21 Commits (22684f22d59d0e902969fc5ac287ebd5ccf98df8)

Author SHA1 Message Date
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago
Shariq Shah 84ff35053c Fixed texture units' issue 9 years ago
Shariq Shah b58fa413bc Fixed problems with fbo's depth texture not rendering because of texture unit 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 69122f081d Added separate clear color for each camera 10 years ago
Shariq Shah ed1edf44ce Implemented resolution independent rendering and RTT 10 years ago
Shariq Shah 521a566e38 Fixed readme errors by using simple ascii format for export in org 10 years ago
Shariq Shah 0ad1676547 Removed kazmath dependency 10 years ago
Shariq Shah 568d03f155 Added render to texture support 10 years ago
Shariq Shah 3f4e84d6d3 Added fbos and changed texture creation 10 years ago
Shariq Shah fc10cb9357 Added uncompressed tga loader 10 years ago
Shariq Shah f82493181d Fixed rotation problems by using kmMath instead of linmath library 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago
Shariq Shah 6d56ff2bb1 Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago
Shariq Shah 22e319e391 Learnt git basics. Added changes since first commit. This is essentially the second commit 10 years ago
Shariq Shah b764ec95e7 First commit 10 years ago