Shariq Shah
e62bf12bc5
Added per-scene init and cleanup functions
6 years ago
Shariq Shah
7413dec494
Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor
6 years ago
Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
4a7010d1c8
Began implementing event manager.
...
Updated SDL to latest version and added debug versions of sdl libraries in windows version.
Added commandline shortcuts to regenerate visual studio project and to launch visual studio with one command for windows.
7 years ago
Shariq Shah
ccb52b9cf8
Update to recent changes on linux
7 years ago
Shariq Shah
c651847d43
Removed several warnings
7 years ago
Shariq Shah
b691df0e1b
Modifed ray intersection and Added misc windows related files
7 years ago
Shariq Shah
a976a9aa2e
Implemented Physics raycasting and getting entity as result from raycast
8 years ago
Shariq Shah
4c5bb465b1
Changed Config to read/write using new Parser and Parser_Objects
8 years ago
Shariq Shah
1a61236082
Completed loading and saving entities using the new Parser and Parser_Objects
8 years ago
Shariq Shah
3357284b24
Implemented post-build symlink to assets folder for windows builds
8 years ago
shariq
a4f3021e44
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
8 years ago
shariq
3ebb14202a
Changed how render settings are read/written
8 years ago
shariq
c81d3f9d12
Added reading configuration from config_vars and config.cfg located at root folder of assets
8 years ago
shariq
5c5ac44b98
Fixed some errors pointed out by valgrind
8 years ago
shariq
ff51f3f990
Added foreach loop macro for hashmaps
9 years ago
Shariq Shah
c7f3d480ea
variants can now be parsed from strings
9 years ago
Shariq Shah
b1f20862f2
Added conversion to string for variant
9 years ago
Shariq Shah
a17cb85b92
Added hashmaps
9 years ago