16 Commits (faa40bb20636683f242640153db6a459ac509f83)

Author SHA1 Message Date
Shariq Shah faa40bb206 Added string and boolean types to variant 9 years ago
Shariq Shah e95074a904 Fixed mouse bug on windows, recompiled and added SDL2 and OpenAL for windows 9 years ago
Shariq Shah 145a0977ee Fixed makefile always rebuilding from scratch 9 years ago
Shariq Shah 14992ad143 Fixed glaring bug in al_check macro 9 years ago
Shariq Shah 563705fb71 Updated readme and made minor changes to editor 9 years ago
Shariq Shah f8a88791f1 Added support for registering and view live debug variable data in editor 9 years ago
Shariq Shah 4a091cea9a Added toggleable draw modes, GL_TRIANGLES, GL_POINTS and GL_LINES along with initial work on debug rendering 9 years ago
Shariq Shah e2bf6e4816 Replaced GLFW with SDL2 and GLEW with custom GL loader. Abstracted most platform code to single header and source files 9 years ago
Shariq Shah 13465911d7 Added bounding volume computation and frustum culling 10 years ago
Shariq Shah 568d03f155 Added render to texture support 10 years ago
Shariq Shah f82493181d Fixed rotation problems by using kmMath instead of linmath library 10 years ago
Shariq Shah 1b649feadc Added camera and model. Made several modifications and fixes throughout the code 10 years ago
Shariq Shah f7e1887028 Renamed some functions, replaced bool with int and added function to close main window and stop game 10 years ago
Shariq Shah e6a04a1577 Rewrote array to make it easier to use 10 years ago
Shariq Shah 4a8c3133bb Removed typedefs and changed struct/enum usage 10 years ago
Shariq Shah 6d56ff2bb1 Ported Shader and Geometry code from Project Abstraction. Minor additions to array and string utils 10 years ago