- Convert IM_Vertex array to only be used as temporary storage for vertices between begin and end calls
- Physics forces/torque etc
- Implement physics debug visualizations for other primitives and tri mesh shapes
- Replace all renderer_check_gl calls with GL_CHECK macro
- Fix lights type not being correctly saved/loaded from file
- Physics Trimesh support
- Debug physics mesh drawing
- Serializing/Deserializing physics data
- Storing entity reference/id in rigidbody
- Storing rigidbody in entity
- Expose complete physics api with forces/joints etc
- Complete ODE integration
- Proper implementation of Scene struct with per-scene settings and configurations that can be loaded/saved to file instead of just dumping entities into a file
- Test physics code on linux
- Pipeline improvements, getting models/materials etc to/from other programs