27 Commits (18e8b590179d096528a47f4b44333cbd55dd5d70)

Author SHA1 Message Date
Shariq Shah 18e8b59017 Added parameter to control rotation increment 6 years ago
Shariq Shah 65c9157910 Implemented functionality to handle arc drawing when arc size is greater than 360 or less than -360 6 years ago
Shariq Shah 3be1a71957 Implemnted filled circles and arcs and made arcs handle negative angle values better 6 years ago
Shariq Shah a8dd4b581c Implemented rotation tool logic 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah c7c7d0f4ca Implmented consistent colors for axes and line drawing function for immediate mode renderer 6 years ago
Shariq Shah 9c4882ef8a Added drawing axes at origin and grid relative positioning toggle 6 years ago
Shariq Shah 1d89de065f Remove transformations based on current transformation space because they were adding needless complexity. Might revisit them later 6 years ago
Shariq Shah ff1c84ddf5 Implemented draw order for immediate mode rendering 6 years ago
Shariq Shah 2af0921af8 Implemented displaying camera status, axis, transformation space and transformation type in top bar 6 years ago
Shariq Shah 69461c050e Displaying camera position and transform tool transformation space in top bar 6 years ago
Shariq Shah df19ee5e70 Added status bar 6 years ago
Shariq Shah 817340c9bf Implement horizontal translation, axis cycling, better ways to deselect objects and keybindings for grid scale selction in editor 6 years ago
Shariq Shah 9d120e6428 Moved Plane and its initialization into linmath 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah f7a1223d98 Added Editor settings window and added grid configuration to editor settings 6 years ago
Shariq Shah 76509ec018 Added Grid to editor 6 years ago
Shariq Shah cba6a7e24a Changed potentially buggy usage of bools being implicitly converted to int* when used with nuklear 6 years ago
Shariq Shah 1d86626840 Changed how config files or cvars are used in the code 6 years ago
Shariq Shah 124b02e566 Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C 6 years ago
Shariq Shah e3e471e8bf Fixed bug with incorrect editor toggling and checking 6 years ago
Shariq Shah 330ec6c3fa Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state 6 years ago
Shariq Shah e45c143f52 Implemented deselecting entity in editor 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah c0e6e0bde2 Fixed mouse button press/release behaviour by using event callbacks for editor mouse picking 7 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah 6980186a4b - Fixed console bug when toggled in editor mode and restored previous functionality 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah 02ee41c788 Implemented switching between game and editor mode 7 years ago
Shariq Shah 6b105f467c Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene 7 years ago
Shariq Shah 4a2b6e723c Improved editor camera handling and reimplemented showing current entities in the editor 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah 9703f74b0e Fixed broken orthographic camera 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
Shariq Shah 868b160930 Implemented file copy, delete operations and dll reloading workaround for windows 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 8 years ago
shariq 5d35656b0c Added inspector for light data and fixed bugs with reading vec types from strings 8 years ago
shariq b5c1f8c85f Added inspectors for entity transformation 8 years ago
shariq f721492a91 Fixed some editor bugs and did initial work on editor layouts 8 years ago
shariq 6a1132fa91 Added entity list viewer to editor which shows all entities currently in the scene 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago