14 Commits (9c2856eb872cc5b71d3a168d53b415c69968d316)

Author SHA1 Message Date
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago