Updated README to fix errors on github

dev
Shariq Shah 6 years ago
parent 09b3d37e73
commit 391349d012
  1. 15
      README.md

@ -60,11 +60,11 @@ All the code in this repository is under GPLv3, see LICENSE for more information
- ### Entity
The following example shows an entity definition. When saved into a separate file, this forms the blueprint for
an entity which can be used to create multiple entities that follow the same definition.
Sample entity definition, parameters left out are set to defaults when possible:
```JSON
```C
Entity
{
# Comment, Sample entity definition in file, paremeters left out are set to defaults
type : 6
material : 0
diffuse_color : 1.000 1.000 1.000 1.000
@ -82,7 +82,7 @@ All the code in this repository is under GPLv3, see LICENSE for more information
to signify that these are to be loaded from a separate file. Example of a scene entity entry for the entity defined above might
look like this
```JSON
```C
Scene_Entity_Entry
{
scale : 3.000 3.000 3.000
@ -95,10 +95,11 @@ All the code in this repository is under GPLv3, see LICENSE for more information
- ### Configuration Variables
```JSON
These are the first parameters loaded when the game launches. If the game cannot find "config.symtres" file either in the game's installation directory or in the default operating system specific application directory, the game will generate a configuration file with default values and save it. An example config file, values left out are set to default:
```C
Config
{
# Comment
render_width: 1024
render_height: 1024
debug_draw_enabled: true
@ -116,7 +117,7 @@ All the code in this repository is under GPLv3, see LICENSE for more information
The following example shows an input mapping called "Move_Down":
```JSON
```C
Key
{
mods_secondary_alt : false
@ -158,7 +159,7 @@ All the code in this repository is under GPLv3, see LICENSE for more information
The following example shows a scene with the player and a light entity called "Test_Light":
```JSON
```C
Scene_Config
{
debug_draw_color : 0.800 0.400 0.100 1.000

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