Shariq Shah
f2066acbbc
Completed first level
5 years ago
Shariq Shah
360a768952
Implemented flag for ignoring collision and Added pickups to editor
5 years ago
Shariq Shah
194053a10c
Removed ODE completely
6 years ago
Shariq Shah
c2d534ceeb
Updated build script to auto generate version from manually specified major and minor version along with revision number from git. Added link to itch.io page in README
6 years ago
Shariq Shah
0e422bdf01
Upated genie and related scripts
6 years ago
Shariq Shah
088dabdf7a
Changes to build file for mac builds
6 years ago
Shariq Shah
4e90bf71b1
Fixed genie post build commands related to creating assets symlink not working on mac
6 years ago
Shariq Shah
6a2bb7e3c4
First mac build! Also fixed bug in shader link error logging.
6 years ago
Shariq Shah
adcdab7aad
Fixed several sound related bugs and added missing functionality
6 years ago
Shariq Shah
da1bf26b41
Implemented first version of translate tool for editor that translated selected object in the xz axis by default and added manual breakpoint trigger option on gl error
6 years ago
Shariq Shah
66b72cca73
Implemented showing selected entity in editor with a specific colour
6 years ago
Shariq Shah
4a7010d1c8
Began implementing event manager.
...
Updated SDL to latest version and added debug versions of sdl libraries in windows version.
Added commandline shortcuts to regenerate visual studio project and to launch visual studio with one command for windows.
7 years ago
Shariq Shah
a79189b18e
Removed game/library split, the game now compiles as one executable only.
7 years ago
Shariq Shah
370b58e978
- Removed unused old build system files
...
- Moved todo and completed items into separate todo.txt file
- Removed unncessary items from todo
- Updated README
7 years ago
Shariq Shah
e47b494d80
Fixed a bug with rendering and added rpath in linux build
7 years ago
Shariq Shah
ad5b56b717
Fixed vec4 and mat4 multiplication, Implemented screen coord to ray and ray-sphere collision
7 years ago
Shariq Shah
ada2e0efe2
Implemented auto scrolling console to bottom on new command or console message and console toggle
7 years ago
Shariq Shah
9c2856eb87
Added primitive support to immediate renderer and put blender addon under version control
8 years ago
Shariq Shah
b2874e5786
Fixed issue with physics timestep
8 years ago
Shariq Shah
9b8bc3f241
Dropped Newton in favour of ODE which was simple to build and get running on both windows and linux
8 years ago
Shariq Shah
ac12a48b8a
Began Newton Dynamics Physics integration and modified build script
8 years ago
shariq
5ecb721dac
Changed where third party libs' files are placed in the project
8 years ago
shariq
ae340d57eb
Made soloud work on linux
8 years ago
Shariq Shah
1c246273dd
Replaced OpenAL with Soloud and added postbuild commands to create complete game distribution for windows visual studio 2017 release builds
8 years ago
Shariq Shah
4c5bb465b1
Changed Config to read/write using new Parser and Parser_Objects
8 years ago
shariq
62639d9689
Made dll reloading fallback work on linux and added default keybindings
8 years ago
Shariq Shah
b8def31393
Added file copy and delete to platform api and edited genie.lua to enable compiling with msys2
8 years ago
Shariq Shah
3357284b24
Implemented post-build symlink to assets folder for windows builds
8 years ago
Shariq Shah
e1ad6d8597
Build on windows with GENie and fixed possible memory leak and crash caused by reloading game library
8 years ago
shariq
f121fc75a4
Fixed minor error in genie.lua
8 years ago
shariq
a4f3021e44
Moved all source files into their appropriate directories i.e. common, game and libsymmetry and began migrating build system to GENie
8 years ago