Implemented reading/writing entity's children to file when saving an entity archetype and fixed a bug where an entity would not be removed from its parent's children list
- Display default mesh when selected entity type in editor does not have a mesh
- Allow picking and selecting other entity types in editor i.e. the ones that don't have meshes
- Separate entity types in entity heirarchy view by the entity type or use a tree view to show parent/child relation or use differnt colours for different entity types
- Finish mesh and material properties serialization to and from file
- Editor functionality to add entity from specific file to scene
- Scene read/write to file with scene file only containing names of
entity archetypes
- Console command to read/write scene to/from file
- Editor functionality to read/write scene to/from file
- Display default mesh when selected entity type in editor does not have a mesh
- Allow picking and selecting other entity types in editor i.e. the ones that don't have meshes
- Separate entity types in entity heirarchy view by the entity type or use a tree view to show parent/child relation or use different colours for different entity types
? Entity creator window to create new types of entities and write them
to disk
- Entity browser window which lists all existing entity types from
@ -319,3 +318,5 @@ Done:
* Fixed symlink issue in genie for macos which interferes with fopen operations
* Implement/Fix copying libraries to executable folder after build completes on mac os
* Fixed all sound related bugs and completede sound to/from file
* Implemented saving/loading entity children when reading/writing entity to file
* Editor functionality to add entity from specific file to scene