#ifndef DOOR_H #define DOOR_H struct Door; struct Static_Mesh; struct Sound_Source; struct Parser_Object; struct Entity; enum Door_State { DOOR_CLOSED = 0, DOOR_OPEN, DOOR_CLOSING, DOOR_OPENING }; void door_init(struct Door* door, int mask); void door_reset(struct Door* door); void door_update(struct Door* door, struct Scene* scene, float dt); struct Door* door_read(struct Parser_Object* object, const char* name, struct Entity* parent_entity); void door_write(struct Door* door, struct Hashmap* entity_data); #endif