dummy; |
||||
/* No Cocoa window events yet */ |
||||
} cocoa; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT) |
||||
struct |
||||
{ |
||||
int dummy; |
||||
/* No UIKit window events yet */ |
||||
} uikit; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE) |
||||
struct |
||||
{ |
||||
int dummy; |
||||
/* No Vivante window events yet */ |
||||
} vivante; |
||||
#endif |
||||
/* Can't have an empty union */ |
||||
int dummy; |
||||
} msg; |
||||
}; |
||||
|
||||
/**
|
||||
* The custom window manager information structure. |
||||
* |
||||
* When this structure is returned, it holds information about which |
||||
* low level system it is using, and will be one of SDL_SYSWM_TYPE. |
||||
*/ |
||||
struct SDL_SysWMinfo |
||||
{ |
||||
SDL_version version; |
||||
SDL_SYSWM_TYPE subsystem; |
||||
union |
||||
{ |
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS) |
||||
struct |
||||
{ |
||||
HWND window; /**< The window handle */ |
||||
HDC hdc; /**< The window device context */ |
||||
} win; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_WINRT) |
||||
struct |
||||
{ |
||||
IInspectable * window; /**< The WinRT CoreWindow */ |
||||
} winrt; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_X11) |
||||
struct |
||||
{ |
||||
Display *display; /**< The X11 display */ |
||||
Window window; /**< The X11 window */ |
||||
} x11; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB) |
||||
struct |
||||
{ |
||||
IDirectFB *dfb; /**< The directfb main interface */ |
||||
IDirectFBWindow *window; /**< The directfb window handle */ |
||||
IDirectFBSurface *surface; /**< The directfb client surface */ |
||||
} dfb; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_COCOA) |
||||
struct |
||||
{ |
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) |
||||
NSWindow __unsafe_unretained *window; /* The Cocoa window */ |
||||
#else |
||||
NSWindow *window; /* The Cocoa window */ |
||||
#endif |
||||
} cocoa; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT) |
||||
struct |
||||
{ |
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) |
||||
UIWindow __unsafe_unretained *window; /* The UIKit window */ |
||||
#else |
||||
UIWindow *window; /* The UIKit window */ |
||||
#endif |
||||
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ |
||||
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ |
||||
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ |
||||
} uikit; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_WAYLAND) |
||||
struct |
||||
{ |
||||
struct wl_display *display; /**< Wayland display */ |
||||
struct wl_surface *surface; /**< Wayland surface */ |
||||
struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ |
||||
} wl; |
||||
#endif |
||||
#if defined(SDL_VIDEO_DRIVER_MIR) |
||||
struct |
||||
{ |
||||
struct MirConnection *connection; /**< Mir display server connection */ |
||||
struct MirSurface *surface; /**< Mir surface */ |
||||
} mir; |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID) |
||||
struct |
||||
{ |
||||
ANativeWindow *window; |
||||
EGLSurface surface; |
||||
} android; |
||||
#endif |
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE) |
||||
struct |
||||
{ |
||||
EGLNativeDisplayType display; |
||||
EGLNativeWindowType window; |
||||
} vivante; |
||||
#endif |
||||
|
||||
/* Can't have an empty union */ |
||||
int dummy; |
||||
} info; |
||||
}; |
||||
|
||||
#endif /* SDL_PROTOTYPES_ONLY */ |
||||
|
||||
typedef struct SDL_SysWMinfo SDL_SysWMinfo; |
||||
|
||||
/* Function prototypes */ |
||||
/**
|
||||
* \brief This function allows access to driver-dependent window information. |
||||
* |
||||
* \param window The window about which information is being requested |
||||
* \param info This structure must be initialized with the SDL version, and is |
||||
* then filled in with information about the given window. |
||||
* |
||||
* \return SDL_TRUE if the function is implemented and the version member of |
||||
* the \c info struct is valid, SDL_FALSE otherwise. |
||||
* |
||||
* You typically use this function like this: |
||||
* \code |
||||
* SDL_SysWMinfo info; |
||||
* SDL_VERSION(&info.version); |
||||
* if ( SDL_GetWindowWMInfo(window, &info) ) { ... } |
||||
* \endcode |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, |
||||
SDL_SysWMinfo * info); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_syswm_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,68 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_h |
||||
#define _SDL_test_h |
||||
|
||||
#include "SDL.h" |
||||
#include "SDL_test_common.h" |
||||
#include "SDL_test_font.h" |
||||
#include "SDL_test_random.h" |
||||
#include "SDL_test_fuzzer.h" |
||||
#include "SDL_test_crc32.h" |
||||
#include "SDL_test_md5.h" |
||||
#include "SDL_test_log.h" |
||||
#include "SDL_test_assert.h" |
||||
#include "SDL_test_harness.h" |
||||
#include "SDL_test_images.h" |
||||
#include "SDL_test_compare.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Global definitions */ |
||||
|
||||
/*
|
||||
* Note: Maximum size of SDLTest log message is less than SDL's limit |
||||
* to ensure we can fit additional information such as the timestamp. |
||||
*/ |
||||
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,105 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_assert.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
* |
||||
* Assert API for test code and test cases |
||||
* |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_assert_h |
||||
#define _SDL_test_assert_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Fails the assert. |
||||
*/ |
||||
#define ASSERT_FAIL 0 |
||||
|
||||
/**
|
||||
* \brief Passes the assert. |
||||
*/ |
||||
#define ASSERT_PASS 1 |
||||
|
||||
/**
|
||||
* \brief Assert that logs and break execution flow on failures. |
||||
* |
||||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). |
||||
* \param assertDescription Message to log with the assert describing it. |
||||
*/ |
||||
void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. |
||||
* |
||||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). |
||||
* \param assertDescription Message to log with the assert describing it. |
||||
* |
||||
* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. |
||||
*/ |
||||
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); |
||||
|
||||
/**
|
||||
* \brief Explicitly pass without checking an assertion condition. Updates assertion counter. |
||||
* |
||||
* \param assertDescription Message to log with the assert describing it. |
||||
*/ |
||||
void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); |
||||
|
||||
/**
|
||||
* \brief Resets the assert summary counters to zero. |
||||
*/ |
||||
void SDLTest_ResetAssertSummary(); |
||||
|
||||
/**
|
||||
* \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. |
||||
*/ |
||||
void SDLTest_LogAssertSummary(); |
||||
|
||||
|
||||
/**
|
||||
* \brief Converts the current assert summary state to a test result. |
||||
* |
||||
* \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT |
||||
*/ |
||||
int SDLTest_AssertSummaryToTestResult(); |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_assert_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,188 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_common.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/* Ported from original test\common.h file. */ |
||||
|
||||
#ifndef _SDL_test_common_h |
||||
#define _SDL_test_common_h |
||||
|
||||
#include "SDL.h" |
||||
|
||||
#if defined(__PSP__) |
||||
#define DEFAULT_WINDOW_WIDTH 480 |
||||
#define DEFAULT_WINDOW_HEIGHT 272 |
||||
#else |
||||
#define DEFAULT_WINDOW_WIDTH 640 |
||||
#define DEFAULT_WINDOW_HEIGHT 480 |
||||
#endif |
||||
|
||||
#define VERBOSE_VIDEO 0x00000001 |
||||
#define VERBOSE_MODES 0x00000002 |
||||
#define VERBOSE_RENDER 0x00000004 |
||||
#define VERBOSE_EVENT 0x00000008 |
||||
#define VERBOSE_AUDIO 0x00000010 |
||||
|
||||
typedef struct |
||||
{ |
||||
/* SDL init flags */ |
||||
char **argv; |
||||
Uint32 flags; |
||||
Uint32 verbose; |
||||
|
||||
/* Video info */ |
||||
const char *videodriver; |
||||
int display; |
||||
const char *window_title; |
||||
const char *window_icon; |
||||
Uint32 window_flags; |
||||
int window_x; |
||||
int window_y; |
||||
int window_w; |
||||
int window_h; |
||||
int window_minW; |
||||
int window_minH; |
||||
int window_maxW; |
||||
int window_maxH; |
||||
int logical_w; |
||||
int logical_h; |
||||
float scale; |
||||
int depth; |
||||
int refresh_rate; |
||||
int num_windows; |
||||
SDL_Window **windows; |
||||
|
||||
/* Renderer info */ |
||||
const char *renderdriver; |
||||
Uint32 render_flags; |
||||
SDL_bool skip_renderer; |
||||
SDL_Renderer **renderers; |
||||
SDL_Texture **targets; |
||||
|
||||
/* Audio info */ |
||||
const char *audiodriver; |
||||
SDL_AudioSpec audiospec; |
||||
|
||||
/* GL settings */ |
||||
int gl_red_size; |
||||
int gl_green_size; |
||||
int gl_blue_size; |
||||
int gl_alpha_size; |
||||
int gl_buffer_size; |
||||
int gl_depth_size; |
||||
int gl_stencil_size; |
||||
int gl_double_buffer; |
||||
int gl_accum_red_size; |
||||
int gl_accum_green_size; |
||||
int gl_accum_blue_size; |
||||
int gl_accum_alpha_size; |
||||
int gl_stereo; |
||||
int gl_multisamplebuffers; |
||||
int gl_multisamplesamples; |
||||
int gl_retained_backing; |
||||
int gl_accelerated; |
||||
int gl_major_version; |
||||
int gl_minor_version; |
||||
int gl_debug; |
||||
int gl_profile_mask; |
||||
} SDLTest_CommonState; |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Parse command line parameters and create common state. |
||||
* |
||||
* \param argv Array of command line parameters |
||||
* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) |
||||
* |
||||
* \returns Returns a newly allocated common state object. |
||||
*/ |
||||
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); |
||||
|
||||
/**
|
||||
* \brief Process one common argument. |
||||
* |
||||
* \param state The common state describing the test window to create. |
||||
* \param index The index of the argument to process in argv[]. |
||||
* |
||||
* \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. |
||||
*/ |
||||
int SDLTest_CommonArg(SDLTest_CommonState * state, int index); |
||||
|
||||
/**
|
||||
* \brief Returns common usage information |
||||
* |
||||
* \param state The common state describing the test window to create. |
||||
* |
||||
* \returns String with usage information |
||||
*/ |
||||
const char *SDLTest_CommonUsage(SDLTest_CommonState * state); |
||||
|
||||
/**
|
||||
* \brief Open test window. |
||||
* |
||||
* \param state The common state describing the test window to create. |
||||
* |
||||
* \returns True if initialization succeeded, false otherwise |
||||
*/ |
||||
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); |
||||
|
||||
/**
|
||||
* \brief Common event handler for test windows. |
||||
* |
||||
* \param state The common state used to create test window. |
||||
* \param event The event to handle. |
||||
* \param done Flag indicating we are done. |
||||
* |
||||
*/ |
||||
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); |
||||
|
||||
/**
|
||||
* \brief Close test window. |
||||
* |
||||
* \param state The common state used to create test window. |
||||
* |
||||
*/ |
||||
void SDLTest_CommonQuit(SDLTest_CommonState * state); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_common_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,69 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_compare.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
|
||||
Defines comparison functions (i.e. for surfaces). |
||||
|
||||
*/ |
||||
|
||||
#ifndef _SDL_test_compare_h |
||||
#define _SDL_test_compare_h |
||||
|
||||
#include "SDL.h" |
||||
|
||||
#include "SDL_test_images.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Compares a surface and with reference image data for equality |
||||
* |
||||
* \param surface Surface used in comparison |
||||
* \param referenceSurface Test Surface used in comparison |
||||
* \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. |
||||
* |
||||
* \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. |
||||
*/ |
||||
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_compare_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,124 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_crc32.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
|
||||
Implements CRC32 calculations (default output is Perl String::CRC32 compatible). |
||||
|
||||
*/ |
||||
|
||||
#ifndef _SDL_test_crc32_h |
||||
#define _SDL_test_crc32_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
|
||||
/* ------------ Definitions --------- */ |
||||
|
||||
/* Definition shared by all CRC routines */ |
||||
|
||||
#ifndef CrcUint32 |
||||
#define CrcUint32 unsigned int |
||||
#endif |
||||
#ifndef CrcUint8 |
||||
#define CrcUint8 unsigned char |
||||
#endif |
||||
|
||||
#ifdef ORIGINAL_METHOD |
||||
#define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ |
||||
#else |
||||
#define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ |
||||
#endif |
||||
|
||||
/**
|
||||
* Data structure for CRC32 (checksum) computation |
||||
*/ |
||||
typedef struct { |
||||
CrcUint32 crc32_table[256]; /* CRC table */ |
||||
} SDLTest_Crc32Context; |
||||
|
||||
/* ---------- Function Prototypes ------------- */ |
||||
|
||||
/**
|
||||
* \brief Initialize the CRC context |
||||
* |
||||
* Note: The function initializes the crc table required for all crc calculations. |
||||
* |
||||
* \param crcContext pointer to context variable |
||||
* |
||||
* \returns 0 for OK, -1 on error |
||||
* |
||||
*/ |
||||
int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); |
||||
|
||||
|
||||
/**
|
||||
* \brief calculate a crc32 from a data block |
||||
* |
||||
* \param crcContext pointer to context variable |
||||
* \param inBuf input buffer to checksum |
||||
* \param inLen length of input buffer |
||||
* \param crc32 pointer to Uint32 to store the final CRC into |
||||
* |
||||
* \returns 0 for OK, -1 on error |
||||
* |
||||
*/ |
||||
int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); |
||||
|
||||
/* Same routine broken down into three steps */ |
||||
int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); |
||||
int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); |
||||
int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); |
||||
|
||||
|
||||
/**
|
||||
* \brief clean up CRC context |
||||
* |
||||
* \param crcContext pointer to context variable |
||||
* |
||||
* \returns 0 for OK, -1 on error |
||||
* |
||||
*/ |
||||
|
||||
int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_crc32_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,76 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_font.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_font_h |
||||
#define _SDL_test_font_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Function prototypes */ |
||||
|
||||
#define FONT_CHARACTER_SIZE 8 |
||||
|
||||
/**
|
||||
* \brief Draw a string in the currently set font. |
||||
* |
||||
* \param renderer The renderer to draw on. |
||||
* \param x The X coordinate of the upper left corner of the character. |
||||
* \param y The Y coordinate of the upper left corner of the character. |
||||
* \param c The character to draw. |
||||
* |
||||
* \returns Returns 0 on success, -1 on failure. |
||||
*/ |
||||
int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); |
||||
|
||||
/**
|
||||
* \brief Draw a string in the currently set font. |
||||
* |
||||
* \param renderer The renderer to draw on. |
||||
* \param x The X coordinate of the upper left corner of the string. |
||||
* \param y The Y coordinate of the upper left corner of the string. |
||||
* \param s The string to draw. |
||||
* |
||||
* \returns Returns 0 on success, -1 on failure. |
||||
*/ |
||||
int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s ); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_font_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,384 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_fuzzer.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
|
||||
Data generators for fuzzing test data in a reproducible way. |
||||
|
||||
*/ |
||||
|
||||
#ifndef _SDL_test_fuzzer_h |
||||
#define _SDL_test_fuzzer_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
|
||||
/*
|
||||
Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com> |
||||
*/ |
||||
|
||||
|
||||
/**
|
||||
* \file |
||||
* Note: The fuzzer implementation uses a static instance of random context |
||||
* internally which makes it thread-UNsafe. |
||||
*/ |
||||
|
||||
/**
|
||||
* Initializes the fuzzer for a test |
||||
* |
||||
* \param execKey Execution "Key" that initializes the random number generator uniquely for the test. |
||||
* |
||||
*/ |
||||
void SDLTest_FuzzerInit(Uint64 execKey); |
||||
|
||||
|
||||
/**
|
||||
* Returns a random Uint8 |
||||
* |
||||
* \returns Generated integer |
||||
*/ |
||||
Uint8 SDLTest_RandomUint8(); |
||||
|
||||
/**
|
||||
* Returns a random Sint8 |
||||
* |
||||
* \returns Generated signed integer |
||||
*/ |
||||
Sint8 SDLTest_RandomSint8(); |
||||
|
||||
|
||||
/**
|
||||
* Returns a random Uint16 |
||||
* |
||||
* \returns Generated integer |
||||
*/ |
||||
Uint16 SDLTest_RandomUint16(); |
||||
|
||||
/**
|
||||
* Returns a random Sint16 |
||||
* |
||||
* \returns Generated signed integer |
||||
*/ |
||||
Sint16 SDLTest_RandomSint16(); |
||||
|
||||
|
||||
/**
|
||||
* Returns a random integer |
||||
* |
||||
* \returns Generated integer |
||||
*/ |
||||
Sint32 SDLTest_RandomSint32(); |
||||
|
||||
|
||||
/**
|
||||
* Returns a random positive integer |
||||
* |
||||
* \returns Generated integer |
||||
*/ |
||||
Uint32 SDLTest_RandomUint32(); |
||||
|
||||
/**
|
||||
* Returns random Uint64. |
||||
* |
||||
* \returns Generated integer |
||||
*/ |
||||
Uint64 SDLTest_RandomUint64(); |
||||
|
||||
|
||||
/**
|
||||
* Returns random Sint64. |
||||
* |
||||
* \returns Generated signed integer |
||||
*/ |
||||
Sint64 SDLTest_RandomSint64(); |
||||
|
||||
/**
|
||||
* \returns random float in range [0.0 - 1.0[ |
||||
*/ |
||||
float SDLTest_RandomUnitFloat(); |
||||
|
||||
/**
|
||||
* \returns random double in range [0.0 - 1.0[ |
||||
*/ |
||||
double SDLTest_RandomUnitDouble(); |
||||
|
||||
/**
|
||||
* \returns random float. |
||||
* |
||||
*/ |
||||
float SDLTest_RandomFloat(); |
||||
|
||||
/**
|
||||
* \returns random double. |
||||
* |
||||
*/ |
||||
double SDLTest_RandomDouble(); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Uint8 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 |
||||
* RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 |
||||
* RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 |
||||
* RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or 0 with error set |
||||
*/ |
||||
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Uint16 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 |
||||
* RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 |
||||
* RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 |
||||
* RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or 0 with error set |
||||
*/ |
||||
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Uint32 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 |
||||
* RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 |
||||
* RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 |
||||
* RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or 0 with error set |
||||
*/ |
||||
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Uint64 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 |
||||
* RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 |
||||
* RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 |
||||
* RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or 0 with error set |
||||
*/ |
||||
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Sint8 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 |
||||
* RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 |
||||
* RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 |
||||
* RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or SINT8_MIN with error set |
||||
*/ |
||||
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); |
||||
|
||||
|
||||
/**
|
||||
* Returns a random boundary value for Sint16 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 |
||||
* RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 |
||||
* RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 |
||||
* RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or SINT16_MIN with error set |
||||
*/ |
||||
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Sint32 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 |
||||
* RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 |
||||
* RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 |
||||
* RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or SINT32_MIN with error set |
||||
*/ |
||||
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); |
||||
|
||||
/**
|
||||
* Returns a random boundary value for Sint64 within the given boundaries. |
||||
* Boundaries are inclusive, see the usage examples below. If validDomain |
||||
* is true, the function will only return valid boundaries, otherwise non-valid |
||||
* boundaries are also possible. |
||||
* If boundary1 > boundary2, the values are swapped |
||||
* |
||||
* Usage examples: |
||||
* RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 |
||||
* RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 |
||||
* RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 |
||||
* RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set |
||||
* |
||||
* \param boundary1 Lower boundary limit |
||||
* \param boundary2 Upper boundary limit |
||||
* \param validDomain Should the generated boundary be valid (=within the bounds) or not? |
||||
* |
||||
* \returns Random boundary value for the given range and domain or SINT64_MIN with error set |
||||
*/ |
||||
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); |
||||
|
||||
|
||||
/**
|
||||
* Returns integer in range [min, max] (inclusive). |
||||
* Min and max values can be negative values. |
||||
* If Max in smaller than min, then the values are swapped. |
||||
* Min and max are the same value, that value will be returned. |
||||
* |
||||
* \param min Minimum inclusive value of returned random number |
||||
* \param max Maximum inclusive value of returned random number |
||||
* |
||||
* \returns Generated random integer in range |
||||
*/ |
||||
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); |
||||
|
||||
|
||||
/**
|
||||
* Generates random null-terminated string. The minimum length for |
||||
* the string is 1 character, maximum length for the string is 255 |
||||
* characters and it can contain ASCII characters from 32 to 126. |
||||
* |
||||
* Note: Returned string needs to be deallocated. |
||||
* |
||||
* \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. |
||||
*/ |
||||
char * SDLTest_RandomAsciiString(); |
||||
|
||||
|
||||
/**
|
||||
* Generates random null-terminated string. The maximum length for |
||||
* the string is defined by the maxLength parameter. |
||||
* String can contain ASCII characters from 32 to 126. |
||||
* |
||||
* Note: Returned string needs to be deallocated. |
||||
* |
||||
* \param maxLength The maximum length of the generated string. |
||||
* |
||||
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. |
||||
*/ |
||||
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); |
||||
|
||||
|
||||
/**
|
||||
* Generates random null-terminated string. The length for |
||||
* the string is defined by the size parameter. |
||||
* String can contain ASCII characters from 32 to 126. |
||||
* |
||||
* Note: Returned string needs to be deallocated. |
||||
* |
||||
* \param size The length of the generated string |
||||
* |
||||
* \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. |
||||
*/ |
||||
char * SDLTest_RandomAsciiStringOfSize(int size); |
||||
|
||||
/**
|
||||
* Returns the invocation count for the fuzzer since last ...FuzzerInit. |
||||
*/ |
||||
int SDLTest_GetFuzzerInvocationCount(); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_fuzzer_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,123 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_harness.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
Defines types for test case definitions and the test execution harness API. |
||||
|
||||
Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com> |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_harness_h |
||||
#define _SDL_test_harness_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
|
||||
/* ! Definitions for test case structures */ |
||||
#define TEST_ENABLED 1 |
||||
#define TEST_DISABLED 0 |
||||
|
||||
/* ! Definition of all the possible test return values of the test case method */ |
||||
#define TEST_ABORTED -1 |
||||
#define TEST_STARTED 0 |
||||
#define TEST_COMPLETED 1 |
||||
#define TEST_SKIPPED 2 |
||||
|
||||
/* ! Definition of all the possible test results for the harness */ |
||||
#define TEST_RESULT_PASSED 0 |
||||
#define TEST_RESULT_FAILED 1 |
||||
#define TEST_RESULT_NO_ASSERT 2 |
||||
#define TEST_RESULT_SKIPPED 3 |
||||
#define TEST_RESULT_SETUP_FAILURE 4 |
||||
|
||||
/* !< Function pointer to a test case setup function (run before every test) */ |
||||
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); |
||||
|
||||
/* !< Function pointer to a test case function */ |
||||
typedef int (*SDLTest_TestCaseFp)(void *arg); |
||||
|
||||
/* !< Function pointer to a test case teardown function (run after every test) */ |
||||
typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); |
||||
|
||||
/**
|
||||
* Holds information about a single test case. |
||||
*/ |
||||
typedef struct SDLTest_TestCaseReference { |
||||
/* !< Func2Stress */ |
||||
SDLTest_TestCaseFp testCase; |
||||
/* !< Short name (or function name) "Func2Stress" */ |
||||
char *name; |
||||
/* !< Long name or full description "This test pushes func2() to the limit." */ |
||||
char *description; |
||||
/* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ |
||||
int enabled; |
||||
} SDLTest_TestCaseReference; |
||||
|
||||
/**
|
||||
* Holds information about a test suite (multiple test cases). |
||||
*/ |
||||
typedef struct SDLTest_TestSuiteReference { |
||||
/* !< "PlatformSuite" */ |
||||
char *name; |
||||
/* !< The function that is run before each test. NULL skips. */ |
||||
SDLTest_TestCaseSetUpFp testSetUp; |
||||
/* !< The test cases that are run as part of the suite. Last item should be NULL. */ |
||||
const SDLTest_TestCaseReference **testCases; |
||||
/* !< The function that is run after each test. NULL skips. */ |
||||
SDLTest_TestCaseTearDownFp testTearDown; |
||||
} SDLTest_TestSuiteReference; |
||||
|
||||
|
||||
/**
|
||||
* \brief Execute a test suite using the given run seed and execution key. |
||||
* |
||||
* \param testSuites Suites containing the test case. |
||||
* \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. |
||||
* \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. |
||||
* \param filter Filter specification. NULL disables. Case sensitive. |
||||
* \param testIterations Number of iterations to run each test case. |
||||
* |
||||
* \returns Test run result; 0 when all tests passed, 1 if any tests failed. |
||||
*/ |
||||
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_harness_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,78 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_images.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
|
||||
Defines some images for tests. |
||||
|
||||
*/ |
||||
|
||||
#ifndef _SDL_test_images_h |
||||
#define _SDL_test_images_h |
||||
|
||||
#include "SDL.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
*Type for test images. |
||||
*/ |
||||
typedef struct SDLTest_SurfaceImage_s { |
||||
int width; |
||||
int height; |
||||
unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ |
||||
const char *pixel_data; |
||||
} SDLTest_SurfaceImage_t; |
||||
|
||||
/* Test images */ |
||||
SDL_Surface *SDLTest_ImageBlit(); |
||||
SDL_Surface *SDLTest_ImageBlitColor(); |
||||
SDL_Surface *SDLTest_ImageBlitAlpha(); |
||||
SDL_Surface *SDLTest_ImageBlitBlendAdd(); |
||||
SDL_Surface *SDLTest_ImageBlitBlend(); |
||||
SDL_Surface *SDLTest_ImageBlitBlendMod(); |
||||
SDL_Surface *SDLTest_ImageBlitBlendNone(); |
||||
SDL_Surface *SDLTest_ImageBlitBlendAll(); |
||||
SDL_Surface *SDLTest_ImageFace(); |
||||
SDL_Surface *SDLTest_ImagePrimitives(); |
||||
SDL_Surface *SDLTest_ImagePrimitivesBlend(); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_images_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,67 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_log.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
* |
||||
* Wrapper to log in the TEST category |
||||
* |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_log_h |
||||
#define _SDL_test_log_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Prints given message with a timestamp in the TEST category and INFO priority. |
||||
* |
||||
* \param fmt Message to be logged |
||||
*/ |
||||
void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); |
||||
|
||||
/**
|
||||
* \brief Prints given message with a timestamp in the TEST category and the ERROR priority. |
||||
* |
||||
* \param fmt Message to be logged |
||||
*/ |
||||
void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_log_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,129 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_md5.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
*********************************************************************** |
||||
** Header file for implementation of MD5 ** |
||||
** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** |
||||
** Created: 2/17/90 RLR ** |
||||
** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** |
||||
** Revised (for MD5): RLR 4/27/91 ** |
||||
** -- G modified to have y&~z instead of y&z ** |
||||
** -- FF, GG, HH modified to add in last register done ** |
||||
** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** |
||||
** -- distinct additive constant for each step ** |
||||
** -- round 4 added, working mod 7 ** |
||||
*********************************************************************** |
||||
*/ |
||||
|
||||
/*
|
||||
*********************************************************************** |
||||
** Message-digest routines: ** |
||||
** To form the message digest for a message M ** |
||||
** (1) Initialize a context buffer mdContext using MD5Init ** |
||||
** (2) Call MD5Update on mdContext and M ** |
||||
** (3) Call MD5Final on mdContext ** |
||||
** The message digest is now in mdContext->digest[0...15] ** |
||||
*********************************************************************** |
||||
*/ |
||||
|
||||
#ifndef _SDL_test_md5_h |
||||
#define _SDL_test_md5_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* ------------ Definitions --------- */ |
||||
|
||||
/* typedef a 32-bit type */ |
||||
typedef unsigned long int MD5UINT4; |
||||
|
||||
/* Data structure for MD5 (Message-Digest) computation */ |
||||
typedef struct { |
||||
MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ |
||||
MD5UINT4 buf[4]; /* scratch buffer */ |
||||
unsigned char in[64]; /* input buffer */ |
||||
unsigned char digest[16]; /* actual digest after Md5Final call */ |
||||
} SDLTest_Md5Context; |
||||
|
||||
/* ---------- Function Prototypes ------------- */ |
||||
|
||||
/**
|
||||
* \brief initialize the context |
||||
* |
||||
* \param mdContext pointer to context variable |
||||
* |
||||
* Note: The function initializes the message-digest context |
||||
* mdContext. Call before each new use of the context - |
||||
* all fields are set to zero. |
||||
*/ |
||||
void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); |
||||
|
||||
|
||||
/**
|
||||
* \brief update digest from variable length data |
||||
* |
||||
* \param mdContext pointer to context variable |
||||
* \param inBuf pointer to data array/string |
||||
* \param inLen length of data array/string |
||||
* |
||||
* Note: The function updates the message-digest context to account |
||||
* for the presence of each of the characters inBuf[0..inLen-1] |
||||
* in the message whose digest is being computed. |
||||
*/ |
||||
|
||||
void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, |
||||
unsigned int inLen); |
||||
|
||||
|
||||
/**
|
||||
* \brief complete digest computation |
||||
* |
||||
* \param mdContext pointer to context variable |
||||
* |
||||
* Note: The function terminates the message-digest computation and |
||||
* ends with the desired message digest in mdContext.digest[0..15]. |
||||
* Always call before using the digest[] variable. |
||||
*/ |
||||
|
||||
void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_md5_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,115 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_test_random.h |
||||
* |
||||
* Include file for SDL test framework. |
||||
* |
||||
* This code is a part of the SDL2_test library, not the main SDL library. |
||||
*/ |
||||
|
||||
/*
|
||||
|
||||
A "32-bit Multiply with carry random number generator. Very fast. |
||||
Includes a list of recommended multipliers. |
||||
|
||||
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. |
||||
period: (a*2^31)-1 |
||||
|
||||
*/ |
||||
|
||||
#ifndef _SDL_test_random_h |
||||
#define _SDL_test_random_h |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* --- Definitions */ |
||||
|
||||
/*
|
||||
* Macros that return a random number in a specific format. |
||||
*/ |
||||
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) |
||||
|
||||
/*
|
||||
* Context structure for the random number generator state. |
||||
*/ |
||||
typedef struct { |
||||
unsigned int a; |
||||
unsigned int x; |
||||
unsigned int c; |
||||
unsigned int ah; |
||||
unsigned int al; |
||||
} SDLTest_RandomContext; |
||||
|
||||
|
||||
/* --- Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Initialize random number generator with two integers. |
||||
* |
||||
* Note: The random sequence of numbers returned by ...Random() is the |
||||
* same for the same two integers and has a period of 2^31. |
||||
* |
||||
* \param rndContext pointer to context structure |
||||
* \param xi integer that defines the random sequence |
||||
* \param ci integer that defines the random sequence |
||||
* |
||||
*/ |
||||
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, |
||||
unsigned int ci); |
||||
|
||||
/**
|
||||
* \brief Initialize random number generator based on current system time. |
||||
* |
||||
* \param rndContext pointer to context structure |
||||
* |
||||
*/ |
||||
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); |
||||
|
||||
|
||||
/**
|
||||
* \brief Initialize random number generator based on current system time. |
||||
* |
||||
* Note: ...RandomInit() or ...RandomInitTime() must have been called |
||||
* before using this function. |
||||
* |
||||
* \param rndContext pointer to context structure |
||||
* |
||||
* \returns A random number (32bit unsigned integer) |
||||
* |
||||
*/ |
||||
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_test_random_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,287 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_thread_h |
||||
#define _SDL_thread_h |
||||
|
||||
/**
|
||||
* \file SDL_thread.h |
||||
* |
||||
* Header for the SDL thread management routines. |
||||
*/ |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
/* Thread synchronization primitives */ |
||||
#include "SDL_atomic.h" |
||||
#include "SDL_mutex.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* The SDL thread structure, defined in SDL_thread.c */ |
||||
struct SDL_Thread; |
||||
typedef struct SDL_Thread SDL_Thread; |
||||
|
||||
/* The SDL thread ID */ |
||||
typedef unsigned long SDL_threadID; |
||||
|
||||
/* Thread local storage ID, 0 is the invalid ID */ |
||||
typedef unsigned int SDL_TLSID; |
||||
|
||||
/**
|
||||
* The SDL thread priority. |
||||
* |
||||
* \note On many systems you require special privileges to set high priority. |
||||
*/ |
||||
typedef enum { |
||||
SDL_THREAD_PRIORITY_LOW, |
||||
SDL_THREAD_PRIORITY_NORMAL, |
||||
SDL_THREAD_PRIORITY_HIGH |
||||
} SDL_ThreadPriority; |
||||
|
||||
/**
|
||||
* The function passed to SDL_CreateThread(). |
||||
* It is passed a void* user context parameter and returns an int. |
||||
*/ |
||||
typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
||||
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC) |
||||
/**
|
||||
* \file SDL_thread.h |
||||
* |
||||
* We compile SDL into a DLL. This means, that it's the DLL which |
||||
* creates a new thread for the calling process with the SDL_CreateThread() |
||||
* API. There is a problem with this, that only the RTL of the SDL.DLL will |
||||
* be initialized for those threads, and not the RTL of the calling |
||||
* application! |
||||
* |
||||
* To solve this, we make a little hack here. |
||||
* |
||||
* We'll always use the caller's _beginthread() and _endthread() APIs to |
||||
* start a new thread. This way, if it's the SDL.DLL which uses this API, |
||||
* then the RTL of SDL.DLL will be used to create the new thread, and if it's |
||||
* the application, then the RTL of the application will be used. |
||||
* |
||||
* So, in short: |
||||
* Always use the _beginthread() and _endthread() of the calling runtime |
||||
* library! |
||||
*/ |
||||
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
||||
#include <process.h> /* This has _beginthread() and _endthread() defined! */ |
||||
|
||||
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, |
||||
unsigned (__stdcall * |
||||
func) (void |
||||
*), |
||||
void *arg, unsigned, |
||||
unsigned *threadID); |
||||
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
||||
|
||||
/**
|
||||
* Create a thread. |
||||
*/ |
||||
extern DECLSPEC SDL_Thread *SDLCALL |
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
||||
pfnSDL_CurrentBeginThread pfnBeginThread, |
||||
pfnSDL_CurrentEndThread pfnEndThread); |
||||
|
||||
/**
|
||||
* Create a thread. |
||||
*/ |
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
||||
#undef SDL_CreateThread |
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
||||
#else |
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
||||
#endif |
||||
|
||||
#else |
||||
|
||||
/**
|
||||
* Create a thread. |
||||
* |
||||
* Thread naming is a little complicated: Most systems have very small |
||||
* limits for the string length (Haiku has 32 bytes, Linux currently has 16, |
||||
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll |
||||
* have to see what happens with your system's debugger. The name should be |
||||
* UTF-8 (but using the naming limits of C identifiers is a better bet). |
||||
* There are no requirements for thread naming conventions, so long as the |
||||
* string is null-terminated UTF-8, but these guidelines are helpful in |
||||
* choosing a name: |
||||
* |
||||
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
||||
* |
||||
* If a system imposes requirements, SDL will try to munge the string for |
||||
* it (truncate, etc), but the original string contents will be available |
||||
* from SDL_GetThreadName(). |
||||
*/ |
||||
extern DECLSPEC SDL_Thread *SDLCALL |
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
||||
|
||||
#endif |
||||
|
||||
/**
|
||||
* Get the thread name, as it was specified in SDL_CreateThread(). |
||||
* This function returns a pointer to a UTF-8 string that names the |
||||
* specified thread, or NULL if it doesn't have a name. This is internal |
||||
* memory, not to be free()'d by the caller, and remains valid until the |
||||
* specified thread is cleaned up by SDL_WaitThread(). |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
||||
|
||||
/**
|
||||
* Get the thread identifier for the current thread. |
||||
*/ |
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
||||
|
||||
/**
|
||||
* Get the thread identifier for the specified thread. |
||||
* |
||||
* Equivalent to SDL_ThreadID() if the specified thread is NULL. |
||||
*/ |
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
||||
|
||||
/**
|
||||
* Set the priority for the current thread |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
||||
|
||||
/**
|
||||
* Wait for a thread to finish. Threads that haven't been detached will |
||||
* remain (as a "zombie") until this function cleans them up. Not doing so |
||||
* is a resource leak. |
||||
* |
||||
* Once a thread has been cleaned up through this function, the SDL_Thread |
||||
* that references it becomes invalid and should not be referenced again. |
||||
* As such, only one thread may call SDL_WaitThread() on another. |
||||
* |
||||
* The return code for the thread function is placed in the area |
||||
* pointed to by \c status, if \c status is not NULL. |
||||
* |
||||
* You may not wait on a thread that has been used in a call to |
||||
* SDL_DetachThread(). Use either that function or this one, but not |
||||
* both, or behavior is undefined. |
||||
* |
||||
* It is safe to pass NULL to this function; it is a no-op. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
||||
|
||||
/**
|
||||
* A thread may be "detached" to signify that it should not remain until |
||||
* another thread has called SDL_WaitThread() on it. Detaching a thread |
||||
* is useful for long-running threads that nothing needs to synchronize |
||||
* with or further manage. When a detached thread is done, it simply |
||||
* goes away. |
||||
* |
||||
* There is no way to recover the return code of a detached thread. If you |
||||
* need this, don't detach the thread and instead use SDL_WaitThread(). |
||||
* |
||||
* Once a thread is detached, you should usually assume the SDL_Thread isn't |
||||
* safe to reference again, as it will become invalid immediately upon |
||||
* the detached thread's exit, instead of remaining until someone has called |
||||
* SDL_WaitThread() to finally clean it up. As such, don't detach the same |
||||
* thread more than once. |
||||
* |
||||
* If a thread has already exited when passed to SDL_DetachThread(), it will |
||||
* stop waiting for a call to SDL_WaitThread() and clean up immediately. |
||||
* It is not safe to detach a thread that might be used with SDL_WaitThread(). |
||||
* |
||||
* You may not call SDL_WaitThread() on a thread that has been detached. |
||||
* Use either that function or this one, but not both, or behavior is |
||||
* undefined. |
||||
* |
||||
* It is safe to pass NULL to this function; it is a no-op. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
||||
|
||||
/**
|
||||
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. |
||||
* |
||||
* \return The newly created thread local storage identifier, or 0 on error |
||||
* |
||||
* \code |
||||
* static SDL_SpinLock tls_lock; |
||||
* static SDL_TLSID thread_local_storage; |
||||
*
|
||||
* void SetMyThreadData(void *value) |
||||
* { |
||||
* if (!thread_local_storage) { |
||||
* SDL_AtomicLock(&tls_lock); |
||||
* if (!thread_local_storage) { |
||||
* thread_local_storage = SDL_TLSCreate(); |
||||
* } |
||||
* SDL_AtomicUnlock(&tls_lock); |
||||
* } |
||||
* SDL_TLSSet(thread_local_storage, value, 0); |
||||
* } |
||||
*
|
||||
* void *GetMyThreadData(void) |
||||
* { |
||||
* return SDL_TLSGet(thread_local_storage); |
||||
* } |
||||
* \endcode |
||||
* |
||||
* \sa SDL_TLSGet() |
||||
* \sa SDL_TLSSet() |
||||
*/ |
||||
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
||||
|
||||
/**
|
||||
* \brief Get the value associated with a thread local storage ID for the current thread. |
||||
* |
||||
* \param id The thread local storage ID |
||||
* |
||||
* \return The value associated with the ID for the current thread, or NULL if no value has been set. |
||||
* |
||||
* \sa SDL_TLSCreate() |
||||
* \sa SDL_TLSSet() |
||||
*/ |
||||
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
||||
|
||||
/**
|
||||
* \brief Set the value associated with a thread local storage ID for the current thread. |
||||
* |
||||
* \param id The thread local storage ID |
||||
* \param value The value to associate with the ID for the current thread |
||||
* \param destructor A function called when the thread exits, to free the value. |
||||
* |
||||
* \return 0 on success, -1 on error |
||||
* |
||||
* \sa SDL_TLSCreate() |
||||
* \sa SDL_TLSGet() |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_thread_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,115 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
#ifndef _SDL_timer_h |
||||
#define _SDL_timer_h |
||||
|
||||
/**
|
||||
* \file SDL_timer.h |
||||
* |
||||
* Header for the SDL time management routines. |
||||
*/ |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Get the number of milliseconds since the SDL library initialization. |
||||
* |
||||
* \note This value wraps if the program runs for more than ~49 days. |
||||
*/ |
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
||||
|
||||
/**
|
||||
* \brief Compare SDL ticks values, and return true if A has passed B |
||||
* |
||||
* e.g. if you want to wait 100 ms, you could do this: |
||||
* Uint32 timeout = SDL_GetTicks() + 100; |
||||
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { |
||||
* ... do work until timeout has elapsed |
||||
* } |
||||
*/ |
||||
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) |
||||
|
||||
/**
|
||||
* \brief Get the current value of the high resolution counter |
||||
*/ |
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
||||
|
||||
/**
|
||||
* \brief Get the count per second of the high resolution counter |
||||
*/ |
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
||||
|
||||
/**
|
||||
* \brief Wait a specified number of milliseconds before returning. |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
||||
|
||||
/**
|
||||
* Function prototype for the timer callback function. |
||||
* |
||||
* The callback function is passed the current timer interval and returns |
||||
* the next timer interval. If the returned value is the same as the one |
||||
* passed in, the periodic alarm continues, otherwise a new alarm is |
||||
* scheduled. If the callback returns 0, the periodic alarm is cancelled. |
||||
*/ |
||||
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); |
||||
|
||||
/**
|
||||
* Definition of the timer ID type. |
||||
*/ |
||||
typedef int SDL_TimerID; |
||||
|
||||
/**
|
||||
* \brief Add a new timer to the pool of timers already running. |
||||
* |
||||
* \return A timer ID, or 0 when an error occurs. |
||||
*/ |
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, |
||||
SDL_TimerCallback callback, |
||||
void *param); |
||||
|
||||
/**
|
||||
* \brief Remove a timer knowing its ID. |
||||
* |
||||
* \return A boolean value indicating success or failure. |
||||
* |
||||
* \warning It is not safe to remove a timer multiple times. |
||||
*/ |
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_timer_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,86 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_touch.h |
||||
* |
||||
* Include file for SDL touch event handling. |
||||
*/ |
||||
|
||||
#ifndef _SDL_touch_h |
||||
#define _SDL_touch_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
#include "SDL_error.h" |
||||
#include "SDL_video.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
typedef Sint64 SDL_TouchID; |
||||
typedef Sint64 SDL_FingerID; |
||||
|
||||
typedef struct SDL_Finger |
||||
{ |
||||
SDL_FingerID id; |
||||
float x; |
||||
float y; |
||||
float pressure; |
||||
} SDL_Finger; |
||||
|
||||
/* Used as the device ID for mouse events simulated with touch input */ |
||||
#define SDL_TOUCH_MOUSEID ((Uint32)-1) |
||||
|
||||
|
||||
/* Function prototypes */ |
||||
|
||||
/**
|
||||
* \brief Get the number of registered touch devices. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); |
||||
|
||||
/**
|
||||
* \brief Get the touch ID with the given index, or 0 if the index is invalid. |
||||
*/ |
||||
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); |
||||
|
||||
/**
|
||||
* \brief Get the number of active fingers for a given touch device. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); |
||||
|
||||
/**
|
||||
* \brief Get the finger object of the given touch, with the given index. |
||||
*/ |
||||
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); |
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_touch_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
@ -0,0 +1,29 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_types.h |
||||
* |
||||
* \deprecated |
||||
*/ |
||||
|
||||
/* DEPRECATED */ |
||||
#include "SDL_stdinc.h" |
||||
@ -0,0 +1,162 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file SDL_version.h |
||||
* |
||||
* This header defines the current SDL version. |
||||
*/ |
||||
|
||||
#ifndef _SDL_version_h |
||||
#define _SDL_version_h |
||||
|
||||
#include "SDL_stdinc.h" |
||||
|
||||
#include "begin_code.h" |
||||
/* Set up for C function definitions, even when using C++ */ |
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/**
|
||||
* \brief Information the version of SDL in use. |
||||
* |
||||
* Represents the library's version as three levels: major revision |
||||
* (increments with massive changes, additions, and enhancements), |
||||
* minor revision (increments with backwards-compatible changes to the |
||||
* major revision), and patchlevel (increments with fixes to the minor |
||||
* revision). |
||||
* |
||||
* \sa SDL_VERSION |
||||
* \sa SDL_GetVersion |
||||
*/ |
||||
typedef struct SDL_version |
||||
{ |
||||
Uint8 major; /**< major version */ |
||||
Uint8 minor; /**< minor version */ |
||||
Uint8 patch; /**< update version */ |
||||
} SDL_version; |
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/ |
||||
#define SDL_MAJOR_VERSION 2 |
||||
#define SDL_MINOR_VERSION 0 |
||||
#define SDL_PATCHLEVEL 5 |
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against. |
||||
* |
||||
* This macro fills in a SDL_version structure with the version of the |
||||
* library you compiled against. This is determined by what header the |
||||
* compiler uses. Note that if you dynamically linked the library, you might |
||||
* have a slightly newer or older version at runtime. That version can be |
||||
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(), |
||||
* is not a macro. |
||||
* |
||||
* \param x A pointer to a SDL_version struct to initialize. |
||||
* |
||||
* \sa SDL_version |
||||
* \sa SDL_GetVersion |
||||
*/ |
||||
#define SDL_VERSION(x) \ |
||||
{ \
|
||||
(x)->major = SDL_MAJOR_VERSION; \
|
||||
(x)->minor = SDL_MINOR_VERSION; \
|
||||
(x)->patch = SDL_PATCHLEVEL; \
|
||||
} |
||||
|
||||
/**
|
||||
* This macro turns the version numbers into a numeric value: |
||||
* \verbatim |
||||
(1,2,3) -> (1203) |
||||
\endverbatim |
||||
* |
||||
* This assumes that there will never be more than 100 patchlevels. |
||||
*/ |
||||
#define SDL_VERSIONNUM(X, Y, Z) \ |
||||
((X)*1000 + (Y)*100 + (Z)) |
||||
|
||||
/**
|
||||
* This is the version number macro for the current SDL version. |
||||
*/ |
||||
#define SDL_COMPILEDVERSION \ |
||||
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) |
||||
|
||||
/**
|
||||
* This macro will evaluate to true if compiled with SDL at least X.Y.Z. |
||||
*/ |
||||
#define SDL_VERSION_ATLEAST(X, Y, Z) \ |
||||
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) |
||||
|
||||
/**
|
||||
* \brief Get the version of SDL that is linked against your program. |
||||
* |
||||
* If you are linking to SDL dynamically, then it is possible that the |
||||
* current version will be different than the version you compiled against. |
||||
* This function returns the current version, while SDL_VERSION() is a |
||||
* macro that tells you what version you compiled with. |
||||
* |
||||
* \code |
||||
* SDL_version compiled; |
||||
* SDL_version linked; |
||||
* |
||||
* SDL_VERSION(&compiled); |
||||
* SDL_GetVersion(&linked); |
||||
* printf("We compiled against SDL version %d.%d.%d ...\n", |
||||
* compiled.major, compiled.minor, compiled.patch); |
||||
* printf("But we linked against SDL version %d.%d.%d.\n", |
||||
* linked.major, linked.minor, linked.patch); |
||||
* \endcode |
||||
* |
||||
* This function may be called safely at any time, even before SDL_Init(). |
||||
* |
||||
* \sa SDL_VERSION |
||||
*/ |
||||
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); |
||||
|
||||
/**
|
||||
* \brief Get the code revision of SDL that is linked against your program. |
||||
* |
||||
* Returns an arbitrary string (a hash value) uniquely identifying the |
||||
* exact revision of the SDL library in use, and is only useful in comparing |
||||
* against other revisions. It is NOT an incrementing number. |
||||
*/ |
||||
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); |
||||
|
||||
/**
|
||||
* \brief Get the revision number of SDL that is linked against your program. |
||||
* |
||||
* Returns a number uniquely identifying the exact revision of the SDL |
||||
* library in use. It is an incrementing number based on commits to |
||||
* hg.libsdl.org. |
||||
*/ |
||||
extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); |
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */ |
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
#include "close_code.h" |
||||
|
||||
#endif /* _SDL_version_h */ |
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */ |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,146 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file begin_code.h |
||||
* |
||||
* This file sets things up for C dynamic library function definitions, |
||||
* static inlined functions, and structures aligned at 4-byte alignment. |
||||
* If you don't like ugly C preprocessor code, don't look at this file. :) |
||||
*/ |
||||
|
||||
/* This shouldn't be nested -- included it around code only. */ |
||||
#ifdef _begin_code_h |
||||
#error Nested inclusion of begin_code.h |
||||
#endif |
||||
#define _begin_code_h |
||||
|
||||
#ifndef SDL_DEPRECATED |
||||
# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ |
||||
# define SDL_DEPRECATED __attribute__((deprecated)) |
||||
# else |
||||
# define SDL_DEPRECATED |
||||
# endif |
||||
#endif |
||||
|
||||
#ifndef SDL_UNUSED |
||||
# ifdef __GNUC__ |
||||
# define SDL_UNUSED __attribute__((unused)) |
||||
# else |
||||
# define SDL_UNUSED |
||||
# endif |
||||
#endif |
||||
|
||||
/* Some compilers use a special export keyword */ |
||||
#ifndef DECLSPEC |
||||
# if defined(__WIN32__) || defined(__WINRT__) |
||||
# ifdef __BORLANDC__ |
||||
# ifdef BUILD_SDL |
||||
# define DECLSPEC |
||||
# else |
||||
# define DECLSPEC __declspec(dllimport) |
||||
# endif |
||||
# else |
||||
# define DECLSPEC __declspec(dllexport) |
||||
# endif |
||||
# else |
||||
# if defined(__GNUC__) && __GNUC__ >= 4 |
||||
# define DECLSPEC __attribute__ ((visibility("default"))) |
||||
# else |
||||
# define DECLSPEC |
||||
# endif |
||||
# endif |
||||
#endif |
||||
|
||||
/* By default SDL uses the C calling convention */ |
||||
#ifndef SDLCALL |
||||
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) |
||||
#define SDLCALL __cdecl |
||||
#else |
||||
#define SDLCALL |
||||
#endif |
||||
#endif /* SDLCALL */ |
||||
|
||||
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ |
||||
#ifdef __SYMBIAN32__ |
||||
#undef DECLSPEC |
||||
#define DECLSPEC |
||||
#endif /* __SYMBIAN32__ */ |
||||
|
||||
/* Force structure packing at 4 byte alignment.
|
||||
This is necessary if the header is included in code which has structure |
||||
packing set to an alternate value, say for loading structures from disk. |
||||
The packing is reset to the previous value in close_code.h |
||||
*/ |
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) |
||||
#ifdef _MSC_VER |
||||
#pragma warning(disable: 4103) |
||||
#endif |
||||
#ifdef __BORLANDC__ |
||||
#pragma nopackwarning |
||||
#endif |
||||
#ifdef _M_X64 |
||||
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ |
||||
#pragma pack(push,8) |
||||
#else |
||||
#pragma pack(push,4) |
||||
#endif |
||||
#endif /* Compiler needs structure packing set */ |
||||
|
||||
#ifndef SDL_INLINE |
||||
#if defined(__GNUC__) |
||||
#define SDL_INLINE __inline__ |
||||
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ |
||||
defined(__DMC__) || defined(__SC__) || \
|
||||
defined(__WATCOMC__) || defined(__LCC__) || \
|
||||
defined(__DECC) |
||||
#define SDL_INLINE __inline |
||||
#ifndef __inline__ |
||||
#define __inline__ __inline |
||||
#endif |
||||
#else |
||||
#define SDL_INLINE inline |
||||
#ifndef __inline__ |
||||
#define __inline__ inline |
||||
#endif |
||||
#endif |
||||
#endif /* SDL_INLINE not defined */ |
||||
|
||||
#ifndef SDL_FORCE_INLINE |
||||
#if defined(_MSC_VER) |
||||
#define SDL_FORCE_INLINE __forceinline |
||||
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) |
||||
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ |
||||
#else |
||||
#define SDL_FORCE_INLINE static SDL_INLINE |
||||
#endif |
||||
#endif /* SDL_FORCE_INLINE not defined */ |
||||
|
||||
/* Apparently this is needed by several Windows compilers */ |
||||
#if !defined(__MACH__) |
||||
#ifndef NULL |
||||
#ifdef __cplusplus |
||||
#define NULL 0 |
||||
#else |
||||
#define NULL ((void *)0) |
||||
#endif |
||||
#endif /* NULL */ |
||||
#endif /* ! Mac OS X - breaks precompiled headers */ |
||||
@ -0,0 +1,37 @@ |
||||
/*
|
||||
Simple DirectMedia Layer |
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
||||
|
||||
This software is provided 'as-is', without any express or implied |
||||
warranty. In no event will the authors be held liable for any damages |
||||
arising from the use of this software. |
||||
|
||||
Permission is granted to anyone to use this software for any purpose, |
||||
including commercial applications, and to alter it and redistribute it |
||||
freely, subject to the following restrictions: |
||||
|
||||
1. The origin of this software must not be misrepresented; you must not |
||||
claim that you wrote the original software. If you use this software |
||||
in a product, an acknowledgment in the product documentation would be |
||||
appreciated but is not required. |
||||
2. Altered source versions must be plainly marked as such, and must not be |
||||
misrepresented as being the original software. |
||||
3. This notice may not be removed or altered from any source distribution. |
||||
*/ |
||||
|
||||
/**
|
||||
* \file close_code.h |
||||
* |
||||
* This file reverses the effects of begin_code.h and should be included |
||||
* after you finish any function and structure declarations in your headers |
||||
*/ |
||||
|
||||
#undef _begin_code_h |
||||
|
||||
/* Reset structure packing at previous byte alignment */ |
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) |
||||
#ifdef __BORLANDC__ |
||||
#pragma nopackwarning |
||||
#endif |
||||
#pragma pack(pop) |
||||
#endif /* Compiler needs structure packing set */ |
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,10 @@ |
||||
#ifndef ARRAY_STR_H |
||||
#define ARRAY_STR_H |
||||
|
||||
// String type based on array that is conveniently resizable and
|
||||
// converatble to/from other types.
|
||||
|
||||
char* str_new(const char* str); |
||||
size_t str_len(const char* str); |
||||
|
||||
#endif |
||||
@ -0,0 +1,37 @@ |
||||
#ifndef EVENT_H |
||||
#define EVENT_H |
||||
|
||||
#include "variant.h" |
||||
|
||||
typedef void (*Event_Handler) (int object_index, const struct Variant* event_params, int num_params); |
||||
|
||||
struct Event_Subscription |
||||
{ |
||||
int object_index; // If a particular object has subscribed to this
|
||||
// event then this holds the index of the object
|
||||
// in it's particular subsystem list. For
|
||||
// example, for a Transform, it will hold the
|
||||
// index of the transform in the transform
|
||||
// list. Otherwise, it holds -1.
|
||||
Event_Handler handler; |
||||
}; |
||||
|
||||
enum System_Event |
||||
{ |
||||
SE_KEYBOARD = 0, |
||||
SE_MOUSEBUTTON, |
||||
SE_MOUSEMOTION, |
||||
SE_WINDOW_RESIZE, |
||||
SE_NUM_EVENTS |
||||
}; |
||||
|
||||
#define BEGIN_EVENT_DEFINITION(event_name) |
||||
#define END_EVENT_DEFINITION }; |
||||
|
||||
int event_subscribe(int object_index, Event_Handler handler_func); |
||||
void event_unsubscribe(int subscription_index); |
||||
void event_handle_systemevent(int event_type, const struct Variant* event_params, int num_params); |
||||
void event_handle_userevent(int event_type, const struct Variant* event_params, int num_params); |
||||
void event_send(int event_type, const struct Variant* event_params, int num_params); |
||||
|
||||
#endif |
||||
@ -0,0 +1,995 @@ |
||||
/*
|
||||
|
||||
OpenGL loader generated by glad 0.1.13a0 on Sat Mar 11 20:40:16 2017. |
||||
|
||||
Language/Generator: C/C++ |
||||
Specification: gl |
||||
APIs: gl=3.3 |
||||
Profile: core |
||||
Extensions: |
||||
|
||||
Loader: False |
||||
Local files: False |
||||
Omit khrplatform: False |
||||
|
||||
Commandline: |
||||
--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --extensions="" |
||||
Online: |
||||
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3
|
||||
*/ |
||||
|
||||
#include <stdio.h> |
||||
#include <stdlib.h> |
||||
#include <string.h> |
||||
#include <glad/glad.h> |
||||
|
||||
struct gladGLversionStruct GLVersion; |
||||
|
||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
||||
#define _GLAD_IS_SOME_NEW_VERSION 1 |
||||
#endif |
||||
|
||||
static int max_loaded_major; |
||||
static int max_loaded_minor; |
||||
|
||||
static const char *exts = NULL; |
||||
static int num_exts_i = 0; |
||||
static const char **exts_i = NULL; |
||||
|
||||
static int get_exts(void) { |
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION |
||||
if(max_loaded_major < 3) { |
||||
#endif |
||||
exts = (const char *)glGetString(GL_EXTENSIONS); |
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION |
||||
} else { |
||||
int index; |
||||
|
||||
num_exts_i = 0; |
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
||||
if (num_exts_i > 0) { |
||||
exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); |
||||
} |
||||
|
||||
if (exts_i == NULL) { |
||||
return 0; |
||||
} |
||||
|
||||
for(index = 0; index < num_exts_i; index++) { |
||||
exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); |
||||
} |
||||
} |
||||
#endif |
||||
return 1; |
||||
} |
||||
|
||||
static void free_exts(void) { |
||||
if (exts_i != NULL) { |
||||
free((char **)exts_i); |
||||
exts_i = NULL; |
||||
} |
||||
} |
||||
|
||||
static int has_ext(const char *ext) { |
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION |
||||
if(max_loaded_major < 3) { |
||||
#endif |
||||
const char *extensions; |
||||
const char *loc; |
||||
const char *terminator; |
||||
extensions = exts; |
||||
if(extensions == NULL || ext == NULL) { |
||||
return 0; |
||||
} |
||||
|
||||
while(1) { |
||||
loc = strstr(extensions, ext); |
||||
if(loc == NULL) { |
||||
return 0; |
||||
} |
||||
|
||||
terminator = loc + strlen(ext); |
||||
if((loc == extensions || *(loc - 1) == ' ') && |
||||
(*terminator == ' ' || *terminator == '\0')) { |
||||
return 1; |
||||
} |
||||
extensions = terminator; |
||||
} |
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION |
||||
} else { |
||||
int index; |
||||
|
||||
for(index = 0; index < num_exts_i; index++) { |
||||
const char *e = exts_i[index]; |
||||
|
||||
if(strcmp(e, ext) == 0) { |
||||
return 1; |
||||
} |
||||
} |
||||
} |
||||
#endif |
||||
|
||||
return 0; |
||||
} |
||||
int GLAD_GL_VERSION_1_0; |
||||
int GLAD_GL_VERSION_1_1; |
||||
int GLAD_GL_VERSION_1_2; |
||||
int GLAD_GL_VERSION_1_3; |
||||
int GLAD_GL_VERSION_1_4; |
||||
int GLAD_GL_VERSION_1_5; |
||||
int GLAD_GL_VERSION_2_0; |
||||
int GLAD_GL_VERSION_2_1; |
||||
int GLAD_GL_VERSION_3_0; |
||||
int GLAD_GL_VERSION_3_1; |
||||
int GLAD_GL_VERSION_3_2; |
||||
int GLAD_GL_VERSION_3_3; |
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
||||
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; |
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
||||
PFNGLBINDSAMPLERPROC glad_glBindSampler; |
||||
PFNGLLINEWIDTHPROC glad_glLineWidth; |
||||
PFNGLCOLORP3UIVPROC glad_glColorP3uiv; |
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader; |
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
||||
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; |
||||
PFNGLVERTEXP4UIPROC glad_glVertexP4ui; |
||||
PFNGLENABLEIPROC glad_glEnablei; |
||||
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; |
||||
PFNGLCREATESHADERPROC glad_glCreateShader; |
||||
PFNGLISBUFFERPROC glad_glIsBuffer; |
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
||||
PFNGLHINTPROC glad_glHint; |
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
||||
PFNGLVERTEXP2UIPROC glad_glVertexP2ui; |
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
||||
PFNGLPOINTSIZEPROC glad_glPointSize; |
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
||||
PFNGLWAITSYNCPROC glad_glWaitSync; |
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
||||
PFNGLUNIFORM3IPROC glad_glUniform3i; |
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
||||
PFNGLUNIFORM3FPROC glad_glUniform3f; |
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
||||
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; |
||||
PFNGLCOLORMASKIPROC glad_glColorMaski; |
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
||||
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; |
||||
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; |
||||
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; |
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
||||
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; |
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
||||
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; |
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
||||
PFNGLCLEARPROC glad_glClear; |
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
||||
PFNGLISENABLEDPROC glad_glIsEnabled; |
||||
PFNGLSTENCILOPPROC glad_glStencilOp; |
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
||||
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; |
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
||||
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; |
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
||||
PFNGLISSHADERPROC glad_glIsShader; |
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
||||
PFNGLENABLEPROC glad_glEnable; |
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
||||
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; |
||||
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; |
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
||||
PFNGLFLUSHPROC glad_glFlush; |
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
||||
PFNGLFENCESYNCPROC glad_glFenceSync; |
||||
PFNGLCOLORP3UIPROC glad_glColorP3ui; |
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
||||
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; |
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
||||
PFNGLGENSAMPLERSPROC glad_glGenSamplers; |
||||
PFNGLCLAMPCOLORPROC glad_glClampColor; |
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil; |
||||
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; |
||||
PFNGLGENTEXTURESPROC glad_glGenTextures; |
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
||||
PFNGLISSYNCPROC glad_glIsSync; |
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
||||
PFNGLUNIFORM2IPROC glad_glUniform2i; |
||||
PFNGLUNIFORM2FPROC glad_glUniform2f; |
||||
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; |
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
||||
PFNGLGENQUERIESPROC glad_glGenQueries; |
||||
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; |
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
||||
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; |
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi; |
||||
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; |
||||
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; |
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
||||
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; |
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange; |
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer; |
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
||||
PFNGLDELETESYNCPROC glad_glDeleteSync; |
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram; |
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
||||
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; |
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
||||
PFNGLFINISHPROC glad_glFinish; |
||||
PFNGLDELETESHADERPROC glad_glDeleteShader; |
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
||||
PFNGLVIEWPORTPROC glad_glViewport; |
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth; |
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer; |
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
||||
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; |
||||
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; |
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture; |
||||
PFNGLGETSTRINGPROC glad_glGetString; |
||||
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; |
||||
PFNGLDETACHSHADERPROC glad_glDetachShader; |
||||
PFNGLENDQUERYPROC glad_glEndQuery; |
||||
PFNGLNORMALP3UIPROC glad_glNormalP3ui; |
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
||||
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; |
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
||||
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; |
||||
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; |
||||
PFNGLUNIFORM1FPROC glad_glUniform1f; |
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
||||
PFNGLUNIFORM1IPROC glad_glUniform1i; |
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
||||
PFNGLDISABLEPROC glad_glDisable; |
||||
PFNGLLOGICOPPROC glad_glLogicOp; |
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
||||
PFNGLCULLFACEPROC glad_glCullFace; |
||||
PFNGLGETSTRINGIPROC glad_glGetStringi; |
||||
PFNGLATTACHSHADERPROC glad_glAttachShader; |
||||
PFNGLQUERYCOUNTERPROC glad_glQueryCounter; |
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
||||
PFNGLREADBUFFERPROC glad_glReadBuffer; |
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
||||
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; |
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
||||
PFNGLBLENDCOLORPROC glad_glBlendColor; |
||||
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; |
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
||||
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; |
||||
PFNGLISPROGRAMPROC glad_glIsProgram; |
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
||||
PFNGLUNIFORM4IPROC glad_glUniform4i; |
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
||||
PFNGLREADPIXELSPROC glad_glReadPixels; |
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
||||
PFNGLUNIFORM4FPROC glad_glUniform4f; |
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
||||
PFNGLCOLORP4UIPROC glad_glColorP4ui; |
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers; |
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc; |
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
||||
PFNGLSCISSORPROC glad_glScissor; |
||||
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; |
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
||||
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; |
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
||||
PFNGLCLEARCOLORPROC glad_glClearColor; |
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
||||
PFNGLCOLORP4UIVPROC glad_glColorP4uiv; |
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
||||
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; |
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
||||
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; |
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
||||
PFNGLCOLORMASKPROC glad_glColorMask; |
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
||||
PFNGLISSAMPLERPROC glad_glIsSampler; |
||||
PFNGLVERTEXP3UIPROC glad_glVertexP3ui; |
||||
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; |
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
||||
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; |
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
||||
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; |
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
||||
PFNGLDISABLEIPROC glad_glDisablei; |
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource; |
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv; |
||||
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; |
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery; |
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer; |
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
||||
PFNGLBUFFERDATAPROC glad_glBufferData; |
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
||||
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; |
||||
PFNGLGETERRORPROC glad_glGetError; |
||||
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; |
||||
PFNGLGETFLOATVPROC glad_glGetFloatv; |
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
||||
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; |
||||
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; |
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
||||
PFNGLISQUERYPROC glad_glIsQuery; |
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
||||
PFNGLSTENCILMASKPROC glad_glStencilMask; |
||||
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; |
||||
PFNGLISTEXTUREPROC glad_glIsTexture; |
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
||||
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; |
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
||||
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; |
||||
PFNGLDEPTHMASKPROC glad_glDepthMask; |
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
||||
PFNGLFRONTFACEPROC glad_glFrontFace; |
||||
static void load_GL_VERSION_1_0(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_0) return; |
||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
||||
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
||||
glad_glHint = (PFNGLHINTPROC)load("glHint"); |
||||
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
||||
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
||||
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
||||
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
||||
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
||||
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
||||
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
||||
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
||||
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
||||
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
||||
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
||||
glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
||||
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
||||
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
||||
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
||||
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
||||
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
||||
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
||||
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
||||
glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
||||
glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
||||
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
||||
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
||||
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
||||
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
||||
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
||||
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
||||
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
||||
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
||||
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
||||
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
||||
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
||||
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
||||
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
||||
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
||||
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
||||
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
||||
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
||||
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
||||
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
||||
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
||||
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
||||
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
||||
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
||||
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
||||
} |
||||
static void load_GL_VERSION_1_1(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_1) return; |
||||
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
||||
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
||||
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
||||
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
||||
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
||||
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
||||
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
||||
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
||||
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
||||
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
||||
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
||||
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
||||
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
||||
} |
||||
static void load_GL_VERSION_1_2(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_2) return; |
||||
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
||||
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
||||
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
||||
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
||||
} |
||||
static void load_GL_VERSION_1_3(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_3) return; |
||||
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
||||
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
||||
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
||||
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
||||
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
||||
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
||||
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
||||
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
||||
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
||||
} |
||||
static void load_GL_VERSION_1_4(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_4) return; |
||||
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
||||
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
||||
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
||||
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
||||
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
||||
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
||||
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
||||
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
||||
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
||||
} |
||||
static void load_GL_VERSION_1_5(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_1_5) return; |
||||
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
||||
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
||||
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
||||
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
||||
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
||||
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
||||
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
||||
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
||||
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
||||
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
||||
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
||||
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
||||
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
||||
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
||||
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
||||
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
||||
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
||||
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
||||
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
||||
} |
||||
static void load_GL_VERSION_2_0(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_2_0) return; |
||||
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
||||
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
||||
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
||||
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
||||
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
||||
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
||||
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
||||
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
||||
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
||||
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
||||
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
||||
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
||||
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
||||
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
||||
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
||||
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
||||
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
||||
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
||||
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
||||
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
||||
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
||||
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
||||
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
||||
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
||||
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
||||
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
||||
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
||||
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
||||
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
||||
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
||||
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
||||
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
||||
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
||||
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
||||
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
||||
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
||||
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
||||
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
||||
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
||||
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
||||
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
||||
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
||||
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
||||
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
||||
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
||||
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
||||
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
||||
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
||||
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
||||
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
||||
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
||||
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
||||
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
||||
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
||||
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
||||
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
||||
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
||||
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
||||
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
||||
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
||||
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
||||
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
||||
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
||||
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
||||
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
||||
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
||||
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
||||
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
||||
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
||||
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
||||
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
||||
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
||||
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
||||
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
||||
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
||||
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
||||
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
||||
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
||||
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
||||
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
||||
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
||||
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
||||
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
||||
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
||||
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
||||
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
||||
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
||||
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
||||
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
||||
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
||||
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
||||
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
||||
} |
||||
static void load_GL_VERSION_2_1(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_2_1) return; |
||||
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
||||
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
||||
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
||||
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
||||
} |
||||
static void load_GL_VERSION_3_0(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_3_0) return; |
||||
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
||||
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
||||
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
||||
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
||||
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
||||
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
||||
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
||||
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
||||
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
||||
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
||||
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
||||
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
||||
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
||||
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
||||
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
||||
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
||||
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
||||
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
||||
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
||||
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
||||
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
||||
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
||||
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
||||
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
||||
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
||||
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
||||
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
||||
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
||||
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
||||
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
||||
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
||||
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
||||
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
||||
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
||||
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
||||
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
||||
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
||||
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
||||
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
||||
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
||||
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
||||
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
||||
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
||||
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
||||
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
||||
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
||||
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
||||
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
||||
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
||||
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
||||
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
||||
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
||||
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
||||
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
||||
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
||||
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
||||
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
||||
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
||||
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
||||
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
||||
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
||||
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
||||
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
||||
} |
||||
static void load_GL_VERSION_3_1(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_3_1) return; |
||||
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
||||
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
||||
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
||||
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
||||
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
||||
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
||||
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
||||
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
||||
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
||||
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
||||
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
||||
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
||||
} |
||||
static void load_GL_VERSION_3_2(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_3_2) return; |
||||
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
||||
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
||||
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
||||
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
||||
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
||||
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
||||
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
||||
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
||||
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
||||
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
||||
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
||||
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
||||
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
||||
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
||||
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
||||
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
||||
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
||||
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
||||
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
||||
} |
||||
static void load_GL_VERSION_3_3(GLADloadproc load) { |
||||
if(!GLAD_GL_VERSION_3_3) return; |
||||
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); |
||||
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); |
||||
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); |
||||
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); |
||||
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); |
||||
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); |
||||
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); |
||||
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); |
||||
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); |
||||
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); |
||||
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); |
||||
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); |
||||
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); |
||||
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); |
||||
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); |
||||
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); |
||||
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); |
||||
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); |
||||
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); |
||||
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); |
||||
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); |
||||
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); |
||||
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); |
||||
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); |
||||
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); |
||||
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); |
||||
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); |
||||
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); |
||||
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); |
||||
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); |
||||
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); |
||||
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); |
||||
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); |
||||
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); |
||||
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); |
||||
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); |
||||
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); |
||||
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); |
||||
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); |
||||
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); |
||||
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); |
||||
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); |
||||
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); |
||||
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); |
||||
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); |
||||
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); |
||||
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); |
||||
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); |
||||
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); |
||||
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); |
||||
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); |
||||
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); |
||||
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); |
||||
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); |
||||
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); |
||||
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); |
||||
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); |
||||
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); |
||||
} |
||||
static int find_extensionsGL(void) { |
||||
if (!get_exts()) return 0; |
||||
free_exts(); |
||||
return 1; |
||||
} |
||||
|
||||
static void find_coreGL(void) { |
||||
|
||||
/* Thank you @elmindreda
|
||||
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
||||
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
||||
*/ |
||||
int i, major, minor; |
||||
|
||||
const char* version; |
||||
const char* prefixes[] = { |
||||
"OpenGL ES-CM ", |
||||
"OpenGL ES-CL ", |
||||
"OpenGL ES ", |
||||
NULL |
||||
}; |
||||
|
||||
version = (const char*) glGetString(GL_VERSION); |
||||
if (!version) return; |
||||
|
||||
for (i = 0; prefixes[i]; i++) { |
||||
const size_t length = strlen(prefixes[i]); |
||||
if (strncmp(version, prefixes[i], length) == 0) { |
||||
version += length; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
/* PR #18 */ |
||||
#ifdef _MSC_VER |
||||
sscanf_s(version, "%d.%d", &major, &minor); |
||||
#else |
||||
sscanf(version, "%d.%d", &major, &minor); |
||||
#endif |
||||
|
||||
GLVersion.major = major; GLVersion.minor = minor; |
||||
max_loaded_major = major; max_loaded_minor = minor; |
||||
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
||||
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
||||
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
||||
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
||||
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
||||
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
||||
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
||||
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
||||
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
||||
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
||||
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
||||
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; |
||||
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { |
||||
max_loaded_major = 3; |
||||
max_loaded_minor = 3; |
||||
} |
||||
} |
||||
|
||||
int gladLoadGLLoader(GLADloadproc load) { |
||||
GLVersion.major = 0; GLVersion.minor = 0; |
||||
glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
||||
if(glGetString == NULL) return 0; |
||||
if(glGetString(GL_VERSION) == NULL) return 0; |
||||
find_coreGL(); |
||||
load_GL_VERSION_1_0(load); |
||||
load_GL_VERSION_1_1(load); |
||||
load_GL_VERSION_1_2(load); |
||||
load_GL_VERSION_1_3(load); |
||||
load_GL_VERSION_1_4(load); |
||||
load_GL_VERSION_1_5(load); |
||||
load_GL_VERSION_2_0(load); |
||||
load_GL_VERSION_2_1(load); |
||||
load_GL_VERSION_3_0(load); |
||||
load_GL_VERSION_3_1(load); |
||||
load_GL_VERSION_3_2(load); |
||||
load_GL_VERSION_3_3(load); |
||||
|
||||
if (!find_extensionsGL()) return 0; |
||||
return GLVersion.major != 0 || GLVersion.minor != 0; |
||||
} |
||||
|
||||
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Reference in new issue