Shariq Shah
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bc47664c3d
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Implemented base and derived bounding boxes to enable picking all entity types in editor. Implemented ray mask when querying the scene
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6 years ago |
Shariq Shah
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4238c2b16f
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Added bounding inside transforms of entities that are recomputed when the entity transforms
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6 years ago |
Shariq Shah
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7ecdbc95f0
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Removed all usage of tool_mesh_position and replaced it with cursor_entity in editor instead
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6 years ago |
Shariq Shah
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1cd9b71ba7
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Implemented drawing entity projection mesh which shows the effect of the curernt transformation on the entity
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6 years ago |
Shariq Shah
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69461c050e
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Displaying camera position and transform tool transformation space in top bar
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6 years ago |
Shariq Shah
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66b72cca73
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Implemented showing selected entity in editor with a specific colour
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6 years ago |
Shariq Shah
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a79189b18e
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Removed game/library split, the game now compiles as one executable only.
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7 years ago |
Shariq Shah
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ccb52b9cf8
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Update to recent changes on linux
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7 years ago |
Shariq Shah
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a28c5bbda7
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Phase 1 of Code Refactoring/Simplification complete. Moving towards fixed scene sizes and upfront allocation
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7 years ago |
Shariq Shah
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a976a9aa2e
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Implemented Physics raycasting and getting entity as result from raycast
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8 years ago |
shariq
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a4f3021e44
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Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
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8 years ago |
shariq
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5ce6340bf5
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Implemented missing heirarchical transforms functionality
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8 years ago |
shariq
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b7f490ebdb
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All funcions that previously required 'Component' structs now only need Entity. Phase 2 of the refactoring towards Fat entities completed
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8 years ago |
shariq
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8a44bdf4b1
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Phase 1 of the great refactoring complete
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8 years ago |
Shariq Shah
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14992ad143
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Fixed glaring bug in al_check macro
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9 years ago |
Shariq Shah
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e43b3aa324
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Added OpenAL-soft for sound playback
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9 years ago |
Shariq Shah
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350a437a6b
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Fixed issues with heirarchical transformations, camera and absolute directions
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10 years ago |
Shariq Shah
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f82493181d
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Fixed rotation problems by using kmMath instead of linmath library
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10 years ago |
Shariq Shah
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16dca4f9ca
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Fixed minor bugs in input code
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10 years ago |
Shariq Shah
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c97dbf5777
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Started adding heirarchical transformations
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10 years ago |
Shariq Shah
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820fd6880e
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Fixed rotation issues by using matrix for rotation instead of quaternion(temporarily)
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10 years ago |
Shariq Shah
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1b649feadc
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Added camera and model. Made several modifications and fixes throughout the code
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10 years ago |
Shariq Shah
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cfd810f020
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Added transform component
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10 years ago |
Shariq Shah
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e6a04a1577
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Rewrote array to make it easier to use
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10 years ago |