? Only show bounding box for hovered entity instead of wireframe mesh
- Fix crash where if an entity is hoverd in editor and deleted, the game crashes because the hovered variable in editor doesn't know that the entity was deleted
? Write entity flags to scene file or when saving entity to file?
@ -395,4 +394,5 @@ Done:
* Save/Load base bounding boxes for entity types other than static mesh
* Disabled picking when a tool is active in editor
* Simplified rendering further and removed unnecessary intermediate fbos
* We no longer keep geoemtry data loaded from files as it is not needed after data is passed on to opengl
* We no longer keep geoemtry data loaded from files as it is not needed after data is passed on to opengl