Shariq Shah
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9c2856eb87
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Added primitive support to immediate renderer and put blender addon under version control
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8 years ago |
Shariq Shah
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8782bf27ac
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Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles
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8 years ago |
Shariq Shah
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6728ac5f8c
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Made sprite batch 2d only
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8 years ago |
Shariq Shah
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33ae972f04
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Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
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8 years ago |
shariq shah
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c60930e739
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Made minor modifications to makefiles and changed readme format from org
to simple text file.
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8 years ago |
Shariq Shah
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598ac1c5cf
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Added window to render settings to editor ui and updated nuklear version
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9 years ago |
Shariq Shah
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3389c423df
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Properly implemented simple toggleable debug drawing for meshes
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9 years ago |
Shariq Shah
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4a091cea9a
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Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering
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9 years ago |
Shariq Shah
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9007024b26
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
Shariq Shah
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22684f22d5
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
Shariq Shah
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80a1f36bbd
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Added Fog
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9 years ago |
Shariq Shah
|
4d52269b68
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Fixed issues with non-uniform scale and normals
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9 years ago |
Shariq Shah
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b826b66fae
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Switched to Blinn_Phong speculars
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9 years ago |
Shariq Shah
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b53dcf287e
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Added spot lights
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9 years ago |
Shariq Shah
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c9cdfb5fff
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Added directional lights and removed some unused code
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9 years ago |
Shariq Shah
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08a7b96ace
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
Shariq Shah
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84ff35053c
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Fixed texture units' issue
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9 years ago |
Shariq Shah
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f815dafd82
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Implemented rendering vertex data to gbuffer
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9 years ago |
Shariq Shah
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bb3abf5e00
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Added shaders required so far and default assets
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9 years ago |