#include #include #include #include #include #include "game.h" #include "input.h" #include "renderer.h" #include "../common/log.h" #include "shader.h" #include "entity.h" #include "geometry.h" #include "../common/array.h" #include "transform.h" #include "camera.h" #include "model.h" #include "scene.h" #include "../common/utils.h" #include "texture.h" #include "material.h" #include "framebuffer.h" #include "light.h" #include "gl_load.h" #include "gui.h" #include "editor.h" #include "sprite.h" #include "console.h" #include "../common/string_utils.h" #include "../common/parser.h" #include "../common/hashmap.h" #include "../common/variant.h" #include "../system/platform.h" #include "debug_vars.h" #include "im_render.h" #include "event.h" #include "../common/limits.h" #include "scene_funcs.h" #include "gui_game.h" #define UNUSED(a) (void)a #define MIN_NUM(a,b) ((a) < (b) ? (a) : (b)) #define MAX_NUM(a,b) ((a) < (b) ? (b) : (a)) #define LEN(a) (sizeof(a)/sizeof(a)[0]) static void game_update(float dt); static void game_update_physics(float fixed_dt); static void game_post_update(float dt); static void game_render(void); static void game_debug(float dt); static void game_debug_gui(float dt); static void game_scene_setup(void); static void game_on_log_message(const char* message, va_list args); static void game_on_log_warning(const char* warning_message, va_list args); static void game_on_log_error(const char* context, const char* error_message, va_list args); static void game_on_player_death(struct Event* event); static void game_on_scene_loaded(struct Event* event); static void game_on_scene_cleared(struct Event* event); static struct Game_State* game_state = NULL; bool game_init(struct Window* window, struct Hashmap* cvars) { game_state = malloc(sizeof(*game_state)); if(!game_state) { log_error("game:init", "Out of memory, failed to allocate game_state"); return false; } else { game_state->window = window; game_state->cvars = cvars; game_state->is_initialized = false; game_state->quit = false; game_state->update_scene = true; game_state->fixed_delta_time = 1.f / 60.f; game_state->game_mode = GAME_MODE_GAME; game_state->renderer = calloc(1, sizeof(*game_state->renderer)); game_state->scene = calloc(1, sizeof(*game_state->scene)); game_state->console = calloc(1, sizeof(*game_state->console)); game_state->editor = calloc(1, sizeof(*game_state->editor)); game_state->gui_editor = calloc(1, sizeof(*game_state->gui_editor)); game_state->gui_game = calloc(1, sizeof(*game_state->gui_game)); game_state->event_manager = calloc(1, sizeof(*game_state->event_manager)); game_state->sound = calloc(1, sizeof(*game_state->sound)); game_state->debug_vars = calloc(1, sizeof(*game_state->debug_vars)); game_state->scene_init_func_table = hashmap_create(); game_state->scene_cleanup_func_table = hashmap_create(); log_message_callback_set(game_on_log_message); log_warning_callback_set(game_on_log_warning); log_error_callback_set(game_on_log_error); if(!gl_load_extentions()) { log_error("game:init", "Failed to load GL extentions"); return false; } else { log_message("Loaded GL extentions"); } hashmap_ptr_set(game_state->scene_init_func_table, "scene_1", &scene_1_init); hashmap_ptr_set(game_state->scene_cleanup_func_table, "scene_1", &scene_1_cleanup); srand(time(NULL)); event_manager_init(game_state->event_manager); input_init(); shader_init(); texture_init(); framebuffer_init(); gui_init(game_state->gui_editor); gui_game_init(game_state->gui_game); console_init(game_state->console); geom_init(); sound_init(game_state->sound); debug_vars_init(game_state->debug_vars); renderer_init(game_state->renderer); scene_init(game_state->scene); editor_init(game_state->editor); } /* Debug scene setup */ //game_scene_setup(); event_manager_subscribe(game_state->event_manager, EVT_SCENE_LOADED, &game_on_scene_loaded); event_manager_subscribe(game_state->event_manager, EVT_SCENE_CLEARED, &game_on_scene_cleared); event_manager_subscribe(game_state->event_manager, EVT_PLAYER_DIED, &game_on_player_death); game_state->is_initialized = scene_load(game_state->scene, "scene_1", DIRT_INSTALL) ? true : false; return game_state->is_initialized; } void game_scene_setup(void) { // struct Entity* player = scene_add_new("player", ET_CAMERA); // game_state->player_node = player->id; // vec3 viewer_pos = {10, 5, 100}; // transform_set_position(player, &viewer_pos); // int render_width, render_height; //struct Hashmap* config = platform->config.get(); //render_width = hashmap_int_get(config, "render_width"); //render_height = hashmap_int_get(config, "render_height"); // camera_create(player, render_width, render_height); // camera_attach_fbo(player, render_width, render_height, 1, 1, 1); // vec4_fill(&player->camera.clear_color, 0.3f, 0.6f, 0.9f, 1.0f); // vec4 color = {1.f, 1.f, 1.f, 1.f }; // struct Entity* new_ent = scene_add_new("Model_Entity", ET_STATIC_MESH); // vec3 position = {0, 0, -5}; // transform_translate(new_ent, &position, TS_WORLD); // new_ent->renderable = true; // model_create(new_ent, "default.pamesh", "Blinn_Phong"); // model_set_material_param(new_ent, "diffuse_color", &color); // int tex = texture_create_from_file("white.tga", TU_DIFFUSE); // model_set_material_param(new_ent, "diffuse_texture", &tex); // vec3 scale = {1, 1, 1}; // transform_scale(new_ent, &scale); // /* struct Entity* sound_ent = scene_add_as_child("Sound_ENT", ET_SOUND_SOURCE, new_ent->id); */ // /* struct Sound_Source* sound_source = &sound_ent->sound_source; */ // /* platform->sound.source_create(true, 1, &sound_source->source_handle, &sound_source->buffer_handles[0]); */ // /* platform->sound.source_load_wav(sound_source->source_handle, */ // /* sound_source->buffer_handles[0], */ // /* "BigExplosion.wav"); */ // /* //sound_source_relative_set(source, true); */ // /* platform->sound.source_volume_set(sound_source->source_handle, 1.f); */ // /* platform->sound.source_loop_set(sound_source->source_handle, true); */ // /* platform->sound.source_play(sound_source->source_handle); */ // int parent_node = new_ent->id; // int num_suz = 50; // srand(time(NULL)); // for(int i = 0; i < num_suz; i++) // { // int x = rand() % num_suz; // int y = rand() % num_suz; // int z = rand() % num_suz; // x++; y++; z++; // struct Entity* suz = scene_add_as_child("Suzanne", ET_STATIC_MESH, parent_node); // //struct Entity* suz = scene_add_new("Suzanne", ET_STATIC_MESH); // suz->renderable = true; // model_create(suz, "default.pamesh", "Blinn_Phong"); // model_set_material_param(suz, "diffuse_color", &color); // float spec_str = 80.f; // model_set_material_param(suz, "specular_strength", &spec_str); // vec3 s_pos = {x, 0, z}; // transform_translate(suz, &s_pos, TS_WORLD); // } // struct Entity* ground = scene_add_new("Ground", ET_STATIC_MESH); // ground->renderable = true; // model_create(ground, "default.pamesh", "Blinn_Phong"); // model_set_material_param(ground, "diffuse_color", &color); // int white_tex = texture_create_from_file("white.tga", TU_DIFFUSE); // model_set_material_param(ground, "diffuse_texture", &white_tex); // float spec_str = 80.f; // model_set_material_param(ground, "specular_strength", &spec_str); // vec3 pos = {0, -5, 0}; // vec3 scale_ground = {400.f, 2.f, 400.f}; // transform_set_position(ground, &pos); // transform_scale(ground, &scale_ground); // /* struct Entity* screen = scene_add_new("Screen", NULL); */ // /* struct Model* screen_model = entity_component_add(screen, C_MODEL, NULL, NULL); */ // /* screen_model->geometry_index = geom_find("Quad"); */ // /* struct Entity* screen_camera = scene_add_as_child("Screen_Camera", NULL, screen->node); */ // /* struct Transform* screen_camera_tran = entity_component_get(screen_camera, C_TRANSFORM); */ // /* transform_rotate(screen_camera_tran, &UNIT_Y, 180.f, TS_WORLD); */ // /* struct Camera* cam = entity_component_add(screen_camera, C_CAMERA, 50, 50); */ // /* cam->nearz = 0.1f; */ // /* cam->farz = 50.f; */ // /* camera_update_proj(cam); */ // /* camera_attach_fbo(cam, 128, 128, 1, 1, 0); */ // /* model_set_material_param(screen_model, "diffuse_color", &color); */ // /* model_set_material_param(screen_model, "diffuse_texture", &cam->render_tex); */ // const int MAX_LIGHTS = 10; // for(int i = 0; i < MAX_LIGHTS; i++) // { // int x = rand() % MAX_LIGHTS; // int z = rand() % MAX_LIGHTS; // x++; z++; // struct Entity* light_ent = scene_add_new("Light_Ent", ET_LIGHT); // vec3 lt_pos = {x * 20, 0, z * 20}; // transform_set_position(light_ent, <_pos); // light_create(light_ent, LT_POINT); // vec3_fill(&light_ent->light.color, 1.f / (float)x, 1.f / ((rand() % 10) + 1.f), 1.f / (float)z); // light_ent->light.intensity = 1.f; // } /////* log_message("Sizeof Entity : %d", sizeof(struct Entity)); */ /////* struct Entity* light_ent = entity_find("Ground"); */ /////* entity_save(light_ent, "ground.ent", DT_INSTALL); */ // struct Entity* suz = entity_find("Suzanne"); // struct Entity* sound_ent = scene_add_as_child("Sound_Ent", ET_SOUND_SOURCE, suz->id); // struct Sound_Source* sound_source = &sound_ent->sound_source; //sound_source->source_filename = str_new("sounds/teh_beatz.wav"); // sound_source->type = ST_WAV; // sound_source->attenuation_type = SA_INVERSE; // sound_source->rolloff_factor = 0.95f; // sound_source->loop = true; // sound_source->volume = 0.5f; // sound_source->min_distance = 1.f; // sound_source->max_distance = 10.f; // sound_source->playing = true; // sound_source->source_instance = 0; // sound_source->source = NULL; // entity_apply_sound_params(sound_ent); // scene_save("test_scene.symtres", DIRT_INSTALL); // if(scene_load("test_scene.symtres", DIRT_INSTALL)) // { // log_message("Scene loaded!"); // struct Entity* player = entity_find("player"); // game_state->player_node = player->id; //struct Entity* suz = entity_find("Model_Entity"); //suz_id = suz->id; // /*struct Camera* camera = &player->camera; // camera->ortho = true; // camera->farz = 500.f; // camera->nearz = -500.f; // camera_update_proj(player);*/ // } //platform->physics.cs_plane_create(0, 1, 0, 0); ////Rigidbody box = platform->physics.body_box_create(2.5, 2.5, 2.5); //Rigidbody box = platform->physics.body_sphere_create(3.5); ///*platform->physics.body_position_set(box, 0.f, 50.f, 0.f); //platform->physics.body_mass_set(box, 10.f);*/ ///*platform->physics.body_data_set(box, (void*)suz_id);*/ ////platform->physics.body_force_add(box, -100.f, 0.f, 0.f); //struct Entity* suz = entity_find("Model_Entity"); //entity_rigidbody_set(suz, box); //suz->collision.on_collision = &on_collision_test; //Rigidbody sphere = platform->physics.body_sphere_create(3.5f); //struct Entity* sphere_ent = entity_find("Sphere_Ent"); //entity_rigidbody_set(sphere_ent, sphere); ////Collision_Shape plane = platform->physics.cs_plane_create(0, 1, 0, 0); //Rigidbody ground_box = platform->physics.body_box_create(10, 5, 10); //platform->physics.body_position_set(ground_box, 0.f, 0.f, 0.f); ///*platform->physics.body_kinematic_set(ground_box);*/ //struct Entity* ground = entity_find("Ground"); ////entity_collision_shape_set(ground, plane); //entity_rigidbody_set(ground, ground_box); struct Static_Mesh* ground = scene_static_mesh_create(game_state->scene, "Ground_Mesh", NULL, "default.pamesh", MAT_BLINN); vec3 scale = {200.f, 1.f, 200.f}; transform_scale(ground, &scale); ground->model.material_params[MMP_DIFFUSE_TEX].val_int = texture_create_from_file("white.tga", TU_DIFFUSE); ground->model.material_params[MMP_DIFFUSE].val_float = 0.5f; ground->model.material_params[MMP_SPECULAR].val_float = 1.f; ground->model.material_params[MMP_SPECULAR_STRENGTH].val_float = 1.f; vec3_fill(&ground->model.material_params[MMP_DIFFUSE_COL].val_vec3, 1.f, 1.f, 1.f); int num_suz = 50; char suz_name[MAX_ENTITY_NAME_LEN]; vec3 suz_pos = {0.f}; for(int i = 0; i < num_suz; i++) { memset(&suz_name, '\0', MAX_ENTITY_NAME_LEN); snprintf(&suz_name[0], MAX_ENTITY_NAME_LEN, "Suzanne_%d", i); struct Static_Mesh* suzanne = scene_static_mesh_create(game_state->scene, suz_name, NULL, "suzanne.symbres", MAT_BLINN); suzanne->model.material_params[MMP_DIFFUSE_TEX].val_int = texture_create_from_file("white.tga", TU_DIFFUSE); suzanne->model.material_params[MMP_DIFFUSE].val_float = 0.5f; suzanne->model.material_params[MMP_SPECULAR].val_float = 1.f; suzanne->model.material_params[MMP_SPECULAR_STRENGTH].val_float = 1.f; vec3_fill(&suzanne->model.material_params[MMP_DIFFUSE_COL].val_vec3, 1.f, 0.f, 1.f); suz_pos.x = i + 10.f; suz_pos.y = 5.f; suz_pos.z = i + 5.f; transform_set_position(suzanne, &suz_pos); } //struct Sound_Source* sound_source = scene_sound_source_create(game_state->scene, "Beats", NULL, "sounds/windy_ambience.ogg", ST_WAV_STREAM, true, true); //struct Sound_Source* sound_source = scene_sound_source_create(game_state->scene, "Beats", NULL, "sounds/algebra_loop.ogg", ST_WAV_STREAM, true, true); struct Sound_Source* sound_source = scene_sound_source_create(game_state->scene, "Beats", NULL, "sounds/teh_beatz.wav", ST_WAV, true, true); transform_translate(sound_source, &(vec3){0.f, 3.f, 0.f}, TS_WORLD); struct Light* light = scene_light_create(game_state->scene, "Test_Light", NULL, LT_POINT); light->color.x = 1.f; light->color.y = 1.f; light->color.z = 1.f; light->radius = 20; vec3 light_pos = {0.f, 5.f, 0.f}; transform_translate(light, &light_pos, TS_WORLD); struct Static_Mesh* suzanne = scene_static_mesh_create(game_state->scene, "Suz", NULL, "suzanne.symbres", MAT_BLINN); suzanne->model.material_params[MMP_DIFFUSE_TEX].val_int = texture_create_from_file("white.tga", TU_DIFFUSE); suzanne->model.material_params[MMP_DIFFUSE].val_float = 0.5f; suzanne->model.material_params[MMP_SPECULAR].val_float = 1.f; suzanne->model.material_params[MMP_SPECULAR_STRENGTH].val_float = 1.f; vec4_fill(&suzanne->model.material_params[MMP_DIFFUSE_COL].val_vec4, 1.f, 0.f, 1.f, 1.f); suz_pos.x = 0.f; suz_pos.y = 5.f; suz_pos.z = 5.f; transform_set_position(suzanne, &suz_pos); struct Light* suz_light = scene_light_create(game_state->scene, "Suz_Light", suzanne, LT_POINT); suz_light->color.x = 1.f; suz_light->color.y = 0.f; suz_light->color.z = 0.f; vec3 suz_light_pos = {0.f, 3.f, 0.f}; transform_translate(suz_light, &suz_light_pos, TS_PARENT); } void game_debug(float dt) { if(input_is_key_pressed(KEY_PAGEDOWN)) { struct Entity* model = scene_find(game_state->scene, "Suzanne_Test_Parent"); vec3 x_axis = {0, 1, 0}; transform_rotate(model, &x_axis, 25.f * dt, TS_WORLD); } if(input_is_key_pressed(KEY_PAGEUP)) { struct Entity* model = scene_find(game_state->scene, "Suzanne_Test_Parent"); vec3 y_axis = {0, 0, 1}; //transform_rotate(mod_tran, &y_axis, 25.f * dt, TS_LOCAL); vec3 amount = {0, 0, -5 * dt}; transform_translate(model, &amount, TS_LOCAL); } // if(input_is_key_pressed(KEY_N)) // { // struct Entity* model = scene_find(game_state->scene, "Model_Entity"); // /* vec3 y_axis = {0, 0, 1}; */ // /* transform_rotate(mod_tran, &y_axis, 25.f * dt, TS_WORLD); */ // vec3 amount = {0, 0, 5 * dt}; // transform_translate(model, &amount, TS_LOCAL); // } /*struct Entity* model = scene_find("Model_Entity"); vec3 x_axis = {0, 1, 0}; transform_rotate(model, &x_axis, 50.f * dt, TS_WORLD); vec3 amount = {0, 0, -5 * dt}; transform_translate(model, &amount, TS_LOCAL);*/ struct Sprite_Batch* batch = game_state->renderer->sprite_batch; sprite_batch_begin(batch); static struct Sprite sprite; sprite.vertices[0].position.x = 0.f; sprite.vertices[0].position.y = 0.f; sprite.vertices[1].position.x = 50.f; sprite.vertices[1].position.y = 0.f; sprite.vertices[2].position.x = 0.f; sprite.vertices[2].position.y = 50.f; sprite.vertices[3].position.x = 0.f; sprite.vertices[3].position.y = 50.f; sprite.vertices[4].position.x = 50.f; sprite.vertices[4].position.y = 50.f; sprite.vertices[5].position.x = 50.f; sprite.vertices[5].position.y = 0.f; sprite.vertices[0].uv.x = 0.f; sprite.vertices[0].uv.y = 0.f; sprite.vertices[1].uv.x = 1.f; sprite.vertices[1].uv.y = 0.f; sprite.vertices[2].uv.x = 0.f; sprite.vertices[2].uv.y = 1.f; sprite.vertices[3].uv.x = 0.f; sprite.vertices[3].uv.y = 1.f; sprite.vertices[4].uv.x = 1.f; sprite.vertices[4].uv.y = 1.f; sprite.vertices[5].uv.x = 1.f; sprite.vertices[5].uv.y = 0.f; sprite.vertices[0].color.x = 0.f; sprite.vertices[0].color.y = 0.f; sprite.vertices[0].color.z = 0.f; sprite.vertices[0].color.w = 1.f; sprite.vertices[1].color.x = 1.f; sprite.vertices[1].color.y = 0.f; sprite.vertices[1].color.z = 0.f; sprite.vertices[1].color.w = 1.f; sprite.vertices[2].color.x = 0.f; sprite.vertices[2].color.y = 1.f; sprite.vertices[2].color.z = 0.f; sprite.vertices[2].color.w = 1.f; sprite.vertices[3].color.x = 1.f; sprite.vertices[3].color.y = 1.f; sprite.vertices[3].color.z = 0.f; sprite.vertices[3].color.w = 1.f; sprite.vertices[4].color.x = 1.f; sprite.vertices[4].color.y = 1.f; sprite.vertices[4].color.z = 0.f; sprite.vertices[4].color.w = 1.f; sprite.vertices[5].color.x = 1.f; sprite.vertices[5].color.y = 1.f; sprite.vertices[5].color.z = 0.f; sprite.vertices[5].color.w = 1.f; sprite_batch_add_sprite(batch, &sprite); sprite_batch_end(batch); //Raycast test if(input_is_key_pressed(KEY_R)) { /*Collision_Shape ray = platform->physics.cs_ray_create(20.f, true, true); vec3 position = {0.f, 0.f, 0.f}; vec3 direction = {0.f, 0.f, 0.f}; transform_get_absolute_forward(player_entity, &direction); transform_get_absolute_position(player_entity, &position); struct Raycast_Hit hit; if(platform->physics.cs_ray_cast(ray, &hit, position.x, position.y, position.z, direction.x, direction.y, direction.z)) { struct Entity* entity_hit = entity_get(hit.entity_id); log_message("Ray hit %s", entity_hit->name); } else { log_message("Ray didn't hit anything!"); } platform->physics.cs_remove(ray);*/ } // Immediate geometry test vec3 im_position = { 0.f, 20.f, 0.f }; vec3 im_scale = { 1.f, 1.f, 1.f }; quat im_rot = { 0.f, 0.f, 0.f, 1.f }; vec4 im_color = { 0.f, 1.f, 1.f, 1.f }; quat_identity(&im_rot); im_begin(im_position, im_rot, im_scale, im_color, GDM_LINES, 1); im_pos(0.f, 0.f, 0.f); im_pos(100.f, 100.f, 10.f); im_end(); im_position.x = -10; im_color.x = 1.f; im_color.y = 0.f; im_begin(im_position, im_rot, im_scale, im_color, GL_TRIANGLES, 1); float length = 200.f; //Front im_pos(0.f, 0.f, 0.f); im_pos(0.f, length, 0.f); im_pos(length, length, 0.f); im_pos(length, length, 0.f); im_pos(length, 0.f, 0.f); im_pos( 0.f, 0.f, 0.f); //Back im_pos(0.f, 0.f, length); im_pos(0.f, length, length); im_pos(length, length, length); im_pos(length, length, length); im_pos(length, 0.f, length); im_pos( 0.f, 0.f, length); //Left im_pos(0.f, 0.f, 0.f); im_pos(0.f, 0.f, length); im_pos(0.f, length, length); im_pos(0.f, length, length); im_pos(0.f, length, 0.f); im_pos(0.f, 0.f, length); //Right im_pos(length, 0.f, 0.f); im_pos(length, 0.f, length); im_pos(length, length, length); im_pos(length, length, length); im_pos(length, length, 0.f); im_pos(length, 0.f, length); im_end(); im_position.x = -30.f; im_begin(im_position, im_rot, im_scale, im_color, GL_LINES, 1); im_pos(0.f, 0.f, 0.f); im_pos(0.f, 0.f, 10.f); im_pos(0.f, 0.f, 10.f); im_pos(0.f, 10.f, 10.f); im_pos(0.f, 10.f, 10.f); im_pos(0.f, 10.f, 0.f); im_pos(0.f, 10.f, 0.f); im_pos(0.f, 0.f, 0.f); im_end(); vec4 prim_color = {1.f, 1.f, 0.f, 1.f}; im_box(5.f, 2.f, 10.f, im_position, im_rot, prim_color, GDM_TRIANGLES, 1); for(int i = 0; i < 10; i++) { im_position.x += i * 2.f; im_sphere(2.f, im_position, im_rot, prim_color, GDM_TRIANGLES, 1); } } bool game_run(void) { uint32 previous_time = platform_ticks_get(); float accumulator = 0.f; while(!game_state->quit) { uint32 current_time = platform_ticks_get(); float frame_time = (float)(current_time - previous_time) / 1000.f; previous_time = current_time; if(frame_time > MAX_FRAME_TIME) frame_time = (1.f / 60.f); /* To deal with resuming from breakpoint we artificially set delta time */ accumulator += frame_time; struct Gui* gui = game_state->game_mode == GAME_MODE_EDITOR ? game_state->gui_editor : game_state->gui_game->gui; gui_input_begin(gui); event_manager_poll_events(game_state->event_manager); gui_input_end(gui); struct Game_State* game_state = game_state_get(); while(accumulator >= game_state->fixed_delta_time) { game_update_physics(game_state->fixed_delta_time); accumulator -= game_state->fixed_delta_time; } game_update(frame_time); game_post_update(frame_time); game_render(); window_swap_buffers(game_state->window); } return true; } void game_update(float dt) { static int frames = 0; static int fps = 0; static float seconds = 0.f; seconds += dt; frames++; if(seconds >= 1.f) { fps = frames; seconds = 0.f; frames = 0; } debug_vars_show_float("FPS", fps); if(input_map_state_get("Window_Fullscreen", KS_RELEASED)) window_fullscreen_set(game_state->window, true); if(input_map_state_get("Window_Maximize", KS_RELEASED)) window_fullscreen_set(game_state->window, false); if(input_map_state_get("Console_Toggle", KS_RELEASED)) console_toggle(game_state->console); if(input_map_state_get("Debug_Vars_Toggle", KS_RELEASED)) game_state->debug_vars->visible = !game_state->debug_vars->visible; if(input_map_state_get("Debug_Vars_Cycle", KS_RELEASED)) debug_vars_cycle_location(game_state->debug_vars); if(input_map_state_get("Editor_Toggle", KS_RELEASED)) { if(game_state->game_mode == GAME_MODE_EDITOR) game_mode_set(GAME_MODE_GAME); else if(game_state->game_mode == GAME_MODE_GAME) game_mode_set(GAME_MODE_EDITOR); } if(input_map_state_get("Pause", KS_RELEASED)) { if(game_state->game_mode == GAME_MODE_PAUSE) game_mode_set(GAME_MODE_GAME); else if(game_state->game_mode == GAME_MODE_GAME) game_mode_set(GAME_MODE_PAUSE); } //game_debug(dt); //game_debug_gui(dt); console_update(game_state->console, game_state->game_mode == GAME_MODE_EDITOR ? game_state->gui_editor : game_state->gui_game->gui, dt); if(game_state->update_scene) scene_update(game_state->scene, dt); if(game_state->game_mode == GAME_MODE_EDITOR) editor_update(game_state->editor, dt); else gui_game_update(game_state->gui_game, dt); } void game_mode_set(int new_mode) { if(new_mode == game_state->game_mode) return; if(new_mode == GAME_MODE_EDITOR) { game_state->game_mode = new_mode; game_state->scene->active_camera_index = CAM_EDITOR; input_mouse_mode_set(MM_NORMAL); sound_pause_all(game_state->sound, true); int width = 0, height = 0; window_get_drawable_size(game_state_get()->window, &width, &height); platform_mouse_position_set(game_state_get()->window, width / 2, height / 2); } else if(new_mode == GAME_MODE_PAUSE) { game_state->game_mode = new_mode; game_state->scene->active_camera_index = CAM_GAME; sound_pause_all(game_state->sound, true); input_mouse_mode_set(MM_NORMAL); int width = 0, height = 0; window_get_drawable_size(game_state_get()->window, &width, &height); platform_mouse_position_set(game_state_get()->window, width / 2, height / 2); } else if(new_mode == GAME_MODE_GAME) { game_state->game_mode = new_mode; game_state->scene->active_camera_index = CAM_GAME; game_state->game_mode = GAME_MODE_GAME; sound_pause_all(game_state->sound, false); } } void game_post_update(float dt) { input_post_update(); scene_post_update(game_state->scene); sound_update_3d(game_state->sound); debug_vars_post_update(game_state->debug_vars); editor_post_update(game_state->editor); } void game_debug_gui(float dt) { struct Gui* gui_state = game_state->gui_editor; struct nk_context* ctx = &gui_state->context; /* window flags */ static int show_menu = nk_true; static int titlebar = nk_true; static int border = nk_true; static int resize = nk_true; static int movable = nk_true; static int no_scrollbar = nk_false; static int scale_left = nk_false; static nk_flags window_flags = 0; static int minimizable = nk_true; /* popups */ static enum nk_style_header_align header_align = NK_HEADER_RIGHT; static int show_app_about = nk_false; /* window flags */ window_flags = 0; ctx->style.window.header.align = header_align; if(border) window_flags |= NK_WINDOW_BORDER; if(resize) window_flags |= NK_WINDOW_SCALABLE; if(movable) window_flags |= NK_WINDOW_MOVABLE; if(no_scrollbar) window_flags |= NK_WINDOW_NO_SCROLLBAR; if(scale_left) window_flags |= NK_WINDOW_SCALE_LEFT; if(minimizable) window_flags |= NK_WINDOW_MINIMIZABLE; if(nk_begin(ctx, "Overview", nk_rect(10, 10, 400, 600), window_flags)) { if(show_menu) { /* menubar */ enum menu_states { MENU_DEFAULT, MENU_WINDOWS }; static nk_size mprog = 60; static int mslider = 10; static int mcheck = nk_true; nk_menubar_begin(ctx); /* menu #1 */ nk_layout_row_begin(ctx, NK_STATIC, 25, 5); nk_layout_row_push(ctx, 45); if(nk_menu_begin_label(ctx, "MENU", NK_TEXT_LEFT, nk_vec2(120, 200))) { static size_t prog = 40; static int slider = 10; static int check = nk_true; nk_layout_row_dynamic(ctx, 25, 1); if(nk_menu_item_label(ctx, "Hide", NK_TEXT_LEFT)) show_menu = nk_false; if(nk_menu_item_label(ctx, "About", NK_TEXT_LEFT)) show_app_about = nk_true; nk_progress(ctx, &prog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &slider, 16, 1); nk_checkbox_label(ctx, "check", &check); nk_menu_end(ctx); } /* menu #2 */ nk_layout_row_push(ctx, 60); if(nk_menu_begin_label(ctx, "ADVANCED", NK_TEXT_LEFT, nk_vec2(200, 600))) { enum menu_state { MENU_NONE, MENU_FILE, MENU_EDIT, MENU_VIEW, MENU_CHART }; static enum menu_state menu_state = MENU_NONE; enum nk_collapse_states state; state = (menu_state == MENU_FILE) ? NK_MAXIMIZED : NK_MINIMIZED; if(nk_tree_state_push(ctx, NK_TREE_TAB, "FILE", &state)) { menu_state = MENU_FILE; nk_menu_item_label(ctx, "New", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Open", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Save", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Close", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Exit", NK_TEXT_LEFT); nk_tree_pop(ctx); } else menu_state = (menu_state == MENU_FILE) ? MENU_NONE : menu_state; state = (menu_state == MENU_EDIT) ? NK_MAXIMIZED : NK_MINIMIZED; if(nk_tree_state_push(ctx, NK_TREE_TAB, "EDIT", &state)) { menu_state = MENU_EDIT; nk_menu_item_label(ctx, "Copy", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Delete", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Cut", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Paste", NK_TEXT_LEFT); nk_tree_pop(ctx); } else menu_state = (menu_state == MENU_EDIT) ? MENU_NONE : menu_state; state = (menu_state == MENU_VIEW) ? NK_MAXIMIZED : NK_MINIMIZED; if(nk_tree_state_push(ctx, NK_TREE_TAB, "VIEW", &state)) { menu_state = MENU_VIEW; nk_menu_item_label(ctx, "About", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Options", NK_TEXT_LEFT); nk_menu_item_label(ctx, "Customize", NK_TEXT_LEFT); nk_tree_pop(ctx); } else menu_state = (menu_state == MENU_VIEW) ? MENU_NONE : menu_state; state = (menu_state == MENU_CHART) ? NK_MAXIMIZED : NK_MINIMIZED; if(nk_tree_state_push(ctx, NK_TREE_TAB, "CHART", &state)) { size_t i = 0; const float values[] = { 26.0f,13.0f,30.0f,15.0f,25.0f,10.0f,20.0f,40.0f,12.0f,8.0f,22.0f,28.0f }; menu_state = MENU_CHART; nk_layout_row_dynamic(ctx, 150, 1); nk_chart_begin(ctx, NK_CHART_COLUMN, NK_LEN(values), 0, 50); for(i = 0; i < NK_LEN(values); ++i) nk_chart_push(ctx, values[i]); nk_chart_end(ctx); nk_tree_pop(ctx); } else menu_state = (menu_state == MENU_CHART) ? MENU_NONE : menu_state; nk_menu_end(ctx); } /* menu widgets */ nk_layout_row_push(ctx, 70); nk_progress(ctx, &mprog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &mslider, 16, 1); nk_checkbox_label(ctx, "check", &mcheck); nk_menubar_end(ctx); } if(show_app_about) { /* about popup */ static struct nk_rect s = { 20, 100, 300, 190 }; if(nk_popup_begin(ctx, NK_POPUP_STATIC, "About", NK_WINDOW_CLOSABLE, s)) { nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "Nuklear", NK_TEXT_LEFT); nk_label(ctx, "By Micha Mettke", NK_TEXT_LEFT); nk_label(ctx, "nuklear is licensed under the public domain License.", NK_TEXT_LEFT); nk_popup_end(ctx); } else show_app_about = nk_false; } /* window flags */ if(nk_tree_push(ctx, NK_TREE_TAB, "Window", NK_MINIMIZED)) { nk_layout_row_dynamic(ctx, 30, 2); nk_checkbox_label(ctx, "Titlebar", &titlebar); nk_checkbox_label(ctx, "Menu", &show_menu); nk_checkbox_label(ctx, "Border", &border); nk_checkbox_label(ctx, "Resizable", &resize); nk_checkbox_label(ctx, "Movable", &movable); nk_checkbox_label(ctx, "No Scrollbar", &no_scrollbar); nk_checkbox_label(ctx, "Minimizable", &minimizable); nk_checkbox_label(ctx, "Scale Left", &scale_left); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_TAB, "Widgets", NK_MINIMIZED)) { enum options { A, B, C }; static int checkbox; static int option; if(nk_tree_push(ctx, NK_TREE_NODE, "Text", NK_MINIMIZED)) { /* Text Widgets */ nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "Label aligned left", NK_TEXT_LEFT); nk_label(ctx, "Label aligned centered", NK_TEXT_CENTERED); nk_label(ctx, "Label aligned right", NK_TEXT_RIGHT); nk_label_colored(ctx, "Blue text", NK_TEXT_LEFT, nk_rgb(0, 0, 255)); nk_label_colored(ctx, "Yellow text", NK_TEXT_LEFT, nk_rgb(255, 255, 0)); nk_text(ctx, "Text without /0", 15, NK_TEXT_RIGHT); nk_layout_row_static(ctx, 100, 200, 1); nk_label_wrap(ctx, "This is a very long line to hopefully get this text to be wrapped into multiple lines to show line wrapping"); nk_layout_row_dynamic(ctx, 100, 1); nk_label_wrap(ctx, "This is another long text to show dynamic window changes on multiline text"); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Button", NK_MINIMIZED)) { /* Buttons Widgets */ nk_layout_row_static(ctx, 30, 100, 3); if(nk_button_label(ctx, "Button")) fprintf(stdout, "Button pressed!\n"); nk_button_set_behavior(ctx, NK_BUTTON_REPEATER); if(nk_button_label(ctx, "Repeater")) fprintf(stdout, "Repeater is being pressed!\n"); nk_button_set_behavior(ctx, NK_BUTTON_DEFAULT); nk_button_color(ctx, nk_rgb(0, 0, 255)); nk_layout_row_static(ctx, 25, 25, 8); nk_button_symbol(ctx, NK_SYMBOL_CIRCLE_SOLID); nk_button_symbol(ctx, NK_SYMBOL_CIRCLE_OUTLINE); nk_button_symbol(ctx, NK_SYMBOL_RECT_SOLID); nk_button_symbol(ctx, NK_SYMBOL_RECT_OUTLINE); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_UP); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_DOWN); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_LEFT); nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_RIGHT); nk_layout_row_static(ctx, 30, 100, 2); nk_button_symbol_label(ctx, NK_SYMBOL_TRIANGLE_LEFT, "prev", NK_TEXT_RIGHT); nk_button_symbol_label(ctx, NK_SYMBOL_TRIANGLE_RIGHT, "next", NK_TEXT_LEFT); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Basic", NK_MINIMIZED)) { /* Basic widgets */ static int int_slider = 5; static float float_slider = 2.5f; static size_t prog_value = 40; static float property_float = 2; static int property_int = 10; static int property_neg = 10; static float range_float_min = 0; static float range_float_max = 100; static float range_float_value = 50; static int range_int_min = 0; static int range_int_value = 2048; static int range_int_max = 4096; static const float ratio[] = { 120, 150 }; nk_layout_row_static(ctx, 30, 100, 1); nk_checkbox_label(ctx, "Checkbox", &checkbox); nk_layout_row_static(ctx, 30, 80, 3); option = nk_option_label(ctx, "optionA", option == A) ? A : option; option = nk_option_label(ctx, "optionB", option == B) ? B : option; option = nk_option_label(ctx, "optionC", option == C) ? C : option; nk_layout_row(ctx, NK_STATIC, 30, 2, ratio); nk_labelf(ctx, NK_TEXT_LEFT, "Slider int"); nk_slider_int(ctx, 0, &int_slider, 10, 1); nk_label(ctx, "Slider float", NK_TEXT_LEFT); nk_slider_float(ctx, 0, &float_slider, 5.0, 0.5f); nk_labelf(ctx, NK_TEXT_LEFT, "Progressbar: %d", prog_value); nk_progress(ctx, &prog_value, 100, NK_MODIFIABLE); nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); nk_label(ctx, "Property float:", NK_TEXT_LEFT); nk_property_float(ctx, "Float:", 0, &property_float, 64.0f, 0.1f, 0.2f); nk_label(ctx, "Property int:", NK_TEXT_LEFT); nk_property_int(ctx, "Int:", 0, &property_int, 100.0f, 1, 1); nk_label(ctx, "Property neg:", NK_TEXT_LEFT); nk_property_int(ctx, "Neg:", -10, &property_neg, 10, 1, 1); nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, "Range:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 3); nk_property_float(ctx, "#min:", 0, &range_float_min, range_float_max, 1.0f, 0.2f); nk_property_float(ctx, "#float:", range_float_min, &range_float_value, range_float_max, 1.0f, 0.2f); nk_property_float(ctx, "#max:", range_float_min, &range_float_max, 100, 1.0f, 0.2f); nk_property_int(ctx, "#min:", INT_MIN, &range_int_min, range_int_max, 1, 10); nk_property_int(ctx, "#neg:", range_int_min, &range_int_value, range_int_max, 1, 10); nk_property_int(ctx, "#max:", range_int_min, &range_int_max, INT_MAX, 1, 10); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Inactive", NK_MINIMIZED)) { static int inactive = 1; nk_layout_row_dynamic(ctx, 30, 1); nk_checkbox_label(ctx, "Inactive", &inactive); nk_layout_row_static(ctx, 30, 80, 1); if(inactive) { struct nk_style_button button; button = ctx->style.button; ctx->style.button.normal = nk_style_item_color(nk_rgb(40, 40, 40)); ctx->style.button.hover = nk_style_item_color(nk_rgb(40, 40, 40)); ctx->style.button.active = nk_style_item_color(nk_rgb(40, 40, 40)); ctx->style.button.border_color = nk_rgb(60, 60, 60); ctx->style.button.text_background = nk_rgb(60, 60, 60); ctx->style.button.text_normal = nk_rgb(60, 60, 60); ctx->style.button.text_hover = nk_rgb(60, 60, 60); ctx->style.button.text_active = nk_rgb(60, 60, 60); nk_button_label(ctx, "button"); ctx->style.button = button; } else if(nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Selectable", NK_MINIMIZED)) { if(nk_tree_push(ctx, NK_TREE_NODE, "List", NK_MINIMIZED)) { static int selected[4] = { nk_false, nk_false, nk_true, nk_false }; nk_layout_row_static(ctx, 18, 100, 1); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[0]); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[1]); nk_label(ctx, "Not Selectable", NK_TEXT_LEFT); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[2]); nk_selectable_label(ctx, "Selectable", NK_TEXT_LEFT, &selected[3]); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Grid", NK_MINIMIZED)) { int i; static int selected[16] = { 1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 }; nk_layout_row_static(ctx, 50, 50, 4); for(i = 0; i < 16; ++i) { if(nk_selectable_label(ctx, "Z", NK_TEXT_CENTERED, &selected[i])) { int x = (i % 4), y = i / 4; if(x > 0) selected[i - 1] ^= 1; if(x < 3) selected[i + 1] ^= 1; if(y > 0) selected[i - 4] ^= 1; if(y < 3) selected[i + 4] ^= 1; } } nk_tree_pop(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Combo", NK_MINIMIZED)) { /* Combobox Widgets * In this library comboboxes are not limited to being a popup * list of selectable text. Instead it is a abstract concept of * having something that is *selected* or displayed, a popup window * which opens if something needs to be modified and the content * of the popup which causes the *selected* or displayed value to * change or if wanted close the combobox. * * While strange at first handling comboboxes in a abstract way * solves the problem of overloaded window content. For example * changing a color value requires 4 value modifier (slider, property,...) * for RGBA then you need a label and ways to display the current color. * If you want to go fancy you even add rgb and hsv ratio boxes. * While fine for one color if you have a lot of them it because * tedious to look at and quite wasteful in space. You could add * a popup which modifies the color but this does not solve the * fact that it still requires a lot of cluttered space to do. * * In these kind of instance abstract comboboxes are quite handy. All * value modifiers are hidden inside the combobox popup and only * the color is shown if not open. This combines the clarity of the * popup with the ease of use of just using the space for modifiers. * * Other instances are for example time and especially date picker, * which only show the currently activated time/data and hide the * selection logic inside the combobox popup. */ static float chart_selection = 8.0f; static int current_weapon = 0; static int check_values[5]; static float position[3]; static struct nk_color combo_color = { 130, 50, 50, 255 }; static struct nk_colorf combo_color2 = { 0.509f, 0.705f, 0.2f, 1.0f }; static size_t prog_a = 20, prog_b = 40, prog_c = 10, prog_d = 90; static const char *weapons[] = { "Fist","Pistol","Shotgun","Plasma","BFG" }; char buffer[64]; size_t sum = 0; /* default combobox */ nk_layout_row_static(ctx, 25, 200, 1); current_weapon = nk_combo(ctx, weapons, NK_LEN(weapons), current_weapon, 25, nk_vec2(200, 200)); /* slider color combobox */ if(nk_combo_begin_color(ctx, combo_color, nk_vec2(200, 200))) { float ratios[] = { 0.15f, 0.85f }; nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratios); nk_label(ctx, "R:", NK_TEXT_LEFT); combo_color.r = (nk_byte)nk_slide_int(ctx, 0, combo_color.r, 255, 5); nk_label(ctx, "G:", NK_TEXT_LEFT); combo_color.g = (nk_byte)nk_slide_int(ctx, 0, combo_color.g, 255, 5); nk_label(ctx, "B:", NK_TEXT_LEFT); combo_color.b = (nk_byte)nk_slide_int(ctx, 0, combo_color.b, 255, 5); nk_label(ctx, "A:", NK_TEXT_LEFT); combo_color.a = (nk_byte)nk_slide_int(ctx, 0, combo_color.a, 255, 5); nk_combo_end(ctx); } /* complex color combobox */ if(nk_combo_begin_color(ctx, nk_rgb_cf(combo_color2), nk_vec2(200, 400))) { enum color_mode { COL_RGB, COL_HSV }; static int col_mode = COL_RGB; #ifndef DEMO_DO_NOT_USE_COLOR_PICKER nk_layout_row_dynamic(ctx, 120, 1); combo_color2 = nk_color_picker(ctx, combo_color2, NK_RGBA); #endif nk_layout_row_dynamic(ctx, 25, 2); col_mode = nk_option_label(ctx, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode; col_mode = nk_option_label(ctx, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode; nk_layout_row_dynamic(ctx, 25, 1); if(col_mode == COL_RGB) { combo_color2.r = nk_propertyf(ctx, "#R:", 0, combo_color2.r, 1.0f, 0.01f, 0.005f); combo_color2.g = nk_propertyf(ctx, "#G:", 0, combo_color2.g, 1.0f, 0.01f, 0.005f); combo_color2.b = nk_propertyf(ctx, "#B:", 0, combo_color2.b, 1.0f, 0.01f, 0.005f); combo_color2.a = nk_propertyf(ctx, "#A:", 0, combo_color2.a, 1.0f, 0.01f, 0.005f); } else { float hsva[4]; nk_colorf_hsva_fv(hsva, combo_color2); hsva[0] = nk_propertyf(ctx, "#H:", 0, hsva[0], 1.0f, 0.01f, 0.05f); hsva[1] = nk_propertyf(ctx, "#S:", 0, hsva[1], 1.0f, 0.01f, 0.05f); hsva[2] = nk_propertyf(ctx, "#V:", 0, hsva[2], 1.0f, 0.01f, 0.05f); hsva[3] = nk_propertyf(ctx, "#A:", 0, hsva[3], 1.0f, 0.01f, 0.05f); combo_color2 = nk_hsva_colorfv(hsva); } nk_combo_end(ctx); } /* progressbar combobox */ sum = prog_a + prog_b + prog_c + prog_d; sprintf(buffer, "%lu", sum); if(nk_combo_begin_label(ctx, buffer, nk_vec2(200, 200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_progress(ctx, &prog_a, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_b, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_c, 100, NK_MODIFIABLE); nk_progress(ctx, &prog_d, 100, NK_MODIFIABLE); nk_combo_end(ctx); } /* checkbox combobox */ sum = (size_t)(check_values[0] + check_values[1] + check_values[2] + check_values[3] + check_values[4]); sprintf(buffer, "%lu", sum); if(nk_combo_begin_label(ctx, buffer, nk_vec2(200, 200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_checkbox_label(ctx, weapons[0], &check_values[0]); nk_checkbox_label(ctx, weapons[1], &check_values[1]); nk_checkbox_label(ctx, weapons[2], &check_values[2]); nk_checkbox_label(ctx, weapons[3], &check_values[3]); nk_combo_end(ctx); } /* complex text combobox */ sprintf(buffer, "%.2f, %.2f, %.2f", position[0], position[1], position[2]); if(nk_combo_begin_label(ctx, buffer, nk_vec2(200, 200))) { nk_layout_row_dynamic(ctx, 25, 1); nk_property_float(ctx, "#X:", -1024.0f, &position[0], 1024.0f, 1, 0.5f); nk_property_float(ctx, "#Y:", -1024.0f, &position[1], 1024.0f, 1, 0.5f); nk_property_float(ctx, "#Z:", -1024.0f, &position[2], 1024.0f, 1, 0.5f); nk_combo_end(ctx); } /* chart combobox */ sprintf(buffer, "%.1f", chart_selection); if(nk_combo_begin_label(ctx, buffer, nk_vec2(200, 250))) { size_t i = 0; static const float values[] = { 26.0f,13.0f,30.0f,15.0f,25.0f,10.0f,20.0f,40.0f, 12.0f, 8.0f, 22.0f, 28.0f, 5.0f }; nk_layout_row_dynamic(ctx, 150, 1); nk_chart_begin(ctx, NK_CHART_COLUMN, NK_LEN(values), 0, 50); for(i = 0; i < NK_LEN(values); ++i) { nk_flags res = nk_chart_push(ctx, values[i]); if(res & NK_CHART_CLICKED) { chart_selection = values[i]; nk_combo_close(ctx); } } nk_chart_end(ctx); nk_combo_end(ctx); } { static int time_selected = 0; static int date_selected = 0; static struct tm sel_time; static struct tm sel_date; if(!time_selected || !date_selected) { /* keep time and date updated if nothing is selected */ time_t cur_time = time(0); struct tm *n = localtime(&cur_time); if(!time_selected) memcpy(&sel_time, n, sizeof(struct tm)); if(!date_selected) memcpy(&sel_date, n, sizeof(struct tm)); } /* time combobox */ sprintf(buffer, "%02d:%02d:%02d", sel_time.tm_hour, sel_time.tm_min, sel_time.tm_sec); if(nk_combo_begin_label(ctx, buffer, nk_vec2(200, 250))) { time_selected = 1; nk_layout_row_dynamic(ctx, 25, 1); sel_time.tm_sec = nk_propertyi(ctx, "#S:", 0, sel_time.tm_sec, 60, 1, 1); sel_time.tm_min = nk_propertyi(ctx, "#M:", 0, sel_time.tm_min, 60, 1, 1); sel_time.tm_hour = nk_propertyi(ctx, "#H:", 0, sel_time.tm_hour, 23, 1, 1); nk_combo_end(ctx); } /* date combobox */ sprintf(buffer, "%02d-%02d-%02d", sel_date.tm_mday, sel_date.tm_mon + 1, sel_date.tm_year + 1900); if(nk_combo_begin_label(ctx, buffer, nk_vec2(350, 400))) { int i = 0; const char *month[] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" }; const char *week_days[] = { "SUN", "MON", "TUE", "WED", "THU", "FRI", "SAT" }; const int month_days[] = { 31,28,31,30,31,30,31,31,30,31,30,31 }; int year = sel_date.tm_year + 1900; int leap_year = (!(year % 4) && ((year % 100))) || !(year % 400); int days = (sel_date.tm_mon == 1) ? month_days[sel_date.tm_mon] + leap_year : month_days[sel_date.tm_mon]; /* header with month and year */ date_selected = 1; nk_layout_row_begin(ctx, NK_DYNAMIC, 20, 3); nk_layout_row_push(ctx, 0.05f); if(nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_LEFT)) { if(sel_date.tm_mon == 0) { sel_date.tm_mon = 11; sel_date.tm_year = NK_MAX(0, sel_date.tm_year - 1); } else sel_date.tm_mon--; } nk_layout_row_push(ctx, 0.9f); sprintf(buffer, "%s %d", month[sel_date.tm_mon], year); nk_label(ctx, buffer, NK_TEXT_CENTERED); nk_layout_row_push(ctx, 0.05f); if(nk_button_symbol(ctx, NK_SYMBOL_TRIANGLE_RIGHT)) { if(sel_date.tm_mon == 11) { sel_date.tm_mon = 0; sel_date.tm_year++; } else sel_date.tm_mon++; } nk_layout_row_end(ctx); /* good old week day formula (double because precision) */ {int year_n = (sel_date.tm_mon < 2) ? year - 1 : year; int y = year_n % 100; int c = year_n / 100; int y4 = (int)((float)y / 4); int c4 = (int)((float)c / 4); int m = (int)(2.6 * (double)(((sel_date.tm_mon + 10) % 12) + 1) - 0.2); int week_day = (((1 + m + y + y4 + c4 - 2 * c) % 7) + 7) % 7; /* weekdays */ nk_layout_row_dynamic(ctx, 35, 7); for(i = 0; i < (int)NK_LEN(week_days); ++i) nk_label(ctx, week_days[i], NK_TEXT_CENTERED); /* days */ if(week_day > 0) nk_spacing(ctx, week_day); for(i = 1; i <= days; ++i) { sprintf(buffer, "%d", i); if(nk_button_label(ctx, buffer)) { sel_date.tm_mday = i; nk_combo_close(ctx); } }} nk_combo_end(ctx); } } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Input", NK_MINIMIZED)) { static const float ratio[] = { 120, 150 }; static char field_buffer[64]; static char text[9][64]; static int text_len[9]; static char box_buffer[512]; static int field_len; static int box_len; nk_flags active; nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); nk_label(ctx, "Default:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[0], &text_len[0], 64, nk_filter_default); nk_label(ctx, "Int:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[1], &text_len[1], 64, nk_filter_decimal); nk_label(ctx, "Float:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[2], &text_len[2], 64, nk_filter_float); nk_label(ctx, "Hex:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[4], &text_len[4], 64, nk_filter_hex); nk_label(ctx, "Octal:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[5], &text_len[5], 64, nk_filter_oct); nk_label(ctx, "Binary:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_SIMPLE, text[6], &text_len[6], 64, nk_filter_binary); nk_label(ctx, "Password:", NK_TEXT_LEFT); { int i = 0; int old_len = text_len[8]; char buffer[64]; for(i = 0; i < text_len[8]; ++i) buffer[i] = '*'; nk_edit_string(ctx, NK_EDIT_FIELD, buffer, &text_len[8], 64, nk_filter_default); if(old_len < text_len[8]) memcpy(&text[8][old_len], &buffer[old_len], (nk_size)(text_len[8] - old_len)); } nk_label(ctx, "Field:", NK_TEXT_LEFT); nk_edit_string(ctx, NK_EDIT_FIELD, field_buffer, &field_len, 64, nk_filter_default); nk_label(ctx, "Box:", NK_TEXT_LEFT); nk_layout_row_static(ctx, 180, 278, 1); nk_edit_string(ctx, NK_EDIT_BOX, box_buffer, &box_len, 512, nk_filter_default); nk_layout_row(ctx, NK_STATIC, 25, 2, ratio); active = nk_edit_string(ctx, NK_EDIT_FIELD | NK_EDIT_SIG_ENTER, text[7], &text_len[7], 64, nk_filter_ascii); if(nk_button_label(ctx, "Submit") || (active & NK_EDIT_COMMITED)) { text[7][text_len[7]] = '\n'; text_len[7]++; memcpy(&box_buffer[box_len], &text[7], (nk_size)text_len[7]); box_len += text_len[7]; text_len[7] = 0; } nk_tree_pop(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_TAB, "Chart", NK_MINIMIZED)) { /* Chart Widgets * This library has two different rather simple charts. The line and the * column chart. Both provide a simple way of visualizing values and * have a retained mode and immediate mode API version. For the retain * mode version `nk_plot` and `nk_plot_function` you either provide * an array or a callback to call to handle drawing the graph. * For the immediate mode version you start by calling `nk_chart_begin` * and need to provide min and max values for scaling on the Y-axis. * and then call `nk_chart_push` to push values into the chart. * Finally `nk_chart_end` needs to be called to end the process. */ float id = 0; static int col_index = -1; static int line_index = -1; float step = (2 * 3.141592654f) / 32; int i; int index = -1; struct nk_rect bounds; /* line chart */ id = 0; index = -1; nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f)) { for(i = 0; i < 32; ++i) { nk_flags res = nk_chart_push(ctx, (float)cos(id)); if(res & NK_CHART_HOVERING) index = (int)i; if(res & NK_CHART_CLICKED) line_index = (int)i; id += step; } nk_chart_end(ctx); } if(index != -1) nk_tooltipf(ctx, "Value: %.2f", (float)cos((float)index*step)); if(line_index != -1) { nk_layout_row_dynamic(ctx, 20, 1); nk_labelf(ctx, NK_TEXT_LEFT, "Selected value: %.2f", (float)cos((float)index*step)); } /* column chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin(ctx, NK_CHART_COLUMN, 32, 0.0f, 1.0f)) { for(i = 0; i < 32; ++i) { nk_flags res = nk_chart_push(ctx, (float)fabs(sin(id))); if(res & NK_CHART_HOVERING) index = (int)i; if(res & NK_CHART_CLICKED) col_index = (int)i; id += step; } nk_chart_end(ctx); } if(index != -1) nk_tooltipf(ctx, "Value: %.2f", (float)fabs(sin(step * (float)index))); if(col_index != -1) { nk_layout_row_dynamic(ctx, 20, 1); nk_labelf(ctx, NK_TEXT_LEFT, "Selected value: %.2f", (float)fabs(sin(step * (float)col_index))); } /* mixed chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin(ctx, NK_CHART_COLUMN, 32, 0.0f, 1.0f)) { nk_chart_add_slot(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f); nk_chart_add_slot(ctx, NK_CHART_LINES, 32, -1.0f, 1.0f); for(id = 0, i = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); nk_chart_push_slot(ctx, (float)sin(id), 2); id += step; } } nk_chart_end(ctx); /* mixed colored chart */ nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255, 0, 0), nk_rgb(150, 0, 0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0, 0, 255), nk_rgb(0, 0, 150), 32, -1.0f, 1.0f); nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0, 255, 0), nk_rgb(0, 150, 0), 32, -1.0f, 1.0f); for(id = 0, i = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); nk_chart_push_slot(ctx, (float)sin(id), 2); id += step; } } nk_chart_end(ctx); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_TAB, "Popup", NK_MINIMIZED)) { static struct nk_color color = { 255,0,0, 255 }; static int select[4]; static int popup_active; const struct nk_input *in = &ctx->input; struct nk_rect bounds; /* menu contextual */ nk_layout_row_static(ctx, 30, 160, 1); bounds = nk_widget_bounds(ctx); nk_label(ctx, "Right click me for menu", NK_TEXT_LEFT); if(nk_contextual_begin(ctx, 0, nk_vec2(100, 300), bounds)) { static size_t prog = 40; static int slider = 10; nk_layout_row_dynamic(ctx, 25, 1); nk_checkbox_label(ctx, "Menu", &show_menu); nk_progress(ctx, &prog, 100, NK_MODIFIABLE); nk_slider_int(ctx, 0, &slider, 16, 1); if(nk_contextual_item_label(ctx, "About", NK_TEXT_CENTERED)) show_app_about = nk_true; nk_selectable_label(ctx, select[0] ? "Unselect" : "Select", NK_TEXT_LEFT, &select[0]); nk_selectable_label(ctx, select[1] ? "Unselect" : "Select", NK_TEXT_LEFT, &select[1]); nk_selectable_label(ctx, select[2] ? "Unselect" : "Select", NK_TEXT_LEFT, &select[2]); nk_selectable_label(ctx, select[3] ? "Unselect" : "Select", NK_TEXT_LEFT, &select[3]); nk_contextual_end(ctx); } /* color contextual */ nk_layout_row_begin(ctx, NK_STATIC, 30, 2); nk_layout_row_push(ctx, 100); nk_label(ctx, "Right Click here:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 50); bounds = nk_widget_bounds(ctx); nk_button_color(ctx, color); nk_layout_row_end(ctx); if(nk_contextual_begin(ctx, 0, nk_vec2(350, 60), bounds)) { nk_layout_row_dynamic(ctx, 30, 4); color.r = (nk_byte)nk_propertyi(ctx, "#r", 0, color.r, 255, 1, 1); color.g = (nk_byte)nk_propertyi(ctx, "#g", 0, color.g, 255, 1, 1); color.b = (nk_byte)nk_propertyi(ctx, "#b", 0, color.b, 255, 1, 1); color.a = (nk_byte)nk_propertyi(ctx, "#a", 0, color.a, 255, 1, 1); nk_contextual_end(ctx); } /* popup */ nk_layout_row_begin(ctx, NK_STATIC, 30, 2); nk_layout_row_push(ctx, 100); nk_label(ctx, "Popup:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 50); if(nk_button_label(ctx, "Popup")) popup_active = 1; nk_layout_row_end(ctx); if(popup_active) { static struct nk_rect s = { 20, 100, 220, 90 }; if(nk_popup_begin(ctx, NK_POPUP_STATIC, "Error", 0, s)) { nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, "A terrible error as occured", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 2); if(nk_button_label(ctx, "OK")) { popup_active = 0; nk_popup_close(ctx); } if(nk_button_label(ctx, "Cancel")) { popup_active = 0; nk_popup_close(ctx); } nk_popup_end(ctx); } else popup_active = nk_false; } /* tooltip */ nk_layout_row_static(ctx, 30, 150, 1); bounds = nk_widget_bounds(ctx); nk_label(ctx, "Hover me for tooltip", NK_TEXT_LEFT); if(nk_input_is_mouse_hovering_rect(in, bounds)) nk_tooltip(ctx, "This is a tooltip"); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_TAB, "Layout", NK_MINIMIZED)) { if(nk_tree_push(ctx, NK_TREE_NODE, "Widget", NK_MINIMIZED)) { float ratio_two[] = { 0.2f, 0.6f, 0.2f }; float width_two[] = { 100, 200, 50 }; nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic fixed column layout with generated position and size:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 30, 3); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "static fixed column layout with generated position and size:", NK_TEXT_LEFT); nk_layout_row_static(ctx, 30, 100, 3); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic array-based custom column layout with generated position and custom size:", NK_TEXT_LEFT); nk_layout_row(ctx, NK_DYNAMIC, 30, 3, ratio_two); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static array-based custom column layout with generated position and custom size:", NK_TEXT_LEFT); nk_layout_row(ctx, NK_STATIC, 30, 3, width_two); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Dynamic immediate mode custom column layout with generated position and custom size:", NK_TEXT_LEFT); nk_layout_row_begin(ctx, NK_DYNAMIC, 30, 3); nk_layout_row_push(ctx, 0.2f); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 0.6f); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 0.2f); nk_button_label(ctx, "button"); nk_layout_row_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static immediate mode custom column layout with generated position and custom size:", NK_TEXT_LEFT); nk_layout_row_begin(ctx, NK_STATIC, 30, 3); nk_layout_row_push(ctx, 100); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 200); nk_button_label(ctx, "button"); nk_layout_row_push(ctx, 50); nk_button_label(ctx, "button"); nk_layout_row_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Static free space with custom position and custom size:", NK_TEXT_LEFT); nk_layout_space_begin(ctx, NK_STATIC, 60, 4); nk_layout_space_push(ctx, nk_rect(100, 0, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(0, 15, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(200, 15, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_push(ctx, nk_rect(100, 30, 100, 30)); nk_button_label(ctx, "button"); nk_layout_space_end(ctx); nk_layout_row_dynamic(ctx, 30, 1); nk_label(ctx, "Row template:", NK_TEXT_LEFT); nk_layout_row_template_begin(ctx, 30); nk_layout_row_template_push_dynamic(ctx); nk_layout_row_template_push_variable(ctx, 80); nk_layout_row_template_push_static(ctx, 80); nk_layout_row_template_end(ctx); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_button_label(ctx, "button"); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Group", NK_MINIMIZED)) { static int group_titlebar = nk_false; static int group_border = nk_true; static int group_no_scrollbar = nk_false; static int group_width = 320; static int group_height = 200; nk_flags group_flags = 0; if(group_border) group_flags |= NK_WINDOW_BORDER; if(group_no_scrollbar) group_flags |= NK_WINDOW_NO_SCROLLBAR; if(group_titlebar) group_flags |= NK_WINDOW_TITLE; nk_layout_row_dynamic(ctx, 30, 3); nk_checkbox_label(ctx, "Titlebar", &group_titlebar); nk_checkbox_label(ctx, "Border", &group_border); nk_checkbox_label(ctx, "No Scrollbar", &group_no_scrollbar); nk_layout_row_begin(ctx, NK_STATIC, 22, 3); nk_layout_row_push(ctx, 50); nk_label(ctx, "size:", NK_TEXT_LEFT); nk_layout_row_push(ctx, 130); nk_property_int(ctx, "#Width:", 100, &group_width, 500, 10, 1); nk_layout_row_push(ctx, 130); nk_property_int(ctx, "#Height:", 100, &group_height, 500, 10, 1); nk_layout_row_end(ctx); nk_layout_row_static(ctx, (float)group_height, group_width, 2); if(nk_group_begin(ctx, "Group", group_flags)) { int i = 0; static int selected[16]; nk_layout_row_static(ctx, 18, 100, 1); for(i = 0; i < 16; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Tree", NK_MINIMIZED)) { static int root_selected = 0; int sel = root_selected; if(nk_tree_element_push(ctx, NK_TREE_NODE, "Root", NK_MINIMIZED, &sel)) { static int selected[8]; int i = 0, node_select = selected[0]; if(sel != root_selected) { root_selected = sel; for(i = 0; i < 8; ++i) selected[i] = sel; } if(nk_tree_element_push(ctx, NK_TREE_NODE, "Node", NK_MINIMIZED, &node_select)) { int j = 0; static int sel_nodes[4]; if(node_select != selected[0]) { selected[0] = node_select; for(i = 0; i < 4; ++i) sel_nodes[i] = node_select; } nk_layout_row_static(ctx, 18, 100, 1); for(j = 0; j < 4; ++j) nk_selectable_symbol_label(ctx, NK_SYMBOL_CIRCLE_SOLID, (sel_nodes[j]) ? "Selected" : "Unselected", NK_TEXT_RIGHT, &sel_nodes[j]); nk_tree_element_pop(ctx); } nk_layout_row_static(ctx, 18, 100, 1); for(i = 1; i < 8; ++i) nk_selectable_symbol_label(ctx, NK_SYMBOL_CIRCLE_SOLID, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_RIGHT, &selected[i]); nk_tree_element_pop(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Notebook", NK_MINIMIZED)) { static int current_tab = 0; struct nk_rect bounds; float step = (2 * 3.141592654f) / 32; enum chart_type { CHART_LINE, CHART_HISTO, CHART_MIXED }; const char *names[] = { "Lines", "Columns", "Mixed" }; float id = 0; int i; /* Header */ nk_style_push_vec2(ctx, &ctx->style.window.spacing, nk_vec2(0, 0)); nk_style_push_float(ctx, &ctx->style.button.rounding, 0); nk_layout_row_begin(ctx, NK_STATIC, 20, 3); for(i = 0; i < 3; ++i) { /* make sure button perfectly fits text */ const struct nk_user_font *f = ctx->style.font; float text_width = f->width(f->userdata, f->height, names[i], nk_strlen(names[i])); float widget_width = text_width + 3 * ctx->style.button.padding.x; nk_layout_row_push(ctx, widget_width); if(current_tab == i) { /* active tab gets highlighted */ struct nk_style_item button_color = ctx->style.button.normal; ctx->style.button.normal = ctx->style.button.active; current_tab = nk_button_label(ctx, names[i]) ? i : current_tab; ctx->style.button.normal = button_color; } else current_tab = nk_button_label(ctx, names[i]) ? i : current_tab; } nk_style_pop_float(ctx); /* Body */ nk_layout_row_dynamic(ctx, 140, 1); if(nk_group_begin(ctx, "Notebook", NK_WINDOW_BORDER)) { nk_style_pop_vec2(ctx); switch(current_tab) { default: break; case CHART_LINE: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255, 0, 0), nk_rgb(150, 0, 0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0, 0, 255), nk_rgb(0, 0, 150), 32, -1.0f, 1.0f); for(i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)cos(id), 1); id += step; } } nk_chart_end(ctx); break; case CHART_HISTO: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin_colored(ctx, NK_CHART_COLUMN, nk_rgb(255, 0, 0), nk_rgb(150, 0, 0), 32, 0.0f, 1.0f)) { for(i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); id += step; } } nk_chart_end(ctx); break; case CHART_MIXED: nk_layout_row_dynamic(ctx, 100, 1); bounds = nk_widget_bounds(ctx); if(nk_chart_begin_colored(ctx, NK_CHART_LINES, nk_rgb(255, 0, 0), nk_rgb(150, 0, 0), 32, 0.0f, 1.0f)) { nk_chart_add_slot_colored(ctx, NK_CHART_LINES, nk_rgb(0, 0, 255), nk_rgb(0, 0, 150), 32, -1.0f, 1.0f); nk_chart_add_slot_colored(ctx, NK_CHART_COLUMN, nk_rgb(0, 255, 0), nk_rgb(0, 150, 0), 32, 0.0f, 1.0f); for(i = 0, id = 0; i < 32; ++i) { nk_chart_push_slot(ctx, (float)fabs(sin(id)), 0); nk_chart_push_slot(ctx, (float)fabs(cos(id)), 1); nk_chart_push_slot(ctx, (float)fabs(sin(id)), 2); id += step; } } nk_chart_end(ctx); break; } nk_group_end(ctx); } else nk_style_pop_vec2(ctx); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Simple", NK_MINIMIZED)) { nk_layout_row_dynamic(ctx, 300, 2); if(nk_group_begin(ctx, "Group_Without_Border", 0)) { int i = 0; char buffer[64]; nk_layout_row_static(ctx, 18, 150, 1); for(i = 0; i < 64; ++i) { sprintf(buffer, "0x%02x", i); nk_labelf(ctx, NK_TEXT_LEFT, "%s: scrollable region", buffer); } nk_group_end(ctx); } if(nk_group_begin(ctx, "Group_With_Border", NK_WINDOW_BORDER)) { int i = 0; char buffer[64]; nk_layout_row_dynamic(ctx, 25, 2); for(i = 0; i < 64; ++i) { sprintf(buffer, "%08d", ((((i % 7) * 10) ^ 32)) + (64 + (i % 2) * 2)); nk_button_label(ctx, buffer); } nk_group_end(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Complex", NK_MINIMIZED)) { int i; nk_layout_space_begin(ctx, NK_STATIC, 500, 64); nk_layout_space_push(ctx, nk_rect(0, 0, 150, 500)); if(nk_group_begin(ctx, "Group_left", NK_WINDOW_BORDER)) { static int selected[32]; nk_layout_row_static(ctx, 18, 100, 1); for(i = 0; i < 32; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(160, 0, 150, 240)); if(nk_group_begin(ctx, "Group_top", NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(160, 250, 150, 250)); if(nk_group_begin(ctx, "Group_buttom", NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320, 0, 150, 150)); if(nk_group_begin(ctx, "Group_right_top", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for(i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320, 160, 150, 150)); if(nk_group_begin(ctx, "Group_right_center", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for(i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_push(ctx, nk_rect(320, 320, 150, 150)); if(nk_group_begin(ctx, "Group_right_bottom", NK_WINDOW_BORDER)) { static int selected[4]; nk_layout_row_static(ctx, 18, 100, 1); for(i = 0; i < 4; ++i) nk_selectable_label(ctx, (selected[i]) ? "Selected" : "Unselected", NK_TEXT_CENTERED, &selected[i]); nk_group_end(ctx); } nk_layout_space_end(ctx); nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Splitter", NK_MINIMIZED)) { const struct nk_input *in = &ctx->input; nk_layout_row_static(ctx, 20, 320, 1); nk_label(ctx, "Use slider and spinner to change tile size", NK_TEXT_LEFT); nk_label(ctx, "Drag the space between tiles to change tile ratio", NK_TEXT_LEFT); if(nk_tree_push(ctx, NK_TREE_NODE, "Vertical", NK_MINIMIZED)) { static float a = 100, b = 100, c = 100; struct nk_rect bounds; float row_layout[5]; row_layout[0] = a; row_layout[1] = 8; row_layout[2] = b; row_layout[3] = 8; row_layout[4] = c; /* header */ nk_layout_row_static(ctx, 30, 100, 2); nk_label(ctx, "left:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &a, 200.0f, 10.0f); nk_label(ctx, "middle:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &b, 200.0f, 10.0f); nk_label(ctx, "right:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &c, 200.0f, 10.0f); /* tiles */ nk_layout_row(ctx, NK_STATIC, 200, 5, row_layout); /* left space */ if(nk_group_begin(ctx, "left", NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { a = row_layout[0] + in->mouse.delta.x; b = row_layout[2] - in->mouse.delta.x; } /* middle space */ if(nk_group_begin(ctx, "center", NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { b = (row_layout[2] + in->mouse.delta.x); c = (row_layout[4] - in->mouse.delta.x); } /* right space */ if(nk_group_begin(ctx, "right", NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 25, 1); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_tree_pop(ctx); } if(nk_tree_push(ctx, NK_TREE_NODE, "Horizontal", NK_MINIMIZED)) { static float a = 100, b = 100, c = 100; struct nk_rect bounds; /* header */ nk_layout_row_static(ctx, 30, 100, 2); nk_label(ctx, "top:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &a, 200.0f, 10.0f); nk_label(ctx, "middle:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &b, 200.0f, 10.0f); nk_label(ctx, "bottom:", NK_TEXT_LEFT); nk_slider_float(ctx, 10.0f, &c, 200.0f, 10.0f); /* top space */ nk_layout_row_dynamic(ctx, a, 1); if(nk_group_begin(ctx, "top", NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } /* scaler */ nk_layout_row_dynamic(ctx, 8, 1); bounds = nk_widget_bounds(ctx); nk_spacing(ctx, 1); if((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { a = a + in->mouse.delta.y; b = b - in->mouse.delta.y; } /* middle space */ nk_layout_row_dynamic(ctx, b, 1); if(nk_group_begin(ctx, "middle", NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } { /* scaler */ nk_layout_row_dynamic(ctx, 8, 1); bounds = nk_widget_bounds(ctx); if((nk_input_is_mouse_hovering_rect(in, bounds) || nk_input_is_mouse_prev_hovering_rect(in, bounds)) && nk_input_is_mouse_down(in, NK_BUTTON_LEFT)) { b = b + in->mouse.delta.y; c = c - in->mouse.delta.y; } } /* bottom space */ nk_layout_row_dynamic(ctx, c, 1); if(nk_group_begin(ctx, "bottom", NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BORDER)) { nk_layout_row_dynamic(ctx, 25, 3); nk_button_label(ctx, "#FFAA"); nk_button_label(ctx, "#FFBB"); nk_button_label(ctx, "#FFCC"); nk_button_label(ctx, "#FFDD"); nk_button_label(ctx, "#FFEE"); nk_button_label(ctx, "#FFFF"); nk_group_end(ctx); } nk_tree_pop(ctx); } nk_tree_pop(ctx); } nk_tree_pop(ctx); } } nk_end(ctx); } void game_render(void) { renderer_render(game_state->renderer, game_state->scene); } void game_cleanup(void) { if(game_state) { if(game_state->is_initialized) { editor_cleanup(game_state->editor); scene_destroy(game_state->scene); input_cleanup(); renderer_cleanup(game_state->renderer); gui_game_cleanup(game_state->gui_game); gui_cleanup(game_state->gui_editor); console_destroy(game_state->console); geom_cleanup(); framebuffer_cleanup(); texture_cleanup(); shader_cleanup(); sound_cleanup(game_state->sound); debug_vars_cleanup(game_state->debug_vars); event_manager_cleanup(game_state->event_manager); free(game_state->editor); free(game_state->console); free(game_state->scene); free(game_state->renderer); free(game_state->event_manager); free(game_state->gui_editor); free(game_state->gui_game); free(game_state->sound); free(game_state->debug_vars); hashmap_free(game_state->scene_init_func_table); hashmap_free(game_state->scene_cleanup_func_table); } free(game_state); game_state = NULL; } } struct Game_State* game_state_get(void) { return game_state; } void game_on_log_message(const char* message, va_list args) { console_on_log_message(game_state->console, message, args); } void game_on_log_warning(const char* warning_message, va_list args) { console_on_log_warning(game_state->console, warning_message, args); } void game_on_log_error(const char* context, const char* error_message, va_list args) { console_on_log_error(game_state->console, context, error_message, args); } void game_update_physics(float fixed_dt) { struct Game_State* game_state = game_state_get(); if(game_state->update_scene) scene_update_physics(game_state->scene, fixed_dt); } void game_on_scene_loaded(struct Event* event) { game_state->update_scene = true; } void game_on_scene_cleared(struct Event* event) { game_state->update_scene = false; } void game_on_player_death(struct Event* event) { game_state->update_scene = false; }