Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
Shariq Shah
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0af53d7456
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Implemented getting/setting collision shape values and separated collision shapes from rigidbodies
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8 years ago |
Shariq Shah
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0547958961
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Proper handling of rigidbody associated with an entity and notifying it of movement or collision
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8 years ago |
Shariq Shah
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b2874e5786
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Fixed issue with physics timestep
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8 years ago |
Shariq Shah
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9b8bc3f241
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Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
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8 years ago |
Shariq Shah
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ac12a48b8a
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Began Newton Dynamics Physics integration and modified build script
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8 years ago |
Shariq Shah
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33ae972f04
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
Shariq Shah
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e2fd8e2411
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Separated sound source from sound source's instance
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8 years ago |
Shariq Shah
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1c246273dd
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Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
Shariq Shah
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5a60c94c76
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Implemented Reading/Writing keybindings using new parser object
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8 years ago |
Shariq Shah
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4c5bb465b1
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Changed Config to read/write using new Parser and Parser_Objects
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8 years ago |
Shariq Shah
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3354df46bb
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
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1a61236082
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
|
114d44371e
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Each file now has a separate Parser allocated for it which holds all the
parsed objects from the file in their intermediary state. These will be
consumed by the caller into their actual in-game representations
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8 years ago |
Shariq Shah
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83255ae281
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Implemented better handling of finding opening and closing braces in new parser
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8 years ago |
shariq
|
c3b5e0b68e
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Initial work on unified textual resource parsing
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8 years ago |
shariq
|
ce88b828d7
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Made minor changes to parser code to make it a bit simpler
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8 years ago |
shariq
|
e5f5a9399d
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Removed duplicate parsing logic by extracting code into reusable parser
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8 years ago |
Shariq Shah
|
b8def31393
|
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
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8 years ago |
Shariq Shah
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868b160930
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Implemented file copy, delete operations and dll reloading workaround for windows
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8 years ago |
Shariq Shah
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3357284b24
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Implemented post-build symlink to assets folder for windows builds
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8 years ago |
Shariq Shah
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e1ad6d8597
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Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |