20 Commits (f8b4d09554a4293c34d8545ddc36be3c6f71f43c)

Author SHA1 Message Date
Shariq Shah 56482d06b2 Fixed bugs in rendering code, began separating editor camera from game camera 7 years ago
Shariq Shah 9c2856eb87 Added primitive support to immediate renderer and put blender addon under version control 8 years ago
Shariq Shah 8782bf27ac Implemented immediate mode renderer for debug drawing and drawing arbitrary points, lines and triangles 8 years ago
Shariq Shah 6728ac5f8c Made sprite batch 2d only 8 years ago
Shariq Shah 33ae972f04 Initial version of sprite renderer code and fixed bugs related to shaders, camera and editor 8 years ago
shariq shah c60930e739 Made minor modifications to makefiles and changed readme format from org 8 years ago
Shariq Shah 598ac1c5cf Added window to render settings to editor ui and updated nuklear version 9 years ago
Shariq Shah 3389c423df Properly implemented simple toggleable debug drawing for meshes 9 years ago
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
Shariq Shah 9007024b26 Initial integration of nuklear as gui framework and minor additions/tweaks all around the codebase 9 years ago
Shariq Shah 22684f22d5 Fixed issues with opengl context version and minor bug with blinn-phong uniform bug 9 years ago
Shariq Shah 80a1f36bbd Added Fog 9 years ago
Shariq Shah 4d52269b68 Fixed issues with non-uniform scale and normals 9 years ago
Shariq Shah b826b66fae Switched to Blinn_Phong speculars 9 years ago
Shariq Shah b53dcf287e Added spot lights 9 years ago
Shariq Shah c9cdfb5fff Added directional lights and removed some unused code 9 years ago
Shariq Shah 08a7b96ace Reverted to forward rendering, added default values for uniforms 9 years ago
Shariq Shah 84ff35053c Fixed texture units' issue 9 years ago
Shariq Shah f815dafd82 Implemented rendering vertex data to gbuffer 9 years ago
Shariq Shah bb3abf5e00 Added shaders required so far and default assets 9 years ago