- Figure out the revision number and branching situation
- Add links to Itch.io builds of the game in readme and on the blog. Add link to blog in the readme as well
- Save/Load base bounding boxes for entity types other than static mesh
- Determine whether we should enable or disble picking when a tool is active within an editor
? Only show bounding box for hovered entity instead of wireframe mesh
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
@ -401,4 +398,8 @@ Done:
* Fixed rotation gizmo for scaled meshes
* Implemented ray-bounding box picking and determine whether that is enough for our needs or do we need to implement OBB
* Implemented base and derived bounding boxes for all entity types
* Imlpemented picking entities of all types in editor
* Imlpemented picking entities of all types in editor
* Figure out the revision number and branching situation
* Add links to Itch.io builds of the game in readme and on the blog. Add link to blog in the readme as well
* Show version number in editor and console
* Save/Load base bounding boxes for entity types other than static mesh