12 Commits (a9c6acf7215127cb3ba871e740fae4bc655c48a4)

Author SHA1 Message Date
Shariq Shah a9c6acf721 Fixed transformed bounding box calculation 6 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 115873b586 Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor 6 years ago
Shariq Shah bd90620bdf Fixed quat to yaw, pitch and roll functions and rotation arc not matching up to actual rotation 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 4a6a108d06 Implemented circle and arc drawing in immediate mode renderer and fixed bug with immediate renderer. Also changed all linmath functions to use degrees as parameters and change to radians inside the function 6 years ago
Shariq Shah 9d120e6428 Moved Plane and its initialization into linmath 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
Shariq Shah a17cb85b92 Added hashmaps 9 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 53ae2b488d Fixed minor bug in mat4_identity 10 years ago
Shariq Shah 0ad1676547 Removed kazmath dependency 10 years ago