Shariq Shah
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b62aa3f78f
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Added wrappers around malloc, calloc, realloc and free to track allocation/deallocation
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5 years ago |
Shariq Shah
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2adcef4a1f
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Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names
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5 years ago |
Shariq Shah
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e62bf12bc5
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Added per-scene init and cleanup functions
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6 years ago |
Shariq Shah
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33e07e5a52
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Fixed a bug in how textures are displayed by nuklear and implemented saving transform informations for all entities, archetypes or not
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6 years ago |
Shariq Shah
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7150aff216
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Replaced bools in entity with flags
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6 years ago |
Shariq Shah
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651cbf1883
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Implemented command to save scene to file
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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e47b494d80
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Fixed a bug with rendering and added rpath in linux build
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7 years ago |
Shariq Shah
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c651847d43
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Removed several warnings
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7 years ago |
Shariq Shah
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5a60c94c76
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Implemented Reading/Writing keybindings using new parser object
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8 years ago |
Shariq Shah
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4c5bb465b1
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Changed Config to read/write using new Parser and Parser_Objects
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8 years ago |
Shariq Shah
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3354df46bb
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
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1a61236082
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
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114d44371e
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Each file now has a separate Parser allocated for it which holds all the
parsed objects from the file in their intermediary state. These will be
consumed by the caller into their actual in-game representations
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8 years ago |
Shariq Shah
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83255ae281
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Implemented better handling of finding opening and closing braces in new parser
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8 years ago |
shariq
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c3b5e0b68e
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Initial work on unified textual resource parsing
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8 years ago |
shariq
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ce88b828d7
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Made minor changes to parser code to make it a bit simpler
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8 years ago |
shariq
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e5f5a9399d
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Removed duplicate parsing logic by extracting code into reusable parser
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8 years ago |