23 Commits (baab23980e695b850b5d62841a308ebb5dfb26c3)

Author SHA1 Message Date
shariq baab23980e Added option to read/write files from installation directory or user preferences directory 9 years ago
shariq bd96f9ab45 Added saving input maps to file 9 years ago
shariq 8d56005853 Added reading keybindings from file and made slight modifications to makefiles 9 years ago
shariq b761fae326 Simplified config parsing 9 years ago
shariq 77737dfd3c Added modifiers to keymaps 9 years ago
shariq a573482f4c Added writing cvars back to file from memory 9 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 9 years ago
Shariq Shah d47a13ad5d Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile 9 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 3389c423df Properly implemented simple toggleable debug drawing for meshes 9 years ago
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
Shariq Shah 19da9025a5 Added functionality to set current gui font and copied themes from nuklear examples 9 years ago
Shariq Shah 9007024b26 Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
Shariq Shah b826b66fae Switched to Blinn_Phong speculars 9 years ago
Shariq Shah b53dcf287e Added spot lights 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 10 years ago
Shariq Shah 84ff35053c Fixed texture units' issue 10 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 10 years ago
Shariq Shah bb3abf5e00 Added shaders required so far and default assets 10 years ago