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Symmetry
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Commit Graph
29 Commits (eb91c66d36f80d42b3e94020e4d2c2b7a06cec2e)
Author
SHA1
Message
Date
Shariq Shah
eb91c66d36
Added simple player movement with jump, gravity and collision
6 years ago
Shariq Shah
33c2ea7ceb
Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa
6 years ago
Shariq Shah
bc47664c3d
Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
6 years ago
Shariq Shah
9c89516d3a
Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test
6 years ago
Shariq Shah
ca3a5ac6ec
Implemented ray-boundingbox intersection test
6 years ago
Shariq Shah
4238c2b16f
Added bounding inside transforms of entities that are recomputed when the entity transforms
6 years ago
Shariq Shah
964cbc3321
Implemented saving/loading player camera's clear color when scene is saved/loaded
6 years ago
Shariq Shah
76a6e48f5e
Minor addition and refinements in editor behaviour
6 years ago
Shariq Shah
bd55fc66bf
Implemented duplicating selected entity in editor
6 years ago
Shariq Shah
e81372c88e
Implemented saving/loading entites using dialogs from editor
6 years ago
Shariq Shah
16beb89250
Implemented editor functionality to read/write scene to/from files
6 years ago
Shariq Shah
4849f7d3e4
Implemented setting/resetting entity's parent in editor
6 years ago
Shariq Shah
115873b586
Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor
6 years ago
Shariq Shah
c874dcf598
Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor
6 years ago
Shariq Shah
4f3632bb3e
Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes
6 years ago
Shariq Shah
239d44ac6e
Fixed bug with meshes registering with uninitialized materials and not rendering
6 years ago
Shariq Shah
6629078c3e
Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy
6 years ago
Shariq Shah
7150aff216
Replaced bools in entity with flags
6 years ago
Shariq Shah
cf8f989301
Implemented first version of reading/writing entites to/from files
6 years ago
Shariq Shah
651cbf1883
Implemented command to save scene to file
6 years ago
Shariq Shah
33c181e0cb
Completed sound serialization to/from file and fixed issue with wav files not loading
6 years ago
Shariq Shah
adcdab7aad
Fixed several sound related bugs and added missing functionality
6 years ago
Shariq Shah
24c3e5305a
Added delete shortcut key to editor
6 years ago
Shariq Shah
c0dc6a2c69
Refactored sound related api and implemented writing entity to particular file
6 years ago
Shariq Shah
329075f6f5
Fixed bug where selecting entity using scene heirarchy would not update the cursor entity
6 years ago
Shariq Shah
da1bf26b41
Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
6 years ago
Shariq Shah
1d86626840
Changed how config files or cvars are used in the code
6 years ago
Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
a79189b18e
Removed game/library split, the game now compiles as one executable only.
7 years ago