7 Commits (ee13448c4a2b5e798f2474e8703fafd7bb919179)

Author SHA1 Message Date
Shariq Shah bc47664c3d Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene 6 years ago
Shariq Shah 4238c2b16f Added bounding inside transforms of entities that are recomputed when the entity transforms 6 years ago
Shariq Shah 7ecdbc95f0 Removed all usage of tool_mesh_position and replaced it with cursor_entity in editor instead 6 years ago
Shariq Shah 1cd9b71ba7 Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity 6 years ago
Shariq Shah 69461c050e Displaying camera position and transform tool transformation space in top bar 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah a79189b18e Removed game/library split, the game now compiles as one executable only. 7 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah a28c5bbda7 Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation 7 years ago
Shariq Shah a976a9aa2e Implemented Physics raycasting and getting entity as result from raycast 8 years ago
shariq a4f3021e44 Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie 8 years ago
shariq 5ce6340bf5 Implemented missing heirarchical transforms functionality 8 years ago
shariq b7f490ebdb All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed 8 years ago
shariq 8a44bdf4b1 Phase 1 of the great refactoring complete 8 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah e43b3aa324 Added OpenAL-soft for sound playback 9 years ago
Shariq Shah 350a437a6b Fixed issues with heirarchical transformations, camera and absolute directions 10 years ago
Shariq Shah f82493181d Fixed rotation problems by using kmMath instead of linmath library 10 years ago
Shariq Shah 16dca4f9ca Fixed minor bugs in input code 10 years ago
Shariq Shah c97dbf5777 Started adding heirarchical transformations 10 years ago
Shariq Shah 820fd6880e Fixed rotation issues by using matrix for rotation instead of quaternion(temporarily) 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago
Shariq Shah cfd810f020 Added transform component 10 years ago
Shariq Shah e6a04a1577 Rewrote array to make it easier to use 10 years ago