Shariq Shah
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8bebda53e5
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Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded
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6 years ago |
Shariq Shah
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b8b4f13809
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Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
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6 years ago |
Shariq Shah
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239d44ac6e
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Fixed bug with meshes registering with uninitialized materials and not rendering
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6 years ago |
Shariq Shah
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051c6a97e7
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Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled
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6 years ago |
Shariq Shah
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6a2bb7e3c4
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First mac build! Also fixed bug in shader link error logging.
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6 years ago |
Shariq Shah
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c0dc6a2c69
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Refactored sound related api and implemented writing entity to particular file
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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6b105f467c
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Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
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7 years ago |
Shariq Shah
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56482d06b2
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Fixed bugs in rendering code, began separating editor camera from game camera
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7 years ago |
Shariq Shah
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a28c5bbda7
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Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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1a61236082
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Completed loading and saving entities using the new Parser and Parser_Objects
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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908181fac1
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Implemented initial version of loading entities from file
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
Shariq Shah
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22684f22d5
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Fixed issues with opengl context version and minor bug with blinn-phong uniform bug
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9 years ago |
Shariq Shah
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80a1f36bbd
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Added Fog
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9 years ago |
Shariq Shah
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4d52269b68
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Fixed issues with non-uniform scale and normals
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9 years ago |
Shariq Shah
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08a7b96ace
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Reverted to forward rendering, added default values for uniforms
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9 years ago |
Shariq Shah
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f815dafd82
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Implemented rendering vertex data to gbuffer
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9 years ago |
Shariq Shah
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0ad1676547
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Removed kazmath dependency
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10 years ago |
Shariq Shah
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d2ee943995
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Added texture support to materials
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10 years ago |
Shariq Shah
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1bc7fc4e9e
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added simple materials
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10 years ago |