Shariq Shah
c7c7d0f4ca
Implmented consistent colors for axes and line drawing function for immediate mode renderer
6 years ago
Shariq Shah
9c4882ef8a
Added drawing axes at origin and grid relative positioning toggle
6 years ago
Shariq Shah
1d89de065f
Remove transformations based on current transformation space because they were adding needless complexity. Might revisit them later
6 years ago
Shariq Shah
ff1c84ddf5
Implemented draw order for immediate mode rendering
6 years ago
Shariq Shah
2af0921af8
Implemented displaying camera status, axis, transformation space and transformation type in top bar
6 years ago
Shariq Shah
69461c050e
Displaying camera position and transform tool transformation space in top bar
6 years ago
Shariq Shah
df19ee5e70
Added status bar
6 years ago
Shariq Shah
817340c9bf
Implement horizontal translation, axis cycling, better ways to deselect objects and keybindings for grid scale selction in editor
6 years ago
Shariq Shah
9d120e6428
Moved Plane and its initialization into linmath
6 years ago
Shariq Shah
da1bf26b41
Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
6 years ago
Shariq Shah
f7a1223d98
Added Editor settings window and added grid configuration to editor settings
6 years ago
Shariq Shah
76509ec018
Added Grid to editor
6 years ago
Shariq Shah
cba6a7e24a
Changed potentially buggy usage of bools being implicitly converted to int* when used with nuklear
6 years ago
Shariq Shah
1d86626840
Changed how config files or cvars are used in the code
6 years ago
Shariq Shah
124b02e566
Changed top bar in editor and removed several editor related bugs. Learnt lesson about dangers of interchangeably using bool from stdbool and int in C
6 years ago
Shariq Shah
e3e471e8bf
Fixed bug with incorrect editor toggling and checking
6 years ago
Shariq Shah
330ec6c3fa
Implemented checking if mouse cursor is hovering window before ray casting and moved out gui state to game state
6 years ago
Shariq Shah
e45c143f52
Implemented deselecting entity in editor
6 years ago
Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
c0e6e0bde2
Fixed mouse button press/release behaviour by using event callbacks for editor mouse picking
7 years ago
Shariq Shah
4a7010d1c8
Began implementing event manager.
...
Updated SDL to latest version and added debug versions of sdl libraries in windows version.
Added commandline shortcuts to regenerate visual studio project and to launch visual studio with one command for windows.
7 years ago
Shariq Shah
a79189b18e
Removed game/library split, the game now compiles as one executable only.
7 years ago
Shariq Shah
6980186a4b
- Fixed console bug when toggled in editor mode and restored previous functionality
...
- Updated nuklear to version 4.00.2
- Fixed other formating mistakes
7 years ago
Shariq Shah
ccb52b9cf8
Update to recent changes on linux
7 years ago
Shariq Shah
e47b494d80
Fixed a bug with rendering and added rpath in linux build
7 years ago
Shariq Shah
c651847d43
Removed several warnings
7 years ago
Shariq Shah
b691df0e1b
Modifed ray intersection and Added misc windows related files
7 years ago
Shariq Shah
02ee41c788
Implemented switching between game and editor mode
7 years ago
Shariq Shah
6b105f467c
Added player module, player init, update and visual representation. Fixed bugs in assigning default texture at material init and setting parent when creating entities in scene
7 years ago
Shariq Shah
4a2b6e723c
Improved editor camera handling and reimplemented showing current entities in the editor
7 years ago
Shariq Shah
56482d06b2
Fixed bugs in rendering code, began separating editor camera from game camera
7 years ago
Shariq Shah
a28c5bbda7
Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
7 years ago
Shariq Shah
a976a9aa2e
Implemented Physics raycasting and getting entity as result from raycast
8 years ago
Shariq Shah
9703f74b0e
Fixed broken orthographic camera
8 years ago
Shariq Shah
33ae972f04
Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor
8 years ago
shariq
f7ae03fb9b
Camera fbo parameters are now saved to file when saving entity, also fixed several bugs in entity loading from file
8 years ago
Shariq Shah
868b160930
Implemented file copy, delete operations and dll reloading workaround for windows
8 years ago
shariq
a4f3021e44
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
8 years ago
shariq
16b3293b41
Separated Game and Game Library code into executable and reloadable shared library
8 years ago
shariq shah
c60930e739
Made minor modifications to makefiles and changed readme format from org
...
to simple text file.
8 years ago
shariq
5d35656b0c
Added inspector for light data and fixed bugs with reading vec types from strings
8 years ago
shariq
b5c1f8c85f
Added inspectors for entity transformation
8 years ago
shariq
f721492a91
Fixed some editor bugs and did initial work on editor layouts
8 years ago
shariq
6a1132fa91
Added entity list viewer to editor which shows all entities currently in the scene
8 years ago
shariq
3ebb14202a
Changed how render settings are read/written
8 years ago
shariq
a42954a764
Made minor modifications to rendering models for performance increase
8 years ago
shariq
18304569f6
Added option to specify if config file is to be loaded from install or user directory, fixed input bug
8 years ago
shariq
baab23980e
Added option to read/write files from installation directory or user preferences directory
8 years ago
shariq
77737dfd3c
Added modifiers to keymaps
8 years ago
shariq
a573482f4c
Added writing cvars back to file from memory
8 years ago