#include "editor.h" #include "renderer.h" #include "gl_load.h" #include "log.h" #include "camera.h" #include "model.h" #include "texture.h" #include "framebuffer.h" #include "array.h" #include "shader.h" #include "num_types.h" #include "light.h" #include "entity.h" #include "transform.h" #include "game.h" #include "gui.h" struct Editor_State { int enabled; int renderer_settings_window; int top_panel_height; }; static struct Editor_State editor_state; static void editor_color_combo(struct nk_context* context, vec4* color, int width, int height); void editor_init(void) { editor_state.enabled = 1; editor_state.renderer_settings_window = 1; editor_state.top_panel_height = 30; } void editor_update(float dt) { if(!editor_state.enabled) return; struct Game_State* game_state = game_state_get(); struct Gui_State* gui_state = gui_state_get(); struct nk_context* context = &gui_state->context; struct Render_Settings* render_settings = renderer_settings_get(); int win_width = 0, win_height = 0; window_get_drawable_size(game_state->window, &win_width, &win_height); int half_width = win_width / 2, half_height = win_height / 2; /* Top Panel */ if(nk_begin(context, "Top_Panel", nk_recti(0, 0, win_width, win_height - (win_height - editor_state.top_panel_height)), NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { float ratios[] = {0.1f, 0.8f, 0.1f}; static int frames = 0; static int fps = 0; static float seconds = 0.f; seconds += dt; frames++; if(seconds >= 1.f) { fps = frames; seconds = 0.f; frames = 0; } nk_layout_row(context, NK_DYNAMIC, 22, 3, ratios); if(nk_button_label(context, "Render Settings")) editor_state.renderer_settings_window = !editor_state.renderer_settings_window; nk_spacing(context, 1); nk_labelf(context, NK_TEXT_ALIGN_RIGHT | NK_TEXT_ALIGN_MIDDLE, "FPS : %.d", fps); } nk_end(context); /* Debug Window */ if(editor_state.renderer_settings_window) { if(nk_begin_titled(context, "Renderer_Settings_Window", "Renderer Settings", nk_rect(half_width, half_height, 400, 300), NK_WINDOW_BORDER | NK_WINDOW_CLOSABLE | NK_WINDOW_MOVABLE | NK_WINDOW_SCROLL_AUTO_HIDE | NK_WINDOW_SCALABLE | NK_WINDOW_MINIMIZABLE)) { if(nk_tree_push(context, NK_TREE_TAB, "Debug", NK_MINIMIZED)) { static const char* draw_modes[] = {"Triangles", "Lines", "Points"}; nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Draw", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); nk_checkbox_label(context, "", &render_settings->debug_draw_enabled); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Draw Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); render_settings->debug_draw_mode = nk_combo(context, draw_modes, 3, render_settings->debug_draw_mode, 20, nk_vec2(180, 100)); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Debug Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); editor_color_combo(context, &render_settings->debug_draw_color, 200, 400); nk_tree_pop(context); } if(nk_tree_push(context, NK_TREE_TAB, "Fog", NK_MINIMIZED)) { static const char* fog_modes[] = {"None", "Linear", "Exponential", "Exponential Squared"}; /* TODO: Fix bugs here before moving on! */ nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Color", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); static vec4 fog_color; vec4_fill_vec3(&fog_color, &render_settings->fog.color, 1.f); editor_color_combo(context, &fog_color, 200, 400); vec3_fill(&render_settings->fog.color, fog_color.x, fog_color.y, fog_color.w); nk_layout_row_dynamic(context, 25, 2); nk_label(context, "Fog Mode", NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE); render_settings->fog.mode = nk_combo(context, fog_modes, 4, render_settings->fog.mode, 20, nk_vec2(180, 100)); nk_layout_row_dynamic(context, 25, 1); nk_property_float(context, "Density", 0.f, &render_settings->fog.density, 10.f, 0.05f, 0.1f); nk_layout_row_dynamic(context, 25, 1); nk_property_float(context, "Start Distance", 0.f, &render_settings->fog.start_dist, 10000.f, 5.f, 10.f); nk_layout_row_dynamic(context, 25, 1); nk_property_float(context, "Max Distance", 0.f, &render_settings->fog.max_dist, 10000.f, 5.f, 10.f); nk_tree_pop(context); } } else { editor_state.renderer_settings_window = 0; } nk_end(context); } } void editor_toggle(void) { editor_state.enabled = !editor_state.enabled; } void editor_color_combo(struct nk_context* context, vec4* color, int width, int height) { struct nk_color temp_color = nk_rgba_f(color->x, color->y, color->z, color->w); if(nk_combo_begin_color(context, temp_color, nk_vec2(width, height))) { enum color_mode {COL_RGB, COL_HSV}; static int col_mode = COL_RGB; nk_layout_row_dynamic(context, 25, 2); col_mode = nk_option_label(context, "RGB", col_mode == COL_RGB) ? COL_RGB : col_mode; col_mode = nk_option_label(context, "HSV", col_mode == COL_HSV) ? COL_HSV : col_mode; nk_layout_row_dynamic(context, 120, 1); temp_color = nk_color_picker(context, temp_color, NK_RGBA); nk_layout_row_dynamic(context, 25, 1); if(col_mode == COL_RGB) { temp_color.r = (nk_byte)nk_propertyi(context, "#R:", 0, temp_color.r, 255, 1,1); temp_color.g = (nk_byte)nk_propertyi(context, "#G:", 0, temp_color.g, 255, 1,1); temp_color.b = (nk_byte)nk_propertyi(context, "#B:", 0, temp_color.b, 255, 1,1); temp_color.a = (nk_byte)nk_propertyi(context, "#A:", 0, temp_color.a, 255, 1,1); } else { nk_byte tmp[4]; nk_color_hsva_bv(tmp, temp_color); tmp[0] = (nk_byte)nk_propertyi(context, "#H:", 0, tmp[0], 255, 1,1); tmp[1] = (nk_byte)nk_propertyi(context, "#S:", 0, tmp[1], 255, 1,1); tmp[2] = (nk_byte)nk_propertyi(context, "#V:", 0, tmp[2], 255, 1,1); tmp[3] = (nk_byte)nk_propertyi(context, "#A:", 0, tmp[3], 255, 1,1); temp_color = nk_hsva_bv(tmp); } nk_color_f(&color->x, &color->y, &color->z, &color->w, temp_color); nk_combo_end(context); } }