Shariq Shah
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3354df46bb
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Implemented writing to files through the new Parser and Parser_Object intrerface
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8 years ago |
Shariq Shah
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1a61236082
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
Shariq Shah
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4774e83133
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Implemented writing scene to file
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
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5d35656b0c
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Added inspector for light data and fixed bugs with reading vec types from strings
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8 years ago |
shariq
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6a1132fa91
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Added entity list viewer to editor which shows all entities currently in the scene
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8 years ago |
shariq
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908181fac1
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Implemented initial version of loading entities from file
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8 years ago |
shariq
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34ccb51d2e
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Implemented writing entity to text file
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
Shariq Shah
|
e43b3aa324
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Added OpenAL-soft for sound playback
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9 years ago |
Shariq Shah
|
16dca4f9ca
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Fixed minor bugs in input code
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10 years ago |
Shariq Shah
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c97dbf5777
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Started adding heirarchical transformations
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
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cfd810f020
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Added transform component
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10 years ago |
Shariq Shah
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f7e1887028
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Renamed some functions, replaced bool with int and added function to close main window and stop game
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10 years ago |
Shariq Shah
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4a8c3133bb
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Removed typedefs and changed struct/enum usage
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10 years ago |
Shariq Shah
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4d2f59dcb0
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Added Entity creation and removal
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10 years ago |