Shariq Shah
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22684f22d5
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
Shariq Shah
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e2bf6e4816
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
Shariq Shah
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80a1f36bbd
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Added Fog
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9 years ago |
Shariq Shah
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c9cdfb5fff
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Added directional lights and removed some unused code
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9 years ago |
Shariq Shah
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08a7b96ace
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
Shariq Shah
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84ff35053c
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Fixed texture units' issue
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9 years ago |
Shariq Shah
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b58fa413bc
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Fixed problems with fbo's depth texture not rendering because of texture unit
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9 years ago |
Shariq Shah
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f815dafd82
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Implemented rendering vertex data to gbuffer
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9 years ago |
Shariq Shah
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13465911d7
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Added bounding volume computation and frustum culling
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10 years ago |
Shariq Shah
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69122f081d
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Added separate clear color for each camera
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10 years ago |
Shariq Shah
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ed1edf44ce
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Implemented resolution independent rendering and RTT
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10 years ago |
Shariq Shah
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521a566e38
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Fixed readme errors by using simple ascii format for export in org
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10 years ago |
Shariq Shah
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0ad1676547
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Removed kazmath dependency
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10 years ago |
Shariq Shah
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568d03f155
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Added render to texture support
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10 years ago |
Shariq Shah
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3f4e84d6d3
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Added fbos and changed texture creation
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10 years ago |
Shariq Shah
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fc10cb9357
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Added uncompressed tga loader
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10 years ago |
Shariq Shah
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f82493181d
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
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6d56ff2bb1
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
Shariq Shah
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22e319e391
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Learnt git basics. Added changes since first commit. This is essentially the second commit
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10 years ago |
Shariq Shah
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b764ec95e7
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First commit
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10 years ago |