28 Commits (8fa7de827cc992d96db02943c69d76e12cf17269)

Author SHA1 Message Date
Shariq Shah c2d534ceeb Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README 6 years ago
Shariq Shah 0e422bdf01 Upated genie and related scripts 6 years ago
Shariq Shah 088dabdf7a Changes to build file for mac builds 6 years ago
Shariq Shah 4e90bf71b1 Fixed genie post build commands related to creating assets symlink not working on mac 6 years ago
Shariq Shah 6a2bb7e3c4 First mac build! Also fixed bug in shader link error logging. 6 years ago
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah 370b58e978 - Removed unused old build system files 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah ada2e0efe2 Implemented auto scrolling console to bottom on new command or console message and console toggle 7 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago