16 Commits (f2066acbbc5d1846855bdb43a89fa20dd36f5fdf)

Author SHA1 Message Date
Shariq Shah 9b431e5d6c Added muzzle mesh to player 5 years ago
Shariq Shah 4eb832749e Added light flash to player weapon and fixed a transformation related bug 5 years ago
Shariq Shah b8b4f13809 Implemented a uniform parameter that allows scaling the uvs for a particular entity and is saved/loaded along with the entity 6 years ago
Shariq Shah 051c6a97e7 Moved MAX_LIGHTS definition from shader to c code and implemented functionality to allow #defining from c code before shaders are compiled 6 years ago
Shariq Shah 3b5a8aecd3 Moved #version definition to c code and added config option for enabling/disabling vsync 6 years ago
Shariq Shah 6a2bb7e3c4 First mac build! Also fixed bug in shader link error logging. 6 years ago
Shariq Shah 66b72cca73 Implemented showing selected entity in editor with a specific colour 6 years ago
Shariq Shah ccb52b9cf8 Update to recent changes on linux 7 years ago
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
Shariq Shah b826b66fae Switched to Blinn_Phong speculars 9 years ago
Shariq Shah b53dcf287e Added spot lights 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago