1 Commits (a79189b18eb62dff48fbea9f68d73060f08a7e0c)

Author SHA1 Message Date
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
shariq f7ae03fb9b Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah 6775ebc612 Cameras can now be marked for automatic resize on window resize event 9 years ago
Shariq Shah 6909a1cda6 Added support for resizeable framebuffers and textures. Improved management of textures/renderbuffers attached to framebuffers 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 69122f081d Added separate clear color for each camera 10 years ago
Shariq Shah ed1edf44ce Implemented resolution independent rendering and RTT 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago