12 Commits (e62bf12bc5cbaf0d35dcab9357a934522a9be68b)

Author SHA1 Message Date
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah 7413dec494 Implemented reading/writing static meshes & their material properties to file. Implemented viewing/editing static mesh properties in editor 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah 4a7010d1c8 Began implementing event manager. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah c651847d43 Removed several warnings 7 years ago
Shariq Shah b691df0e1b Modifed ray intersection and Added misc windows related files 7 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 8 years ago
shariq 5c5ac44b98 Fixed some errors pointed out by valgrind 8 years ago
shariq ff51f3f990 Added foreach loop macro for hashmaps 9 years ago
Shariq Shah c7f3d480ea variants can now be parsed from strings 9 years ago
Shariq Shah b1f20862f2 Added conversion to string for variant 9 years ago
Shariq Shah a17cb85b92 Added hashmaps 9 years ago