in vec2 uv; out vec4 frag_color; uniform sampler2D albedo_map; //uniform sampler2D light_map; void main() { vec4 albedo_color = texture(albedo_map, uv); //frag_color = albedo_color * texture(light_map, uv); //frag_color += (albedo_color * vec4(0.2, 0.2, 0.2, 1.0)); frag_color = albedo_color; }