Logo
Explore Help
Sign In
shariq
/
Symmetry
1
0
Fork
You've already forked Symmetry
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
276 Commits
2 Branches
0 Tags
82 MiB
Tag: Branch: Tree: b8b4f13809
dev
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'b8b4f13809'
${ noResults }
Commit Graph

5 Commits (b8b4f138099d80cfbc8e4037c0a598e9ff2a3d0e)

Author SHA1 Message Date
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity
6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded
6 years ago
Shariq Shah 8393b2a422 Entities in scene hierarchy are now separated into tabs depending on their type
6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour
6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
6 years ago
Powered by Gitea Version: 1.17.3 Page: 30ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website