#include "console.h" #include "gui.h" #include "game.h" #include "../common/log.h" #include "../system/platform.h" #include "scene.h" #include "entity.h" #include "debug_vars.h" #include "../system/file_io.h" #include "event.h" #include "input.h" #include #include #include static struct nk_color console_message_color[CMT_MAX]; static int console_filter(const struct nk_text_edit *box, nk_rune unicode); static void console_on_key_release(struct Event* event); static void console_command_scene_empty(struct Console* console, const char* command); static void console_command_scene_save(struct Console* console, const char* command); static void console_command_scene_load(struct Console* console, const char* command); static void console_command_entity_save(struct Console* console, const char* command); static void console_command_entity_load(struct Console* console, const char* command); static void console_command_debug_vars_toggle(struct Console* console, const char* command); static void console_command_debug_vars_location_set(struct Console* console, const char* command); static void console_command_help(struct Console* console, const char* command); void console_init(struct Console* console) { assert(console); console_message_color[CMT_MESSAGE] = nk_rgb(255, 255, 255); console_message_color[CMT_WARNING] = nk_rgb(255, 255, 0); console_message_color[CMT_ERROR] = nk_rgb(255, 0, 0); console_message_color[CMT_COMMAND] = nk_rgb(114, 173, 224); console_message_color[CMT_NONE] = nk_rgb(255, 0, 255); console->visible = false; console->scroll_to_bottom = true; console->text_region_height = 22.f; console->line_height = 20.f; console->current_message_index = -1; console->current_history_index = 0; console->current_history_browse_index = 0; for(int i = 0; i < MAX_CONSOLE_HISTORY; i++) memset(console->command_history[i], '\0', MAX_CONSOLE_MESSAGE_LEN); memset(console->command_text, '\0', MAX_CONSOLE_MESSAGE_LEN); for(int i = 0; i < MAX_CONSOLE_MESSAGES; i++) { memset(console->messages[i].message, '\0', MAX_CONSOLE_MESSAGE_LEN); console->messages[i].type = CMT_NONE; } console->commands = hashmap_new(); hashmap_ptr_set(console->commands, "scene_empty", &console_command_scene_empty); hashmap_ptr_set(console->commands, "scene_save", &console_command_scene_save); hashmap_ptr_set(console->commands, "scene_load", &console_command_scene_load); hashmap_ptr_set(console->commands, "entity_save", &console_command_entity_save); hashmap_ptr_set(console->commands, "entity_load", &console_command_entity_load); hashmap_ptr_set(console->commands, "debug_vars_toggle", &console_command_debug_vars_toggle); hashmap_ptr_set(console->commands, "debug_vars_location", &console_command_debug_vars_location_set); hashmap_ptr_set(console->commands, "help", &console_command_help); struct Event_Manager* event_manager = game_state_get()->event_manager; event_manager_subscribe(event_manager, EVT_KEY_RELEASED, &console_on_key_release); } void console_toggle(struct Console* console) { console->visible = !console->visible; if(console->visible) { console->scroll_to_bottom = true; console->current_history_browse_index = console->current_history_index - 1; if(console->current_history_browse_index == -1) console->current_history_browse_index = console->current_history_index; } } void console_update(struct Console* console, struct Gui* gui_state, float dt) { if(!console->visible) return; struct nk_context* context = &gui_state->context; struct Game_State* game_state = game_state_get(); int win_width = 0, win_height = 0; window_get_drawable_size(game_state->window, &win_width, &win_height); int half_height = win_height / 2; if(nk_begin_titled(context, "Console", "Console", nk_recti(0, 0, win_width, half_height), NK_WINDOW_SCROLL_AUTO_HIDE)) { nk_layout_row_dynamic(context, nk_window_get_height(context) - console->text_region_height * 2, 1); if(nk_group_begin(context, "Log", NK_WINDOW_BORDER)) { for(int i = 0; i <= console->current_message_index; i++) { nk_layout_row_dynamic(context, console->line_height, 1); nk_labelf_colored(context, NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE, console_message_color[console->messages[i].type], console->messages[i].message); } if(console->scroll_to_bottom == true) // scroll console message area to the bottom if required { *context->current->layout->offset_y = (nk_uint)context->current->layout->at_y; console->scroll_to_bottom = false; } nk_group_end(context); } //Edit-string/Textfield for command nk_layout_row_dynamic(context, console->text_region_height, 1); int edit_flags = NK_EDIT_GOTO_END_ON_ACTIVATE | NK_EDIT_FIELD | NK_EDIT_SIG_ENTER; nk_edit_focus(context, edit_flags); int edit_state = nk_edit_string_zero_terminated(context, edit_flags, console->command_text, MAX_CONSOLE_MESSAGE_LEN, console_filter); if(edit_state & NK_EDIT_COMMITED) { if(++console->current_message_index >= MAX_CONSOLE_MESSAGES) console->current_message_index = 0; snprintf(console->messages[console->current_message_index].message, MAX_CONSOLE_MESSAGE_LEN, "> %s", console->command_text); console->messages[console->current_message_index].type = CMT_COMMAND; console->scroll_to_bottom = true; /* Check if a valid command is entered and call the related function or print an error message */ static char command_text[MAX_CONSOLE_MESSAGE_LEN]; static char command_params[MAX_CONSOLE_MESSAGE_LEN]; memset(command_text, '\0', MAX_CONSOLE_MESSAGE_LEN); memset(command_params, '\0', MAX_CONSOLE_MESSAGE_LEN); sscanf(console->command_text, "%s %[^\n]", command_text, command_params); if(hashmap_value_exists(console->commands, command_text)) { Console_Command_Handler command_handler = hashmap_ptr_get(console->commands, command_text); command_handler(console, command_params); } else { log_warning("Invalid command '%s'", command_text); } //Add command to history and reset the current browse index to the recently entered command memset(console->command_history[console->current_history_index], '\0', MAX_CONSOLE_MESSAGE_LEN); strncpy(console->command_history[console->current_history_index], console->command_text, MAX_CONSOLE_MESSAGE_LEN); console->current_history_browse_index = console->current_history_index; if(++console->current_history_index >= MAX_CONSOLE_HISTORY) console->current_history_index = 0; memset(console->command_text, '\0', MAX_CONSOLE_MESSAGE_LEN); } } nk_end(context); } void console_destroy(struct Console* console) { hashmap_free(console->commands); } int console_filter(const struct nk_text_edit *box, nk_rune unicode) { NK_UNUSED(box); if(unicode > 128 || unicode == 96) // Ignore tilde or anything other than ascii return nk_false; else return nk_true; } void console_on_key_release(struct Event* event) { struct Console* console = game_state_get()->console; if(!console->visible || !(event->key.key == KEY_UP || event->key.key == KEY_DOWN)) return; memset(console->command_text, '\0', MAX_CONSOLE_MESSAGE_LEN); strncpy(console->command_text, console->command_history[console->current_history_browse_index], MAX_CONSOLE_MESSAGE_LEN); //Check for up and down keys only for moving up and down command history if(event->key.key == KEY_UP) { if(--console->current_history_browse_index < 0) console->current_history_browse_index = console->current_history_index; } else if(event->key.key == KEY_DOWN) { if(++console->current_history_browse_index > console->current_history_index) console->current_history_browse_index = 0; } } void console_on_log_message(struct Console* console, const char* message, va_list args) { if(++console->current_message_index >= MAX_CONSOLE_MESSAGES) console->current_message_index = 0; vsnprintf(console->messages[console->current_message_index].message, MAX_CONSOLE_MESSAGE_LEN, message, args); console->messages[console->current_message_index].type = CMT_MESSAGE; console->scroll_to_bottom = true; } void console_on_log_warning(struct Console* console, const char* warning_message, va_list args) { if(++console->current_message_index >= MAX_CONSOLE_MESSAGES) console->current_message_index = 0; vsnprintf(console->messages[console->current_message_index].message, MAX_CONSOLE_MESSAGE_LEN, warning_message, args); console->messages[console->current_message_index].type = CMT_WARNING; console->scroll_to_bottom = true; } void console_on_log_error(struct Console* console, const char* context, const char* error, va_list args) { if(++console->current_message_index >= MAX_CONSOLE_MESSAGES) console->current_message_index = 0; int loc = snprintf(console->messages[console->current_message_index].message, MAX_CONSOLE_MESSAGE_LEN, "(%s)", context); vsnprintf(console->messages[console->current_message_index].message + loc, MAX_CONSOLE_MESSAGE_LEN - loc, error, args); console->messages[console->current_message_index].type = CMT_ERROR; console->scroll_to_bottom = true; } void console_command_entity_save(struct Console* console, const char* command) { char filename[MAX_FILENAME_LEN]; char entity_name[MAX_ENTITY_NAME_LEN]; memset(filename, '\0', MAX_FILENAME_LEN); memset(entity_name, '\0', MAX_ENTITY_NAME_LEN); int params_read = sscanf(command, "%s %s", entity_name, filename); if(params_read != 2) { log_warning("Invalid parameters for command"); log_warning("Usage: entity_save [entity name] [file name]"); return; } struct Entity* entity = scene_find(game_state_get()->scene, entity_name); if(!entity) { log_error("entity_save", "No entity named '%s' in current scene", entity_name); return; } char full_filename[MAX_FILENAME_LEN]; snprintf(full_filename, MAX_FILENAME_LEN, "entities/%s.symtres", filename); if(!entity_save(entity, full_filename, DIRT_INSTALL)) log_error("entity_save", "Command failed"); } void console_command_entity_load(struct Console* console, const char* command) { char filename[MAX_FILENAME_LEN]; char new_entity_name[MAX_ENTITY_NAME_LEN]; memset(filename, '\0', MAX_FILENAME_LEN); memset(new_entity_name, '\0', MAX_ENTITY_NAME_LEN); int params_read = sscanf(command, "%s %s", filename, new_entity_name); if(params_read < 1 && params_read > 2) { log_warning("Invalid parameters for command"); log_warning("Usage: entity_load [file name] [optional: new entity name]"); return; } char full_filename[MAX_FILENAME_LEN]; snprintf(full_filename, MAX_FILENAME_LEN, "entities/%s.symtres", filename); struct Entity* new_entity = entity_load(full_filename, DIRT_INSTALL); if(!new_entity) { log_error("entity_load", "Could not create entity from '%s'", full_filename); return; } if(params_read == 2) entity_rename(new_entity, new_entity_name); } void console_command_help(struct Console* console, const char* command) { char* key = NULL; Console_Command_Handler value; log_message("======================================"); log_message("Available Commands"); log_message("======================================"); HASHMAP_FOREACH(console->commands, key, value) { log_message("%s", key); } log_message("======================================"); } void console_command_scene_save(struct Console* console, const char* command) { char filename[MAX_FILENAME_LEN]; memset(filename, '\0', MAX_FILENAME_LEN); int params_read = sscanf(command, "%s", filename); if(params_read != 1) { log_warning("Invalid parameters for command"); log_warning("Usage: scene_save [file name]"); return; } char full_filename[MAX_FILENAME_LEN]; snprintf(full_filename, MAX_FILENAME_LEN, "scenes/%s.symtres", filename); if(!scene_save(game_state_get()->scene, full_filename, DIRT_INSTALL)) log_error("scene_save", "Command failed"); } void console_command_scene_load(struct Console* console, const char* command) { char filename[MAX_FILENAME_LEN]; memset(filename, '\0', MAX_FILENAME_LEN); int params_read = sscanf(command, "%s", filename); if(params_read != 1) { log_warning("Invalid parameters for command"); log_warning("Usage: scene_load [file name]"); return; } char full_filename[MAX_FILENAME_LEN]; snprintf(full_filename, MAX_FILENAME_LEN, "scenes/%s.symtres", filename); if(!scene_load(game_state_get()->scene, full_filename, DIRT_INSTALL)) log_error("scene_load", "Command failed"); } void console_command_scene_empty(struct Console* console, const char* command) { char filename[MAX_FILENAME_LEN]; memset(filename, '\0', MAX_FILENAME_LEN); struct Scene* scene = game_state_get()->scene; scene_destroy(scene); scene_post_update(scene); scene_init(scene); } void console_command_debug_vars_toggle(struct Console* console, const char* command) { struct Debug_Vars* debug_vars = game_state_get()->debug_vars; debug_vars->visible = !debug_vars->visible; } void console_command_debug_vars_location_set(struct Console* console, const char* command) { struct Debug_Vars* debug_vars = game_state_get()->debug_vars; int location = debug_vars->location; int params_read = sscanf(command, "%d", &location); if(params_read != 1) { log_warning("Invalid parameters for command"); log_warning("Usage: debug_vars_location [Location 0-4]"); return; } debug_vars_location_set(debug_vars, location); }