Shariq Shah
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1c246273dd
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Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
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8 years ago |
Shariq Shah
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5a60c94c76
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Implemented Reading/Writing keybindings using new parser object
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8 years ago |
shariq
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4f214da550
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Fixed bug with striping key names of trailing and starting whitespace before using them for SDL_GetKeyFromName
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8 years ago |
shariq
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e5f5a9399d
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Removed duplicate parsing logic by extracting code into reusable parser
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8 years ago |
shariq
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62639d9689
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Made dll reloading fallback work on linux and added default keybindings
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8 years ago |
Shariq Shah
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868b160930
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Implemented file copy, delete operations and dll reloading workaround for windows
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8 years ago |
Shariq Shah
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e1ad6d8597
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Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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16b3293b41
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Separated Game and Game Library code into executable and reloadable shared library
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8 years ago |
shariq
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da302520b7
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Fixed crash on exit
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8 years ago |
shariq
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18304569f6
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Added option to specify if config file is to be loaded from install or user directory, fixed input bug
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8 years ago |
shariq
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104481b617
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Fixed minor bugs
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8 years ago |
shariq
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ede02d950c
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Added logging output to file along with console and coloured makefile output
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8 years ago |
shariq
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baab23980e
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Added option to read/write files from installation directory or user preferences directory
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8 years ago |
shariq
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595038e0a0
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Updated orgfile
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8 years ago |
shariq
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bd96f9ab45
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Added saving input maps to file
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8 years ago |
shariq
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529629d32b
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Fixed bug in input map creation
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8 years ago |
shariq
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8d56005853
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Added reading keybindings from file and made slight modifications to makefiles
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8 years ago |
shariq
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b761fae326
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Simplified config parsing
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8 years ago |
shariq
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8fa5278dc6
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Fixed bugs related to multiple modifier detection
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8 years ago |
shariq
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77737dfd3c
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Added modifiers to keymaps
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8 years ago |
shariq
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c81d3f9d12
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Added reading configuration from config_vars and config.cfg located at root folder of assets
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8 years ago |
shariq
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4ddb5576cd
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Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed
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8 years ago |
Shariq Shah
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faa40bb206
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Added string and boolean types to variant
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9 years ago |
Shariq Shah
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fb77575f04
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Fixed bugs with key release by changing key polling behaviour
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9 years ago |
Shariq Shah
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9007024b26
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Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase
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9 years ago |
Shariq Shah
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b151e2d52f
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Fixed mousebutton and relative mouse movement bugs
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9 years ago |
Shariq Shah
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e2bf6e4816
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Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files
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9 years ago |
Shariq Shah
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16dca4f9ca
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Fixed minor bugs in input code
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
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f7e1887028
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Renamed some functions, replaced bool with int and added function to close main window and stop game
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10 years ago |
Shariq Shah
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e6a04a1577
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Rewrote array to make it easier to use
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10 years ago |
Shariq Shah
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4a8c3133bb
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Removed typedefs and changed struct/enum usage
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10 years ago |
Shariq Shah
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6d56ff2bb1
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Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils
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10 years ago |
Shariq Shah
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a40b11870d
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Implemented functionality to change input map name
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10 years ago |
Shariq Shah
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22e319e391
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Learnt git basics. Added changes since first commit. This is essentially the second commit
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10 years ago |
Shariq Shah
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b764ec95e7
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First commit
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10 years ago |