From c96de173f9fc0869a0ac63ba8647a62184c55b1e Mon Sep 17 00:00:00 2001 From: Shariq Shah Date: Sun, 27 Aug 2017 00:56:19 +0500 Subject: [PATCH] Updated TODO --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 73f9538..3d075d6 100644 --- a/README.md +++ b/README.md @@ -149,7 +149,7 @@ - ## TODO - - Replace OpenAL with soloud + - Fix bugs with sound sources not updating - Add creating distributable build and uploading to itch.io account support to GENie under windows and linux. - Remove hardcoded numerical values from sscanf and other format strings. - Finish entity loading from file then move on to 2D rendering @@ -190,9 +190,9 @@ - Shadow maps - Print processor stats and machine capabilites RAM etc on every run to log. - Milestone: Pong! - - In order to put things into perspective and get a feel for what really needs to be prioritized, a very small but actual game release is necessary. + - In order to put things into perspective and get a feel for what really needs to be prioritized, a very small but actual game release is necessary. - Release platforms: Windows and Linux - - Makefile additions. Try to compile game as a dynamically loaded library with ability to reload on recompile + - Makefile additions. Try to compile game as a dynamically loaded library with ability to reload on recompile - Separation between game and engine base ? Game .so with init, update and cleanup functions x Configuration files and "cvars" load/reload