41 Commits (eae1436cbb8e2a688d510c7177ae82f01910de6b)

Author SHA1 Message Date
Shariq Shah 370b58e978 - Removed unused old build system files 7 years ago
Shariq Shah e47b494d80 Fixed a bug with rendering and added rpath in linux build 7 years ago
Shariq Shah 785b762c7a Moved genie and other tools to tools folder 7 years ago
Shariq Shah ad5b56b717 Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision 7 years ago
Shariq Shah ada2e0efe2 Implemented auto scrolling console to bottom on new command or console message and console toggle 7 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah b2874e5786 Fixed issue with physics timestep 8 years ago
Shariq Shah 9b8bc3f241 Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux 8 years ago
Shariq Shah ac12a48b8a Began Newton Dynamics Physics integration and modified build script 8 years ago
shariq 5ecb721dac Changed where third party libs' files are placed in the project 8 years ago
shariq ae340d57eb Made soloud work on linux 8 years ago
Shariq Shah 1c246273dd Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds 8 years ago
Shariq Shah 4c5bb465b1 Changed Config to read/write using new Parser and Parser_Objects 8 years ago
Shariq Shah 1a61236082 Completed loading and saving entities using the new Parser and Parser_Objects 8 years ago
shariq 62639d9689 Made dll reloading fallback work on linux and added default keybindings 8 years ago
Shariq Shah b8def31393 Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2 8 years ago
Shariq Shah 3357284b24 Implemented post-build symlink to assets folder for windows builds 8 years ago
Shariq Shah e1ad6d8597 Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library 8 years ago
shariq f121fc75a4 Fixed minor error in genie.lua 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 16b3293b41 Separated Game and Game Library code into executable and reloadable shared library 8 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 8 years ago
shariq 31c59dd7a9 Transferred all rendering related code from model to renderer 8 years ago
shariq 3ebb14202a Changed how render settings are read/written 8 years ago
shariq 66de3159e9 Added make target to upload to itch 8 years ago
shariq 104481b617 Fixed minor bugs 8 years ago
shariq ede02d950c Added logging output to file along with console and coloured makefile output 8 years ago
shariq 8d56005853 Added reading keybindings from file and made slight modifications to makefiles 8 years ago
shariq c81d3f9d12 Added reading configuration from config_vars and config.cfg located at root folder of assets 8 years ago
shariq e38cc2ec36 Switched build process to use libraries provided by system and added mingw-cross compilation makefile instead of visual studio build for windows. Switched to dynamic libs all over 8 years ago
shariq 4ddb5576cd Implemented better handling of init failure, fixed input 'lag' and fullscreen bugs by recompiling SDL2 with automake and more libraries installed 8 years ago
shariq ff51f3f990 Added foreach loop macro for hashmaps 9 years ago
Shariq Shah d47a13ad5d Added Visual Studio solution under mercurial and made fixed problem with symbolic links made with makefile 9 years ago
Shariq Shah e95074a904 Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows 9 years ago
Shariq Shah 145a0977ee Fixed makefile always rebuilding from scratch 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah 0e8c68a44a Update makefile 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah bb3abf5e00 Added shaders required so far and default assets 9 years ago
Shariq Shah 4286a0ba7c Moved from premake4 to simple makefiles 9 years ago