10 Commits (9c89516d3a902ea432548cbecd4250fbc52242e0)

Author SHA1 Message Date
Shariq Shah 9c89516d3a Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test 6 years ago
Shariq Shah ca3a5ac6ec Implemented ray-boundingbox intersection test 6 years ago
Shariq Shah 5b69d7fc23 Implemented bounding box visualization in editor 6 years ago
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 115873b586 Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor 6 years ago
Shariq Shah 9d120e6428 Moved Plane and its initialization into linmath 6 years ago
Shariq Shah da1bf26b41 Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 01183bbe5d Fixed frustum culling bug 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah 6c2ec5a688 Fixed bug with frustum culling not working sometimes 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago