54 Commits (ed3bba29302a014ad57475f24363975299309c7e)

Author SHA1 Message Date
Shariq Shah ed3bba2930 Added background music to scene 5 years ago
Shariq Shah a988bdea8a Implemented pickups and fixed several other lingering errors 5 years ago
Shariq Shah 2adcef4a1f Reworked how scene cleanup/init functions are stored and loaded, added functionality in editor to specify next scene, init and cleanup func names 5 years ago
Shariq Shah 238d1518a3 Implemented in-game hud, keys in posession, key required for door and other game gui skinning 5 years ago
Shariq Shah c83c4a8eb4 Implemented Win/Fail states 6 years ago
Shariq Shah 66cf5cc087 Added saving scene init/cleanup funcs if there are any assigned when saving the scene 6 years ago
Shariq Shah e9ab3ae4af Added landing and jumping sounds 6 years ago
Shariq Shah d635bab4ec Implemented checking for key mask when door is triggered and added player properties to property inspector 6 years ago
Shariq Shah 64dcb37310 First implementation for doors 6 years ago
Shariq Shah 1aa4d1149d Fixed issue with paused sounds playing when game is resumed from pause state 6 years ago
Shariq Shah 5abc152ab8 Implemented functionality behind pause menu buttons 6 years ago
Shariq Shah 194053a10c Removed ODE completely 6 years ago
Shariq Shah 87f478b134 Implemented 'select parent' button in editor and added trigger event 6 years ago
Shariq Shah ac16c151a3 Started implementing trigger entity type 6 years ago
Shariq Shah e62bf12bc5 Added per-scene init and cleanup functions 6 years ago
Shariq Shah ee13448c4a Re-implemented parts of sound source property inspector 6 years ago
Shariq Shah 08f6518253 Added another sound source child entity to enemy entity and added remaining turret properties to editor and in serialization to file 6 years ago
Shariq Shah 4ccf09683e Introduced configurable fixed time step 6 years ago
Shariq Shah 8f9a43d1ec Added turret rotation 6 years ago
Shariq Shah 8bebda53e5 Implmented event subscription with a particular object. Added scene load event and configured enemy entities to use that to aquire pointers to child entities after scene is loaded 6 years ago
Shariq Shah ddfbbbfa2d Sound source properties are now applied to each newly created instance 6 years ago
Shariq Shah c3305a9522 Groundwork for enemy entity type 6 years ago
Shariq Shah 5ffa594200 Added utility sound_source entity functions 6 years ago
Shariq Shah 1514f3990f Added sliding along walls and other obstacles when facing them head on 6 years ago
Shariq Shah ae1364d2cd Added finding bounding box normal from intersection point and ray 6 years ago
Shariq Shah eb91c66d36 Added simple player movement with jump, gravity and collision 6 years ago
Shariq Shah 33c2ea7ceb Simplified rendering by removing unnecessary fbos and rendering to backbuffer directly which also brought back msaa 6 years ago
Shariq Shah bc47664c3d Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
Shariq Shah 9c89516d3a Improved ray-boundingbox intersection tests and implemented getting hit distance from ray-bounding box intersection test 6 years ago
Shariq Shah ca3a5ac6ec Implemented ray-boundingbox intersection test 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 964cbc3321 Implemented saving/loading player camera's clear color when scene is saved/loaded 6 years ago
Shariq Shah 76a6e48f5e Minor addition and refinements in editor behaviour 6 years ago
Shariq Shah bd55fc66bf Implemented duplicating selected entity in editor 6 years ago
Shariq Shah e81372c88e Implemented saving/loading entites using dialogs from editor 6 years ago
Shariq Shah 16beb89250 Implemented editor functionality to read/write scene to/from files 6 years ago
Shariq Shah 4849f7d3e4 Implemented setting/resetting entity's parent in editor 6 years ago
Shariq Shah 115873b586 Added flag to allow entities to ignore raycasts and fixed flickering when hovering over entities in editor 6 years ago
Shariq Shah c874dcf598 Fixed issue with entities not updating their transformation materix and in turn not being able to update their children after they are transformed in editor 6 years ago
Shariq Shah 4f3632bb3e Fixed several bugs and implementing loading saving entity archetypes when loading and saving scenes 6 years ago
Shariq Shah 239d44ac6e Fixed bug with meshes registering with uninitialized materials and not rendering 6 years ago
Shariq Shah 6629078c3e Implemented reading player data from scene file and marked unnecessary entities as transient to avoid saving themto file when saving the scene. Implmented hiding editor related entities in scene hierarchy 6 years ago
Shariq Shah 7150aff216 Replaced bools in entity with flags 6 years ago
Shariq Shah cf8f989301 Implemented first version of reading/writing entites to/from files 6 years ago
Shariq Shah 651cbf1883 Implemented command to save scene to file 6 years ago
Shariq Shah 33c181e0cb Completed sound serialization to/from file and fixed issue with wav files not loading 6 years ago
Shariq Shah adcdab7aad Fixed several sound related bugs and added missing functionality 6 years ago
Shariq Shah 24c3e5305a Added delete shortcut key to editor 6 years ago
Shariq Shah c0dc6a2c69 Refactored sound related api and implemented writing entity to particular file 6 years ago
Shariq Shah 329075f6f5 Fixed bug where selecting entity using scene heirarchy would not update the cursor entity 6 years ago