Shariq Shah
|
a79189b18e
|
Removed game/library split, the game now compiles as one executable only.
|
7 years ago |
Shariq Shah
|
370b58e978
|
- Removed unused old build system files
- Moved todo and completed items into separate todo.txt file
- Removed unncessary items from todo
- Updated README
|
7 years ago |
Shariq Shah
|
e47b494d80
|
Fixed a bug with rendering and added rpath in linux build
|
7 years ago |
Shariq Shah
|
785b762c7a
|
Moved genie and other tools to tools folder
|
7 years ago |
Shariq Shah
|
ad5b56b717
|
Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision
|
7 years ago |
Shariq Shah
|
ada2e0efe2
|
Implemented auto scrolling console to bottom on new command or console message and console toggle
|
7 years ago |
Shariq Shah
|
9c2856eb87
|
Added primitive support to immediate renderer and put blender addon under version control
|
8 years ago |
Shariq Shah
|
b2874e5786
|
Fixed issue with physics timestep
|
8 years ago |
Shariq Shah
|
9b8bc3f241
|
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
|
8 years ago |
Shariq Shah
|
ac12a48b8a
|
Began Newton Dynamics Physics integration and modified build script
|
8 years ago |
shariq
|
5ecb721dac
|
Changed where third party libs' files are placed in the project
|
8 years ago |
shariq
|
ae340d57eb
|
Made soloud work on linux
|
8 years ago |
Shariq Shah
|
1c246273dd
|
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
|
8 years ago |
Shariq Shah
|
4c5bb465b1
|
Changed Config to read/write using new Parser and Parser_Objects
|
8 years ago |
Shariq Shah
|
1a61236082
|
Completed loading and saving entities using the new Parser and Parser_Objects
|
8 years ago |
shariq
|
62639d9689
|
Made dll reloading fallback work on linux and added default keybindings
|
8 years ago |
Shariq Shah
|
b8def31393
|
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
|
8 years ago |
Shariq Shah
|
3357284b24
|
Implemented post-build symlink to assets folder for windows builds
|
8 years ago |
Shariq Shah
|
e1ad6d8597
|
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
|
8 years ago |
shariq
|
f121fc75a4
|
Fixed minor error in genie.lua
|
8 years ago |
shariq
|
a4f3021e44
|
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
|
8 years ago |
shariq
|
16b3293b41
|
Separated Game and Game Library code into executable and reloadable shared library
|
8 years ago |
shariq shah
|
c60930e739
|
Made minor modifications to makefiles and changed readme format from org
to simple text file.
|
8 years ago |
shariq
|
31c59dd7a9
|
Transferred all rendering related code from model to renderer
|
8 years ago |
shariq
|
3ebb14202a
|
Changed how render settings are read/written
|
8 years ago |
shariq
|
66de3159e9
|
Added make target to upload to itch
|
8 years ago |
shariq
|
104481b617
|
Fixed minor bugs
|
8 years ago |
shariq
|
ede02d950c
|
Added logging output to file along with console and coloured makefile output
|
8 years ago |
shariq
|
8d56005853
|
Added reading keybindings from file and made slight modifications to makefiles
|
8 years ago |
shariq
|
c81d3f9d12
|
Added reading configuration from config_vars and config.cfg located at root folder of assets
|
8 years ago |
shariq
|
e38cc2ec36
|
Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over
|
8 years ago |
shariq
|
4ddb5576cd
|
Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed
|
8 years ago |
shariq
|
ff51f3f990
|
Added foreach loop macro for hashmaps
|
9 years ago |
Shariq Shah
|
d47a13ad5d
|
Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile
|
9 years ago |
Shariq Shah
|
e95074a904
|
Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows
|
9 years ago |
Shariq Shah
|
145a0977ee
|
Fixed makefile always rebuilding from scratch
|
9 years ago |
Shariq Shah
|
14992ad143
|
Fixed glaring bug in al_check macro
|
9 years ago |
Shariq Shah
|
0e8c68a44a
|
Update makefile
|
9 years ago |
Shariq Shah
|
e2bf6e4816
|
Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
|
9 years ago |
Shariq Shah
|
f815dafd82
|
Implemented rendering vertex data to gbuffer
|
9 years ago |
Shariq Shah
|
bb3abf5e00
|
Added shaders required so far and default assets
|
9 years ago |
Shariq Shah
|
4286a0ba7c
|
Moved from premake4 to simple makefiles
|
9 years ago |